Interface INoise
- All Superinterfaces:
Externalizable, Serializable
- All Known Implementing Classes:
BadgerNoise, BasicHashNoise, BitNoise, CellularNoise, CyclicNoise, DualMutantNoiseWrapper, FlanNoise, FoamNoise, FoamplexNoise, HighDimensionalValueNoise, HoneyNoise, HuskyNoise, MutantNoiseWrapper, Noise, NoiseAdjustment, NoiseWrapper, OpenSimplex2, OpenSimplex2Smooth, PerlinNoise, PerlueNoise, PhantomNoise, PuffyNoise, RadialNoiseWrapper, ShapedFoamNoise, SimplexNoise, SimplexNoiseHard, SimplexNoiseScaled, SnakeNoise, SorbetNoise, TaffyNoise, ValueNoise, VroomNoise, WhiteNoise
Shared interface for all continuous noise algorithms that can produce at least one dimensionality of noise between
2D and 7D. An INoise can be used as the base algorithm by
The class
NoiseWrapper, which adds functionality like
changing the frequency, using multiple octaves and having different ways of combining those octaves. You can also
manipulate an INoise with NoiseAdjustment. An INoise can be serialized to a String or using Externalizable.
INoise.Serializer.deserialize(String) allows returning an arbitrary INoise from the String serialized format, as
long as the INoise type was registered with INoise.Serializer.register(INoise).
The class
Noise also implements INoise, and so it can be used wherever a single algorithm can be,
but it has a much larger and more complex API because it also does what a NoiseWrapper does. Using an INoise class
along with a NoiseWrapper is usually preferred because it's easier to serialize.-
Nested Class Summary
Nested Classes -
Method Summary
Modifier and TypeMethodDescriptiondefault INoisecopy()Creates a copy of this INoise, which should be a deep copy for any mutable state but can be shallow for immutable types such as functions.booleanintGets the maximum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 7 for one that is defined up to the highest dimension this interface knows about (7D).intGets the minimum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 3 for one that is only defined for 3D or higher-dimensional spaces.floatgetNoise(float x, float y) Gets 2D noise with a default or pre-set seed.floatgetNoise(float x, float y, float z) Gets 3D noise with a default or pre-set seed.floatgetNoise(float x, float y, float z, float w) Gets 4D noise with a default or pre-set seed.floatgetNoise(float x, float y, float z, float w, float u) Gets 5D noise with a default or pre-set seed.floatgetNoise(float x, float y, float z, float w, float u, float v) Gets 6D noise with a default or pre-set seed.default floatgetNoise(float x, float y, float z, float w, float u, float v, float m) Gets 7D noise with a default or pre-set seed.default floatgetNoiseWithSeed(float x, float y, float z, float w, float u, float v, float m, long seed) Gets 7D noise with a specific seed.default floatgetNoiseWithSeed(float x, float y, float z, float w, float u, float v, long seed) Gets 6D noise with a specific seed.default floatgetNoiseWithSeed(float x, float y, float z, float w, float u, long seed) Gets 5D noise with a specific seed.default floatgetNoiseWithSeed(float x, float y, float z, float w, long seed) Gets 4D noise with a specific seed.default floatgetNoiseWithSeed(float x, float y, float z, long seed) Gets 3D noise with a specific seed.default floatgetNoiseWithSeed(float x, float y, long seed) Gets 2D noise with a specific seed.longgetSeed()Gets the current seed of the generator, as a long even if the seed is stored internally as an int.default StringgetTag()Returns a typically-four-character String constant that should uniquely identify this INoise as well as possible.booleanReturns true if this generator can be seeded withsetSeed(long)during each call to obtain noise, or false if calling setSeed() is slow enough or allocates enough that alternative approaches should be used.default voidThe object implements the readExternal method to restore its contents by calling the methods of DataInput for primitive types and readObject for objects, strings and arrays.voidsetSeed(long seed) Sets the seed to the given long, if long seeds are supported, or(int)seedif only int seeds are supported.default INoisestringDeserialize(String data) Given a serialized String produced bystringSerialize(), reassigns this INoise to have the described state from the given String.default StringProduces a String that describes everything needed to recreate this INoise in full.default voidThe object implements the writeExternal method to save its contents by calling the methods of DataOutput for its primitive values or calling the writeObject method of ObjectOutput for objects, strings, and arrays.
