Package squidpony.squidgrid.mapping

Tools specifically for generating maps and placing content in them, usually working with 2D char arrays.
  • Interface Summary 
    Interface Description
    GrowingTreeMazeGenerator.ChoosingMethod
    A way to configure how GrowingTreeMazeGenerator.generate(ChoosingMethod) places paths through the maze.
    IDungeonGenerator
    Created by Tommy Ettinger on 6/1/2017.
    Rectangle
    Rectangles in 2D grids.
    WorldMapGenerator.BiomeMapper  
  • Class Summary 
    Class Description
    BasicCaveGenerator  
    ClassicRogueMapGenerator
    Creates a dungeon in the style of the original Rogue game.
    ConnectingMapGenerator
    A room placing algorithm developed by Rayvolution for his game Fail To Hero, this was simple to implement but delivers complex connectivity.
    DenseRoomMapGenerator
    Map generator that constructs a large number of overlapping rectangular rooms.
    DividedMazeGenerator
    Recursively divided maze.
    DungeonGenerator
    The primary way to create a more-complete dungeon, layering different effects and modifications on top of a DungeonBoneGen's dungeon or another dungeon without such effects.
    DungeonUtility
    A static class that can be used to modify the char[][] dungeons that other generators produce.
    FantasyPoliticalMapper
    When you have a world map as produced by WorldMapGenerator, you may want to fill it with claims by various factions, where each faction may be hand-made and may consist of humans or some fantasy species, such as goblins, elves, or demons.
    FantasyPoliticalMapper.Faction
    Represents a group that claims territory on a world-map, such as a nation.
    FlowingCaveGenerator
    An IDungeonGenerator that distorts and smooths an ordinary dungeon map to make it appear like a cave complex.
    GrowingTreeMazeGenerator
    A maze generator that can be configured using a GrowingTreeMazeGenerator.ChoosingMethod, which can be customized for the app.
    HeightMapFactory
    Tools to create maps.
    LanesMapGenerator
    Generate dungeons with between 1 and 3 primary "lanes" going from the upper left "base" to the bottom right "base" (and vice versa, since this is symmetrical).
    LineKit
    Tools for constructing patterns using box-drawing characters.
    MapModule
    A subsection of a (typically modern-day or sci-fi) area map that can be placed by ModularMapGenerator.
    MetsaMapFactory
    A map generation factory using Perlin noise to make island chain style maps.
    MixedGenerator
    A dungeon generator that can use a mix of techniques to have part-cave, part-room dungeons.
    ModularMapGenerator
    Generator for maps of high-tech areas like space stations or starships, with repeated modules laid out in random ways.
    OrganicMapGenerator
    Map generator using Simplex noise for the formation of "rooms" and then WobblyLine to connect with corridors.
    PacMazeGenerator
    Meant to produce the sort of narrow, looping, not-quite-maze-like passages found in a certain famous early arcade game.
    Placement
    Utility class for finding areas where game-specific terrain features might be suitable to place.
    PoliticalMapper
    When you have a world map as produced by WorldMapGenerator or some other source, you may want to fill it with claims by various nations/factions, possibly procedural or possibly hand-made.
    ProjectionTools
    Added to SquidLib by Tommy Ettinger on 7/4/2018, using MIT-licensed work by Justin Kunimune from his Map-Projections repo.
    Rectangle.Impl  
    Rectangle.Utils
    Utilities pertaining to Rectangle
    RectangleRoomFinder
    An algorithm to find rectangle areas in dungeons.
    RoomFinder
    A small class that can analyze a dungeon or other map and identify areas as being "room" or "corridor" based on how thick the walkable areas are (corridors are at most 2 cells wide at their widest, rooms are anything else).
    SectionDungeonGenerator
    A good way to create a more-complete dungeon, layering different effects and modifications on top of a dungeon produced by DungeonBoneGen or another dungeon without such effects.
