Class BadgerNoise
java.lang.Object
com.github.yellowstonegames.grid.BadgerNoise
- All Implemented Interfaces:
INoise, Externalizable, Serializable
Combined higher-dimensional value noise with simplex noise as one of its axes. Though much like
HoneyNoise on the surface, this looks quite different in practice.
This tends to look like simplex noise, but with more mid-range outputs. When used with ridged or billow modes, this
has fewer high or low lines than vanilla simplex noise, while keeping the lines' nice shapes. If patterns are
noticeable in some simplex noise you generate, this may be a good, similar alternative.- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from interface INoise
INoise.Serializer -
Field Summary
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptioncopy()Creates a copy of this INoise, which should be a deep copy for any mutable state but can be shallow for immutable types such as functions.booleanintGets the maximum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 7 for one that is defined up to the highest dimension this interface knows about (7D).intGets the minimum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 3 for one that is only defined for 3D or higher-dimensional spaces.floatgetNoise(float x, float y) Gets 2D noise with a default or pre-set seed.floatgetNoise(float x, float y, float z) Gets 3D noise with a default or pre-set seed.floatgetNoise(float x, float y, float z, float w) Gets 4D noise with a default or pre-set seed.floatgetNoise(float x, float y, float z, float w, float u) Gets 5D noise with a default or pre-set seed.floatgetNoise(float x, float y, float z, float w, float u, float v) Gets 6D noise with a default or pre-set seed.longgetSeed()Gets the current seed of the generator, as a long even if the seed is stored internally as an int.getTag()Returns a typically-four-character String constant that should uniquely identify this INoise as well as possible.booleanReturns true if this generator can be seeded withINoise.setSeed(long)during each call to obtain noise, or false if calling setSeed() is slow enough or allocates enough that alternative approaches should be used.inthashCode()static BadgerNoiserecreateFromString(String data) voidsetSeed(long seed) Sets the seed to the given long, if long seeds are supported, or(int)seedif only int seeds are supported.stringDeserialize(String data) Given a serialized String produced byINoise.stringSerialize(), reassigns this INoise to have the described state from the given String.Produces a String that describes everything needed to recreate this INoise in full.toString()Methods inherited from interface INoise
getNoise, getNoiseWithSeed, getNoiseWithSeed, getNoiseWithSeed, getNoiseWithSeed, getNoiseWithSeed, getNoiseWithSeed, readExternal, writeExternal
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Field Details
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seed
public int seed
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Constructor Details
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BadgerNoise
public BadgerNoise() -
BadgerNoise
public BadgerNoise(long seed)
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Method Details
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getMinDimension
public int getMinDimension()Description copied from interface:INoiseGets the minimum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 3 for one that is only defined for 3D or higher-dimensional spaces.- Specified by:
getMinDimensionin interfaceINoise- Returns:
- the minimum supported dimension, from 2 to 7 inclusive
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getMaxDimension
public int getMaxDimension()Description copied from interface:INoiseGets the maximum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 7 for one that is defined up to the highest dimension this interface knows about (7D).- Specified by:
getMaxDimensionin interfaceINoise- Returns:
- the maximum supported dimension, from 2 to 7 inclusive
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hasEfficientSetSeed
public boolean hasEfficientSetSeed()Description copied from interface:INoiseReturns true if this generator can be seeded withINoise.setSeed(long)during each call to obtain noise, or false if calling setSeed() is slow enough or allocates enough that alternative approaches should be used. You can always call setSeed() on your own, but generators that don't have any seed won't do anything. Generators that return false for this method will generally behave differently when comparing howINoise.getNoiseWithSeed(float, float, long)changes the seed and how setSeed() does.- Specified by:
hasEfficientSetSeedin interfaceINoise- Returns:
- whether
INoise.setSeed(long)should be efficient to call in everyINoise.getNoiseWithSeed(float, float, long)call
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setSeed
public void setSeed(long seed) Description copied from interface:INoiseSets the seed to the given long, if long seeds are supported, or(int)seedif only int seeds are supported. If this generator cannot be seeded, this should do nothing, and should not throw an exception. If this operation allocates or is time-intensive, thenINoise.hasEfficientSetSeed()should return false. That method is checked inINoise.getNoiseWithSeed(float, float, long), and if it returns false, the noise call will avoid calling setSeed(). You can always at least try to set the seed, even if it does nothing or is heavy on performance, and doing it a few times each frame should typically be fine for any generator. In the case this is called thousands of times each frame, checkINoise.hasEfficientSetSeed(). -
