Package squidpony.squidgrid.gui.gdx
Class ColorChangeImage
java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.badlogic.gdx.scenes.scene2d.ui.Widget
com.badlogic.gdx.scenes.scene2d.ui.Image
squidpony.squidgrid.gui.gdx.ColorChangeImage
- All Implemented Interfaces:
com.badlogic.gdx.scenes.scene2d.utils.Layout
public class ColorChangeImage extends com.badlogic.gdx.scenes.scene2d.ui.Image
An Image that has multiple possible color tints that it cycles through over time.
Created by Tommy Ettinger on 3/23/2016.
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Constructor Summary
Constructors Constructor Description ColorChangeImage(com.badlogic.gdx.graphics.g2d.TextureRegion texture, float loopTime, boolean doubleWidth, float width, float height, com.badlogic.gdx.graphics.Color... colors)
Creates an image stretched and aligned center, that will use the specified list of colors.ColorChangeImage(com.badlogic.gdx.graphics.g2d.TextureRegion texture, float loopTime, boolean doubleWidth, float width, float height, List<com.badlogic.gdx.graphics.Color> colors)
Creates an image stretched and aligned center, that will use the specified list of colors.ColorChangeImage(com.badlogic.gdx.graphics.g2d.TextureRegion texture, float loopTime, boolean doubleWidth, com.badlogic.gdx.graphics.Color... colors)
Creates an image stretched and aligned center, that will use the specified list of colors.ColorChangeImage(com.badlogic.gdx.graphics.g2d.TextureRegion texture, float loopTime, boolean doubleWidth, List<com.badlogic.gdx.graphics.Color> colors)
Creates an image stretched and aligned center, that will use the specified list of colors.ColorChangeImage(com.badlogic.gdx.graphics.g2d.TextureRegion texture, float loopTime, com.badlogic.gdx.graphics.Color... colors)
Creates an image stretched and aligned center, that will use the specified list of colors.ColorChangeImage(com.badlogic.gdx.graphics.g2d.TextureRegion texture, float loopTime, List<com.badlogic.gdx.graphics.Color> colors)
Creates an image stretched and aligned center, that will use the specified list of colors.ColorChangeImage(com.badlogic.gdx.graphics.g2d.TextureRegion texture, List<com.badlogic.gdx.graphics.Color> colors)
Creates an image stretched and aligned center, that will use the specified list of colors.ColorChangeImage(com.badlogic.gdx.graphics.Texture texture, float loopTime, boolean doubleWidth, float width, float height, com.badlogic.gdx.graphics.Color... colors)
Creates an image stretched and aligned center, that will use the specified list of colors.ColorChangeImage(com.badlogic.gdx.graphics.Texture texture, float loopTime, boolean doubleWidth, float width, float height, List<com.badlogic.gdx.graphics.Color> colors)
Creates an image stretched and aligned center, that will use the specified list of colors.ColorChangeImage(com.badlogic.gdx.graphics.Texture texture, float loopTime, boolean doubleWidth, com.badlogic.gdx.graphics.Color... colors)
Creates an image stretched and aligned center, that will use the specified list of colors.ColorChangeImage(com.badlogic.gdx.graphics.Texture texture, float loopTime, boolean doubleWidth, List<com.badlogic.gdx.graphics.Color> colors)
Creates an image stretched and aligned center, that will use the specified list of colors.ColorChangeImage(com.badlogic.gdx.graphics.Texture texture, float loopTime, com.badlogic.gdx.graphics.Color... colors)
Creates an image stretched and aligned center, that will use the specified list of colors.ColorChangeImage(com.badlogic.gdx.graphics.Texture texture, float loopTime, List<com.badlogic.gdx.graphics.Color> colors)
Creates an image stretched and aligned center, that will use the specified list of colors.ColorChangeImage(com.badlogic.gdx.graphics.Texture texture, List<com.badlogic.gdx.graphics.Color> colors)
Creates an image stretched and aligned center, that will use the specified list of colors. -
Method Summary
Modifier and Type Method Description void
act(float delta)
Updates the actor based on time.com.badlogic.gdx.graphics.Color
getColor()
Returns the color the actor will be tinted when drawn.void
resetLoopTime(float loopTime)
Changes the amount of time this takes to loop through all colors, and also resets the current loop to its start.void
setColors(com.badlogic.gdx.graphics.Color... colors)
Sets the list of colors this uses to choose what color it draws with.void
setColors(List<com.badlogic.gdx.graphics.Color> colors)
Sets the list of colors this uses to choose what color it draws with.Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Image
draw, getAlign, getDrawable, getImageHeight, getImageWidth, getImageX, getImageY, getMinHeight, getMinWidth, getPrefHeight, getPrefWidth, layout, setAlign, setDrawable, setDrawable, setScaling, toString
Methods inherited from class com.badlogic.gdx.scenes.scene2d.ui.Widget
getMaxHeight, getMaxWidth, invalidate, invalidateHierarchy, needsLayout, pack, setFillParent, setLayoutEnabled, sizeChanged, validate
Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor
addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clear, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, debug, drawDebug, drawDebugBounds, fire, firstAscendant, getActions, getCaptureListeners, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, hit, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, screenToLocalCoordinates, setBounds, setColor, setColor, setDebug, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setStage, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, stageToLocalCoordinates, toBack, toFront
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Constructor Details
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ColorChangeImage
public ColorChangeImage(com.badlogic.gdx.graphics.Texture texture, List<com.badlogic.gdx.graphics.Color> colors)Creates an image stretched and aligned center, that will use the specified list of colors.- Parameters:
texture
- the texture to usecolors
- a List of Color, such as one returned by SquidColorCenter's gradient or rainbow methods
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ColorChangeImage
public ColorChangeImage(com.badlogic.gdx.graphics.Texture texture, float loopTime, List<com.badlogic.gdx.graphics.Color> colors)Creates an image stretched and aligned center, that will use the specified list of colors.- Parameters:
texture
- the texture to useloopTime
- the amount of time, in seconds, to spend transitioning through the colors before repeatingcolors
- a List of Color, such as one returned by SquidColorCenter's gradient or rainbow methods
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ColorChangeImage
public ColorChangeImage(com.badlogic.gdx.graphics.Texture texture, float loopTime, boolean doubleWidth, List<com.badlogic.gdx.graphics.Color> colors)Creates an image stretched and aligned center, that will use the specified list of colors.- Parameters:
texture
- the texture to useloopTime
- the amount of time, in seconds, to spend transitioning through the colors before repeatingdoubleWidth
- true if this takes up two grid cells; only matters if you useAnimatedEntity.setDirection(Direction)
colors
- a List of Color, such as one returned by SquidColorCenter's gradient or rainbow methods
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ColorChangeImage
public ColorChangeImage(com.badlogic.gdx.graphics.Texture texture, float loopTime, boolean doubleWidth, float width, float height, List<com.badlogic.gdx.graphics.Color> colors)Creates an image stretched and aligned center, that will use the specified list of colors.- Parameters:
texture
- the texture to useloopTime
- the amount of time, in seconds, to spend transitioning through the colors before repeatingdoubleWidth
- true if this takes up two grid cells; only matters if you useAnimatedEntity.setDirection(Direction)
colors
- a List of Color, such as one returned by SquidColorCenter's gradient or rainbow methods
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ColorChangeImage
public ColorChangeImage(com.badlogic.gdx.graphics.Texture texture, float loopTime, com.badlogic.gdx.graphics.Color... colors)Creates an image stretched and aligned center, that will use the specified list of colors.- Parameters:
texture
- the texture to useloopTime
- the amount of time, in seconds, to spend transitioning through the colors before repeatingcolors
- a List of Color, such as one returned by SquidColorCenter's gradient or rainbow methods
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ColorChangeImage
public ColorChangeImage(com.badlogic.gdx.graphics.Texture texture, float loopTime, boolean doubleWidth, com.badlogic.gdx.graphics.Color... colors)Creates an image stretched and aligned center, that will use the specified list of colors.- Parameters:
texture
- the texture to useloopTime
- the amount of time, in seconds, to spend transitioning through the colors before repeatingdoubleWidth
- true if this takes up two grid cells; only matters if you useAnimatedEntity.setDirection(Direction)
colors
- a List of Color, such as one returned by SquidColorCenter's gradient or rainbow methods
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ColorChangeImage
public ColorChangeImage(com.badlogic.gdx.graphics.Texture texture, float loopTime, boolean doubleWidth, float width, float height, com.badlogic.gdx.graphics.Color... colors)Creates an image stretched and aligned center, that will use the specified list of colors.- Parameters:
texture
- the texture to useloopTime
- the amount of time, in seconds, to spend transitioning through the colors before repeatingdoubleWidth
- true if this takes up two grid cells; only matters if you useAnimatedEntity.setDirection(Direction)
colors
- a List of Color, such as one returned by SquidColorCenter's gradient or rainbow methods
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ColorChangeImage
public ColorChangeImage(com.badlogic.gdx.graphics.g2d.TextureRegion texture, List<com.badlogic.gdx.graphics.Color> colors)Creates an image stretched and aligned center, that will use the specified list of colors.- Parameters:
texture
- the texture to usecolors
- a List of Color, such as one returned by SquidColorCenter's gradient or rainbow methods
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ColorChangeImage
