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M

MAGENTA - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Magenta" has RGB code 0xFF00FF, red 1.0, green 0.0, blue 1.0, alpha 1, hue 0.8333333, saturation 1.0, and value 1.0.
MAGENTA_DYE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Magenta Dye" has RGB code 0xCA1F7B, red 0.7921569, green 0.12156863, blue 0.48235294, alpha 1, hue 0.91033137, saturation 0.84653467, and value 0.7921569.
MAGIC_MINT - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Magic Mint" has RGB code 0xAAF0D1, red 0.6666667, green 0.9411765, blue 0.81960785, alpha 1, hue 0.4261905, saturation 0.29166666, and value 0.9411765.
MAGNOLIA - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Magnolia" has RGB code 0xF8F4FF, red 0.972549, green 0.95686275, blue 1.0, alpha 1, hue 0.72727287, saturation 0.043137252, and value 1.0.
makeActor(char, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Converts a char into a Label, or if the argument c is '\0', creates an Image of a solid block.
makeActor(char, Color) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Converts a char into a Label, or if the argument c is '\0', creates an Image of a solid block.
makeActor(char, Collection<Color>) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Converts a char into a ColorChangeLabel, or if the argument c is '\0', creates a ColorChangeImage of a solid block.
makeActor(char, Collection<Color>, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Converts a char into a ColorChangeLabel, or if the argument c is '\0', creates a ColorChangeImage of a solid block.
makeActor(char, Collection<Color>, float, boolean) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Converts a char into a ColorChangeLabel, or if the argument c is '\0', creates a ColorChangeImage of a solid block.
makeActor(TextureRegion, Color) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Converts a TextureRegion into an Image, or if the argument s is null, creates an Image of a solid block.
makeActor(TextureRegion, Color, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Converts a TextureRegion into an Image, or if the argument s is null, creates an Image of a solid block.
makeActor(TextureRegion, Collection<Color>) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
 
makeActor(TextureRegion, Collection<Color>, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
 
makeActor(TextureRegion, Collection<Color>, float, boolean) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Converts a TextureRegion into a ColorChangeImage that will cycle through the given colors.
makeActor(TextureRegion, Collection<Color>, float, boolean, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Converts a TextureRegion into a ColorChangeImage that will cycle through the given colors.
makeActor(String, Color) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Converts a String into a Label, or if the argument s is null, creates an Image of a solid block.
makeActor(String, Collection<Color>) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Converts a String into a ColorChangeLabel, or if the argument s is null, creates a ColorChangeImage of a solid block.
makeActor(String, Collection<Color>, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Converts a String into a ColorChangeLabel, or if the argument s is null, creates a ColorChangeImage of a solid block.
makeActor(String, Collection<Color>, float, boolean) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Converts a String into a ColorChangeLabel, or if the argument s is null, creates a ColorChangeImage of a solid block.
makeChain(int, float, float, float) - Static method in class squidpony.squidgrid.gui.gdx.Radiance
Makes a chain of Radiance objects that will pulse in a sequence, expanding from one to the next.
makeDirectionMarker(Color) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Creates a Image Actor that should look like the glyph '^' in this font, but will be rotate-able.
makeDirectionMarker(Collection<Color>, float, boolean) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Creates a ColorChangeImage Actor that should look like the glyph '^' in this font, but will be rotate-able.
makeGlyphImage(char, Color) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Given a char and a Color, makes a ColorChangeImage of that colored char so it can be rotated and so on.
makeGlyphImage(char, Color, boolean) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Given a char and a Color, makes a ColorChangeImage of that colored char so it can be rotated and so on.
makeGlyphImage(char, Collection<Color>, float, boolean) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Given a char and a Collection of Color (such as a List that might be produced by SquidColorCenter.gradient(Color, Color)), makes a ColorChangeImage of that char so it can be rotated and so on.
makeGrenadeEffect(PanelEffect.ProjectileEffect, Action) - Static method in class squidpony.squidgrid.gui.gdx.PanelEffect
Convenience method to make a ProjectileEffect or SteadyProjectileEffect take an "arc-like" path toward the target, where it is fast at the beginning and end of its motion and is reaching the height of its arc at the center, before triggering another Action when the projectile stops (often this might be an PanelEffect.ExplosionEffect, but could be any scene2d Action).
makeWrappingString(String) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
Converts a String into a Label, or if the argument s is null, creates an Image of a solid block.
MALACHITE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Malachite" has RGB code 0x0BDA51, red 0.043137256, green 0.85490197, blue 0.31764707, alpha 1, hue 0.38969398, saturation 0.9495413, and value 0.85490197.
mapping - Variable in class squidpony.squidgrid.gui.gdx.SparseLayers
 
mapping - Variable in class squidpony.squidgrid.gui.gdx.SquidInput
 
MapUtility - Class in squidpony.squidgrid.gui.gdx
Created by Tommy Ettinger on 7/9/2017.
MapUtility() - Constructor for class squidpony.squidgrid.gui.gdx.MapUtility
 
