Uses of Package
squidpony.squidmath

Packages that use squidpony.squidmath 
Package Description
squidpony
Utilities that don't fit elsewhere in SquidLib; mostly text manipulation, compression, and helper code.
squidpony.squidai
Tools for finding paths, optimizing targets for area-of-effect (AOE) abilities, and evaluating influence on a grid.
squidpony.squidai.graph
Graphs and graph algorithms used primarily (but not exclusively) for pathfinding.
squidpony.squidgrid
Tools for working with data on a grid, including LOS and FOV; overlaps with geometry code in squidpony.squidmath .
squidpony.squidgrid.iterator
Iterators that allow traversal of Coord points on a map's grid.
squidpony.squidgrid.mapping
Tools specifically for generating maps and placing content in them, usually working with 2D char arrays.
squidpony.squidgrid.mapping.styled
Support code for working with tiled dungeon generation; normally only TilesetType is used outside SquidLib.
squidpony.squidgrid.zone
Ways to represent different types of areas in 2D space; not recommended, most new code uses GreasedRegion.
squidpony.squidmath
A very broad package containing random number generators, geometry tools, data structures, and noise functions.
  • Classes in squidpony.squidmath used by squidpony 
    Class Description
    Arrangement
    A bi-directional mapping of objects to positions in an ordering (which this generates), and vice versa.
    Coord
    A 2D coordinate with (constant) x and y fields.
    CrossHash.IHasher
    An interface that can be used to move the logic for the hashCode() and equals() methods from a class' methods to an implementation of IHasher that certain collections in SquidLib can use.
    EnumOrderedMap
    A simple alternative to EnumMap that has a zero-argument constructor (which makes serialization easier) but is a little less efficient.
    EnumOrderedSet
    A simple Set of Enum items (which are already unique if used in a normal Set) that keeps insertion order.
    GapShuffler
    Meant to take a fixed-size set of items and produce a shuffled stream of them such that an element is never chosen in quick succession; that is, there should always be a gap between the same item's occurrences.
    GreasedRegion
    Region encoding of on/off information about areas using bitsets; uncompressed (fatty), but fast (greased lightning).
    GWTRNG
    An IRNG implementation that is meant to provide random numbers very quickly when targeting GWT but also to produce the same numbers when used on desktop, Android, or other platforms, and that can have its state read as a StatefulRandomness.
    IntIntOrderedMap
    An int-key and int-value insertion-ordered hash map with with a fast implementation, originally from fastutil as Object2ObjectLinkedOpenHashMap but modified (in OrderedMap) to support constant-time indexed access of keys, values, and entries, and reordering.
    IntVLA
    A resizable, ordered or unordered variable-length int array.
    IRNG
    Interface for full-featured random number generators to implement (it does more than, and includes all of, RandomnessSource).
    IStatefulRNG
    Simply groups the two interfaces IRNG and StatefulRandomness so some implementations of IRNG can have their states read from and written to.
    K2
    An ordered bidirectional map-like data structure, with unique A keys and unique B keys updated together like a map that can be queried by A keys, B keys, or int indices.
    OrderedMap
    A generic insertion-ordered hash map with with a fast implementation, originally from fastutil as Object2ObjectLinkedOpenHashMap but modified to support constant-time indexed access of keys, values, and entries, reordering, and optional hash strategies for unusual keys, such as arrays or usually-dense numeric values.
    OrderedSet
    A generic linked hash set with with a fast implementation, originally from fastutil as ObjectLinkedOpenHashSet but modified to support indexed access of items, reordering, and optional hash strategies for array keys (which fastutil does differently).
    RNG
    A wrapper class for working with random number generators in a more friendly way.
    SilkRNG
    An IStatefulRNG implementation that is meant to provide random numbers very quickly when targeting GWT but also to produce the same numbers when used on desktop, Android, or other platforms, and that can have its state read as a StatefulRandomness; it is thus like GWTRNG but should perform better on recent desktop JVMs.
