Class HighDimensionalValueNoise

java.lang.Object
com.github.yellowstonegames.grid.HighDimensionalValueNoise
All Implemented Interfaces:
INoise, Externalizable, Serializable

@Beta public class HighDimensionalValueNoise extends Object implements INoise
Arbitrary-dimensional continuous noise that always looks very blocky.
See Also:
  • Field Details

  • Constructor Details

    • HighDimensionalValueNoise

      public HighDimensionalValueNoise()
    • HighDimensionalValueNoise

      public HighDimensionalValueNoise(long seed, int dimension)
  • Method Details

    • reassign

      public HighDimensionalValueNoise reassign(long seed, int dimension)
    • getTag

      public String getTag()
      Description copied from interface: INoise
      Returns a typically-four-character String constant that should uniquely identify this INoise as well as possible. If a duplicate tag is already registered and INoise.Serializer.register(INoise) attempts to register the same tag again, a message is printed to System.err. The default implementation returns the String (NO), which is essentially an invalid tag, meant to indicate that this was not fully implemented. Implementing this is required for any usage of Serializer.
      Specified by:
      getTag in interface INoise
      Returns:
      a short String constant that identifies this INoise type
    • stringSerialize

      public String stringSerialize()
      Description copied from interface: INoise
      Produces a String that describes everything needed to recreate this INoise in full. This String can be read back in by INoise.stringDeserialize(String) to reassign the described state to another INoise. The syntax here should always start and end with the ` character, which is used by INoise.stringDeserialize(String) to identify the portion of a String that can be read back. The ` character should not be otherwise used unless to serialize another INoise that this uses.
      If you use Base to produce String representations for numeric fields in an INoise, Base.BASE10 is strongly recommended; in most cases, you can just use string concatenation with the fields separated by the tilde character, "~". For printing a float field with Base to a StringBuilder sb, use Base.BASE10.appendGeneral(sb, field).
      The default implementation throws an UnsupportedOperationException only. INoise classes do not have to implement any serialization methods, but they aren't serializable by the methods in this class or in INoise.Serializer unless they do implement this, INoise.getTag(), INoise.stringDeserialize(String), and INoise.copy().
      Specified by:
      stringSerialize in interface INoise
      Returns:
      a String that describes this INoise for serialization
    • stringDeserialize

      public HighDimensionalValueNoise stringDeserialize(String data)
      Description copied from interface: INoise
      Given a serialized String produced by INoise.stringSerialize(), reassigns this INoise to have the described state from the given String. The serialized String must have been produced by the same class as this object is.
      Any class that implements INoise.stringSerialize() should also implement this method in a compatible way. Using base-10 is expected for most uses. Using Base.BASE10.readFloat(data, start, end) may be useful to parse only the part of data between start and end.
      The default implementation throws an UnsupportedOperationException only. INoise classes do not have to implement any serialization methods, but they aren't serializable by the methods in this class or in INoise.Serializer unless they do implement this, INoise.getTag(), INoise.stringSerialize(), and INoise.copy().
      Specified by:
      stringDeserialize in interface INoise
      Parameters:
      data - a serialized String, typically produced by INoise.stringSerialize()
      Returns:
      this INoise, after being modified (if possible)
    • recreateFromString

      public static HighDimensionalValueNoise recreateFromString(String data)
    • copy

      Description copied from interface: INoise
      Creates a copy of this INoise, which should be a deep copy for any mutable state but can be shallow for immutable types such as functions. This almost always just calls a copy constructor.
      The default implementation throws an UnsupportedOperationException only. Implementors are strongly encouraged to implement this in general, and that is required to use an INoise class with INoise.Serializer.
      Specified by:
      copy in interface INoise
      Returns:
      a copy of this INoise
    • getNoise

      public float getNoise(float... args)
    • noise

      protected float noise(int dim, float... args)
    • getNoise2D

      protected float getNoise2D(float x, float y)
    • equals

      public boolean equals(Object o)
      Specified by:
      equals in interface INoise
      Overrides:
      equals in class Object
    • getMinDimension

      public int getMinDimension()
      Description copied from interface: INoise
      Gets the minimum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 3 for one that is only defined for 3D or higher-dimensional spaces.
      Specified by:
      getMinDimension in interface INoise
      Returns:
      the minimum supported dimension, from 2 to 7 inclusive
    • getMaxDimension

