Package squidpony.squidgrid.mapping
Class WorldMapGenerator.LocalMap
java.lang.Object
squidpony.squidgrid.mapping.WorldMapGenerator
squidpony.squidgrid.mapping.WorldMapGenerator.LocalMap
- All Implemented Interfaces:
Serializable
- Direct Known Subclasses:
WorldMapGenerator.LocalMimicMap
- Enclosing class:
- WorldMapGenerator
public static class WorldMapGenerator.LocalMap extends WorldMapGenerator
A concrete implementation of
WorldMapGenerator
that does no projection of the map, as if the area were
completely flat or small enough that curvature is impossible to see. This also does not change heat levels at the
far north and south regions of the map, since it is meant for areas that are all about the same heat level.
Example map, showing lack of polar ice- See Also:
- Serialized Form
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Nested Class Summary
Nested classes/interfaces inherited from class squidpony.squidgrid.mapping.WorldMapGenerator
WorldMapGenerator.BiomeMapper, WorldMapGenerator.DetailedBiomeMapper, WorldMapGenerator.EllipticalHammerMap, WorldMapGenerator.EllipticalMap, WorldMapGenerator.HyperellipticalMap, WorldMapGenerator.LocalMap, WorldMapGenerator.LocalMimicMap, WorldMapGenerator.MimicMap, WorldMapGenerator.RotatingSpaceMap, WorldMapGenerator.RoundSideMap, WorldMapGenerator.SimpleBiomeMapper, WorldMapGenerator.SpaceViewMap, WorldMapGenerator.SphereMap, WorldMapGenerator.TilingMap
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Field Summary
Fields Modifier and Type Field Description Noise.InverseLayered2D
heat
protected static double
heatFreq
protected double
maxHeat0
protected double
maxHeat1
protected double
maxWet0
protected double
minHeat0
protected double
minHeat1
protected double
minWet0
Noise.InverseLayered2D
moisture
protected static double
moistureFreq
protected static double
otherFreq
Noise.Ridged2D
otherRidged
Noise.Ridged2D
terrain
protected static double
terrainFreq
Noise.InverseLayered2D
terrainLayered
protected static double
terrainRidgedFreq
double[][]
xPositions
double[][]
yPositions
double[][]
zPositions
Fields inherited from class squidpony.squidgrid.mapping.WorldMapGenerator
cacheA, cacheB, centerLongitude, coastalWaterLower, coastalWaterUpper, deepWaterLower, deepWaterUpper, DEFAULT_NOISE, forestLower, forestUpper, grassLower, grassUpper, heatData, heatModifier, height, heightCodeData, heightData, landData, landModifier, maxHeat, maxHeight, maxHeightActual, maxWet, mediumWaterLower, mediumWaterUpper, minHeat, minHeight, minHeightActual, minWet, moistureData, rng, rockLower, rockUpper, sandLower, sandUpper, seedA, seedB, shallowWaterLower, shallowWaterUpper, snowLower, snowUpper, startCacheX, startCacheY, startX, startY, usedHeight, usedWidth, width, zoom, zoomStartX, zoomStartY
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Constructor Summary
Constructors Constructor Description LocalMap()
Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted.LocalMap(int mapWidth, int mapHeight)
Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted.LocalMap(long initialSeed, int mapWidth, int mapHeight)
Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted.LocalMap(long initialSeed, int mapWidth, int mapHeight, double octaveMultiplier)
Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted.LocalMap(long initialSeed, int mapWidth, int mapHeight, Noise.Noise2D noiseGenerator)
Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted.LocalMap(long initialSeed, int mapWidth, int mapHeight, Noise.Noise2D noiseGenerator, double octaveMultiplier)
Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted.LocalMap(WorldMapGenerator.LocalMap other)
Copies the LocalMapother
to construct a new one that is exactly the same. -
Method Summary
Modifier and Type Method Description protected void
regenerate(int startX, int startY, int usedWidth, int usedHeight, double landMod, double heatMod, int stateA, int stateB)
int
wrapX(int x, int y)
int
wrapY(int x, int y)
Methods inherited from class squidpony.squidgrid.mapping.WorldMapGenerator
codeHeight, decodeX, decodeY, generate, generate, generate, getCenterLongitude, project, removeExcess, setCenterLongitude, zoomIn, zoomIn, zoomOut, zoomOut
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Field Details
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terrainFreq
- See Also:
- Constant Field Values
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terrainRidgedFreq
- See Also:
- Constant Field Values
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heatFreq
- See Also:
- Constant Field Values
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moistureFreq
- See Also:
- Constant Field Values
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otherFreq
- See Also:
- Constant Field Values
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minHeat0
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maxHeat0
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minHeat1
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maxHeat1
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minWet0
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maxWet0
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terrain
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otherRidged
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heat
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moisture
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terrainLayered
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xPositions
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yPositions
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zPositions
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Constructor Details
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LocalMap
