Class GWTRNG

All Implemented Interfaces:
Serializable, IRNG, IStatefulRNG, RandomnessSource, StatefulRandomness

public final class GWTRNG
extends AbstractRNG
implements IStatefulRNG, Serializable
An IRNG implementation that is meant to provide random numbers very quickly when targeting GWT but also to produce the same numbers when used on desktop, Android, or other platforms, and that can have its state read as a StatefulRandomness. This uses the same algorithm as Starfish32RNG, which means it has two 32-bit ints for state and a period of 0xFFFFFFFFFFFFFFFF (2 to the 64 minus 1), while passing 32TB of PractRand tests without any failures or anomalies (so its quality is very good). This previously used Lathe32RNG's algorithm, which is a tiny bit faster on desktop and a fair amount faster on GWT, but can't produce all long values and produces some more often than others. Unlike RNG, there is no RandomnessSource that can be swapped out, but also somewhat less indirection on common calls like nextInt() and nextFloat(). Although this implements StatefulRandomness, it is not recommended to use this as the RandomnessSource for a StatefulRNG; you should use Starfish32RNG if you want the larger API provided by StatefulRNG and/or RNG while keeping similar, though probably slightly weaker, GWT performance relative to this class. Any performance measurements on GWT depend heavily on the browser; in some versions of Chrome and Chromium, this performs almost exactly as well as Lathe32RNG, but in newer versions it lags behind by a small factor. It tends to be very fast in the current Firefox (September 2018).
Be advised: if you subtract 0x9E3779BD from every output, that modified output will fail some tests reliably. Similar numbers may also cause this result, though it isn't clear if this is ever relevant in actual usage. Part of the reason Lathe32RNG was switched out was because its behavior on AbstractRNG.between(int, int) was poor, but it doesn't seem to be for this version.
Original version here for xoroshiro64**.
Written in 2018 by David Blackman and Sebastiano Vigna (vigna@acm.org) Ported and modified in 2018 and 2019 by Tommy Ettinger
Author:
Sebastiano Vigna, David Blackman, Tommy Ettinger (if there's a flaw, use SquidLib's issues and don't bother Vigna or Blackman, the algorithm here has been adjusted from their work)
See Also:
Serialized Form
  • Field Details

  • Constructor Details

    • GWTRNG

      public GWTRNG()
      Creates a new generator seeded using two calls to Math.random().
    • GWTRNG

      public GWTRNG​(int seed)
      Constructs this GWTRNG by dispersing the bits of seed using setSeed(int) across the two parts of state this has.
      Parameters:
      seed - an int that won't be used exactly, but will affect both components of state
    • GWTRNG

      public GWTRNG​(long seed)
      Constructs this GWTRNG by splitting the given seed across the two parts of state this has with setState(long).
      Parameters:
      seed - a long that will be split across both components of state
    • GWTRNG

      public GWTRNG​(int stateA, int stateB)
      Constructs this GWTRNG by calling setState(int, int) on stateA and stateB as given; see that method for the specific details (stateA and stateB are kept as-is unless they are both 0).
      Parameters:
      stateA - the number to use as the first part of the state; this will be 1 instead if both seeds are 0
      stateB - the number to use as the second part of the state
    • GWTRNG

      public GWTRNG​(String seed)
      Hashes seed using both CrossHash.hash(CharSequence) and String.hashCode() and uses those two results as the two states with setState(int, int). If seed is null, this won't call String.hashCode() on it and will instead use 1 as that state (to avoid the forbidden double-zero case).
      Parameters:
      seed - any String; may be null
  • Method Details

    • next

      public final int next​(int bits)
      Get up to 32 bits (inclusive) of random output; the int this produces will not require more than bits bits to represent.
      Specified by:
      next in interface IRNG
      Specified by:
      next in interface RandomnessSource
      Specified by:
      next in class AbstractRNG
      Parameters:
      bits - an int between 1 and 32, both inclusive
      Returns:
      a random number that fits in the specified number of bits
    • nextInt

      public final int nextInt()
      Get a random integer between Integer.MIN_VALUE to Integer.MAX_VALUE (both inclusive).
      Specified by:
      nextInt in interface IRNG
      Specified by:
      nextInt in class AbstractRNG
      Returns:
      a 32-bit random int.
    • nextInt

