Class NoiseAdjustment
java.lang.Object
com.github.yellowstonegames.grid.NoiseAdjustment
- All Implemented Interfaces:
com.github.yellowstonegames.core.ISerializersNeeded, INoise, Externalizable, Serializable
public class NoiseAdjustment
extends Object
implements INoise, com.github.yellowstonegames.core.ISerializersNeeded
Wraps another
Example usage:
INoise and alters its output by running it through an Interpolations.Interpolator. The [-1,1]
range for noise is mapped to the [0,1] range that Interpolator uses, and mapped back afterward. This uses
Interpolator rather than the slightly-simpler Interpolations.InterpolationFunction because an Interpolator can be serialized
just by storing its Interpolations.Interpolator.getTag(), and loaded by looking up its tag.
Example usage:
Interpolator spline_06_03 = new Interpolator("spline_06_03", (f) -> MathTools.barronSpline(f, 0.6f, 0.3f));
NoiseAdjustment centralizeLow = new NoiseAdjustment(new SimplexNoise(12345), spline_06_03);
The Interpolator is created separately so that it can be created (and thus registered) before any saving or loading
step might happen. You may want to create Interpolators in their own file, much like how the Interpolations class
defines many Interpolators for later usage. The NoiseAdjustment can use any INoise, such as a Noise or here
a SimplexNoise.- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from interface INoise
INoise.Serializer -
Field Summary
FieldsModifier and TypeFieldDescriptioncom.github.tommyettinger.digital.Interpolations.Interpolator -
Constructor Summary
ConstructorsConstructorDescriptionThe same as callingnew NoiseAdjustment(new SimplexNoise(123), Interpolations.smooth).NoiseAdjustment(INoise toWrap, com.github.tommyettinger.digital.Interpolations.Interpolator adjust) Creates a NoiseAdjustment wrapping the given INoise and modifying its output with the given Interpolator.NoiseAdjustment(NoiseAdjustment other) Copies the given NoiseAdjustment, usingINoise.copy()to deep-copy the wrapped INoise, and just making a shallow copy of the adjustment because it is immutable. -
Method Summary
Modifier and TypeMethodDescriptioncopy()Creates a copy of this INoise, which should be a deep copy for any mutable state but can be shallow for immutable types such as functions.booleancom.github.tommyettinger.digital.Interpolations.InterpolatorintGets the maximum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 7 for one that is defined up to the highest dimension this interface knows about (7D).intGets the minimum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 3 for one that is only defined for 3D or higher-dimensional spaces.floatgetNoise(float x, float y) Gets 2D noise with a default or pre-set seed.floatgetNoise(float x, float y, float z) Gets 3D noise with a default or pre-set seed.floatgetNoise(float x, float y, float z, float w) Gets 4D noise with a default or pre-set seed.floatgetNoise(float x, float y, float z, float w, float u) Gets 5D noise with a default or pre-set seed.floatgetNoise(float x, float y, float z, float w, float u, float v) Gets 6D noise with a default or pre-set seed.floatgetNoiseWithSeed(float x, float y, float z, float w, float u, float v, long seed) Gets 6D noise with a specific seed.floatgetNoiseWithSeed(float x, float y, float z, float w, float u, long seed) Gets 5D noise with a specific seed.floatgetNoiseWithSeed(float x, float y, float z, float w, long seed) Gets 4D noise with a specific seed.floatgetNoiseWithSeed(float x, float y, float z, long seed) Gets 3D noise with a specific seed.floatgetNoiseWithSeed(float x, float y, long seed) Gets 2D noise with a specific seed.longgetSeed()Gets the current seed of the generator, as a long even if the seed is stored internally as an int.getTag()Returns a typically-four-character String constant that should uniquely identify this INoise as well as possible.booleanReturns true if this generator can be seeded withINoise.setSeed(long)during each call to obtain noise, or false if calling setSeed() is slow enough or allocates enough that alternative approaches should be used.inthashCode()setAdjustment(com.github.tommyettinger.digital.Interpolations.Interpolator adjustment) voidsetSeed(long seed) Sets the seed to the given long, if long seeds are supported, or(int)seedif only int seeds are supported.setWrapped(INoise wrapped) stringDeserialize(String data) Given a serialized String produced bystringSerialize(), reassigns this INoise to have the described state from the given String.Produces a String that describes everything needed to recreate this INoise in full.Methods inherited from class Object