public LocalMap()Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted. Always makes a 256x128 map. Uses FastNoise as its noise generator, with 1.0 as the octave multiplier affecting detail. If you were usingLocalMap(long, int, int, Noise2D, double)
, then this would be the same as passing the parameters0x1337BABE1337D00DL, 256, 128, DEFAULT_NOISE, 1.0
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LocalMap
Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted. Takes only the width/height of the map. The initial seed is set to the same large long every time, and it's likely that you would set the seed when you callWorldMapGenerator.generate(long)
. The width and height of the map cannot be changed after the fact, but you can zoom in. Uses FastNoise as its noise generator, with 1.0 as the octave multiplier affecting detail.- Parameters:
mapWidth
- the width of the map(s) to generate; cannot be changed latermapHeight
- the height of the map(s) to generate; cannot be changed later
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LocalMap
Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted. Takes an initial seed and the width/height of the map. TheinitialSeed
parameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long)
. The width and height of the map cannot be changed after the fact, but you can zoom in. Uses FastNoise as its noise generator, with 1.0 as the octave multiplier affecting detail.- Parameters:
initialSeed
- the seed for the GWTRNG this uses; this may also be set per-call to generatemapWidth
- the width of the map(s) to generate; cannot be changed latermapHeight
- the height of the map(s) to generate; cannot be changed later
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LocalMap
Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted. Takes an initial seed and the width/height of the map. TheinitialSeed
parameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long)
. The width and height of the map cannot be changed after the fact, but you can zoom in. Uses FastNoise as its noise generator, with the given octave multiplier affecting detail.- Parameters:
initialSeed
- the seed for the GWTRNG this uses; this may also be set per-call to generatemapWidth
- the width of the map(s) to generate; cannot be changed latermapHeight
- the height of the map(s) to generate; cannot be changed lateroctaveMultiplier
- used to adjust the level of detail, with 0.5 at the bare-minimum detail and 1.0 normal
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LocalMap
Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted. Takes an initial seed and the width/height of the map. TheinitialSeed
parameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long)
. The width and height of the map cannot be changed after the fact, but you can zoom in. Uses the given noise generator, with 1.0 as the octave multiplier affecting detail.- Parameters:
initialSeed
- the seed for the GWTRNG this uses; this may also be set per-call to generatemapWidth
- the width of the map(s) to generate; cannot be changed latermapHeight
- the height of the map(s) to generate; cannot be changed laternoiseGenerator
- an instance of a noise generator capable of 3D noise, usuallyFastNoise
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LocalMap
public LocalMap(long initialSeed, int mapWidth, int mapHeight, Noise.Noise2D noiseGenerator, double octaveMultiplier)Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted. Takes an initial seed, the width/height of the map, and parameters for noise generation (aNoise.Noise3D
implementation, which is usuallyFastNoise.instance
, and a multiplier on how many octaves of noise to use, with 1.0 being normal (high) detail and higher multipliers producing even more detailed noise when zoomed-in). TheinitialSeed
parameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long)
. The width and height of the map cannot be changed after the fact, but you can zoom in. FastNoise will be the fastest 3D generator to use fornoiseGenerator
, and the seed it's constructed with doesn't matter because this will change the seed several times at different scales of noise (it's fine to use the staticFastNoise.instance
because it has no changing state between runs of the program). TheoctaveMultiplier
parameter should probably be no lower than 0.5, but can be arbitrarily high if you're willing to spend much more time on generating detail only noticeable at very high zoom; normally 1.0 is fine and may even be too high for maps that don't require zooming.- Parameters:
initialSeed
- the seed for the GWTRNG this uses; this may also be set per-call to generatemapWidth
- the width of the map(s) to generate; cannot be changed latermapHeight
- the height of the map(s) to generate; cannot be changed laternoiseGenerator
- an instance of a noise generator capable of 3D noise, usuallyFastNoise.instance
octaveMultiplier
- used to adjust the level of detail, with 0.5 at the bare-minimum detail and 1.0 normal
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LocalMap
Copies the LocalMapother
to construct a new one that is exactly the same. References will only be shared to Noise classes.- Parameters:
other
- a LocalMap to copy
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Method Details
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wrapX
- Overrides:
wrapX
in classWorldMapGenerator
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wrapY
- Overrides:
wrapY
in classWorldMapGenerator
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regenerate
protected void regenerate(int startX, int startY, int usedWidth, int usedHeight, double landMod, double heatMod, int stateA, int stateB)- Specified by:
regenerate
in classWorldMapGenerator
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