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All Classes|All Packages

R

r - Variable in class squidpony.squidgrid.gui.gdx.Filters.LerpFilter
 
RABBIT_EAR_IRIS - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Rabbit Ear Iris" has RGB code 0x491E3C, red 0.28627452, green 0.11764706, blue 0.23529412, alpha 1, hue 0.88372093, saturation 0.5890411, and value 0.28627452.
Radiance - Class in squidpony.squidgrid.gui.gdx
Grouping of qualities related to glow and light emission.
Radiance() - Constructor for class squidpony.squidgrid.gui.gdx.Radiance
All-default constructor; makes a single-cell unchanging white light.
Radiance(float) - Constructor for class squidpony.squidgrid.gui.gdx.Radiance
Makes an unchanging white light with the specified range in cells.
Radiance(float, float) - Constructor for class squidpony.squidgrid.gui.gdx.Radiance
Makes an unchanging light with the given color (as a packed float) and the specified range in cells.
Radiance(float, float, float) - Constructor for class squidpony.squidgrid.gui.gdx.Radiance
Makes a flickering light with the given color (as a packed float) and the specified range in cells; the flicker parameter affects the rate at which this will randomly reduce its range and return to normal.
Radiance(float, float, float, float) - Constructor for class squidpony.squidgrid.gui.gdx.Radiance
Makes a flickering light with the given color (as a packed float) and the specified range in cells; the flicker parameter affects the rate at which this will randomly reduce its range and return to normal, and the strobe parameter affects the rate at which this will steadily reduce its range and return to normal.
Radiance(float, float, float, float, float) - Constructor for class squidpony.squidgrid.gui.gdx.Radiance
Makes a flickering light with the given color (as a packed float) and the specified range in cells; the flicker parameter affects the rate at which this will randomly reduce its range and return to normal, and the strobe parameter affects the rate at which this will steadily reduce its range and return to normal.
Radiance(float, float, float, float, float, float) - Constructor for class squidpony.squidgrid.gui.gdx.Radiance
Makes a flickering light with the given color (as a packed float) and the specified range in cells; the flicker parameter affects the rate at which this will randomly reduce its range and return to normal, and the strobe parameter affects the rate at which this will steadily reduce its range and return to normal.
Radiance(float, Color, float, float) - Constructor for class squidpony.squidgrid.gui.gdx.Radiance
Makes a flickering light with the given color (as a libGDX Color) and the specified range in cells; the flicker parameter affects the rate at which this will randomly reduce its range and return to normal, and the strobe parameter affects the rate at which this will steadily reduce its range and return to normal.
Radiance(Radiance) - Constructor for class squidpony.squidgrid.gui.gdx.Radiance
Copies another Radiance exactly, except for the pattern its flicker may have, if any.
radius - Variable in class squidpony.squidgrid.gui.gdx.PanelEffect.ExplosionEffect
Normally you should set this in the constructor, and not change it later.
radius - Variable in class squidpony.squidgrid.gui.gdx.PanelEffect.GlowBallEffect
Normally you should set this in the constructor, and not change it later.
radiusStrategy - Variable in class squidpony.squidgrid.gui.gdx.LightingHandler
How light should spread; usually Radius.CIRCLE unless gameplay reasons need it to be SQUARE or DIAMOND.
rainbow(double, double, double, int) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
Generates a hue-shifted rainbow of colors, starting at red and going through orange, yellow, green, blue, and purple before getting close to red at the end again.
rainbow(double, double, int) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
Generates a hue-shifted rainbow of colors, starting at red and going through orange, yellow, green, blue, and purple before getting close to red at the end again.
rainbow(float, float, float, int) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
Generates a hue-shifted rainbow of colors, starting at red and going through orange, yellow, green, blue, and purple before getting close to red at the end again.
rainbow(float, float, int) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
Generates a hue-shifted rainbow of colors, starting at red and going through orange, yellow, green, blue, and purple before getting close to red at the end again.
rainbow(int) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
Generates a hue-shifted rainbow of colors, starting at red and going through orange, yellow, green, blue, and purple before getting close to red at the end again.
RAINBOW - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This array is loaded with the colors found in the rainbow, in the standard ROYGBIV order.
random() - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
Gets a fully random color that is only required to be opaque.
randomBlend(Color, Color) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
Blends the colors A and B by a random degree.