    StatefulRNG
    A slight variant on RNG that always uses a stateful RandomessSource and so can have its state set or retrieved using setState() or getState().
    UnorderedMap
    A generic unordered hash map; generally prefer HashMap unless you need array keys.
    UnorderedSet
    A generic unordered hash set with with a fast implementation, based on OrderedSet in this library, which is based on the fastutil library's ObjectLinkedOpenHashSet class; the ordering and indexed access have been removed to potentially reduce the time cost of insertion and removal at the expense of increasing time cost for access by index.
    WeightedTable
    A different approach to the same task ProbabilityTable solves, though this only looks up an appropriate index instead of also storing items it can choose; allows positive doubles for weights but does not allow nested tables for simplicity.
  • Classes in squidpony.squidmath used by squidpony.squidai 
    Class Description
    Coord
    A 2D coordinate with (constant) x and y fields.
    GreasedRegion
    Region encoding of on/off information about areas using bitsets; uncompressed (fatty), but fast (greased lightning).
    IntDoubleOrderedMap
    An int-key and int-value insertion-ordered hash map with with a fast implementation, originally from fastutil as Object2ObjectLinkedOpenHashMap but modified (in OrderedMap) to support constant-time indexed access of keys, values, and entries, and reordering.
    IntVLA
    A resizable, ordered or unordered variable-length int array.
    IRNG
    Interface for full-featured random number generators to implement (it does more than, and includes all of, RandomnessSource).
    OrderedMap
    A generic insertion-ordered hash map with with a fast implementation, originally from fastutil as Object2ObjectLinkedOpenHashMap but modified to support constant-time indexed access of keys, values, and entries, reordering, and optional hash strategies for unusual keys, such as arrays or usually-dense numeric values.
    OrderedSet
    A generic linked hash set with with a fast implementation, originally from fastutil as ObjectLinkedOpenHashSet but modified to support indexed access of items, reordering, and optional hash strategies for array keys (which fastutil does differently).
    StatefulRNG
    A slight variant on RNG that always uses a stateful RandomessSource and so can have its state set or retrieved using setState() or getState().
  • Classes in squidpony.squidmath used by squidpony.squidai.graph 
    Class Description
    BinaryHeap.Node
    A binary heap node.
    Coord
    A 2D coordinate with (constant) x and y fields.
    OrderedMap
    A generic insertion-ordered hash map with with a fast implementation, originally from fastutil as Object2ObjectLinkedOpenHashMap but modified to support constant-time indexed access of keys, values, and entries, reordering, and optional hash strategies for unusual keys, such as arrays or usually-dense numeric values.
  • Classes in squidpony.squidmath used by squidpony.squidgrid 
    Class Description
    Coord
    A 2D coordinate with (constant) x and y fields.
    Coord3D
    Generic three dimensional coordinate class.
    GreasedRegion
    Region encoding of on/off information about areas using bitsets; uncompressed (fatty), but fast (greased lightning).
    IntDoubleOrderedMap
    An int-key and int-value insertion-ordered hash map with with a fast implementation, originally from fastutil as Object2ObjectLinkedOpenHashMap but modified (in OrderedMap) to support constant-time indexed access of keys, values, and entries, and reordering.
    IntVLA
    A resizable, ordered or unordered variable-length int array.
    IRNG
    Interface for full-featured random number generators to implement (it does more than, and includes all of, RandomnessSource).
    IStatefulRNG
    Simply groups the two interfaces IRNG and StatefulRandomness so some implementations of IRNG can have their states read from and written to.
    OrderedMap
    A generic insertion-ordered hash map with with a fast implementation, originally from fastutil as Object2ObjectLinkedOpenHashMap but modified to support constant-time indexed access of keys, values, and entries, reordering, and optional hash strategies for unusual keys, such as arrays or usually-dense numeric values.