      public final int nextInt​(int bound)
      Returns a random non-negative integer below the given bound, or 0 if the bound is 0 or negative.
      Specified by:
      nextInt in interface IRNG
      Overrides:
      nextInt in class AbstractRNG
      Parameters:
      bound - the upper bound (exclusive)
      Returns:
      the found number
    • nextLong

      public final long nextLong()
      Get a random long between Long.MIN_VALUE to Long.MAX_VALUE (both inclusive).
      Specified by:
      nextLong in interface IRNG
      Specified by:
      nextLong in interface RandomnessSource
      Specified by:
      nextLong in class AbstractRNG
      Returns:
      a 64-bit random long.
    • nextBoolean

      public final boolean nextBoolean()
      Get a random bit of state, interpreted as true or false with approximately equal likelihood. This implementation uses a sign check as a safeguard, since its algorithm is based on (but is not equivalent to) xoroshiro, which recommends a sign check instead of using the least significant bit.
      Specified by:
      nextBoolean in interface IRNG
      Specified by:
      nextBoolean in class AbstractRNG
      Returns:
      a random boolean.
    • nextDouble

      public final double nextDouble()
      Gets a random double between 0.0 inclusive and 1.0 exclusive. This returns a maximum of 0.9999999999999999 because that is the largest double value that is less than 1.0 .
      Specified by:
      nextDouble in interface IRNG
      Specified by:
      nextDouble in class AbstractRNG
      Returns:
      a double between 0.0 (inclusive) and 0.9999999999999999 (inclusive)
    • nextFloat

      public final float nextFloat()
      Gets a random float between 0.0f inclusive and 1.0f exclusive. This returns a maximum of 0.99999994 because that is the largest float value that is less than 1.0f .
      Specified by:
      nextFloat in interface IRNG
      Specified by:
      nextFloat in class AbstractRNG
      Returns:
      a float between 0f (inclusive) and 0.99999994f (inclusive)
    • copy

      public GWTRNG copy()
      Creates a copy of this GWTRNG; it will generate the same random numbers, given the same calls in order, as this GWTRNG at the point copy() is called. The copy will not share references with this GWTRNG.
      Specified by:
      copy in interface IRNG
      Specified by:
      copy in interface RandomnessSource
      Specified by:
      copy in interface StatefulRandomness
      Specified by:
      copy in class AbstractRNG
      Returns:
      a copy of this GWTRNG
    • toSerializable

      Gets a view of this IRNG in a way that implements Serializable, which is simply this IRNG.
      Specified by:
      toSerializable in interface IRNG
      Specified by:
      toSerializable in class AbstractRNG
      Returns:
      a Serializable view of this IRNG or a similar one; always this
    • setSeed

      public void setSeed​(int seed)
      Sets the state of this generator using one int, running it through Zog32RNG's algorithm two times to get two ints. If the states would both be 0, state A is assigned 1 instead.
      Parameters:
      seed - the int to use to produce this generator's state
    • getStateA

      public int getStateA()
    • setStateA

      public void setStateA​(int stateA)
      Sets the first part of the state to the given int. As a special case, if the parameter is 0 and stateB is already 0, this will set stateA to 1 instead, since both states cannot be 0 at the same time. Usually, you should use setState(int, int) to set both states at once, but the result will be the same if you call setStateA() and then setStateB() or if you call setStateB() and then setStateA().
      Parameters:
      stateA - any int
    • getStateB

      public int getStateB()
    • setStateB

      public void setStateB​(int stateB)
      Sets the second part of the state to the given int. As a special case, if the parameter is 0 and stateA is already 0, this will set stateA to 1 and stateB to 0, since both cannot be 0 at the same time. Usually, you should use setState(int, int) to set both states at once, but the result will be the same if you call setStateA() and then setStateB() or if you call setStateB() and then setStateA().
      Parameters:
      stateB - any int
    • setState

      public void setState​(int stateA, int stateB)
      Sets the current internal state of this GWTRNG with three ints, where stateA and stateB can each be any int unless they are both 0 (which will be treated as if stateA is 1 and stateB is 0).
      Parameters:
      stateA - any int (if stateA and stateB are both 0, this will be treated as 1)
      stateB - any int
    • getState