randomColorSequence() - Static method in class squidpony.squidgrid.gui.gdx.SColor
Returns an infinite Iterator (also an Iterable) over different colors from SColor.COLOR_WHEEL_PALETTE, with measures taken to avoid returning the same exact SColor twice in a row (but two similar colors could be returned in quick succession).
randomColorSequence(int, int) - Static method in class squidpony.squidgrid.gui.gdx.SColor
Returns an infinite Iterator (also an Iterable) over different colors from SColor.COLOR_WHEEL_PALETTE, with measures taken to avoid returning the same hue of SColor twice in a row (but two similar hues could be returned in quick succession).
randomColorSequence(CharSequence) - Static method in class squidpony.squidgrid.gui.gdx.SColor
Returns an infinite Iterator (also an Iterable) over different colors from SColor.COLOR_WHEEL_PALETTE, with measures taken to avoid returning the same exact SColor twice in a row (but two similar colors could be returned in quick succession).
randomColorSequence(CharSequence, int, int) - Static method in class squidpony.squidgrid.gui.gdx.SColor
Returns an infinite Iterator (also an Iterable) over different colors from SColor.COLOR_WHEEL_PALETTE, with measures taken to avoid returning the same hue of SColor twice in a row (but two similar hues could be returned in quick succession).
randomColorSequence(IRNG) - Static method in class squidpony.squidgrid.gui.gdx.SColor
Returns an infinite Iterator (also an Iterable) over different colors from SColor.COLOR_WHEEL_PALETTE, with measures taken to avoid returning the same exact SColor twice in a row (but two similar colors could be returned in quick succession).
randomColorSequence(IRNG, int, int) - Static method in class squidpony.squidgrid.gui.gdx.SColor
Returns an infinite Iterator (also an Iterable) over different colors from SColor.COLOR_WHEEL_PALETTE, with measures taken to avoid returning the same hue of SColor twice in a row (but two similar hues could be returned in quick succession).
randomColorWheel(IRNG) - Static method in class squidpony.squidgrid.gui.gdx.SColor
Gets a random color from the palette SColor.COLOR_WHEEL_PALETTE_REDUCED, using the specified IRNG to determine saturation, brightness, and hue.
randomColorWheel(IRNG, int, int) - Static method in class squidpony.squidgrid.gui.gdx.SColor
Gets a random color from the palette SColor.COLOR_WHEEL_PALETTE_REDUCED, with the specified brightness (0 is darkest, 1 is middle-bright, 2 is brightest) and saturation (0 is grayest, 1 is mid-saturation, 2 is fully saturated), using the specified IRNG.
randomHueSequence() - Static method in class squidpony.squidgrid.gui.gdx.SColor
Returns an infinite Iterator (also an Iterable) over Integers 0-15 inclusive that can be used to select hues from SColor.COLOR_WHEEL_PALETTES, with measures taken to avoid returning the same hue of SColor twice in a row (but two similar hues could be returned in quick succession).
randomHueSequence(CharSequence) - Static method in class squidpony.squidgrid.gui.gdx.SColor
Returns an infinite Iterator (also an Iterable) over Integers 0-15 inclusive that can be used to select hues from SColor.COLOR_WHEEL_PALETTES, with measures taken to avoid returning the same hue of SColor twice in a row (but two similar hues could be returned in quick succession).
randomHueSequence(IRNG) - Static method in class squidpony.squidgrid.gui.gdx.SColor
Returns an infinite Iterator (also an Iterable) over Integers 0-15 inclusive that can be used to select hues from SColor.COLOR_WHEEL_PALETTES, with measures taken to avoid returning the same hue of SColor twice in a row (but two similar hues could be returned in quick succession).
randomize(Color) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
Blends a color with a random (opaque) color by a factor of 10% random.
randomizeMore(Color) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
Blends a color with a random (opaque) color by a factor of 30% random.
randomizeMost(Color) - Method in class squidpony.squidgrid.gui.gdx.SquidColorCenter
Blends a color with a random (opaque) color by a factor of 70% random.
range - Variable in class squidpony.squidgrid.gui.gdx.Radiance
How far the radiated light extends; 0f is "just this cell", anything higher can go into neighboring cells.
RAPEBLOSSOM_BROWN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Rapeblossom Brown" has RGB code 0xE3B130, red 0.8901961, green 0.69411767, blue 0.1882353, alpha 1, hue 0.120111704, saturation 0.78854626, and value 0.8901961.
RAPESEED_OIL - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Rapeseed Oil" has RGB code 0xA17917, red 0.6313726, green 0.4745098, blue 0.09019608, alpha 1, hue 0.11835742, saturation 0.85714287, and value 0.6313726.
RAW_UMBER - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Raw Umber" has RGB code 0x734A12, red 0.4509804, green 0.2901961, blue 0.07058824, alpha 1, hue 0.09622002, saturation 0.84347826, and value 0.4509804.
RAZZMATAZZ - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Razzamatazz" has RGB code 0xE30B5C, red 0.8901961, green 0.043137256, blue 0.36078432, alpha 1, hue 0.93750006, saturation 0.95154184, and value 0.8901961.
recallActor(Actor, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
 
