Index
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
All Classes|All Packages
All Classes|All Packages
All Classes|All Packages
M
- MAGENTA - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Magenta" has RGB code
0xFF00FF
, red 1.0, green 0.0, blue 1.0, alpha 1, hue 0.8333333, saturation 1.0, and value 1.0. - MAGENTA_DYE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Magenta Dye" has RGB code
0xCA1F7B
, red 0.7921569, green 0.12156863, blue 0.48235294, alpha 1, hue 0.91033137, saturation 0.84653467, and value 0.7921569. - MAGIC_MINT - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Magic Mint" has RGB code
0xAAF0D1
, red 0.6666667, green 0.9411765, blue 0.81960785, alpha 1, hue 0.4261905, saturation 0.29166666, and value 0.9411765. - MAGNOLIA - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Magnolia" has RGB code
0xF8F4FF
, red 0.972549, green 0.95686275, blue 1.0, alpha 1, hue 0.72727287, saturation 0.043137252, and value 1.0. - makeActor(char, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Converts a char into a Label, or if the argument c is '\0', creates an Image of a solid block.
- makeActor(char, Color) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Converts a char into a Label, or if the argument c is '\0', creates an Image of a solid block.
- makeActor(char, Collection<Color>) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Converts a char into a ColorChangeLabel, or if the argument c is '\0', creates a ColorChangeImage of a solid block.
- makeActor(char, Collection<Color>, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Converts a char into a ColorChangeLabel, or if the argument c is '\0', creates a ColorChangeImage of a solid block.
- makeActor(char, Collection<Color>, float, boolean) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Converts a char into a ColorChangeLabel, or if the argument c is '\0', creates a ColorChangeImage of a solid block.
- makeActor(TextureRegion, Color) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Converts a TextureRegion into an Image, or if the argument s is null, creates an Image of a solid block.
- makeActor(TextureRegion, Color, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Converts a TextureRegion into an Image, or if the argument s is null, creates an Image of a solid block.
- makeActor(TextureRegion, Collection<Color>) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
- makeActor(TextureRegion, Collection<Color>, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
- makeActor(TextureRegion, Collection<Color>, float, boolean) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Converts a TextureRegion into a ColorChangeImage that will cycle through the given colors.
- makeActor(TextureRegion, Collection<Color>, float, boolean, float, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Converts a TextureRegion into a ColorChangeImage that will cycle through the given colors.
- makeActor(String, Color) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Converts a String into a Label, or if the argument s is null, creates an Image of a solid block.
- makeActor(String, Collection<Color>) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Converts a String into a ColorChangeLabel, or if the argument s is null, creates a ColorChangeImage of a solid block.
- makeActor(String, Collection<Color>, float) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Converts a String into a ColorChangeLabel, or if the argument s is null, creates a ColorChangeImage of a solid block.
- makeActor(String, Collection<Color>, float, boolean) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Converts a String into a ColorChangeLabel, or if the argument s is null, creates a ColorChangeImage of a solid block.
- makeChain(int, float, float, float) - Static method in class squidpony.squidgrid.gui.gdx.Radiance
-
Makes a chain of Radiance objects that will pulse in a sequence, expanding from one to the next.
- makeDirectionMarker(Color) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Creates a Image Actor that should look like the glyph '^' in this font, but will be rotate-able.
- makeDirectionMarker(Collection<Color>, float, boolean) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Creates a ColorChangeImage Actor that should look like the glyph '^' in this font, but will be rotate-able.
- makeGlyphImage(char, Color) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Given a char and a Color, makes a ColorChangeImage of that colored char so it can be rotated and so on.
- makeGlyphImage(char, Color, boolean) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Given a char and a Color, makes a ColorChangeImage of that colored char so it can be rotated and so on.