public ColorChangeImage(com.badlogic.gdx.graphics.g2d.TextureRegion texture, float loopTime, List<com.badlogic.gdx.graphics.Color> colors)Creates an image stretched and aligned center, that will use the specified list of colors.- Parameters:
texture
- the texture to useloopTime
- the amount of time, in seconds, to spend transitioning through the colors before repeatingcolors
- a List of Color, such as one returned by SquidColorCenter's gradient or rainbow methods
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ColorChangeImage
public ColorChangeImage(com.badlogic.gdx.graphics.g2d.TextureRegion texture, float loopTime, boolean doubleWidth, List<com.badlogic.gdx.graphics.Color> colors)Creates an image stretched and aligned center, that will use the specified list of colors.- Parameters:
texture
- the texture to useloopTime
- the amount of time, in seconds, to spend transitioning through the colors before repeatingdoubleWidth
- true if this takes up two grid cells; only matters if you useAnimatedEntity.setDirection(Direction)
colors
- a List of Color, such as one returned by SquidColorCenter's gradient or rainbow methods
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ColorChangeImage
public ColorChangeImage(com.badlogic.gdx.graphics.g2d.TextureRegion texture, float loopTime, boolean doubleWidth, float width, float height, List<com.badlogic.gdx.graphics.Color> colors)Creates an image stretched and aligned center, that will use the specified list of colors.- Parameters:
texture
- the texture to useloopTime
- the amount of time, in seconds, to spend transitioning through the colors before repeatingdoubleWidth
- true if this takes up two grid cells; only matters if you useAnimatedEntity.setDirection(Direction)
colors
- a List of Color, such as one returned by SquidColorCenter's gradient or rainbow methods
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ColorChangeImage
public ColorChangeImage(com.badlogic.gdx.graphics.g2d.TextureRegion texture, float loopTime, com.badlogic.gdx.graphics.Color... colors)Creates an image stretched and aligned center, that will use the specified list of colors.- Parameters:
texture
- the texture to useloopTime
- the amount of time, in seconds, to spend transitioning through the colors before repeatingcolors
- a List of Color, such as one returned by SquidColorCenter's gradient or rainbow methods
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ColorChangeImage
public ColorChangeImage(com.badlogic.gdx.graphics.g2d.TextureRegion texture, float loopTime, boolean doubleWidth, com.badlogic.gdx.graphics.Color... colors)Creates an image stretched and aligned center, that will use the specified list of colors.- Parameters:
texture
- the texture to useloopTime
- the amount of time, in seconds, to spend transitioning through the colors before repeatingdoubleWidth
- true if this takes up two grid cells; only matters if you useAnimatedEntity.setDirection(Direction)
colors
- a List of Color, such as one returned by SquidColorCenter's gradient or rainbow methods
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ColorChangeImage
public ColorChangeImage(com.badlogic.gdx.graphics.g2d.TextureRegion texture, float loopTime, boolean doubleWidth, float width, float height, com.badlogic.gdx.graphics.Color... colors)Creates an image stretched and aligned center, that will use the specified list of colors.- Parameters:
texture
- the texture to useloopTime
- the amount of time, in seconds, to spend transitioning through the colors before repeatingdoubleWidth
- true if this takes up two grid cells; only matters if you useAnimatedEntity.setDirection(Direction)
colors
- a List of Color, such as one returned by SquidColorCenter's gradient or rainbow methods
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Method Details
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getColor
Returns the color the actor will be tinted when drawn. Takes the Color from the List of Color this was constructed with or assigned with setColors, not the normal Actor color assigned with setColor.- Overrides:
getColor
in classcom.badlogic.gdx.scenes.scene2d.Actor
- Returns:
- the Color this will be drawn with
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setColors
Sets the list of colors this uses to choose what color it draws with.- Parameters:
colors
- a List of Color, such as one returned by SquidColorCenter's gradient or rainbow methods
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setColors
Sets the list of colors this uses to choose what color it draws with.- Parameters:
colors
- an array or vararg of Color
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act
Updates the actor based on time. Typically this is called each frame byStage.act(float)
.The default implementation calls
Action.act(float)
on each action and removes actions that are complete.- Overrides:
act
in classcom.badlogic.gdx.scenes.scene2d.Actor
- Parameters:
delta
- Time in seconds since the last frame.
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resetLoopTime
Changes the amount of time this takes to loop through all colors, and also resets the current loop to its start.- Parameters:
loopTime
- the amount of time, in seconds, it takes to loop through all the colors in the list
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