recallActor(Actor, boolean, int, int) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
 
recallActor(AnimatedEntity) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
 
recallActor(AnimatedEntity, int, int) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
 
recallActor(TextCellFactory.Glyph, boolean, int, int) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
 
recallToGrid(TextCellFactory.Glyph) - Method in class squidpony.squidgrid.gui.gdx.SparseLayers
Brings a Glyph back into normal rendering, removing it from the Glyphs this class knows about and filling the grid's char at the Glyph's position in the first layer with the Glyph's char and color.
recallToGrid(TextCellFactory.Glyph, int) - Method in class squidpony.squidgrid.gui.gdx.SparseLayers
Brings a Glyph back into normal rendering, removing it from the Glyphs this class knows about and filling the grid's char at the Glyph's position in the given layer with the Glyph's char and color.
recolor(float, int, int, float, float) - Method in class squidpony.squidgrid.gui.gdx.SparseLayers
Changes the background at position x,y so it becomes the given encodedColor, waiting for delay (in seconds) before performing it, taking duration seconds.
recolor(float, int, int, float, float, Runnable) - Method in class squidpony.squidgrid.gui.gdx.SparseLayers
Changes the background at position x,y so it becomes the given encodedColor, waiting for delay (in seconds) before performing it, taking duration seconds.
recolor(float, int, int, int, float, float) - Method in class squidpony.squidgrid.gui.gdx.SparseLayers
Changes the foreground in the given layer at position x,y so it becomes the given encodedColor, waiting for delay (in seconds) before performing it, taking duration seconds.
recolor(float, int, int, int, float, float, Runnable) - Method in class squidpony.squidgrid.gui.gdx.SparseLayers
Changes the foreground in the given layer at position x,y so it becomes the given encodedColor, waiting for delay (in seconds) before performing it, taking duration seconds.
recolor(int, int, float, float) - Method in class squidpony.squidgrid.gui.gdx.SparseLayers
Changes the background at position x,y so it becomes the given encodedColor, taking duration seconds.
recolor(int, int, int, float, float) - Method in class squidpony.squidgrid.gui.gdx.SparseLayers
Changes the foreground in the given layer at position x,y so it becomes the given encodedColor, taking duration seconds.
recolor(int, int, int, Color, float) - Method in class squidpony.squidgrid.gui.gdx.SparseLayers
Changes the foreground in the given layer at position x,y so it becomes the given color, taking duration seconds.
recolor(int, int, Color, float) - Method in class squidpony.squidgrid.gui.gdx.SparseLayers
Changes the background at position x,y so it becomes the given color, taking duration seconds.
RED - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Red" has RGB code 0xFF0000, red 1.0, green 0.0, blue 0.0, alpha 1, hue 0.0, saturation 1.0, and value 1.0.
RED_BEAN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Red Bean" has RGB code 0x672422, red 0.40392157, green 0.14117648, blue 0.13333334, alpha 1, hue 0.0048310757, saturation 0.66990286, and value 0.40392157.
RED_BIRCH - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Red Birch" has RGB code 0x9D2B22, red 0.6156863, green 0.16862746, blue 0.13333334, alpha 1, hue 0.01219511, saturation 0.7834395, and value 0.6156863.
RED_DYE_TURMERIC - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Red Dye Turmeric" has RGB code 0xFB8136, red 0.9843137, green 0.5058824, blue 0.21176471, alpha 1, hue 0.063451886, saturation 0.78486055, and value 0.9843137.
RED_INCENSE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Red Incense" has RGB code 0xF07F5E, red 0.9411765, green 0.49803922, blue 0.36862746, alpha 1, hue 0.037671328, saturation 0.6083333, and value 0.9411765.
