Class TaffyNoise

java.lang.Object
com.github.yellowstonegames.grid.TaffyNoise
All Implemented Interfaces:
INoise, Externalizable, Serializable

@Beta public class TaffyNoise extends Object implements INoise
A variant on PhantomNoise that also produces arbitrary-dimensional continuous noise, but that is optimized for higher-dimensional output (4 and up, in particular). TaffyNoise doesn't slow down as rapidly as other forms of noise do when dimensions are added. Whereas a call to n-dimensional value noise requires pow(2, n) points to be hashed, each one taking O(n) operations, TaffyNoise only requires O(n) operations for its comparable-to-value-noise primitive step. Phantom uses n+1 calls to n-dimensional value noise per point, and Taffy uses n+1 of its faster primitive steps per call. Noise types like Simplex only need to hash n+1 points (each O(n)), but Simplex loses quality in dimensions past 4 or so. Taffy actually gains quality in higher dimensions, and even though it doesn't look best in 2 or 3 dimensions, it looks pretty good with just one octave.
Consider using Noise with its Noise.TAFFY or Noise.TAFFY_FRACTAL noise type if you only need noise in 3-7 dimensions (these are produced when requesting 2-6-dimensional noise, with the extra dimension editable via Noise.setMutation(float)). Noise is faster than this class because it isn't as generalized to operate in arbitrarily-high dimensions.
See Also:
  • Nested Class Summary

    Nested classes/interfaces inherited from interface INoise

    INoise.Serializer
  • Field Summary

    Fields
    Modifier and Type
    Field
    Description
    int
     
    protected float[]
     
    protected float
     
    protected float
     
    protected float[]
     
    long
     
    float
     
    protected float[][]
     
    protected float[]
     
  • Constructor Summary

    Constructors
    Constructor
    Description
     
    TaffyNoise(long seed, int dimension)
     
    TaffyNoise(long seed, int dimension, float sharpness)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    Creates a copy of this INoise, which should be a deep copy for any mutable state but can be shallow for immutable types such as functions.
    boolean
     
    int
    Gets the maximum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 7 for one that is defined up to the highest dimension this interface knows about (7D).
    int
    Gets the minimum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 3 for one that is only defined for 3D or higher-dimensional spaces.
    float
    getNoise(float... args)
     
    float
    getNoise(float x, float y)
    Gets 2D noise with a default or pre-set seed.
    float
    getNoise(float x, float y, float z)
    Gets 3D noise with a default or pre-set seed.
    float
    getNoise(float x, float y, float z, float w)
    Gets 4D noise with a default or pre-set seed.
    float
    getNoise(float x, float y, float z, float w, float u)
    Gets 5D noise with a default or pre-set seed.
    float
    getNoise(float x, float y, float z, float w, float u, float v)
    Gets 6D noise with a default or pre-set seed.
    float
    getNoise(float x, float y, float z, float w, float u, float v, float m)
    Gets 7D noise with a default or pre-set seed.
    float
    getNoise2D(float x, float y)
     
    long
    Gets the current seed of the generator, as a long even if the seed is stored internally as an int.
    Returns a typically-four-character String constant that should uniquely identify this INoise as well as possible.
    boolean
    Returns true if this generator can be seeded with INoise.setSeed(long) during each call to obtain noise, or false if calling setSeed() is slow enough or allocates enough that alternative approaches should be used.
    float
    noise(int dim, float... args)
     
    reassign(long seed, int dimension, float sharpness)
     
    static TaffyNoise
     
    void
    setSeed(long seed)
    Sets the seed, BUT ALSO resets the vertices this has, using the seed to randomize them.
    Given a serialized String produced by INoise.stringSerialize(), reassigns this INoise to have the described state from the given String.
    Produces a String that describes everything needed to recreate this INoise in full.
    protected float
     
    protected float
    valueNoise(int dim)
     
    protected float
     

    Methods inherited from class Object

    clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Field Details

    • seed

      public long seed
    • dim

      public int dim
    • sharpness

      public float sharpness
    • inverse

      protected float inverse
    • lesserInverse

      protected float lesserInverse
    • working

      protected transient float[] working
    • points

      protected transient float[] points
    • input

      protected transient float[] input
    • vertices

      protected transient float[][] vertices
  • Constructor Details

    • TaffyNoise

      public TaffyNoise()
    • TaffyNoise

      public TaffyNoise(long seed, int dimension)
    • TaffyNoise

      public TaffyNoise(long seed, int dimension, float sharpness)
  • Method Details

    • reassign

      public TaffyNoise reassign(long seed, int dimension, float sharpness)
    • getSeed