    OrderedSet
    A generic linked hash set with with a fast implementation, originally from fastutil as ObjectLinkedOpenHashSet but modified to support indexed access of items, reordering, and optional hash strategies for array keys (which fastutil does differently).
  • Classes in squidpony.squidmath used by squidpony.squidgrid.iterator 
    Class Description
    Coord
    A 2D coordinate with (constant) x and y fields.
  • Classes in squidpony.squidmath used by squidpony.squidgrid.mapping 
    Class Description
    Arrangement
    A bi-directional mapping of objects to positions in an ordering (which this generates), and vice versa.
    CellularAutomaton
    Created by Tommy Ettinger on 7/3/2017.
    Coord
    A 2D coordinate with (constant) x and y fields.
    FastNoise
    A wide range of noise functions that can all be called from one configurable object.
    GreasedRegion
    Region encoding of on/off information about areas using bitsets; uncompressed (fatty), but fast (greased lightning).
    GWTRNG
    An IRNG implementation that is meant to provide random numbers very quickly when targeting GWT but also to produce the same numbers when used on desktop, Android, or other platforms, and that can have its state read as a StatefulRandomness.
    IntVLA
    A resizable, ordered or unordered variable-length int array.
    IRNG
    Interface for full-featured random number generators to implement (it does more than, and includes all of, RandomnessSource).
    IStatefulRNG
    Simply groups the two interfaces IRNG and StatefulRandomness so some implementations of IRNG can have their states read from and written to.
    Noise.InverseLayered2D  
    Noise.Noise2D  
    Noise.Noise3D  
    Noise.Noise4D  
    Noise.Ridged2D  
    OrderedMap
    A generic insertion-ordered hash map with with a fast implementation, originally from fastutil as Object2ObjectLinkedOpenHashMap but modified to support constant-time indexed access of keys, values, and entries, reordering, and optional hash strategies for unusual keys, such as arrays or usually-dense numeric values.
    OrderedSet
    A generic linked hash set with with a fast implementation, originally from fastutil as ObjectLinkedOpenHashSet but modified to support indexed access of items, reordering, and optional hash strategies for array keys (which fastutil does differently).
    RegionMap
    A small extension of OrderedMap that specifically handles short[] regions as produced by CoordPacker.
    StatefulRNG
    A slight variant on RNG that always uses a stateful RandomessSource and so can have its state set or retrieved using setState() or getState().
    WeightedTable
    A different approach to the same task ProbabilityTable solves, though this only looks up an appropriate index instead of also storing items it can choose; allows positive doubles for weights but does not allow nested tables for simplicity.
  • Classes in squidpony.squidmath used by squidpony.squidgrid.mapping.styled 
    Class Description
    GreasedRegion
    Region encoding of on/off information about areas using bitsets; uncompressed (fatty), but fast (greased lightning).
    IRNG
    Interface for full-featured random number generators to implement (it does more than, and includes all of, RandomnessSource).
  • Classes in squidpony.squidmath used by squidpony.squidgrid.zone 
    Class Description
    Coord
    A 2D coordinate with (constant) x and y fields.
  • Classes in squidpony.squidmath used by squidpony.squidmath 
    Class Description
    AbstractRNG
    A helper class for implementing IRNG without so much busy-work.
    Arrangement
    A bi-directional mapping of objects to positions in an ordering (which this generates), and vice versa.
    Arrangement.KeyIterator
    An iterator on keys.
    Arrangement.KeySet  
    Arrangement.ValueIterator
    An iterator on values.
    AStarSearch
    Performs A* search to find the shortest path between two Coord points.
    AStarSearch.SearchType
    The type of heuristic to use.
    BasicRandom32
    A low-quality but very fast RNG that has no apparent visual artifacts here; uses Mark Overton's CMR subcycle generator type, but modified to be especially GWT-friendly.
    BasicRandom64
    A high-quality and very fast RNG that has no apparent visual artifacts here; uses Mark Overton's CMR subcycle generator type, with a multiplication on the output.