MAROON - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Maroon" has RGB code 0x800000, red 0.5019608, green 0.0, blue 0.0, alpha 1, hue 0.0, saturation 1.0, and value 0.5019608.
match(float...) - Method in class squidpony.squidgrid.gui.gdx.WorldMapView
Initializes the colors to use in some combination for all biomes, without regard for what the biome really is.
MAUVE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Mauve" has RGB code 0xE0B0FF, red 0.8784314, green 0.6901961, blue 1.0, alpha 1, hue 0.76793265, saturation 0.3098039, and value 1.0.
MAUVE_TAUPE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Mauve Taupe" has RGB code 0x915F6D, red 0.5686275, green 0.37254903, blue 0.42745098, alpha 1, hue 0.9533334, saturation 0.3448276, and value 0.5686275.
maxSpritesInBatch - Variable in class squidpony.squidgrid.gui.gdx.FilterBatch
The maximum number of sprites rendered in one batch so far.
maxValue - Variable in class squidpony.squidgrid.gui.gdx.Filters.GammaCorrectFilter
 
MaxValueFilter() - Constructor for class squidpony.squidgrid.gui.gdx.Filters.MaxValueFilter
 
MAYA_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Maya Blue" has RGB code 0x73C2FB, red 0.4509804, green 0.7607843, blue 0.9843137, alpha 1, hue 0.56985307, saturation 0.5418326, and value 0.9843137.
MEAT - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Meat" has RGB code 0xF9906F, red 0.9764706, green 0.5647059, blue 0.43529412, alpha 1, hue 0.039855123, saturation 0.55421686, and value 0.9764706.
MEDIUM_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Medium Blue" has RGB code 0x0000CD, red 0.0, green 0.0, blue 0.8039216, alpha 1, hue 0.66666675, saturation 1.0, and value 0.8039216.
MEDIUM_CARMINE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Medium Carmine" has RGB code 0xAF4035, red 0.6862745, green 0.2509804, blue 0.20784314, alpha 1, hue 0.015027285, saturation 0.6971429, and value 0.6862745.
MEDIUM_CRIMSON - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Medium Crimson" has RGB code 0xC93756, red 0.7882353, green 0.21568628, blue 0.3372549, alpha 1, hue 0.9646119, saturation 0.7263682, and value 0.7882353.
MEDIUM_LAVENDER_MAGENTA - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Medium Lavender Magenta" has RGB code 0xCC99CC, red 0.8, green 0.6, blue 0.8, alpha 1, hue 0.8333333, saturation 0.24999999, and value 0.8.
MEDIUM_PURPLE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Medium Purple" has RGB code 0x9370DB, red 0.5764706, green 0.4392157, blue 0.85882354, alpha 1, hue 0.721184, saturation 0.4885845, and value 0.85882354.
MEDIUM_SPRING_GREEN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Medium Spring Green" has RGB code 0x00FA9A, red 0.0, green 0.98039216, blue 0.6039216, alpha 1, hue 0.436, saturation 1.0, and value 0.98039216.
messageIndex - Variable in class squidpony.squidgrid.gui.gdx.SquidMessageBox
 
messages - Variable in class squidpony.squidgrid.gui.gdx.SquidMessageBox
 
MIDNIGHT_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Midnight Blue" has RGB code 0x003366, red 0.0, green 0.2, blue 0.4, alpha 1, hue 0.58333325, saturation 1.0, and value 0.4.
MIDORI - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Midori" has RGB code 0x2A606B, red 0.16470589, green 0.3764706, blue 0.41960785, alpha 1, hue 0.52820516, saturation 0.6074766, and value 0.41960785.
MINT_GREEN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Mint Green" has RGB code 0x98FF98, red 0.59607846, green 1.0, blue 0.59607846, alpha 1, hue 0.33333325, saturation 0.40392154, and value 1.0.
MISSING - squidpony.squidgrid.gui.gdx.UIUtil.CornerStyle
A NES-like style (to my taste..).
MISTY_ROSE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Misty Rose" has RGB code 0xFFE4E1, red 1.0, green 0.89411765, blue 0.88235295, alpha 1, hue 0.01666677, saturation 0.11764705, and value 1.0.
mixColoredLighting(float) - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
Edits LightingHandler.colorLighting by adding in and mixing the colors in LightingHandler.tempColorLighting, with the strength of light in tempColorLighting boosted by flare (which can be any finite float greater than -1f, but is usually from 0f to 1f when increasing strength).
mixColoredLighting(float[][][], float[][][]) - Static method in class squidpony.squidgrid.gui.gdx.SColor
Adds two 3D arrays produced by SColor.colorLighting(double[][], float) or this method and modifies the basis parameter so it contains the combined brightnesses and colors of basis and other, in a pair of 2D arrays.
mixColoredLighting(float, float) - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
Edits LightingHandler.colorLighting by adding in and mixing the given color where the light strength in LightingHandler.tempFOV is greater than 0, with that strength boosted by flare (which can be any finite float greater than -1f, but is usually from 0f to 1f when increasing strength).
MOSS - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Moss" has RGB code 0x8B7D3A, red 0.54509807, green 0.49019608, blue 0.22745098, alpha 1, hue 0.13786018, saturation 0.58273387, and value 0.54509807.
MOSS_GREEN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Moss Green" has RGB code 0xADDFAD, red 0.6784314, green 0.8745098, blue 0.6784314, alpha 1, hue 0.33333325, saturation 0.22421522, and value 0.8745098.
MOUNTBATTEN_PINK - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Mountbatten Pink" has RGB code 0x997A8D, red 0.6, green 0.47843137, blue 0.5529412, alpha 1, hue 0.8978494, saturation 0.20261441, and value 0.6.
mouse - Variable in class squidpony.squidgrid.gui.gdx.SquidInput
 