    SectionMap
    A Map-like collection that allows storing subdivisions of a 2D array with names (always Strings) and identifying numbers, then looking up Coords to find the associated name and/or number, or or looking up a subdivision with a name or number to get a GreasedRegion back.
    SerpentDeepMapGenerator
    Generate dungeons based on a random, winding, looping path through 3D space, requiring a character to move up and down as well as north/south/east/west to get through the dungeon.
    SerpentMapGenerator
    Generate dungeons based on a random, winding, looping path through 2D space.
    SpillWorldMap
    Generates a procedural world map and fills it with the requested number of factions, keeping some land unclaimed.
    SymmetryDungeonGenerator
    A variant on MixedGenerator that creates bi-radially symmetric maps (basically a yin-yang shape).
    ThinDungeonGenerator
    Created by Tommy Ettinger on 8/7/2016.
    WildMap
    A finite 2D area map for some kind of wilderness, adapting to different ecosystems by changing its output.
    WildMap.MixedWildMap
    A subclass of WildMap that serves as a ragged edge between 2, 3, or 4 WildMaps in a square intersection.
    WorldMapGenerator
    Can be used to generate world maps with a wide variety of data, starting with height, temperature and moisture.
    WorldMapGenerator.DetailedBiomeMapper
    A way to get biome information for the cells on a map when you want an area's biome to be a combination of two main biome types, such as "Grassland" or "TropicalRainforest", with the biomes varying in weight between areas.
    WorldMapGenerator.EllipticalHammerMap
    A concrete implementation of WorldMapGenerator that projects the world map onto an ellipse that should be twice as wide as it is tall (although you can stretch it by width and height that don't have that ratio).
    WorldMapGenerator.EllipticalMap
    A concrete implementation of WorldMapGenerator that projects the world map onto an ellipse that should be twice as wide as it is tall (although you can stretch it by width and height that don't have that ratio).
    WorldMapGenerator.HyperellipticalMap
    A concrete implementation of WorldMapGenerator that projects the world map onto a shape that resembles a mix part-way between an ellipse and a rectangle.
    WorldMapGenerator.LocalMap
    A concrete implementation of WorldMapGenerator that does no projection of the map, as if the area were completely flat or small enough that curvature is impossible to see.
    WorldMapGenerator.LocalMimicMap
    An unusual map generator that imitates an existing local map (such as a map of Australia, which it can do by default), without applying any projection or changing heat levels in the polar regions or equator.
    WorldMapGenerator.MimicMap
    An unusual map generator that imitates an existing map (such as a map of Earth, which it can do by default).
    WorldMapGenerator.RotatingSpaceMap
    A concrete implementation of WorldMapGenerator that imitates an infinite-distance perspective view of a world, showing only one hemisphere, that should be as wide as it is tall (its outline is a circle).
    WorldMapGenerator.RoundSideMap
    A concrete implementation of WorldMapGenerator that projects the world map onto a shape with a flat top and bottom but near-circular sides.
    WorldMapGenerator.SimpleBiomeMapper
    A way to get biome information for the cells on a map when you only need a single value to describe a biome, such as "Grassland" or "TropicalRainforest".
    WorldMapGenerator.SpaceViewMap
    A concrete implementation of WorldMapGenerator that imitates an infinite-distance perspective view of a world, showing only one hemisphere, that should be as wide as it is tall (its outline is a circle).
    WorldMapGenerator.SphereMap
    A concrete implementation of WorldMapGenerator that distorts the map as it nears the poles, expanding the smaller-diameter latitude lines in extreme north and south regions so they take up the same space as the equator; this counteracts certain artifacts that are common in Simplex noise world maps by using a 4D noise call to generate terrain, using a normal 3D noise call's result as the extra 4th dimension.
    WorldMapGenerator.TilingMap
    A concrete implementation of WorldMapGenerator that tiles both east-to-west and north-to-south.
  • Enum Summary 
    Enum Description
    DungeonGenerator.FillEffect
    The effects that can be applied to this dungeon.
    SectionDungeonGenerator.FillEffect
    The effects that can be applied to this dungeon.