    BathtubDistribution
    An IDistribution that produces results between 0.0 inclusive and 1.0 exclusive, but is much more likely to produce results near 0.0 or 1.0, further from 0.5.
    BinaryHeap.Node
    A binary heap node.
    CellularAutomaton
    Created by Tommy Ettinger on 7/3/2017.
    ChaosRNG
    An RNG that cannot be seeded and should be fairly hard to predict what it will return next.
    ClassicNoise
    "Classic Perlin" noise, as opposed to the Simplex Noise also created by Ken Perlin (which is produced by SeededNoise; both can be produced by FastNoise).
    Coord
    A 2D coordinate with (constant) x and y fields.
    Coord3D
    Generic three dimensional coordinate class.
    CoordDouble
    Coord using double values for x and y instead of int.
    CosmicNumbering
    Like a kind of RNG, but fully deterministic in a way that depends on a "connected" double array.
    CrossHash.Curlup
    Like Yolk, this is a class for hash functors, each an object with a 64-bit long seed.
    CrossHash.IHasher
    An interface that can be used to move the logic for the hashCode() and equals() methods from a class' methods to an implementation of IHasher that certain collections in SquidLib can use.
    CrossHash.Mist
    A whole cluster of Wisp-like hash functions that sacrifice a small degree of speed, but can be built with up to 128 bits of salt values that help to obscure what hashing function is actually being used.
    CrossHash.Yolk
    Like Mist, this is a class for hash functors, each an object with a 64-bit long seed, but it uses about the same algorithm as CrossHash.Water instead of the older, less-robust style Mist uses.
    CurvedBoundedDistribution
    An IDistribution that allows a parameter to determine how many calls to IRNG.nextDouble() to make and average whenever a double is requested.
    DeckRNG
    An RNG variant that has 16 possible grades of value it can produce and shuffles them like a deck of cards.
    DelaunayTriangulator.Edge  
    DelaunayTriangulator.Triangle  
    DharmaRNG
    An alteration to a RandomnessSource that attempts to produce values that are perceived as fair to an imperfect user.
    DistributedRNG
    An implementation of IRNG that allows specifying a distribution for all random numbers it produces via a IDistribution.SimpleDistribution value.
    DiverRNG
    A very-high-quality StatefulRandomness that is the fastest 64-bit generator in this library that passes statistical tests and is one-dimensionally equidistributed across all 64-bit outputs.
    EditRNG
    A subclass of StatefulRNG (and thus RNG) that allows customizing many parts of the random number generation.
    ExponentialDistribution
    An IDistribution that implements the Exponential distribution.
    FastNoise
    A wide range of noise functions that can all be called from one configurable object.
    FlawedPointHash
    An interface for point hashes that are statistically biased, as well as a holder for inner classes that implement this.
    FlawedRandomness
    An interface to indicate a RandomnessSource that is intentionally flawed to create output patterns where a truly random sequence would have none.
    FlawedRandomness.AddRotate
    A flawed randomness source that adds a rotation of its state, to its state, every generation.
    FlawedRandomness.BigCounter
    A flawed randomness source that depends almost entirely on its starting state for any random-seeming results in its output.
    FoamNoise
    An unusual continuous noise generator that tends to produce organic-looking forms, currently supporting 2D, 3D, 4D and 6D.
    GaussianDistribution
    An IDistribution that produces double results with a Gaussian (normal) distribution.
    GearRNG
    A larger-period generator with 127 bits of state (two longs, one is always odd), a period of 2 to the 127, and what should be slightly better speed than the related OrbitRNG.
    GlitchNoise
    A noise generator for 1D, 2D, 3D, 4D, or 6D noise that should look "glitchy", with waves of changing values moving through triangular shapes.
    GoatRNG
    A larger-period generator with 128 bits of state, good speed, and high quality in PractRand testing; it is at least 1-dimensionally equidistributed.
    GreasedRegion
    Region encoding of on/off information about areas using bitsets; uncompressed (fatty), but fast (greased lightning).
