Class WorldMapGenerator.TilingMap

java.lang.Object
squidpony.squidgrid.mapping.WorldMapGenerator
squidpony.squidgrid.mapping.WorldMapGenerator.TilingMap
All Implemented Interfaces:
Serializable
Enclosing class:
WorldMapGenerator

public static class WorldMapGenerator.TilingMap
extends WorldMapGenerator
A concrete implementation of WorldMapGenerator that tiles both east-to-west and north-to-south. It tends to not appear distorted like WorldMapGenerator.SphereMap does in some areas, even though this is inaccurate for a rectangular projection of a spherical world (that inaccuracy is likely what players expect in a map, though). You may want WorldMapGenerator.LocalMap instead, for non-world maps that don't tile. Example map.
See Also:
Serialized Form
  • Field Details

  • Constructor Details

    • TilingMap

      public TilingMap()
      Constructs a concrete WorldMapGenerator for a map that can be used as a tiling, wrapping east-to-west as well as north-to-south. Always makes a 256x256 map. Uses FastNoise as its noise generator, with 1.0 as the octave multiplier affecting detail. If you were using TilingMap(long, int, int, Noise4D, double), then this would be the same as passing the parameters 0x1337BABE1337D00DL, 256, 256, WorldMapGenerator.DEFAULT_NOISE, 1.0.
    • TilingMap

      public TilingMap​(int mapWidth, int mapHeight)
      Constructs a concrete WorldMapGenerator for a map that can be used as a tiling, wrapping east-to-west as well as north-to-south. Takes only the width/height of the map. The initial seed is set to the same large long every time, and it's likely that you would set the seed when you call WorldMapGenerator.generate(long). The width and height of the map cannot be changed after the fact, but you can zoom in. Uses FastNoise as its noise generator, with 1.0 as the octave multiplier affecting detail.
      Parameters:
      mapWidth - the width of the map(s) to generate; cannot be changed later
      mapHeight - the height of the map(s) to generate; cannot be changed later
    • TilingMap

      public TilingMap​(long initialSeed, int mapWidth, int mapHeight)
      Constructs a concrete WorldMapGenerator for a map that can be used as a tiling, wrapping east-to-west as well as north-to-south. Takes an initial seed and the width/height of the map. The initialSeed parameter may or may not be used, since you can specify the seed to use when you call WorldMapGenerator.generate(long). The width and height of the map cannot be changed after the fact, but you can zoom in. Uses FastNoise as its noise generator, with 1.0 as the octave multiplier affecting detail.
      Parameters:
      initialSeed - the seed for the GWTRNG this uses; this may also be set per-call to generate
      mapWidth - the width of the map(s) to generate; cannot be changed later
      mapHeight - the height of the map(s) to generate; cannot be changed later
    • TilingMap

      public TilingMap​(long initialSeed, int mapWidth, int mapHeight, Noise.Noise4D noiseGenerator)
      Constructs a concrete WorldMapGenerator for a map that can be used as a tiling, wrapping east-to-west as well as north-to-south. Takes an initial seed, the width/height of the map, and a noise generator (a Noise.Noise4D implementation, which is usually FastNoise.instance. The initialSeed parameter may or may not be used, since you can specify the seed to use when you call WorldMapGenerator.generate(long). The width and height of the map cannot be changed after the fact, but you can zoom in. Any seed supplied to the Noise4D given to this (if it takes one) will be ignored, and Noise.Noise4D.getNoiseWithSeed(double, double, double, double, long) will be used to specify the seed many times. The detail level, which is the octaveMultiplier parameter that can be passed to another constructor, is always 1.0 with this constructor.
      Parameters:
      initialSeed - the seed for the GWTRNG this uses; this may also be set per-call to generate
      mapWidth - the width of the map(s) to generate; cannot be changed later
      mapHeight - the height of the map(s) to generate; cannot be changed later
      noiseGenerator - an instance of a noise generator capable of 4D noise, recommended to be FastNoise.instance
    • TilingMap

      public TilingMap​(long initialSeed, int mapWidth, int mapHeight, Noise.Noise4D noiseGenerator, double octaveMultiplier)
      Constructs a concrete WorldMapGenerator for a map that can be used as a tiling, wrapping east-to-west as well as north-to-south. Takes an initial seed, the width/height of the map, and parameters for noise generation (a Noise.Noise4D implementation, which is usually FastNoise.instance, and a multiplier on how many octaves of noise to use, with 1.0 being normal (high) detail and higher multipliers producing even more detailed noise when zoomed-in). The initialSeed parameter may or may not be used, since you can specify the seed to use when you call WorldMapGenerator.generate(long). The width and height of the map cannot be changed after the fact, but you can zoom in. Any seed supplied to the Noise4D given to this (if it takes one) will be ignored, and Noise.Noise4D.getNoiseWithSeed(double, double, double, double, long) will be used to specify the seed many times. The octaveMultiplier parameter should probably be no lower than 0.5, but can be arbitrarily high if you're willing to spend much more time on generating detail only noticeable at very high zoom; normally 1.0 is fine and may even be too high for maps that don't require zooming.
      Parameters:
      initialSeed - the seed for the GWTRNG this uses; this may also be set per-call to generate
      mapWidth - the width of the map(s) to generate; cannot be changed later
      mapHeight - the height of the map(s) to generate; cannot be changed later
      noiseGenerator - an instance of a noise generator capable of 4D noise, almost always FastNoise
      octaveMultiplier - used to adjust the level of detail, with 0.5 at the bare-minimum detail and 1.0 normal
    • TilingMap

      Copies the TilingMap other to construct a new one that is exactly the same. References will only be shared to Noise classes.
      Parameters:
      other - a TilingMap to copy
  • Method Details