RED_KITE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Red Kite" has RGB code 0x913228, red 0.5686275, green 0.19607843, blue 0.15686275, alpha 1, hue 0.015872955, saturation 0.72413796, and value 0.5686275.
RED_OCHRE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Red Ochre" has RGB code 0x9F5233, red 0.62352943, green 0.32156864, blue 0.2, alpha 1, hue 0.047839403, saturation 0.6792453, and value 0.62352943.
RED_PIGMENT - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Red Pigment" has RGB code 0xED1C24, red 0.92941177, green 0.10980392, blue 0.14117648, alpha 1, hue 0.99362046, saturation 0.88185656, and value 0.92941177.
RED_PLUM - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Red Plum" has RGB code 0xDB5A6B, red 0.85882354, green 0.3529412, blue 0.41960785, alpha 1, hue 0.9780363, saturation 0.5890411, and value 0.85882354.
RED_SERIES - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This array is loaded with the colors from the traditional Japanese Red Series found at the wikipedia site here: http://en.wikipedia.org/wiki/Traditional_colors_of_Japan
RED_VIOLET - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Red Violet" has RGB code 0xC71585, red 0.78039217, green 0.08235294, blue 0.52156866, alpha 1, hue 0.8951311, saturation 0.89447236, and value 0.78039217.
RED_VIOLET_SERIES - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This array is loaded with the colors from the traditional Japanese Red-Violet Series found at the wikipedia site here: http://en.wikipedia.org/wiki/Traditional_colors_of_Japan
RED_WISTERIA - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Red Wisteria" has RGB code 0xBB7796, red 0.73333335, green 0.46666667, blue 0.5882353, alpha 1, hue 0.9240197, saturation 0.36363637, and value 0.73333335.
redLUT - Static variable in class squidpony.squidgrid.gui.gdx.SColor
A lookup table from 32 possible levels in the red channel to 6 possible values in the red channel; only change this if you know what you're doing.
redLUTf - Static variable in class squidpony.squidgrid.gui.gdx.SColor
A lookup table from 32 possible levels in the red channel to 6 possible values in the red channel as floats; only change this if you know what you're doing.
redOfFloat(float) - Static method in class squidpony.squidgrid.gui.gdx.SColor
Gets the red channel value of the given encoded color, as an int ranging from 0 to 255, inclusive.
redOfFloatF(float) - Static method in class squidpony.squidgrid.gui.gdx.SColor
Gets the red channel value of the given encoded color, as a float from 0.0f to 1.0f, inclusive.
redPossibleLUT - Static variable in class squidpony.squidgrid.gui.gdx.SColor
The 6 possible values that can be used in the red channel with SColor.redLUT.
reducer - Variable in class squidpony.squidgrid.gui.gdx.FloatFilters.PaletteReducerFilter
 
REGULAR - Static variable in class squidpony.squidgrid.gui.gdx.TextFamily
 
reinitialize(float, float) - Method in class squidpony.squidgrid.gui.gdx.SquidMouse
 
reinitialize(float, float, float, float, int, int) - Method in class squidpony.squidgrid.gui.gdx.SquidMouse
 
reinitialize(float, float, float, float, int, int, float, float) - Method in class squidpony.squidgrid.gui.gdx.VisualInput
 
remap(char, boolean, boolean, boolean, char, boolean, boolean, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidInput
Remaps a char that could be input and processed by SquidInput.KeyHandler.handle(char, boolean, boolean, boolean) (possibly with some pressed modifiers) to another char with possible modifiers.
remap(int[]) - Method in class squidpony.squidgrid.gui.gdx.SquidInput
Remaps many keypress combinations, each of which is a char and several potential modifiers, to other keypress combinations.
remap(int, int) - Method in class squidpony.squidgrid.gui.gdx.SquidInput
Remaps a keypress combination, which is a char and several potential modifiers, to another keypress combination.
remove() - Method in class squidpony.squidgrid.gui.gdx.SparseTextMap.Entries
 