    GWTRNG
    An IRNG implementation that is meant to provide random numbers very quickly when targeting GWT but also to produce the same numbers when used on desktop, Android, or other platforms, and that can have its state read as a StatefulRandomness.
    HashCommon.EnumHasher  
    IDistribution
    A way to take an IRNG and get one or more random numbers from it to produce a double in some statistical distribution, such as Gaussian (also called the normal distribution), exponential, or various simpler schemes that don't have common mathematical names.
    IDistribution.SimpleDistribution  
    IFlawed
    An empty marker interface to indicate that an implementor has known or intentional issues with a key property of its functionality.
    IntDoubleOrderedMap
    An int-key and int-value insertion-ordered hash map with with a fast implementation, originally from fastutil as Object2ObjectLinkedOpenHashMap but modified (in OrderedMap) to support constant-time indexed access of keys, values, and entries, and reordering.
    IntDoubleOrderedMap.FastEntryIterator  
    IntDoubleOrderedMap.KeyIterator
    An iterator on keys.
    IntDoubleOrderedMap.KeySet  
    IntDoubleOrderedMap.MapEntry
    The entry class for a OrderedMap does not record key and value, but rather the position in the hash table of the corresponding entry.
    IntDoubleOrderedMap.MapEntrySet  
    IntDoubleOrderedMap.ValueCollection  
    IntDoubleOrderedMap.ValueIterator
    An iterator on values.
    IntIntOrderedMap
    An int-key and int-value insertion-ordered hash map with with a fast implementation, originally from fastutil as Object2ObjectLinkedOpenHashMap but modified (in OrderedMap) to support constant-time indexed access of keys, values, and entries, and reordering.
    IntIntOrderedMap.FastEntryIterator  
    IntIntOrderedMap.KeyIterator
    An iterator on keys.
    IntIntOrderedMap.KeySet  
    IntIntOrderedMap.MapEntry
    The entry class for a OrderedMap does not record key and value, but rather the position in the hash table of the corresponding entry.
    IntIntOrderedMap.MapEntrySet  
    IntIntOrderedMap.ValueCollection  
    IntIntOrderedMap.ValueIterator
    An iterator on values.
    IntSet
    An unordered set where the items are unboxed ints.
    IntSet.IntSetIterator  
    IntVLA
    A resizable, ordered or unordered variable-length int array.
    IPointHash
    An interface for "point hashes", that is, functions that produce usually-unique integer results given multiple integer inputs.
    IPointHash.IntImpl
    A convenience abstract class to implement IPointHash when you have an int for state.
    IPointHash.LongImpl
    A convenience abstract class to implement IPointHash when you have a long for state.
    IRNG
    Interface for full-featured random number generators to implement (it does more than, and includes all of, RandomnessSource).
    IsaacRNG
    This is a port of the public domain Isaac64 (cryptographic) random number generator to Java.
    IStatefulRNG
    Simply groups the two interfaces IRNG and StatefulRandomness so some implementations of IRNG can have their states read from and written to.
    JitterNoise
    "Classic Perlin" noise with jitter applied to the grid it operates on.
    K2
    An ordered bidirectional map-like data structure, with unique A keys and unique B keys updated together like a map that can be queried by A keys, B keys, or int indices.
    K2V1
    An ordered multi-directional map-like data structure with two sets of keys and one list of values.
    Lathe32RNG
    A modification of Blackman and Vigna's xoroshiro128+ generator using two 32-bit ints of state instead of two 64-bit longs, as well as modifying the output with two additional operations on the existing state; this is both the fastest generator on GWT I have found without statistical failures, and a StatefulRandomness.
    LFSR
    A Linear Feedback Shift Register that may be used like a StatefulRandomness but is not truly random.
    LightRNG
    This is a SplittableRandom-style generator, meant to have a tiny state that permits storing many different generators with low overhead.
