Package squidpony.squidmath
Class Lathe32RNG
java.lang.Object
squidpony.squidmath.Lathe32RNG
- All Implemented Interfaces:
Serializable
,RandomnessSource
,StatefulRandomness
public final class Lathe32RNG extends Object implements StatefulRandomness, Serializable
A modification of Blackman and Vigna's xoroshiro128+ generator using two 32-bit ints of state instead of two 64-bit
longs, as well as modifying the output with two additional operations on the existing state; this is both the fastest
generator on GWT I have found without statistical failures, and a StatefulRandomness. This algorithm is sometimes
called xoroshiro64++ and is mentioned in this paper
by Blackman and Vigna (in section 10.7; the 'r' constant is 10, which seems to usually do well on those same
authors' HWD test). Lathe32RNG passes the full 32TB battery of PractRand's statistical tests, and does so with 3
"unusual" anomalies, no more-serious anomalies, and no failures. It isn't especially likely that this can pass much
more than 32TB of testing (judging by related attempts, 128TB would be a likely failure point), but because
multi-threaded code is either impossible or impractical on GWT, actually using that many numbers would take a very
long time (generating them would take about 3 nanoseconds per int, but it would take more than 2 to the 43 ints to
start to approach detectable failures, and detecting the failures in anything but the worst case would take more than
a day). In statistical testing, xoroshiro with the '+' scrambler always fails some binary matrix rank tests, but
smaller-state versions fail other tests as well. The changes Lathe makes apply only to the output of xoroshiro64+ (in
Vigna's and Blackman's terms, they are a scrambler), not its well-tested state transition, and these changes
eliminate all statistical failures on 32TB of tested data, avoiding the failures the small-state variant of xoroshiro
suffers on BinaryRank, BCFN, DC6, and FPF. It avoids multiplication (except in
The name comes from a tool that rotates very quickly to remove undesirable parts of an object, akin to how this generator adds an extra bitwise rotation to xoroshiro64+ to remove several types of undesirable statistical failures from its test results.
Original version here for xorshiro128+; this version uses different constants by the same author, Sebastiano Vigna. It does not use the constants used in other xoroshiro64 scrambled generators, instead using similar-quality ones from the earlier constants link.
Written in 2016 by David Blackman and Sebastiano Vigna (vigna@acm.org) Ported and modified in 2018 by Tommy Ettinger
setSeed(int)
, which needs to
use a different algorithm to spread a seed out across twice as much state), like xoroshiro and much of the xorshift
family of generators, and any arithmetic it performs is safe for GWT. Lathe makes an extremely small set of changes
to xoroshiro64+, running xoroshiro64+ as normal (holding on to the result as well as the initial stateA, called s[0]
in the original xoroshiro code) and then bitwise-rotating the result and adding the (now previous) stateA. Although
no bits of xoroshiro are truly free of artifacts, some are harder to find issues with
(see this article by PCG-Random's author
for more detail). It is unclear if the changes made here would improve the larger-state version, but they probably
would help to some extent with at least the binary rank failures. The period is identical to xoroshiro with two
32-bit states, at 0xFFFFFFFFFFFFFFFF or 2 to the 64 minus 1. This generator is slightly slower than xoroshiro without
the small extra steps applied to the output, but about as fast as Oriole32RNG
(this has a smaller period and
smaller state but implements StatefulRandomness). Some simple tests on bytes instead of ints showed that the
technique used here produces all possible bytes with equal frequency when run on bytes as state, with the exception
of producing 0 one less time (because both states cannot be 0 at the same time). This gives some confidence for the
algorithm used here, but the algorithm is still only one-dimensionally equidistributed (the same as xoroshiro128+),
meaning it produces some pairs of ints more frequently than others. You may want to prefer Starfish32RNG
,
which is the current default in GWTRNG
, because it can produce all pairs of ints and all longs (except one),
and has noticeably better quality even on some short generated sequences.
The name comes from a tool that rotates very quickly to remove undesirable parts of an object, akin to how this generator adds an extra bitwise rotation to xoroshiro64+ to remove several types of undesirable statistical failures from its test results.
Original version here for xorshiro128+; this version uses different constants by the same author, Sebastiano Vigna. It does not use the constants used in other xoroshiro64 scrambled generators, instead using similar-quality ones from the earlier constants link.