mouseLeft - Variable in class squidpony.squidgrid.gui.gdx.VisualInput
 
mouseMoved(int, int) - Method in class squidpony.squidgrid.gui.gdx.SquidInput
 
mouseMoved(int, int) - Method in class squidpony.squidgrid.gui.gdx.SquidKey
 
mouseMoved(int, int) - Method in class squidpony.squidgrid.gui.gdx.SquidMouse
 
mouseMoved(int, int) - Method in class squidpony.squidgrid.gui.gdx.VisualInput
 
mouseRight - Variable in class squidpony.squidgrid.gui.gdx.VisualInput
 
MOUSY_INDIGO - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Mousy Indigo" has RGB code 0x5C544E, red 0.36078432, green 0.32941177, blue 0.30588236, alpha 1, hue 0.07142866, saturation 0.1521739, and value 0.36078432.
MOUSY_WISTERIA - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Mousy Wisteria" has RGB code 0x766980, red 0.4627451, green 0.4117647, blue 0.5019608, alpha 1, hue 0.76086974, saturation 0.17968754, and value 0.5019608.
moveLight(int, int, int, int) - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
If a Radiance is present at oldX,oldY, this will move it to newX,newY and overwrite any existing Radiance at newX,newY.
moveLight(Coord, Coord) - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
If a Radiance is present at oldPosition, this will move it to newPosition and overwrite any existing Radiance at newPosition.
msdf - Variable in class squidpony.squidgrid.gui.gdx.TextCellFactory
 
msdfFragmentShader - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
 
msdfOutlineFragmentShader - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
An alternate shader based on DefaultResources.msdfFragmentShader, but this draws outlines around characters.
MULBERRY - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Mulberry" has RGB code 0x59292C, red 0.34901962, green 0.16078432, blue 0.17254902, alpha 1, hue 0.9895833, saturation 0.53932583, and value 0.34901962.
MULBERRY_DYED - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Mulberry Dyed" has RGB code 0xC57F2E, red 0.77254903, green 0.49803922, blue 0.18039216, alpha 1, hue 0.08940387, saturation 0.7664975, and value 0.77254903.
MultiLerpFilter(float[], float[], float[], float[], float[]) - Constructor for class squidpony.squidgrid.gui.gdx.Filters.MultiLerpFilter
Sets up a MultiLerpFilter with the desired colors to linearly interpolate towards; the lengths of each given array should be identical.
MultiLerpFilter(float, float...) - Constructor for class squidpony.squidgrid.gui.gdx.FloatFilters.MultiLerpFilter
Builds a MultiLerpFilter with an array of packed float colors and an amount as a float.
MultiLerpFilter(float, Color[]) - Constructor for class squidpony.squidgrid.gui.gdx.FloatFilters.MultiLerpFilter
Builds a MultiLerpFilter with an array of Color objects (which will be converted to an array of packed float colors) and an amount as a float.
MultiLerpFilter(Color[], float[]) - Constructor for class squidpony.squidgrid.gui.gdx.Filters.MultiLerpFilter
Sets up a MultiLerpFilter with the desired colors to linearly interpolate towards and their amounts.
multiplier - Variable in class squidpony.squidgrid.gui.gdx.Filters.SaturationFilter
 
multiplyAlpha(float, float) - Static method in class squidpony.squidgrid.gui.gdx.SColor
Given a color stored as a packed float and an alpha multiplier to affect that color (between 0f and 1f, inclusive and clamped in that range), this makes a packed float color that has the same red, green, and blue channels but has its own alpha multiplied by alpha, without constructing any objects along the way.
multiplyAlpha(Color, float) - Static method in class squidpony.squidgrid.gui.gdx.SColor
Given a Color or SColor object and an alpha multiplier to affect that color (between 0f and 1f, inclusive and clamped in that range), this makes a packed float color that has the same red, green, and blue channels but has its own alpha multiplied by alpha, without constructing any objects along the way.
MUSTARD - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Mustard" has RGB code 0xFFDB58, red 1.0, green 0.85882354, blue 0.34509805, alpha 1, hue 0.1307385, saturation 0.654902, and value 1.0.
mut - Variable in class squidpony.squidgrid.gui.gdx.TextCellFactory
 
MYRTLE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
This color constant "Myrtle" has RGB code 0x21421E, red 0.12941177, green 0.25882354, blue 0.11764706, alpha 1, hue 0.31944442, saturation 0.5454546, and value 0.25882354.
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