- makeGlyphImage(char, Collection<Color>, float, boolean) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Given a char and a Collection of Color (such as a List that might be produced by
SquidColorCenter.gradient(Color, Color)
), makes a ColorChangeImage of that char so it can be rotated and so on. - makeGrenadeEffect(PanelEffect.ProjectileEffect, Action) - Static method in class squidpony.squidgrid.gui.gdx.PanelEffect
-
Convenience method to make a ProjectileEffect or SteadyProjectileEffect take an "arc-like" path toward the target, where it is fast at the beginning and end of its motion and is reaching the height of its arc at the center, before triggering another Action when the projectile stops (often this might be an
PanelEffect.ExplosionEffect
, but could be any scene2d Action). - makeWrappingString(String) - Method in class squidpony.squidgrid.gui.gdx.TextCellFactory
-
Converts a String into a Label, or if the argument s is null, creates an Image of a solid block.
- MALACHITE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Malachite" has RGB code
0x0BDA51
, red 0.043137256, green 0.85490197, blue 0.31764707, alpha 1, hue 0.38969398, saturation 0.9495413, and value 0.85490197. - mapping - Variable in class squidpony.squidgrid.gui.gdx.SparseLayers
- mapping - Variable in class squidpony.squidgrid.gui.gdx.SquidInput
- MapUtility - Class in squidpony.squidgrid.gui.gdx
-
Created by Tommy Ettinger on 7/9/2017.
- MapUtility() - Constructor for class squidpony.squidgrid.gui.gdx.MapUtility
- MAROON - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Maroon" has RGB code
0x800000
, red 0.5019608, green 0.0, blue 0.0, alpha 1, hue 0.0, saturation 1.0, and value 0.5019608. - match(float...) - Method in class squidpony.squidgrid.gui.gdx.WorldMapView
-
Initializes the colors to use in some combination for all biomes, without regard for what the biome really is.
- MAUVE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Mauve" has RGB code
0xE0B0FF
, red 0.8784314, green 0.6901961, blue 1.0, alpha 1, hue 0.76793265, saturation 0.3098039, and value 1.0. - MAUVE_TAUPE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Mauve Taupe" has RGB code
0x915F6D
, red 0.5686275, green 0.37254903, blue 0.42745098, alpha 1, hue 0.9533334, saturation 0.3448276, and value 0.5686275. - maxSpritesInBatch - Variable in class squidpony.squidgrid.gui.gdx.FilterBatch
-
The maximum number of sprites rendered in one batch so far.
- maxValue - Variable in class squidpony.squidgrid.gui.gdx.Filters.GammaCorrectFilter
- MaxValueFilter() - Constructor for class squidpony.squidgrid.gui.gdx.Filters.MaxValueFilter
- MAYA_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Maya Blue" has RGB code
0x73C2FB
, red 0.4509804, green 0.7607843, blue 0.9843137, alpha 1, hue 0.56985307, saturation 0.5418326, and value 0.9843137. - MEAT - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Meat" has RGB code
0xF9906F
, red 0.9764706, green 0.5647059, blue 0.43529412, alpha 1, hue 0.039855123, saturation 0.55421686, and value 0.9764706. - MEDIUM_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Medium Blue" has RGB code
0x0000CD
, red 0.0, green 0.0, blue 0.8039216, alpha 1, hue 0.66666675, saturation 1.0, and value 0.8039216. - MEDIUM_CARMINE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Medium Carmine" has RGB code
0xAF4035
, red 0.6862745, green 0.2509804, blue 0.20784314, alpha 1, hue 0.015027285, saturation 0.6971429, and value 0.6862745. - MEDIUM_CRIMSON - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Medium Crimson" has RGB code
0xC93756
, red 0.7882353, green 0.21568628, blue 0.3372549, alpha 1, hue 0.9646119, saturation 0.7263682, and value 0.7882353. - MEDIUM_LAVENDER_MAGENTA - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Medium Lavender Magenta" has RGB code
0xCC99CC
, red 0.8, green 0.6, blue 0.8, alpha 1, hue 0.8333333, saturation 0.24999999, and value 0.8. - MEDIUM_PURPLE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Medium Purple" has RGB code
0x9370DB
, red 0.5764706, green 0.4392157, blue 0.85882354, alpha 1, hue 0.721184, saturation 0.4885845, and value 0.85882354. - MEDIUM_SPRING_GREEN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Medium Spring Green" has RGB code