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Method Details
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getMinDimension
int getMinDimension()Gets the minimum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 3 for one that is only defined for 3D or higher-dimensional spaces.- Returns:
- the minimum supported dimension, from 2 to 7 inclusive
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getMaxDimension
int getMaxDimension()Gets the maximum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 7 for one that is defined up to the highest dimension this interface knows about (7D).- Returns:
- the maximum supported dimension, from 2 to 7 inclusive
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hasEfficientSetSeed
boolean hasEfficientSetSeed()Returns true if this generator can be seeded withsetSeed(long)during each call to obtain noise, or false if calling setSeed() is slow enough or allocates enough that alternative approaches should be used. You can always call setSeed() on your own, but generators that don't have any seed won't do anything. Generators that return false for this method will generally behave differently when comparing howgetNoiseWithSeed(float, float, long)changes the seed and how setSeed() does.- Returns:
- whether
setSeed(long)should be efficient to call in everygetNoiseWithSeed(float, float, long)call
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getNoise
float getNoise(float x, float y) Gets 2D noise with a default or pre-set seed.- Parameters:
x- x position; can be any finite floaty- y position; can be any finite float- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
- Throws:
UnsupportedOperationException- if 2D noise cannot be produced by this generator
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getNoise
float getNoise(float x, float y, float z) Gets 3D noise with a default or pre-set seed.- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite float- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
- Throws:
UnsupportedOperationException- if 3D noise cannot be produced by this generator
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getNoise
float getNoise(float x, float y, float z, float w) Gets 4D noise with a default or pre-set seed.- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite float- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
- Throws:
UnsupportedOperationException- if 4D noise cannot be produced by this generator
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getNoise
float getNoise(float x, float y, float z, float w, float u) Gets 5D noise with a default or pre-set seed.- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatu- u position; can be any finite float- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
- Throws:
UnsupportedOperationException- if 5D noise cannot be produced by this generator
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getNoise
float getNoise(float x, float y, float z, float w, float u, float v) Gets 6D noise with a default or pre-set seed.- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatu- u position; can be any finite floatv- v position; can be any finite float- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
- Throws:
UnsupportedOperationException- if 6D noise cannot be produced by this generator
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getNoise
default float getNoise(float x, float y, float z, float w, float u, float v, float m) Gets 7D noise with a default or pre-set seed.- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatu- u position; can be any finite floatv- v position; can be any finite floatm- m position; can be any finite float- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
- Throws:
UnsupportedOperationException- if 7D noise cannot be produced by this generator
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setSeed
void setSeed(long seed) Sets the seed to the given long, if long seeds are supported, or(int)seedif only int seeds are supported. If this generator cannot be seeded, this should do nothing, and should not throw an exception. If this operation allocates or is time-intensive, thenhasEfficientSetSeed()should return false. That method is checked ingetNoiseWithSeed(float, float, long), and if it returns false, the noise call will avoid calling setSeed(). You can always at least try to set the seed, even if it does nothing or is heavy on performance, and doing it a few times each frame should typically be fine for any generator. In the case this is called thousands of times each frame, checkhasEfficientSetSeed().- Parameters:
seed- a long or int seed, with no restrictions unless otherwise documented
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getSeed
long getSeed()Gets the current seed of the generator, as a long even if the seed is stored internally as an int. This must be implemented, but if the generator doesn't have a seed that can be expressed as a long (potentially usingBitConversion.floatToIntBits(float)), this can just return0.- Returns:
- the current seed, as a long
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getTag
Returns a typically-four-character String constant that should uniquely identify this INoise as well as possible. If a duplicate tag is already registered andINoise.Serializer.register(INoise)attempts to register the same tag again, a message is printed toSystem.err. The default implementation returns the String(NO), which is essentially an invalid tag, meant to indicate that this was not fully implemented. Implementing this is required for any usage of Serializer.- Returns:
- a short String constant that identifies this INoise type
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stringSerialize
Produces a String that describes everything needed to recreate this INoise in full. This String can be read back in bystringDeserialize(String)to reassign the described state to another INoise. The syntax here should always start and end with the`character, which is used bystringDeserialize(String)to identify the portion of a String that can be read back. The`character should not be otherwise used unless to serialize another INoise that this uses.
If you useBaseto produce String representations for numeric fields in an INoise,Base.BASE10is strongly recommended; in most cases, you can just use string concatenation with the fields separated by the tilde character,"~". For printing a floatfieldwith Base to a StringBuildersb, useBase.BASE10.appendGeneral(sb, field).
