Uses of Interface
squidpony.squidmath.Noise.Noise4D
| Package | Description |
|---|---|
| squidpony.squidgrid.mapping |
Tools specifically for generating maps and placing content in them, usually working with 2D char arrays.
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| squidpony.squidmath |
A very broad package containing random number generators, geometry tools, data structures, and noise functions.
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Uses of Noise.Noise4D in squidpony.squidgrid.mapping
Fields in squidpony.squidgrid.mapping declared as Noise.Noise4D Modifier and Type Field Description Noise.Noise4DWorldMapGenerator.TilingMap. heatNoise.Noise4DWorldMapGenerator.TilingMap. moistureNoise.Noise4DWorldMapGenerator.TilingMap. otherRidgedNoise.Noise4DWorldMapGenerator.TilingMap. terrainNoise.Noise4DWorldMapGenerator.TilingMap. terrainRidgedConstructors in squidpony.squidgrid.mapping with parameters of type Noise.Noise4D Constructor Description TilingMap(long initialSeed, int mapWidth, int mapHeight, Noise.Noise4D noiseGenerator)Constructs a concrete WorldMapGenerator for a map that can be used as a tiling, wrapping east-to-west as well as north-to-south.TilingMap(long initialSeed, int mapWidth, int mapHeight, Noise.Noise4D noiseGenerator, double octaveMultiplier)Constructs a concrete WorldMapGenerator for a map that can be used as a tiling, wrapping east-to-west as well as north-to-south. -
Uses of Noise.Noise4D in squidpony.squidmath
Classes in squidpony.squidmath that implement Noise.Noise4D Modifier and Type Class Description classClassicNoise"Classic Perlin" noise, as opposed to the Simplex Noise also created by Ken Perlin (which is produced bySeededNoise; both can be produced byFastNoise).classCosmicNumberingLike a kind of RNG, but fully deterministic in a way that depends on a "connected" double array.classFastNoiseA wide range of noise functions that can all be called from one configurable object.classFoamNoiseAn unusual continuous noise generator that tends to produce organic-looking forms, currently supporting 2D, 3D, 4D and 6D.classGlitchNoiseA noise generator for 1D, 2D, 3D, 4D, or 6D noise that should look "glitchy", with waves of changing values moving through triangular shapes.classJitterNoise"Classic Perlin" noise with jitter applied to the grid it operates on.classMasonNoiseNoise functions that delegate work to the best-suited noise type for the requested dimensionality, plus some extra functions that affect a large multi-dimensional area at once.static classNoise.Exponential4Dstatic classNoise.InverseLayered4Dstatic classNoise.Layered4Dstatic classNoise.Ridged4Dstatic classNoise.Scaled4Dstatic classNoise.Slick4Dstatic classNoise.Turbulent4Dstatic classNoise.Viny4DclassSeededNoiseMore advanced noise functions, in 2D, 3D, 4D, and 6D, with the last two as options for generating seamlessly-tiling noise usingNoise.seamless2D(double[][], long, int, Noise.Noise4D)and/orNoise.seamless3D(double[][][], long, int, Noise.Noise6D).classValueNoiseA low-quality continuous noise generator with strong grid artifacts, this is nonetheless useful as a building block.classWhirlingNoiseA Noise class that's here for compatibility; it extendsSeededNoiseand delegates to it for all methods exceptWhirlingNoise.noiseAlt(double, double)andWhirlingNoise.noiseAlt(double, double, double).classWhiteNoisePerformance-oriented white noise generator for 1D, 2D, 3D, 4D, and 6D.Fields in squidpony.squidmath declared as Noise.Noise4D Modifier and Type Field Description protected Noise.Noise4DNoise.Exponential4D. basisprotected Noise.Noise4DNoise.InverseLayered4D. basisprotected Noise.Noise4DNoise.Layered4D. basisNoise.Noise4DNoise.Ridged4D. basisprotected Noise.Noise4DNoise.Scaled4D. basisprotected Noise.Noise4DNoise.Slick4D. basisprotected Noise.Noise4DNoise.Turbulent4D. basisprotected Noise.Noise4DNoise.Viny4D. basisprotected Noise.Noise4DNoise.Slick4D. disturbanceprotected Noise.Noise4DNoise.Turbulent4D. disturbanceprotected Noise.Noise4DNoise.Viny4D. disturbanceMethods in squidpony.squidmath with parameters of type Noise.Noise4D Modifier and Type Method Description static double[][]Noise. seamless2D(double[][] fill, long seed, int octaves, Noise.Noise4D generator)Fills the given 2D array (modifying it) with noise, using values from -1.0 to 1.0, that is seamless on all boundaries.static doubleNoise. seamless2D(Noise.Noise4D noise, double x, double y, double sizeX, double sizeY, long seed)LikeNoise.seamless2D(double[][], long, int, Noise4D), but this doesn't precalculate noise into an array, instead calculating just one 2D point so that later calls with different x or y will tile seamlessly.Constructors in squidpony.squidmath with parameters of type Noise.Noise4D Constructor Description Exponential4D(Noise.Noise4D basis)Exponential4D(Noise.Noise4D basis, double sharpness)InverseLayered4D(Noise.Noise4D basis)InverseLayered4D(Noise.Noise4D basis, int octaves)InverseLayered4D(Noise.Noise4D basis, int octaves, double frequency)InverseLayered4D(Noise.Noise4D basis, int octaves, double frequency, double lacunarity)Layered4D(Noise.Noise4D basis)Layered4D(Noise.Noise4D basis, int octaves)Layered4D(Noise.Noise4D basis, int octaves, double frequency)Layered4D(Noise.Noise4D basis, int octaves, double frequency, double lacunarity)Ridged4D(Noise.Noise4D basis)Ridged4D(Noise.Noise4D basis, int octaves, double frequency)Scaled4D(Noise.Noise4D basis)Scaled4D(Noise.Noise4D basis, double scale)Scaled4D(Noise.Noise4D basis, double scaleX, double scaleY, double scaleZ, double scaleW)Slick4D(Noise.Noise4D basis, Noise.Noise4D disturb)Slick4D(Noise.Noise4D basis, Noise.Noise4D disturb, int octaves)Turbulent4D(Noise.Noise4D basis, Noise.Noise4D disturb)Turbulent4D(Noise.Noise4D basis, Noise.Noise4D disturb, int octaves)Turbulent4D(Noise.Noise4D basis, Noise.Noise4D disturb, int octaves, double frequency)Viny4D(Noise.Noise4D basis, Noise.Noise4D disturb)Viny4D(Noise.Noise4D basis, Noise.Noise4D disturb, int octaves)Viny4D(Noise.Noise4D basis, Noise.Noise4D disturb, int octaves, double frequency)