clone, finalize, getClass, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface INoise
getNoise, getNoiseWithSeed, readExternal, writeExternal
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Field Details
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wrapped
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adjustment
public com.github.tommyettinger.digital.Interpolations.Interpolator adjustment
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Constructor Details
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NoiseAdjustment
public NoiseAdjustment()The same as callingnew NoiseAdjustment(new SimplexNoise(123), Interpolations.smooth). -
NoiseAdjustment
public NoiseAdjustment(INoise toWrap, com.github.tommyettinger.digital.Interpolations.Interpolator adjust) Creates a NoiseAdjustment wrapping the given INoise and modifying its output with the given Interpolator.- Parameters:
toWrap- an INoise, such as aNoiseorSimplexNoiseadjust- an Interpolator, such asInterpolations.exp5, to apply to the output of the INoise
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NoiseAdjustment
Copies the given NoiseAdjustment, usingINoise.copy()to deep-copy the wrapped INoise, and just making a shallow copy of the adjustment because it is immutable.- Parameters:
other- another NoiseAdjustment to copy
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Method Details
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getWrapped
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setWrapped
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getAdjustment
public com.github.tommyettinger.digital.Interpolations.Interpolator getAdjustment() -
setAdjustment
public NoiseAdjustment setAdjustment(com.github.tommyettinger.digital.Interpolations.Interpolator adjustment) -
getMinDimension
public int getMinDimension()Description copied from interface:INoiseGets the minimum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 3 for one that is only defined for 3D or higher-dimensional spaces.- Specified by:
getMinDimensionin interfaceINoise- Returns:
- the minimum supported dimension, from 2 to 7 inclusive
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getMaxDimension
public int getMaxDimension()Description copied from interface:INoiseGets the maximum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 7 for one that is defined up to the highest dimension this interface knows about (7D).- Specified by:
getMaxDimensionin interfaceINoise- Returns:
- the maximum supported dimension, from 2 to 7 inclusive
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hasEfficientSetSeed
public boolean hasEfficientSetSeed()Description copied from interface:INoiseReturns true if this generator can be seeded withINoise.setSeed(long)during each call to obtain noise, or false if calling setSeed() is slow enough or allocates enough that alternative approaches should be used. You can always call setSeed() on your own, but generators that don't have any seed won't do anything. Generators that return false for this method will generally behave differently when comparing howINoise.getNoiseWithSeed(float, float, long)changes the seed and how setSeed() does.- Specified by:
hasEfficientSetSeedin interfaceINoise- Returns:
- whether
INoise.setSeed(long)should be efficient to call in everyINoise.getNoiseWithSeed(float, float, long)call
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copy
Description copied from interface:INoiseCreates a copy of this INoise, which should be a deep copy for any mutable state but can be shallow for immutable types such as functions. This almost always just calls a copy constructor.