getSeed
public long getSeed()Description copied from interface:INoiseGets the current seed of the generator, as a long even if the seed is stored internally as an int. This must be implemented, but if the generator doesn't have a seed that can be expressed as a long (potentially usingBitConversion.floatToIntBits(float)), this can just return0. -
getTag
Description copied from interface:INoiseReturns a typically-four-character String constant that should uniquely identify this INoise as well as possible. If a duplicate tag is already registered andINoise.Serializer.register(INoise)attempts to register the same tag again, a message is printed toSystem.err. The default implementation returns the String(NO), which is essentially an invalid tag, meant to indicate that this was not fully implemented. Implementing this is required for any usage of Serializer. -
getNoise
public float getNoise(float x, float y) Description copied from interface:INoiseGets 2D noise with a default or pre-set seed. -
getNoise
public float getNoise(float x, float y, float z) Description copied from interface:INoiseGets 3D noise with a default or pre-set seed. -
getNoise
public float getNoise(float x, float y, float z, float w) Description copied from interface:INoiseGets 4D noise with a default or pre-set seed. -
getNoise
public float getNoise(float x, float y, float z, float w, float u) Description copied from interface:INoiseGets 5D noise with a default or pre-set seed.- Specified by:
getNoisein interfaceINoise- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatu- u position; can be any finite float- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
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getNoise
public float getNoise(float x, float y, float z, float w, float u, float v) Description copied from interface:INoiseGets 6D noise with a default or pre-set seed.- Specified by:
getNoisein interfaceINoise- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatu- u position; can be any finite floatv- v position; can be any finite float- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
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stringSerialize
Description copied from interface:INoiseProduces a String that describes everything needed to recreate this INoise in full. This String can be read back in byINoise.stringDeserialize(String)to reassign the described state to another INoise. The syntax here should always start and end with the`character, which is used byINoise.stringDeserialize(String)to identify the portion of a String that can be read back. The`character should not be otherwise used unless to serialize another INoise that this uses.
If you useBaseto produce String representations for numeric fields in an INoise,Base.BASE10is strongly recommended; in most cases, you can just use string concatenation with the fields separated by the tilde character,"~". For printing a floatfieldwith Base to a StringBuildersb, useBase.BASE10.appendGeneral(sb, field).
The default implementation throws anUnsupportedOperationExceptiononly. INoise classes do not have to implement any serialization methods, but they aren't serializable by the methods in this class or inINoise.Serializerunless they do implement this,INoise.getTag(),INoise.stringDeserialize(String), andINoise.copy().- Specified by:
stringSerializein interfaceINoise- Returns:
- a String that describes this INoise for serialization
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stringDeserialize
Description copied from interface:INoiseGiven a serialized String produced byINoise.stringSerialize(), reassigns this INoise to have the described state from the given String. The serialized String must have been produced by the same class as this object is.
Any class that implementsINoise.stringSerialize()should also implement this method in a compatible way. Using base-10 is expected for most uses. UsingBase.BASE10.readFloat(data, start, end)may be useful to parse only the part of data between start and end.
The default implementation throws anUnsupportedOperationExceptiononly. INoise classes do not have to implement any serialization methods, but they aren't serializable by the methods in this class or inINoise.Serializerunless they do implement this,INoise.getTag(),INoise.stringSerialize(), andINoise.copy().- Specified by:
stringDeserializein interfaceINoise- Parameters:
data- a serialized String, typically produced byINoise.stringSerialize()- Returns:
- this INoise, after being modified (if possible)
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recreateFromString
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copy
Creates a copy of this INoise, which should be a deep copy for any mutable state but can be shallow for immutable types such as functions. This just calls a copy constructor. -
toString
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equals
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hashCode
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