Package squidpony.squidgrid.mapping
Class WorldMapGenerator.RoundSideMap
java.lang.Object
squidpony.squidgrid.mapping.WorldMapGenerator
squidpony.squidgrid.mapping.WorldMapGenerator.RoundSideMap
- All Implemented Interfaces:
Serializable
- Enclosing class:
- WorldMapGenerator
public static class WorldMapGenerator.RoundSideMap extends WorldMapGenerator
A concrete implementation of
WorldMapGenerator
that projects the world map onto a shape with a flat top
and bottom but near-circular sides. This is an equal-area projection, like EllipticalMap, so effects that fill
areas on a map like PoliticalMapper
will fill (almost) equally on any part of the map. This has less
distortion on the far left and far right edges of the map than EllipticalMap, but the flat top and bottom are
probably very distorted in a small area near the poles.
This uses the Eckert IV projection.
Example map- See Also:
- Serialized Form
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Nested Class Summary
Nested classes/interfaces inherited from class squidpony.squidgrid.mapping.WorldMapGenerator
WorldMapGenerator.BiomeMapper, WorldMapGenerator.DetailedBiomeMapper, WorldMapGenerator.EllipticalHammerMap, WorldMapGenerator.EllipticalMap, WorldMapGenerator.HyperellipticalMap, WorldMapGenerator.LocalMap, WorldMapGenerator.LocalMimicMap, WorldMapGenerator.MimicMap, WorldMapGenerator.RotatingSpaceMap, WorldMapGenerator.RoundSideMap, WorldMapGenerator.SimpleBiomeMapper, WorldMapGenerator.SpaceViewMap, WorldMapGenerator.SphereMap, WorldMapGenerator.TilingMap
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Field Summary
Fields Modifier and Type Field Description protected int[]
edges
Noise.Noise3D
heat
protected static double
heatFreq
protected double
maxHeat0
protected double
maxHeat1
protected double
maxWet0
protected double
minHeat0
protected double
minHeat1
protected double
minWet0
Noise.Noise3D
moisture
protected static double
moistureFreq
protected static double
otherFreq
Noise.Noise3D
otherRidged
Noise.Noise3D
terrain
protected static double
terrainFreq
Noise.Noise3D
terrainLayered
protected static double
terrainRidgedFreq
double[][]
xPositions
double[][]
yPositions
double[][]
zPositions
Fields inherited from class squidpony.squidgrid.mapping.WorldMapGenerator
cacheA, cacheB, centerLongitude, coastalWaterLower, coastalWaterUpper, deepWaterLower, deepWaterUpper, DEFAULT_NOISE, forestLower, forestUpper, grassLower, grassUpper, heatData, heatModifier, height, heightCodeData, heightData, landData, landModifier, maxHeat, maxHeight, maxHeightActual, maxWet, mediumWaterLower, mediumWaterUpper, minHeat, minHeight, minHeightActual, minWet, moistureData, rng, rockLower, rockUpper, sandLower, sandUpper, seedA, seedB, shallowWaterLower, shallowWaterUpper, snowLower, snowUpper, startCacheX, startCacheY, startX, startY, usedHeight, usedWidth, width, zoom, zoomStartX, zoomStartY
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Constructor Summary
Constructors Constructor Description RoundSideMap()
Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape.RoundSideMap(int mapWidth, int mapHeight)
Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape.RoundSideMap(long initialSeed, int mapWidth, int mapHeight)
Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape.RoundSideMap(long initialSeed, int mapWidth, int mapHeight, double octaveMultiplier)
Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape.RoundSideMap(long initialSeed, int mapWidth, int mapHeight, Noise.Noise3D noiseGenerator)
Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape.RoundSideMap(long initialSeed, int mapWidth, int mapHeight, Noise.Noise3D noiseGenerator, double octaveMultiplier)
Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape.RoundSideMap(WorldMapGenerator.RoundSideMap other)
Copies the RoundSideMapother
to construct a new one that is exactly the same. -
Method Summary
Modifier and Type Method Description protected void
regenerate(int startX, int startY, int usedWidth, int usedHeight, double landMod, double heatMod, int stateA, int stateB)
int
wrapX(int x, int y)
int
wrapY(int x, int y)
Methods inherited from class squidpony.squidgrid.mapping.WorldMapGenerator
codeHeight, decodeX, decodeY, generate, generate, generate, getCenterLongitude, project, removeExcess, setCenterLongitude, zoomIn, zoomIn, zoomOut, zoomOut
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Field Details
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terrainFreq
- See Also:
- Constant Field Values
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terrainRidgedFreq
- See Also:
- Constant Field Values
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heatFreq
- See Also:
- Constant Field Values
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moistureFreq
- See Also:
- Constant Field Values
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otherFreq
- See Also:
- Constant Field Values
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minHeat0
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maxHeat0
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minHeat1
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maxHeat1
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minWet0
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maxWet0
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terrain
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heat
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moisture
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otherRidged
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terrainLayered
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xPositions
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yPositions
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zPositions
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edges
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Constructor Details
