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UIUtil - Class in squidpony.squidgrid.gui.gdx
 
UIUtil() - Constructor for class squidpony.squidgrid.gui.gdx.UIUtil
 
UIUtil.CornerStyle - Enum in squidpony.squidgrid.gui.gdx
 
UIUtil.YMoveKind - Enum in squidpony.squidgrid.gui.gdx
A vertical move triggered by keyboard keys.
ULTRAMARINE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Ultramarine" has RGB code 0x120A8F, red 0.07058824, green 0.039215688, blue 0.56078434, alpha 1, hue 0.6766919, saturation 0.9300699, and value 0.56078434.
ULTRAMARINE_DYE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Ultramarine Dye" has RGB code 0x5D8CAE, red 0.3647059, green 0.54901963, blue 0.68235296, alpha 1, hue 0.56995904, saturation 0.46551725, and value 0.68235296.
UNBLEACHED_SILK - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Unbleached Silk" has RGB code 0xFFDDCA, red 1.0, green 0.8666667, blue 0.7921569, alpha 1, hue 0.05974853, saturation 0.20784312, and value 1.0.
UNDRIED_WALL - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Undried Wall" has RGB code 0x785E49, red 0.47058824, green 0.36862746, blue 0.28627452, alpha 1, hue 0.074468136, saturation 0.39166665, and value 0.47058824.
unicodeName - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
 
unicodeNameLarge - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
 
unicodeTexture - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
 
unicodeTextureLarge - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
 
unmap(char, boolean, boolean, boolean) - Method in class squidpony.squidgrid.gui.gdx.SquidInput
Removes a keypress combination from the mapping by specifying the char and any modifiers that are part of the keypress combination.
unmap(int) - Method in class squidpony.squidgrid.gui.gdx.SquidInput
Removes a keypress combination from the mapping by specifying the keypress combination as an int.
unstyleChar(char) - Method in class squidpony.squidgrid.gui.gdx.GDXMarkup
If given a char that has added style information for bold/italic modes (colors aren't stored in char data), this removes the bold/italic data and makes the char what it will be rendered as in a normal font (not a special TextFamily, which renders later sections of Unicode as bold and/or italic).
UP - squidpony.squidgrid.gui.gdx.UIUtil.YMoveKind
The kind corresponding to arrow up
UP_ARROW - Static variable in class squidpony.squidgrid.gui.gdx.SquidInput
Up arrow key.
UP_LEFT_ARROW - Static variable in class squidpony.squidgrid.gui.gdx.SquidInput
Not typically a dedicated key, but if numpadDirections is enabled, this will be sent by Numpad 7.
UP_RIGHT_ARROW - Static variable in class squidpony.squidgrid.gui.gdx.SquidInput
Not typically a dedicated key, but if numpadDirections is enabled, this will be sent by Numpad 9.
update() - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
Typically called every frame, this updates the flicker and strobe effects of Radiance objects and applies those changes in lighting color and strength to the various fields of this LightingHandler.
update(float) - Method in class squidpony.squidgrid.gui.gdx.PackedColorAction
 
update(float) - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.ExplosionEffect
Called each frame.
update(float) - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.GibberishEffect
Called each frame.
update(float) - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.GlowBallEffect
Called each frame.
update(float) - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.ProjectileEffect
Called each frame.
update(float) - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.PulseEffect
 
update(int, int, boolean) - Method in class squidpony.squidgrid.gui.gdx.ShrinkPartViewport
 
update(int, int, boolean) - Method in class squidpony.squidgrid.gui.gdx.VisualInput
 
updateAll() - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
Typically called every frame when there isn't a single viewer, this updates the flicker and strobe effects of Radiance objects and applies those changes in lighting color and strength to the various fields of this LightingHandler.
updateChar(int, char) - Method in class squidpony.squidgrid.gui.gdx.SparseTextMap
If and only if key is already present, this changes the char associated with it while leaving the float the same.
updateFloat(int, float) - Method in class squidpony.squidgrid.gui.gdx.SparseTextMap
If and only if key is already present, this changes the float associated with it while leaving the char the same.
updateUI(int, int, Radiance) - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
Updates the flicker and strobe effects of a Radiance object and applies the lighting from just that Radiance to just the LightingHandler.colorLighting field, without changing FOV.
updateUI(Coord, Radiance) - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
Updates the flicker and strobe effects of a Radiance object and applies the lighting from just that Radiance to just the LightingHandler.colorLighting field, without changing FOV.
useArcPathInterpolation() - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.ProjectileEffect
Makes this ProjectileEffect take an "arc-like" path toward the target, where it is fast at the beginning and end of its motion and is reaching the height of its arc at the center.
useElectricColors() - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.ExplosionEffect
Sets the colors this ExplosionEffect uses to go from through various shades of gray-purple before fading.
useFieryColors() - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.ExplosionEffect
Sets the colors this ExplosionEffect uses to go from orange, to yellow, to orange, to dark gray, then fade.
useStraightPathInterpolation() - Method in class squidpony.squidgrid.gui.gdx.PanelEffect.ProjectileEffect
Makes this ProjectileEffect take a direct path to the target, traveling at uniform speed throughout its path.
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