Written in 2016 by David Blackman and Sebastiano Vigna (vigna@acm.org) Ported and modified in 2018 by Tommy Ettinger
- Author:
- Sebastiano Vigna, David Blackman, Tommy Ettinger (if there's a flaw, use SquidLib's or Sarong's issues and don't bother Vigna or Blackman, it's probably a mistake in SquidLib's implementation)
- See Also:
- Serialized Form
-
Constructor Summary
Constructors Constructor Description Lathe32RNG()
Creates a new generator seeded using two calls to Math.random().Lathe32RNG(int seed)
Constructs this Lathe32RNG by dispersing the bits of seed usingsetSeed(int)
across the two parts of state this has.Lathe32RNG(int stateA, int stateB)
Constructs this Lathe32RNG by callingsetState(int, int)
on stateA and stateB as given; see that method for the specific details (stateA and stateB are kept as-is unless they are both 0).Lathe32RNG(long seed)
Constructs this Lathe32RNG by splitting the given seed across the two parts of state this has withsetState(long)
. -
Method Summary
Modifier and Type Method Description Lathe32RNG
copy()
Produces a copy of this RandomnessSource that, if next() and/or nextLong() are called on this object and the copy, both will generate the same sequence of random numbers from the point copy() was called.boolean
equals(Object o)
long
getState()
Get the current internal state of the StatefulRandomness as a long.int
getStateA()
int
getStateB()
int
hashCode()
int
next(int bits)
Using this method, any algorithm that might use the built-in Java Random can interface with this randomness source.int
nextInt()
Can return any int, positive or negative, of any size permissible in a 32-bit signed integer.long
nextLong()
Using this method, any algorithm that needs to efficiently generate more than 32 bits of random data can interface with this randomness source.void
setSeed(int seed)
Sets the state of this generator using one int, running it through Zog32RNG's algorithm two times to get two ints.void
setState(int stateA, int stateB)
Sets the current internal state of this Lathe32RNG with three ints, where stateA and stateB can each be any int unless they are both 0 (which will be treated as if stateA is 1 and stateB is 0).void
setState(long state)
Set the current internal state of this StatefulRandomness with a long.void
setStateA(int stateA)
Sets the first part of the state to the given int.void
setStateB(int stateB)
Sets the second part of the state to the given int.String
toString()
-
Constructor Details
-
Lathe32RNG
public Lathe32RNG()Creates a new generator seeded using two calls to Math.random(). -
Lathe32RNG
Constructs this Lathe32RNG by dispersing the bits of seed usingsetSeed(int)
across the two parts of state this has.- Parameters:
seed
- an int that won't be used exactly, but will affect both components of state
-
Lathe32RNG
Constructs this Lathe32RNG by splitting the given seed across the two parts of state this has withsetState(long)
.- Parameters:
seed
- a long that will be split across both components of state
-
Lathe32RNG
Constructs this Lathe32RNG by callingsetState(int, int)
on stateA and stateB as given; see that method for the specific details (stateA and stateB are kept as-is unless they are both 0).- Parameters:
stateA
- the number to use as the first part of the state; this will be 1 instead if both seeds are 0stateB
- the number to use as the second part of the state
-
-
Method Details
-
next
Description copied from interface:RandomnessSource
Using this method, any algorithm that might use the built-in Java Random can interface with this randomness source.- Specified by:
next
in interfaceRandomnessSource
- Parameters:
bits
- the number of bits to be returned- Returns:
- the integer containing the appropriate number of bits
-
nextInt
Can return any int, positive or negative, of any size permissible in a 32-bit signed integer.- Returns:
- any int, all 32 bits are random
-
nextLong
Description copied from interface:RandomnessSource
Using this method, any algorithm that needs to efficiently generate more than 32 bits of random data can interface with this randomness source. Get a random long between Long.MIN_VALUE and Long.MAX_VALUE (both inclusive).- Specified by:
nextLong
in interfaceRandomnessSource
- Returns:
- a random long between Long.MIN_VALUE and Long.MAX_VALUE (both inclusive)
-
copy
Produces a copy of this RandomnessSource that, if next() and/or nextLong() are called on this object and the copy, both will generate the same sequence of random numbers from the point copy() was called. This just needs to copy the state so it isn't shared, usually, and produce a new value with the same exact state.- Specified by:
copy
in interfaceRandomnessSource
- Specified by:
copy
in interfaceStatefulRandomness
- Returns:
- a copy of this RandomnessSource
-
setSeed
Sets the state of this generator using one int, running it through Zog32RNG's algorithm two times to get two ints. If the states would both be 0, state A is assigned 1 instead.- Parameters:
seed
- the int to use to produce this generator's state
-
getStateA
-
setStateA
Sets the first part of the state to the given int. As a special case, if the parameter is 0 and stateB is already 0, this will set stateA to 1 instead, since both states cannot be 0 at the same time. Usually, you should usesetState(int, int)
to set both states at once, but the result will be the same if you call setStateA() and then setStateB() or if you call setStateB() and then setStateA().- Parameters:
stateA
- any int
-
getStateB
-
setStateB
Sets the second part of the state to the given int. As a special case, if the parameter is 0 and stateA is already 0, this will set stateA to 1 and stateB to 0, since both cannot be 0 at the same time. Usually, you should usesetState(int, int)
to set both states at once, but the result will be the same if you call setStateA() and then setStateB() or if you call setStateB() and then setStateA().- Parameters:
stateB
- any int
-
setState
Sets the current internal state of this Lathe32RNG with three ints, where stateA and stateB can each be any int unless they are both 0 (which will be treated as if stateA is 1 and stateB is 0).- Parameters:
stateA
- any int (if stateA and stateB are both 0, this will be treated as 1)stateB
- any int
-
getState
Get the current internal state of the StatefulRandomness as a long.- Specified by:
getState
in interfaceStatefulRandomness
- Returns:
- the current internal state of this object.
-
setState
Set the current internal state of this StatefulRandomness with a long.- Specified by:
setState
in interfaceStatefulRandomness
- Parameters:
state
- a 64-bit long. You should avoid passing 0; this implementation will treat it as 1.
-
toString
-
equals
-
hashCode
-