    LinnormRNG
    A mid-high-quality StatefulRandomness that is the second-fastest 64-bit generator in this library that is 1-dimensionally equidistributed across its 64-bit outputs.
    LongPeriodRNG
    An RNG that has a drastically longer period than the other generators in SquidLib, other than IsaacRNG, without sacrificing speed or GWT support.
    LowStorageShuffler
    Gets a sequence of distinct pseudo-random ints (typically used as indices) from 0 to some bound, without storing all of the sequence in memory.
    MasonNoise
    Noise functions that delegate work to the best-suited noise type for the requested dimensionality, plus some extra functions that affect a large multi-dimensional area at once.
    MerlinNoise
    Really strange noise functions that typically produce curving black and white shapes when rendered.
    MersenneTwister
    Mersenne Twister, 64-bit version as a RandomnessSource.
    MiniMover64RNG
    The fastest generator in this library on desktop JVMs; one of Mark Overton's subcycle generators from this article, specifically a CMR with a 64-bit state, that has its result multiplied by a constant.
    MitchellNoise.Vec4  
    MizuchiRNG
    A high-quality StatefulRandomness based on LinnormRNG but modified to allow any odd number as a stream, instead of LinnormRNG's hardcoded stream of 1.
    MoonwalkRNG
    An IRNG implementation that allows the extra functionality of a StatefulRandomness and a SkippingRandomness, as well as allowing reverse-lookup of the state that produced a long using the static MoonwalkRNG.inverseNextLong(long) method, and distance checks between two generated numbers with the static MoonwalkRNG.distance(long, long) method.
    Mover32RNG
    One of Mark Overton's subcycle generators from this article, specifically a cmr^cmr with two 32-bit states; this is the fastest 32-bit generator that still passes statistical tests, plus it's optimized for GWT (sometimes).
    Mover64RNG
    One of Mark Overton's subcycle generators from this article, specifically a cmr^cmr with two 64-bit states.
    NLFSR
    A Non-Linear Feedback Shift Register that may be used like a StatefulRandomness but is not truly random.
    Noise.Basic1D
    A very simple 1D noise implementation, because a full-blown Perlin or Simplex noise implementation is probably overkill for 1D noise.
    Noise.Noise1D  
    Noise.Noise2D  
    Noise.Noise3D  
    Noise.Noise4D  
    Noise.Noise6D  
    Noise.Sway1D  
    Noise.Sway2D  
    OrbitRNG
    A variant on ThrustAltRNG that gives up some speed to gain a much better period and the ability to produce all possible long values over that period.
    OrderedMap
    A generic insertion-ordered hash map with with a fast implementation, originally from fastutil as Object2ObjectLinkedOpenHashMap but modified to support constant-time indexed access of keys, values, and entries, reordering, and optional hash strategies for unusual keys, such as arrays or usually-dense numeric values.
    OrderedMap.KeyIterator
    An iterator on keys.
    OrderedMap.KeySet  
    OrderedMap.MapEntrySet  
    OrderedMap.ValueIterator
    An iterator on values.
    OrderedSet
    A generic linked hash set with with a fast implementation, originally from fastutil as ObjectLinkedOpenHashSet but modified to support indexed access of items, reordering, and optional hash strategies for array keys (which fastutil does differently).
    Oriole32RNG
    A modification of Blackman and Vigna's xoroshiro128+ generator using two 32-bit ints of state instead of two 64-bit longs and also incorporating a large-increment counter (Weyl sequence) that is added to the rotated xoroshiro output; this is tied with Lathe32RNG for the fastest generator on GWT I have found that also passes the full 32TB battery of PractRand's statistical tests.
    PermutedRNG
    This is a RandomnessSource in the PCG-Random family.
    PhantomNoise
    Arbitrary-dimensional continuous noise that maintains most of the same style even as the dimensionality gets fairly high.
    PintRNG
    A RandomnessSource based on PCG-Random that has a single int of state.