      public long getState()
      Get the current internal state of the StatefulRandomness as a long.
      Specified by:
      getState in interface StatefulRandomness
      Returns:
      the current internal state of this object.
    • setState

      public void setState​(long state)
      Set the current internal state of this StatefulRandomness with a long.
      Specified by:
      setState in interface StatefulRandomness
      Parameters:
      state - a 64-bit long. You should avoid passing 0; this implementation will treat it as 1.
    • equals

      public boolean equals​(Object o)
      Overrides:
      equals in class Object
    • hashCode

      public int hashCode()
      Overrides:
      hashCode in class Object
    • toString

      public String toString()
      Overrides:
      toString in class Object
    • determineInt

      public static int determineInt​(int state)
      A deterministic random int generator that, given one int state as input, irreversibly returns an almost-always-different int as a result. Unlike the rest of GWTRNG, this will not produce all possible ints given all ints as inputs, and probably a third of all possible ints cannot be returned. You should call this with GWTRNG.determineInt(state = state + 1 | 0) (you can subtract 1 to go backwards instead of forwards), which will allow overflow in the incremented state to be handled the same on GWT as on desktop.
      Parameters:
      state - an int that should go up or down by 1 each call, as with GWTRNG.determineInt(state = state + 1 | 0) to handle overflow
      Returns:
      a not-necessarily-unique int that is usually very different from state
    • determineBounded

      public static int determineBounded​(int state, int bound)
      A deterministic random int generator that, given one int state and an outer int bound as input, returns an int between 0 (inclusive) and bound (exclusive) as a result, which should have no noticeable correlation between state and the result. You should call this with GWTRNG.determineBound(state = state + 1 | 0, bound) (you can subtract 1 to go backwards instead of forwards), which will allow overflow in the incremented state to be handled the same on GWT as on desktop. Like most bounded int generation in SquidLib, this uses some long math, but most of the function uses ints.
      Parameters:
      state - an int that should go up or down by 1 each call, as with GWTRNG.determineBounded(state = state + 1 | 0, bound) to handle overflow
      bound - the outer exclusive bound, as an int; may be positive or negative
      Returns:
      an int between 0 (inclusive) and bound (exclusive)
    • determine

      public static long determine​(int state)
      A deterministic random long generator that, given one int state as input, returns an almost-always-different long as a result. This can only return a tiny fraction of all possible longs, since there are at most 2 to the 32 possible ints and this doesn't even return different values for each of those. You should call this with GWTRNG.determine(state = state + 1 | 0) (you can subtract 1 to go backwards instead of forwards), which will allow overflow in the incremented state to be handled the same on GWT as on desktop.
      Parameters:
      state - an int that should go up or down by 1 each call, as with GWTRNG.determine(state = state + 1 | 0) to handle overflow
      Returns:
      a not-necessarily-unique long that is usually very different from state
    • determineFloat

      public static float determineFloat​(int state)
      A deterministic random float generator that, given one int state as input, returns an almost-always-different float between 0.0f and 1.0f as a result. Unlike the rest of GWTRNG, this might not produce all possible floats given all ints as inputs, and some fraction of possible floats cannot be returned. You should call this with GWTRNG.determineFloat(state = state + 1 | 0) (you can subtract 1 to go backwards instead of forwards), which will allow overflow in the incremented state to be handled the same on GWT as on desktop.
      Parameters:
      state - an int that should go up or down by 1 each call, as with GWTRNG.determineFloat(state = state + 1 | 0) to handle overflow
      Returns:
      a not-necessarily-unique float from 0.0f to 1.0f that is usually very different from state
    • determineDouble

      public static double determineDouble​(int state)
      A deterministic random double generator that, given one int state as input, returns an almost-always-different double between 0.0 and 1.0 as a result. This cannot produce more than a tiny fraction of all possible doubles because the input is 32 bits and at least 53 bits are needed to represent most doubles from 0.0 to 1.0. You should call this with GWTRNG.determineDouble(state = state + 1 | 0) (you can subtract 1 to go backwards instead of forwards), which will allow overflow in the incremented state to be handled the same on GWT as on desktop.
      Parameters:
      state - an int that should go up or down by 1 each call, as with GWTRNG.determineDouble(state = state + 1 | 0) to handle overflow
      Returns:
      a not-necessarily-unique double from 0.0 to 1.0 that is usually very different from state