0x00FA9A
, red 0.0, green 0.98039216, blue 0.6039216, alpha 1, hue 0.436, saturation 1.0, and value 0.98039216. - messageIndex - Variable in class squidpony.squidgrid.gui.gdx.SquidMessageBox
- messages - Variable in class squidpony.squidgrid.gui.gdx.SquidMessageBox
- MIDNIGHT_BLUE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Midnight Blue" has RGB code
0x003366
, red 0.0, green 0.2, blue 0.4, alpha 1, hue 0.58333325, saturation 1.0, and value 0.4. - MIDORI - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Midori" has RGB code
0x2A606B
, red 0.16470589, green 0.3764706, blue 0.41960785, alpha 1, hue 0.52820516, saturation 0.6074766, and value 0.41960785. - MINT_GREEN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Mint Green" has RGB code
0x98FF98
, red 0.59607846, green 1.0, blue 0.59607846, alpha 1, hue 0.33333325, saturation 0.40392154, and value 1.0. - MISSING - squidpony.squidgrid.gui.gdx.UIUtil.CornerStyle
-
A NES-like style (to my taste..).
- MISTY_ROSE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Misty Rose" has RGB code
0xFFE4E1
, red 1.0, green 0.89411765, blue 0.88235295, alpha 1, hue 0.01666677, saturation 0.11764705, and value 1.0. - mixColoredLighting(float) - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
-
Edits
LightingHandler.colorLighting
by adding in and mixing the colors inLightingHandler.tempColorLighting
, with the strength of light in tempColorLighting boosted by flare (which can be any finite float greater than -1f, but is usually from 0f to 1f when increasing strength). - mixColoredLighting(float[][][], float[][][]) - Static method in class squidpony.squidgrid.gui.gdx.SColor
-
Adds two 3D arrays produced by
SColor.colorLighting(double[][], float)
or this method and modifies the basis parameter so it contains the combined brightnesses and colors of basis and other, in a pair of 2D arrays. - mixColoredLighting(float, float) - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
-
Edits
LightingHandler.colorLighting
by adding in and mixing the given color where the light strength inLightingHandler.tempFOV
is greater than 0, with that strength boosted by flare (which can be any finite float greater than -1f, but is usually from 0f to 1f when increasing strength). - MOSS - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Moss" has RGB code
0x8B7D3A
, red 0.54509807, green 0.49019608, blue 0.22745098, alpha 1, hue 0.13786018, saturation 0.58273387, and value 0.54509807. - MOSS_GREEN - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Moss Green" has RGB code
0xADDFAD
, red 0.6784314, green 0.8745098, blue 0.6784314, alpha 1, hue 0.33333325, saturation 0.22421522, and value 0.8745098. - MOUNTBATTEN_PINK - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Mountbatten Pink" has RGB code
0x997A8D
, red 0.6, green 0.47843137, blue 0.5529412, alpha 1, hue 0.8978494, saturation 0.20261441, and value 0.6. - mouse - Variable in class squidpony.squidgrid.gui.gdx.SquidInput
- mouseLeft - Variable in class squidpony.squidgrid.gui.gdx.VisualInput
- mouseMoved(int, int) - Method in class squidpony.squidgrid.gui.gdx.SquidInput
- mouseMoved(int, int) - Method in class squidpony.squidgrid.gui.gdx.SquidKey
- mouseMoved(int, int) - Method in class squidpony.squidgrid.gui.gdx.SquidMouse
- mouseMoved(int, int) - Method in class squidpony.squidgrid.gui.gdx.VisualInput
- mouseRight - Variable in class squidpony.squidgrid.gui.gdx.VisualInput
- MOUSY_INDIGO - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Mousy Indigo" has RGB code
0x5C544E
, red 0.36078432, green 0.32941177, blue 0.30588236, alpha 1, hue 0.07142866, saturation 0.1521739, and value 0.36078432. - MOUSY_WISTERIA - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Mousy Wisteria" has RGB code
0x766980
, red 0.4627451, green 0.4117647, blue 0.5019608, alpha 1, hue 0.76086974, saturation 0.17968754, and value 0.5019608. - moveLight(int, int, int, int) - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
-
If a Radiance is present at oldX,oldY, this will move it to newX,newY and overwrite any existing Radiance at newX,newY.