remove(int) - Method in class squidpony.squidgrid.gui.gdx.SparseTextMap
 
remove(int, char) - Method in class squidpony.squidgrid.gui.gdx.SparseTextMap
 
removeAnimatedEntity(AnimatedEntity) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
 
removeAnimatedEntity(AnimatedEntity) - Method in class squidpony.squidgrid.gui.gdx.SquidPanel
 
removeAnimatedEntity(AnimatedEntity, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
 
removeAnimatedEntityByCell(int, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
 
removeAnimatedEntityByCell(int, int, int) - Method in class squidpony.squidgrid.gui.gdx.SquidLayers
 
removeGlyph(TextCellFactory.Glyph) - Method in class squidpony.squidgrid.gui.gdx.SparseLayers
A way to remove a Glyph from the group of glyphs this renders, while also ending any animations or other Actions that the removed Glyph was scheduled to perform.
removeImageSwap(char) - Method in class squidpony.squidgrid.gui.gdx.ImageSquidPanel
Removes the char toRemove from the mapping of chars to replace with images, or does nothing if this did not already replace toRemove with an image.
removeLight(int, int) - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
Removes a Radiance as a light source from the given position, if any is present.
removeLight(Coord) - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
Removes a Radiance as a light source from the given position, if any is present.
removeMarkup(CharSequence) - Method in class squidpony.squidgrid.gui.gdx.GDXMarkup
Removes all SquidLib and libGDX markup from the given markupString except for [[ to escape a left bracket, returning the result as a new StringBuilder.
removeSwap(char) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Removes the replacement pair, if present, that searches for the given key, find.
removeSwap(String) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Removes the replacement pair, if present, that searches for the given key, find.
renderCalls - Variable in class squidpony.squidgrid.gui.gdx.FilterBatch
Number of render calls since the last FilterBatch.begin().
repeatGapMillis - Variable in class squidpony.squidgrid.gui.gdx.SquidInput
 
reset() - Method in class squidpony.squidgrid.gui.gdx.PackedColorAction
 
resetLoopTime(float) - Method in class squidpony.squidgrid.gui.gdx.ColorChangeImage
Changes the amount of time this takes to loop through all colors, and also resets the current loop to its start.
resetLoopTime(float) - Method in class squidpony.squidgrid.gui.gdx.ColorChangeLabel
Changes the amount of time this takes to loop through all colors, and also resets the current loop to its start.
resetSize() - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Acts like calling TextCellFactory.initBySize(), but doesn't create new ShaderPrograms or other objects if this has already been initialized.
resetSize(float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Acts like calling TextCellFactory.width(float), TextCellFactory.height(float), and TextCellFactory.initBySize() in succession, but doesn't create new ShaderPrograms or other objects if this has already been initialized.
resistances - Variable in class squidpony.squidgrid.gui.gdx.LightingHandler
The 2D array of light-resistance values from 0.0 to 1.0 for each cell on the map, as produced by DungeonUtility.generateResistances(char[][]).
resize(int, int) - Method in class squidpony.squidgrid.gui.gdx.StarterKit
Not a complete resize method; this is meant to handle the resizing of this StarterKit only and should be called inside your main Game, ApplicationListener, etc.
resizeInnerStage(Stage) - Method in class squidpony.squidgrid.gui.gdx.VisualInput
 
resume() - Method in class squidpony.squidgrid.gui.gdx.DefaultResources
Called when the Application is about to be resumed
RICH_CARMINE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Rich Carmine" has RGB code 0xD70040, red 0.84313726, green 0.0, blue 0.2509804, alpha 1, hue 0.95038754, saturation 1.0, and value 0.84313726.
RICH_GARDENIA - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Rich Gardenia" has RGB code 0xF57F4F, red 0.9607843, green 0.49803922, blue 0.30980393, alpha 1, hue 0.04819286, saturation 0.677551, and value 0.9607843.
right - Variable in class squidpony.squidgrid.gui.gdx.VisualInput
 