      public int getMaxDimension()
      Description copied from interface: INoise
      Gets the maximum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 7 for one that is defined up to the highest dimension this interface knows about (7D).
      Specified by:
      getMaxDimension in interface INoise
      Returns:
      the maximum supported dimension, from 2 to 7 inclusive
    • hasEfficientSetSeed

      public boolean hasEfficientSetSeed()
      Description copied from interface: INoise
      Returns true if this generator can be seeded with INoise.setSeed(long) during each call to obtain noise, or false if calling setSeed() is slow enough or allocates enough that alternative approaches should be used. You can always call setSeed() on your own, but generators that don't have any seed won't do anything. Generators that return false for this method will generally behave differently when comparing how INoise.getNoiseWithSeed(float, float, long) changes the seed and how setSeed() does.
      Specified by:
      hasEfficientSetSeed in interface INoise
      Returns:
      whether INoise.setSeed(long) should be efficient to call in every INoise.getNoiseWithSeed(float, float, long) call
    • setSeed

      public void setSeed(long seed)
      Description copied from interface: INoise
      Sets the seed to the given long, if long seeds are supported, or (int)seed if only int seeds are supported. If this generator cannot be seeded, this should do nothing, and should not throw an exception. If this operation allocates or is time-intensive, then INoise.hasEfficientSetSeed() should return false. That method is checked in INoise.getNoiseWithSeed(float, float, long), and if it returns false, the noise call will avoid calling setSeed(). You can always at least try to set the seed, even if it does nothing or is heavy on performance, and doing it a few times each frame should typically be fine for any generator. In the case this is called thousands of times each frame, check INoise.hasEfficientSetSeed().
      Specified by:
      setSeed in interface INoise
      Parameters:
      seed - a long or int seed, with no restrictions unless otherwise documented
    • getSeed

      public long getSeed()
      Description copied from interface: INoise
      Gets the current seed of the generator, as a long even if the seed is stored internally as an int. This must be implemented, but if the generator doesn't have a seed that can be expressed as a long (potentially using BitConversion.floatToIntBits(float)), this can just return 0.
      Specified by:
      getSeed in interface INoise
      Returns:
      the current seed, as a long
    • getNoise

      public float getNoise(float x, float y)
      Description copied from interface: INoise
      Gets 2D noise with a default or pre-set seed.
      Specified by:
      getNoise in interface INoise
      Parameters:
      x - x position; can be any finite float
      y - y position; can be any finite float
      Returns:
      a noise value between -1.0f and 1.0f, both inclusive
    • getNoise

      public float getNoise(float x, float y, float z)
      Description copied from interface: INoise
      Gets 3D noise with a default or pre-set seed.
      Specified by:
      getNoise in interface INoise
      Parameters:
      x - x position; can be any finite float
      y - y position; can be any finite float
      z - z position; can be any finite float
      Returns:
      a noise value between -1.0f and 1.0f, both inclusive
    • getNoise

      public float getNoise(float x, float y, float z, float w)
      Description copied from interface: INoise
      Gets 4D noise with a default or pre-set seed.
      Specified by:
      getNoise in interface INoise
      Parameters:
      x - x position; can be any finite float
      y - y position; can be any finite float
      z - z position; can be any finite float
      w - w position; can be any finite float
      Returns:
      a noise value between -1.0f and 1.0f, both inclusive
    • getNoise

      public float getNoise(float x, float y, float z, float w, float u)
      Description copied from interface: INoise
      Gets 5D noise with a default or pre-set seed.
      Specified by:
      getNoise in interface INoise
      Parameters:
      x - x position; can be any finite float
      y - y position; can be any finite float
      z - z position; can be any finite float
      w - w position; can be any finite float
      u - u position; can be any finite float
      Returns:
      a noise value between -1.0f and 1.0f, both inclusive
    • getNoise

      public float getNoise(float x, float y, float z, float w, float u, float v)
      Description copied from interface: INoise
      Gets 6D noise with a default or pre-set seed.
      Specified by:
      getNoise in interface INoise
      Parameters:
      x - x position; can be any finite float
      y - y position; can be any finite float
      z - z position; can be any finite float
      w - w position; can be any finite float
      u - u position; can be any finite float
      v - v position; can be any finite float
      Returns:
      a noise value between -1.0f and 1.0f, both inclusive