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RoundSideMap
public RoundSideMap()Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape. Always makes a 200x100 map. Uses FastNoise as its noise generator, with 1.0 as the octave multiplier affecting detail. If you were usingRoundSideMap(long, int, int, Noise3D, double)
, then this would be the same as passing the parameters0x1337BABE1337D00DL, 200, 100, DEFAULT_NOISE, 1.0
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RoundSideMap
Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape. Takes only the width/height of the map. The initial seed is set to the same large long every time, and it's likely that you would set the seed when you callWorldMapGenerator.generate(long)
. The width and height of the map cannot be changed after the fact, but you can zoom in. Uses FastNoise as its noise generator, with 1.0 as the octave multiplier affecting detail.- Parameters:
mapWidth
- the width of the map(s) to generate; cannot be changed latermapHeight
- the height of the map(s) to generate; cannot be changed later
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RoundSideMap
Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape. Takes an initial seed and the width/height of the map. TheinitialSeed
parameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long)
. The width and height of the map cannot be changed after the fact, but you can zoom in. Uses FastNoise as its noise generator, with 1.0 as the octave multiplier affecting detail.- Parameters:
initialSeed
- the seed for the GWTRNG this uses; this may also be set per-call to generatemapWidth
- the width of the map(s) to generate; cannot be changed latermapHeight
- the height of the map(s) to generate; cannot be changed later
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RoundSideMap
Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape. Takes an initial seed and the width/height of the map. TheinitialSeed
parameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long)
. The width and height of the map cannot be changed after the fact, but you can zoom in. Uses FastNoise as its noise generator, with the given octave multiplier affecting detail.- Parameters:
initialSeed
- the seed for the GWTRNG this uses; this may also be set per-call to generatemapWidth
- the width of the map(s) to generate; cannot be changed latermapHeight
- the height of the map(s) to generate; cannot be changed lateroctaveMultiplier
- used to adjust the level of detail, with 0.5 at the bare-minimum detail and 1.0 normal
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RoundSideMap
Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape. Takes an initial seed and the width/height of the map. TheinitialSeed
parameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long)
. The width and height of the map cannot be changed after the fact, but you can zoom in. Uses the given noise generator, with 1.0 as the octave multiplier affecting detail. The suggested Noise3D implementation to use isFastNoise.instance
- Parameters:
initialSeed
- the seed for the GWTRNG this uses; this may also be set per-call to generatemapWidth
- the width of the map(s) to generate; cannot be changed latermapHeight
- the height of the map(s) to generate; cannot be changed laternoiseGenerator
- an instance of a noise generator capable of 3D noise, usuallyFastNoise
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RoundSideMap
public RoundSideMap(long initialSeed, int mapWidth, int mapHeight, Noise.Noise3D noiseGenerator, double octaveMultiplier)Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape. Takes an initial seed, the width/height of the map, and parameters for noise generation (aNoise.Noise3D
implementation, whereFastNoise.instance
is suggested, and a multiplier on how many octaves of noise to use, with 1.0 being normal (high) detail and higher multipliers producing even more detailed noise when zoomed-in). TheinitialSeed
parameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long)
. The width and height of the map cannot be changed after the fact, but you can zoom in. FastNoise will be the fastest 3D generator to use fornoiseGenerator
, and the seed it's constructed with doesn't matter because this will change the seed several times at different scales of noise (it's fine to use the staticFastNoise.instance
because it has no changing state between runs of the program). TheoctaveMultiplier
parameter should probably be no lower than 0.5, but can be arbitrarily high if you're willing to spend much more time on generating detail only noticeable at very high zoom; normally 1.0 is fine and may even be too high for maps that don't require zooming.- Parameters:
initialSeed
- the seed for the GWTRNG this uses; this may also be set per-call to generatemapWidth
- the width of the map(s) to generate; cannot be changed latermapHeight
- the height of the map(s) to generate; cannot be changed laternoiseGenerator
- an instance of a noise generator capable of 3D noise, usuallyFastNoise
octaveMultiplier
- used to adjust the level of detail, with 0.5 at the bare-minimum detail and 1.0 normal
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RoundSideMap
Copies the RoundSideMapother
to construct a new one that is exactly the same. References will only be shared to Noise classes.- Parameters:
other
- a RoundSideMap to copy
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Method Details
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wrapX
- Overrides:
wrapX
in classWorldMapGenerator
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wrapY
- Overrides:
wrapY
in classWorldMapGenerator
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regenerate
protected void regenerate(int startX, int startY, int usedWidth, int usedHeight, double landMod, double heatMod, int stateA, int stateB)- Specified by:
regenerate
in classWorldMapGenerator
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