      public long getSeed()
      Description copied from interface: INoise
      Gets the current seed of the generator, as a long even if the seed is stored internally as an int. This must be implemented, but if the generator doesn't have a seed that can be expressed as a long (potentially using BitConversion.floatToIntBits(float)), this can just return 0.
      Specified by:
      getSeed in interface INoise
      Returns:
      the current seed, as a long
    • setSeed

      public void setSeed(long seed)
      Sets the seed, BUT ALSO resets the vertices this has, using the seed to randomize them. This can be significantly more computationally expensive than a plain setter, but still shouldn't slow down most usage unless you call this method many times per frame.
      Specified by:
      setSeed in interface INoise
      Parameters:
      seed - any long
    • getTag

      public String getTag()
      Description copied from interface: INoise
      Returns a typically-four-character String constant that should uniquely identify this INoise as well as possible. If a duplicate tag is already registered and INoise.Serializer.register(INoise) attempts to register the same tag again, a message is printed to System.err. The default implementation returns the String (NO), which is essentially an invalid tag, meant to indicate that this was not fully implemented. Implementing this is required for any usage of Serializer.
      Specified by:
      getTag in interface INoise
      Returns:
      a short String constant that identifies this INoise type
    • stringSerialize

      public String stringSerialize()
      Description copied from interface: INoise
      Produces a String that describes everything needed to recreate this INoise in full. This String can be read back in by INoise.stringDeserialize(String) to reassign the described state to another INoise. The syntax here should always start and end with the ` character, which is used by INoise.stringDeserialize(String) to identify the portion of a String that can be read back. The ` character should not be otherwise used unless to serialize another INoise that this uses.
      If you use Base to produce String representations for numeric fields in an INoise, Base.BASE10 is strongly recommended; in most cases, you can just use string concatenation with the fields separated by the tilde character, "~". For printing a float field with Base to a StringBuilder sb, use Base.BASE10.appendGeneral(sb, field).
      The default implementation throws an UnsupportedOperationException only. INoise classes do not have to implement any serialization methods, but they aren't serializable by the methods in this class or in INoise.Serializer unless they do implement this, INoise.getTag(), INoise.stringDeserialize(String), and INoise.copy().
      Specified by:
      stringSerialize in interface INoise
      Returns:
      a String that describes this INoise for serialization
    • stringDeserialize

      public TaffyNoise stringDeserialize(String data)
      Description copied from interface: INoise
      Given a serialized String produced by INoise.stringSerialize(), reassigns this INoise to have the described state from the given String. The serialized String must have been produced by the same class as this object is.
      Any class that implements INoise.stringSerialize() should also implement this method in a compatible way. Using base-10 is expected for most uses. Using Base.BASE10.readFloat(data, start, end) may be useful to parse only the part of data between start and end.
      The default implementation throws an UnsupportedOperationException only. INoise classes do not have to implement any serialization methods, but they aren't serializable by the methods in this class or in INoise.Serializer unless they do implement this, INoise.getTag(), INoise.stringSerialize(), and INoise.copy().
      Specified by:
      stringDeserialize in interface INoise
      Parameters:
      data - a serialized String, typically produced by INoise.stringSerialize()
      Returns:
      this INoise, after being modified (if possible)
    • recreateFromString

      public static TaffyNoise recreateFromString(String data)
    • copy

      public TaffyNoise copy()
      Description copied from interface: INoise
      Creates a copy of this INoise, which should be a deep copy for any mutable state but can be shallow for immutable types such as functions. This almost always just calls a copy constructor.
      The default implementation throws an UnsupportedOperationException only. Implementors are strongly encouraged to implement this in general, and that is required to use an INoise class with INoise.Serializer.
      Specified by:
      copy in interface INoise
      Returns:
      a copy of this INoise
    • valueNoise