- moveLight(Coord, Coord) - Method in class squidpony.squidgrid.gui.gdx.LightingHandler
-
If a Radiance is present at oldPosition, this will move it to newPosition and overwrite any existing Radiance at newPosition.
- msdf - Variable in class squidpony.squidgrid.gui.gdx.TextCellFactory
- msdfFragmentShader - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
- msdfOutlineFragmentShader - Static variable in class squidpony.squidgrid.gui.gdx.DefaultResources
-
An alternate shader based on
DefaultResources.msdfFragmentShader
, but this draws outlines around characters. - MULBERRY - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Mulberry" has RGB code
0x59292C
, red 0.34901962, green 0.16078432, blue 0.17254902, alpha 1, hue 0.9895833, saturation 0.53932583, and value 0.34901962. - MULBERRY_DYED - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Mulberry Dyed" has RGB code
0xC57F2E
, red 0.77254903, green 0.49803922, blue 0.18039216, alpha 1, hue 0.08940387, saturation 0.7664975, and value 0.77254903. - MultiLerpFilter(float[], float[], float[], float[], float[]) - Constructor for class squidpony.squidgrid.gui.gdx.Filters.MultiLerpFilter
-
Sets up a MultiLerpFilter with the desired colors to linearly interpolate towards; the lengths of each given array should be identical.
- MultiLerpFilter(float, float...) - Constructor for class squidpony.squidgrid.gui.gdx.FloatFilters.MultiLerpFilter
-
Builds a MultiLerpFilter with an array of packed float colors and an amount as a float.
- MultiLerpFilter(float, Color[]) - Constructor for class squidpony.squidgrid.gui.gdx.FloatFilters.MultiLerpFilter
-
Builds a MultiLerpFilter with an array of Color objects (which will be converted to an array of packed float colors) and an amount as a float.
- MultiLerpFilter(Color[], float[]) - Constructor for class squidpony.squidgrid.gui.gdx.Filters.MultiLerpFilter
-
Sets up a MultiLerpFilter with the desired colors to linearly interpolate towards and their amounts.
- multiplier - Variable in class squidpony.squidgrid.gui.gdx.Filters.SaturationFilter
- multiplyAlpha(float, float) - Static method in class squidpony.squidgrid.gui.gdx.SColor
-
Given a color stored as a packed float and an alpha multiplier to affect that color (between 0f and 1f, inclusive and clamped in that range), this makes a packed float color that has the same red, green, and blue channels but has its own alpha multiplied by
alpha
, without constructing any objects along the way. - multiplyAlpha(Color, float) - Static method in class squidpony.squidgrid.gui.gdx.SColor
-
Given a Color or SColor object and an alpha multiplier to affect that color (between 0f and 1f, inclusive and clamped in that range), this makes a packed float color that has the same red, green, and blue channels but has its own alpha multiplied by
alpha
, without constructing any objects along the way. - MUSTARD - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Mustard" has RGB code
0xFFDB58
, red 1.0, green 0.85882354, blue 0.34509805, alpha 1, hue 0.1307385, saturation 0.654902, and value 1.0. - mut - Variable in class squidpony.squidgrid.gui.gdx.TextCellFactory
- MYRTLE - Static variable in class squidpony.squidgrid.gui.gdx.SColor
-
This color constant "Myrtle" has RGB code
0x21421E
, red 0.12941177, green 0.25882354, blue 0.11764706, alpha 1, hue 0.31944442, saturation 0.5454546, and value 0.25882354.
All Classes|All Packages