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U
- UIUtil - Class in squidpony.squidgrid.gui.gdx
- UIUtil() - Constructor for class squidpony.squidgrid.gui.gdx.UIUtil
- UIUtil.CornerStyle - Enum in squidpony.squidgrid.gui.gdx
- UIUtil.YMoveKind - Enum in squidpony.squidgrid.gui.gdx
-
A vertical move triggered by keyboard keys.
- ULTRAMARINE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Ultramarine" has RGB code
0x120A8F
, red 0.07058824, green 0.039215688, blue 0.56078434, alpha 1, hue 0.6766919, saturation 0.9300699, and value 0.56078434. - ULTRAMARINE_DYE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Ultramarine Dye" has RGB code
0x5D8CAE
, red 0.3647059, green 0.54901963, blue 0.68235296, alpha 1, hue 0.56995904, saturation 0.46551725, and value 0.68235296. - UNBLEACHED_SILK - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Unbleached Silk" has RGB code
0xFFDDCA
, red 1.0, green 0.8666667, blue 0.7921569, alpha 1, hue 0.05974853, saturation 0.20784312, and value 1.0. - UNDRIED_WALL - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Undried Wall" has RGB code
0x785E49
, red 0.47058824, green 0.36862746, blue 0.28627452, alpha 1, hue 0.074468136, saturation 0.39166665, and value 0.47058824. - unicodeName - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
- unicodeNameLarge - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
- unicodeTexture - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
- unicodeTextureLarge - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
- unmap(char, boolean, boolean, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidInput
-
Removes a keypress combination from the mapping by specifying the char and any modifiers that are part of the keypress combination.
- unmap(int) - Method in class squidpony.squidgrid.gui.gdx.SquidInput
-
Removes a keypress combination from the mapping by specifying the keypress combination as an int.
- unstyleChar(char) - Method in class squidpony.squidgrid.gui.gdx.GDXMarkup
-
If given a char that has added style information for bold/italic modes (colors aren't stored in char data), this removes the bold/italic data and makes the char what it will be rendered as in a normal font (not a special TextFamily, which renders later sections of Unicode as bold and/or italic).
- UP - squidpony.squidgrid.gui.gdx.UIUtil.YMoveKind
-
The kind corresponding to arrow up
- UP_ARROW - Static variable in class squidpony.squidgrid.gui.gdx.SquidInput
-
Up arrow key.
- UP_LEFT_ARROW - Static variable in class squidpony.squidgrid.gui.gdx.SquidInput
-
Not typically a dedicated key, but if numpadDirections is enabled, this will be sent by Numpad 7.
- UP_RIGHT_ARROW - Static variable in class squidpony.squidgrid.gui.gdx.SquidInput
-
Not typically a dedicated key, but if numpadDirections is enabled, this will be sent by Numpad 9.
- update() - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
-
Typically called every frame, this updates the flicker and strobe effects of Radiance objects and applies those changes in lighting color and strength to the various fields of this LightingHandler.
- update(float) - Method in class squidpony.squidgrid.gui.gdx.PackedColorAction
- update(float) - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.ExplosionEffect
-
Called each frame.
- update(float) - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.GibberishEffect
-
Called each frame.
- update(float) - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.GlowBallEffect
-
Called each frame.
- update(float) - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.ProjectileEffect
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Called each frame.
- update(float) - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.PulseEffect
- update(int, int, boolean) - Method in class squidpony.squidgrid.gui.gdx.ShrinkPartViewport
- update(int, int, boolean) - Method in class squidpony.squidgrid.gui.gdx.VisualInput
- updateAll() - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
-
Typically called every frame when there isn't a single viewer, this updates the flicker and strobe effects of Radiance objects and applies those changes in lighting color and strength to the various fields of this LightingHandler.
- updateChar(int, char) - Method in class squidpony.squidgrid.gui.gdx.SparseTextMap
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If and only if key is already present, this changes the char associated with it while leaving the float the same.
- updateFloat(int, float) - Method in class squidpony.squidgrid.gui.gdx.SparseTextMap
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If and only if key is already present, this changes the float associated with it while leaving the char the same.
- updateUI(int, int, Radiance) - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
-
Updates the flicker and strobe effects of a Radiance object and applies the lighting from just that Radiance to just the
LightingHandler.colorLighting
field, without changing FOV. - updateUI(Coord, Radiance) - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
-
Updates the flicker and strobe effects of a Radiance object and applies the lighting from just that Radiance to just the
LightingHandler.colorLighting
field, without changing FOV. - useArcPathInterpolation() - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.ProjectileEffect
-
Makes this ProjectileEffect take an "arc-like" path toward the target, where it is fast at the beginning and end of its motion and is reaching the height of its arc at the center.
- useElectricColors() - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.ExplosionEffect
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Sets the colors this ExplosionEffect uses to go from through various shades of gray-purple before fading.
- useFieryColors() - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.ExplosionEffect
-
Sets the colors this ExplosionEffect uses to go from orange, to yellow, to orange, to dark gray, then fade.
- useStraightPathInterpolation() - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.ProjectileEffect
-
Makes this ProjectileEffect take a direct path to the target, traveling at uniform speed throughout its path.
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