      protected float valueNoise()
    • valueNoise

      protected float valueNoise(int dim)
    • valueNoise2D

      protected float valueNoise2D()
    • getNoise

      public float getNoise(float... args)
    • noise

      public float noise(int dim, float... args)
    • getNoise2D

      public float getNoise2D(float x, float y)
    • equals

      public boolean equals(Object o)
      Specified by:
      equals in interface INoise
      Overrides:
      equals in class Object
    • getMinDimension

      public int getMinDimension()
      Description copied from interface: INoise
      Gets the minimum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 3 for one that is only defined for 3D or higher-dimensional spaces.
      Specified by:
      getMinDimension in interface INoise
      Returns:
      the minimum supported dimension, from 2 to 7 inclusive
    • getMaxDimension

      public int getMaxDimension()
      Description copied from interface: INoise
      Gets the maximum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 7 for one that is defined up to the highest dimension this interface knows about (7D).
      Specified by:
      getMaxDimension in interface INoise
      Returns:
      the maximum supported dimension, from 2 to 7 inclusive
    • hasEfficientSetSeed

      public boolean hasEfficientSetSeed()
      Description copied from interface: INoise
      Returns true if this generator can be seeded with INoise.setSeed(long) during each call to obtain noise, or false if calling setSeed() is slow enough or allocates enough that alternative approaches should be used. You can always call setSeed() on your own, but generators that don't have any seed won't do anything. Generators that return false for this method will generally behave differently when comparing how INoise.getNoiseWithSeed(float, float, long) changes the seed and how setSeed() does.
      Specified by:
      hasEfficientSetSeed in interface INoise
      Returns:
      whether INoise.setSeed(long) should be efficient to call in every INoise.getNoiseWithSeed(float, float, long) call
    • getNoise

      public float getNoise(float x, float y)
      Description copied from interface: INoise
      Gets 2D noise with a default or pre-set seed.
      Specified by:
      getNoise in interface INoise
      Parameters:
      x - x position; can be any finite float
      y - y position; can be any finite float
      Returns:
      a noise value between -1.0f and 1.0f, both inclusive
    • getNoise

      public float getNoise(float x, float y, float z)
      Description copied from interface: INoise
      Gets 3D noise with a default or pre-set seed.
      Specified by:
      getNoise in interface INoise
      Parameters:
      x - x position; can be any finite float
      y - y position; can be any finite float
      z - z position; can be any finite float
      Returns:
      a noise value between -1.0f and 1.0f, both inclusive
    • getNoise

      public float getNoise(float x, float y, float z, float w)
      Description copied from interface: INoise
      Gets 4D noise with a default or pre-set seed.
      Specified by:
      getNoise in interface INoise
      Parameters:
      x - x position; can be any finite float
      y - y position; can be any finite float
      z - z position; can be any finite float
      w - w position; can be any finite float
      Returns:
      a noise value between -1.0f and 1.0f, both inclusive
    • getNoise

      public float getNoise(float x, float y, float z, float w, float u)
      Description copied from interface: INoise
      Gets 5D noise with a default or pre-set seed.
      Specified by:
      getNoise in interface INoise
      Parameters:
      x - x position; can be any finite float
      y - y position; can be any finite float
      z - z position; can be any finite float
      w - w position; can be any finite float
      u - u position; can be any finite float
      Returns:
      a noise value between -1.0f and 1.0f, both inclusive
    • getNoise

      public float getNoise(float x, float y, float z, float w, float u, float v)
      Description copied from interface: INoise
      Gets 6D noise with a default or pre-set seed.
      Specified by:
      getNoise in interface INoise
      Parameters:
      x - x position; can be any finite float
      y - y position; can be any finite float
      z - z position; can be any finite float
      w - w position; can be any finite float
      u - u position; can be any finite float
      v - v position; can be any finite float
      Returns:
      a noise value between -1.0f and 1.0f, both inclusive
    • getNoise

      public float getNoise(float x, float y, float z, float w, float u, float v, float m)
      Description copied from interface: INoise
      Gets 7D noise with a default or pre-set seed.
      Specified by:
      getNoise in interface INoise
      Parameters:
      x - x position; can be any finite float
      y - y position; can be any finite float
      z - z position; can be any finite float
      w - w position; can be any finite float
      u - u position; can be any finite float
      v - v position; can be any finite float
      m - m position; can be any finite float
      Returns:
      a noise value between -1.0f and 1.0f, both inclusive