RIGHT_ARROW - Static variable in class squidpony.squidgrid.gui.gdx.SquidInput
Down arrow key.
rightMargin - Variable in class squidpony.squidgrid.gui.gdx.ScreenSizeManager
The right margin, which has at most a 1 pixel difference with ScreenSizeManager.leftMargin.
rightPadding - Variable in class squidpony.squidgrid.gui.gdx.TextCellFactory
 
rightPadding() - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Returns the padding on the right side.
rightPadding(int) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Sets the amount of padding on the right side to the provided value.
RIKAN_BROWN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Rikan Brown" has RGB code 0x534A32, red 0.3254902, green 0.2901961, blue 0.19607843, alpha 1, hue 0.121212006, saturation 0.39759037, and value 0.3254902.
RINSED_OUT_RED - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Rinsed Out Red" has RGB code 0xFF7952, red 1.0, green 0.4745098, blue 0.32156864, alpha 1, hue 0.037572145, saturation 0.6784314, and value 1.0.
rng - Variable in class squidpony.squidgrid.gui.gdx.StarterKit
Almost all of SquidLib comes into contact with randomness at some point, so this is a good place to show one way of handling that randomness.
ROBIN_EGG_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Robin Egg Blue" has RGB code 0x00CCCC, red 0.0, green 0.8, blue 0.8, alpha 1, hue 0.5, saturation 1.0, and value 0.8.
Rocky - Static variable in class squidpony.squidgrid.gui.gdx.WorldMapView
 
rockyColor - Static variable in class squidpony.squidgrid.gui.gdx.WorldMapView
 
ROSE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Rose" has RGB code 0xFF007F, red 1.0, green 0.0, blue 0.49803922, alpha 1, hue 0.91699344, saturation 1.0, and value 1.0.
ROSE_MADDER - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Rose Madder" has RGB code 0xE32636, red 0.8901961, green 0.14901961, blue 0.21176471, alpha 1, hue 0.98589075, saturation 0.8325991, and value 0.8901961.
ROSE_TAUPE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Rose Taupe" has RGB code 0x905D5D, red 0.5647059, green 0.3647059, blue 0.3647059, alpha 1, hue 0.0, saturation 0.3541667, and value 0.5647059.
ROUNDED - squidpony.squidgrid.gui.gdx.UIUtil.CornerStyle
Here's an example of this style:
.
ROYAL_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Royal Blue" has RGB code 0x4169E1, red 0.25490198, green 0.4117647, blue 0.88235295, alpha 1, hue 0.625, saturation 0.71111107, and value 0.88235295.
ROYAL_PURPLE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Royal Purple" has RGB code 0x6B3FA0, red 0.41960785, green 0.24705882, blue 0.627451, alpha 1, hue 0.7422682, saturation 0.60625005, and value 0.627451.
RUBY - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Ruby" has RGB code 0xE0115F, red 0.8784314, green 0.06666667, blue 0.37254903, alpha 1, hue 0.937198, saturation 0.92410713, and value 0.8784314.
RUSSET - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Russet" has RGB code 0x80461B, red 0.5019608, green 0.27450982, blue 0.105882354, alpha 1, hue 0.070957065, saturation 0.7890625, and value 0.5019608.
RUST - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Rust" has RGB code 0xB7410E, red 0.7176471, green 0.25490198, blue 0.05490196, alpha 1, hue 0.05029583, saturation 0.92349726, and value 0.7176471.
RUSTED_LIGHT_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Rusted Light Blue" has RGB code 0x6A7F7A, red 0.41568628, green 0.49803922, blue 0.47843137, alpha 1, hue 0.46031737, saturation 0.16535433, and value 0.49803922.
RUSTY_CELADON - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Rusty Celadon" has RGB code 0x898A74, red 0.5372549, green 0.5411765, blue 0.45490196, alpha 1, hue 0.1742425, saturation 0.15942033, and value 0.5411765.
RUSTY_STORAGE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Rusty Storage" has RGB code 0x455859, red 0.27058825, green 0.34509805, blue 0.34901962, alpha 1, hue 0.50833344, saturation 0.22471908, and value 0.34901962.
RUSTY_STOREROOM - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Rusty Storeroom" has RGB code 0x3A403B, red 0.22745098, green 0.2509804, blue 0.23137255, alpha 1, hue 0.36111116, saturation 0.093750045, and value 0.2509804.
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