The default implementation throws anUnsupportedOperationExceptiononly. Implementors are strongly encouraged to implement this in general, and that is required to use an INoise class withINoise.Serializer. -
getNoise
public float getNoise(float x, float y) Description copied from interface:INoiseGets 2D noise with a default or pre-set seed. -
getNoise
public float getNoise(float x, float y, float z) Description copied from interface:INoiseGets 3D noise with a default or pre-set seed. -
getNoise
public float getNoise(float x, float y, float z, float w) Description copied from interface:INoiseGets 4D noise with a default or pre-set seed. -
getNoise
public float getNoise(float x, float y, float z, float w, float u) Description copied from interface:INoiseGets 5D noise with a default or pre-set seed.- Specified by:
getNoisein interfaceINoise- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatu- u position; can be any finite float- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
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getNoise
public float getNoise(float x, float y, float z, float w, float u, float v) Description copied from interface:INoiseGets 6D noise with a default or pre-set seed.- Specified by:
getNoisein interfaceINoise- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatu- u position; can be any finite floatv- v position; can be any finite float- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
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setSeed
public void setSeed(long seed) Description copied from interface:INoiseSets the seed to the given long, if long seeds are supported, or(int)seedif only int seeds are supported. If this generator cannot be seeded, this should do nothing, and should not throw an exception. If this operation allocates or is time-intensive, thenINoise.hasEfficientSetSeed()should return false. That method is checked inINoise.getNoiseWithSeed(float, float, long), and if it returns false, the noise call will avoid calling setSeed(). You can always at least try to set the seed, even if it does nothing or is heavy on performance, and doing it a few times each frame should typically be fine for any generator. In the case this is called thousands of times each frame, checkINoise.hasEfficientSetSeed(). -
getSeed
public long getSeed()Description copied from interface:INoiseGets the current seed of the generator, as a long even if the seed is stored internally as an int. This must be implemented, but if the generator doesn't have a seed that can be expressed as a long (potentially usingBitConversion.floatToIntBits(float)), this can just return0. -
getNoiseWithSeed
public float getNoiseWithSeed(float x, float y, long seed) Description copied from interface:INoiseGets 2D noise with a specific seed. If the seed cannot be retrieved or changed per-call, then this falls back to changing the position instead of the seed; you can check if this will happen withINoise.hasEfficientSetSeed().- Specified by:
getNoiseWithSeedin interfaceINoise- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatseed- can be any long- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
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getNoiseWithSeed
public float getNoiseWithSeed(float x, float y, float z, long seed) Description copied from interface:INoiseGets 3D noise with a specific seed. If the seed cannot be retrieved or changed per-call, then this falls back to changing the position instead of the seed; you can check if this will happen withINoise.hasEfficientSetSeed().- Specified by:
getNoiseWithSeedin interfaceINoise- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatseed- can be any long- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
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getNoiseWithSeed
public float getNoiseWithSeed(float x, float y, float z, float w, long seed) Description copied from interface:INoiseGets 4D noise with a specific seed. If the seed cannot be retrieved or changed per-call, then this falls back to changing the position instead of the seed; you can check if this will happen withINoise.hasEfficientSetSeed().- Specified by:
getNoiseWithSeedin interfaceINoise- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatseed- can be any long- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
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getNoiseWithSeed
public float getNoiseWithSeed(float x, float y, float z, float w, float u, long seed) Description copied from interface:INoiseGets 5D noise with a specific seed. If the seed cannot be retrieved or changed per-call, then this falls back to changing the position instead of the seed; you can check if this will happen withINoise.hasEfficientSetSeed().- Specified by:
getNoiseWithSeedin interfaceINoise- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatu- u position; can be any finite floatseed- can be any long- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
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getNoiseWithSeed
public float getNoiseWithSeed(float x, float y, float z, float w, float u, float v, long seed) Description copied from interface:INoiseGets 6D noise with a specific seed. If the seed cannot be retrieved or changed per-call, then this falls back to changing the position instead of the seed; you can check if this will happen withINoise.hasEfficientSetSeed().- Specified by:
getNoiseWithSeedin interfaceINoise- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatu- u position; can be any finite floatv- v position; can be any finite floatseed- can be any long- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
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getTag
Description copied from interface:INoiseReturns a typically-four-character String constant that should uniquely identify this INoise as well as possible. If a duplicate tag is already registered andINoise.Serializer.register(INoise)attempts to register the same tag again, a message is printed toSystem.err. The default implementation returns the String(NO), which is essentially an invalid tag, meant to indicate that this was not fully implemented. Implementing this is required for any usage of Serializer. -
stringSerialize
Produces a String that describes everything needed to recreate this INoise in full. This String can be read back in bystringDeserialize(String)to reassign the described state to another INoise. The syntax here should always start and end with the`character, which is used byINoise.Serializer.deserialize(String)to identify the portion of a String that can be read back. The`character should not be otherwise used unless to serialize another INoise that this uses.- Specified by:
stringSerializein interfaceINoise- Returns:
- a String that describes this INoise for serialization
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stringDeserialize
Given a serialized String produced bystringSerialize(), reassigns this INoise to have the described state from the given String. The serialized String must have been produced by the same class as this object is.- Specified by:
stringDeserializein interfaceINoise- Parameters:
data- a serialized String, typically produced bystringSerialize()- Returns:
- this INoise, after being modified (if possible)
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equals
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hashCode
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getSerializersNeeded
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