The default implementation throws anUnsupportedOperationExceptiononly. INoise classes do not have to implement any serialization methods, but they aren't serializable by the methods in this class or inINoise.Serializerunless they do implement this,getTag(),stringDeserialize(String), andcopy().- Returns:
- a String that describes this INoise for serialization
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stringDeserialize
Given a serialized String produced bystringSerialize(), reassigns this INoise to have the described state from the given String. The serialized String must have been produced by the same class as this object is.
Any class that implementsstringSerialize()should also implement this method in a compatible way. Using base-10 is expected for most uses. UsingBase.BASE10.readFloat(data, start, end)may be useful to parse only the part of data between start and end.
The default implementation throws anUnsupportedOperationExceptiononly. INoise classes do not have to implement any serialization methods, but they aren't serializable by the methods in this class or inINoise.Serializerunless they do implement this,getTag(),stringSerialize(), andcopy().- Parameters:
data- a serialized String, typically produced bystringSerialize()- Returns:
- this INoise, after being modified (if possible)
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writeExternal
The object implements the writeExternal method to save its contents by calling the methods of DataOutput for its primitive values or calling the writeObject method of ObjectOutput for objects, strings, and arrays.- Specified by:
writeExternalin interfaceExternalizable- Parameters:
out- the stream to write the object to- Throws:
IOException- Includes any I/O exceptions that may occur
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readExternal
The object implements the readExternal method to restore its contents by calling the methods of DataInput for primitive types and readObject for objects, strings and arrays. The readExternal method must read the values in the same sequence and with the same types as were written by writeExternal.- Specified by:
readExternalin interfaceExternalizable- Parameters:
in- the stream to read data from in order to restore the object- Throws:
IOException- if I/O errors occur
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copy
Creates a copy of this INoise, which should be a deep copy for any mutable state but can be shallow for immutable types such as functions. This almost always just calls a copy constructor.
The default implementation throws anUnsupportedOperationExceptiononly. Implementors are strongly encouraged to implement this in general, and that is required to use an INoise class withINoise.Serializer.- Returns:
- a copy of this INoise
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equals
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getNoiseWithSeed
default float getNoiseWithSeed(float x, float y, long seed) Gets 2D noise with a specific seed. If the seed cannot be retrieved or changed per-call, then this falls back to changing the position instead of the seed; you can check if this will happen withhasEfficientSetSeed().- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatseed- can be any long- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
- Throws:
UnsupportedOperationException- if 2D noise cannot be produced by this generator
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getNoiseWithSeed
default float getNoiseWithSeed(float x, float y, float z, long seed) Gets 3D noise with a specific seed. If the seed cannot be retrieved or changed per-call, then this falls back to changing the position instead of the seed; you can check if this will happen withhasEfficientSetSeed().- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatseed- can be any long- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
- Throws:
UnsupportedOperationException- if 3D noise cannot be produced by this generator
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getNoiseWithSeed
default float getNoiseWithSeed(float x, float y, float z, float w, long seed) Gets 4D noise with a specific seed. If the seed cannot be retrieved or changed per-call, then this falls back to changing the position instead of the seed; you can check if this will happen withhasEfficientSetSeed().- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatseed- can be any long- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
- Throws:
UnsupportedOperationException- if 4D noise cannot be produced by this generator
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getNoiseWithSeed
default float getNoiseWithSeed(float x, float y, float z, float w, float u, long seed) Gets 5D noise with a specific seed. If the seed cannot be retrieved or changed per-call, then this falls back to changing the position instead of the seed; you can check if this will happen withhasEfficientSetSeed().- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatu- u position; can be any finite floatseed- can be any long- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
- Throws:
UnsupportedOperationException- if 5D noise cannot be produced by this generator
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getNoiseWithSeed
default float getNoiseWithSeed(float x, float y, float z, float w, float u, float v, long seed) Gets 6D noise with a specific seed. If the seed cannot be retrieved or changed per-call, then this falls back to changing the position instead of the seed; you can check if this will happen withhasEfficientSetSeed().- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatu- u position; can be any finite floatv- v position; can be any finite floatseed- can be any long- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
- Throws:
UnsupportedOperationException- if 6D noise cannot be produced by this generator
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getNoiseWithSeed
default float getNoiseWithSeed(float x, float y, float z, float w, float u, float v, float m, long seed) Gets 7D noise with a specific seed. If the seed cannot be retrieved or changed per-call, then this falls back to changing the position instead of the seed; you can check if this will happen withhasEfficientSetSeed().- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatu- u position; can be any finite floatv- v position; can be any finite floatm- m position; can be any finite floatseed- can be any long- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
- Throws:
UnsupportedOperationException- if 7D noise cannot be produced by this generator
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