    ProbabilityTable
    A generic method of holding a probability table to determine weighted random outcomes.
    PulleyRNG
    A very-high-quality StatefulRandomness that is meant to be reasonably fast, but also to be robust against frequent state changes, and is built around a strong determine() method.
    RandomBias
    A class that wraps an RNG and allows different String keys to be associated with biases toward low or high results when a method is called that gets a number from the wrapped RNG.
    RandomnessSource
    This interface defines the interactions required of a random number generator.
    Region
    NOTE: You should consider GreasedRegion before using this class, unless you know Region does exactly what you want.
    RNG
    A wrapper class for working with random number generators in a more friendly way.
    SeededNoise
    More advanced noise functions, in 2D, 3D, 4D, and 6D, with the last two as options for generating seamlessly-tiling noise using Noise.seamless2D(double[][], long, int, Noise.Noise4D) and/or Noise.seamless3D(double[][][], long, int, Noise.Noise6D).
    ShortVLA
    A resizable, ordered or unordered short variable-length array.
    SilkRNG
    An IStatefulRNG implementation that is meant to provide random numbers very quickly when targeting GWT but also to produce the same numbers when used on desktop, Android, or other platforms, and that can have its state read as a StatefulRandomness; it is thus like GWTRNG but should perform better on recent desktop JVMs.
    SkippingRandomness
    A simple interface for RandomnessSources that have the additional capability to skip forward or backward in their generated number stream.
    SobolQRNG
    Implementation of a Sobol sequence as a Quasi-Random Number Generator.
    SpikeDistribution
    An IDistribution that produces results between -1.0 inclusive and 1.0 exclusive, but is much more likely to produce results near 0.0, and does not "round off" like a Gaussian curve around the midpoint.
    SquidID
    A UUID-like identifier; not compatible with Java's standard UUID but will work on GWT.
    Starfish32RNG
    A modification of Blackman and Vigna's xoroshiro64** generator; uses two 32-bit ints of state like Lathe32RNG but has better equidistribution.
    StatefulRandomness
    A simple interface for RandomnessSources that have the additional property of a state that can be re-set.
    StatefulRNG
    A slight variant on RNG that always uses a stateful RandomessSource and so can have its state set or retrieved using setState() or getState().
    TangleRNG
    A very fast generator on 64-bit systems that allows choosing any of 2 to the 63 odd-number streams.
    ThrustAltRNG
    A random number generator that is extremely fast but can't return all possible results.
    TweakRNG
    Somewhat experimental RNG that can be configured to smoothly transition between producing mostly values in the center of its range, to producing more values at or near the extremes, as well as favoring high or low results.
    UnorderedMap
    A generic unordered hash map; generally prefer HashMap unless you need array keys.
    ValueNoise
    A low-quality continuous noise generator with strong grid artifacts, this is nonetheless useful as a building block.
    VanDerCorputQRNG
    A quasi-random number generator that goes through one of many sub-random sequences found by J.G.
    Voronoi.Edge  
    Voronoi.Polygon  
    Voronoi.Triangle  
    WeightedTable
    A different approach to the same task ProbabilityTable solves, though this only looks up an appropriate index instead of also storing items it can choose; allows positive doubles for weights but does not allow nested tables for simplicity.
    WhirlingNoise
    A Noise class that's here for compatibility; it extends SeededNoise and delegates to it for all methods except WhirlingNoise.noiseAlt(double, double) and WhirlingNoise.noiseAlt(double, double, double).
    WhiteNoise
    Performance-oriented white noise generator for 1D, 2D, 3D, 4D, and 6D.
    XoRoRNG
    A port of Blackman and Vigna's xoroshiro128+ generator; should be very fast and produce medium-quality output.
    XoshiroStarPhi32RNG
    A modification of Blackman and Vigna's xoshiro128 generator with a different "scrambler" than the default; this generator has four 32-bit states and passes at least 32TB of PractRand (with one "unusual" anomaly at 4TB).