Class BitNoise
java.lang.Object
com.github.yellowstonegames.grid.BitNoise
- All Implemented Interfaces:
INoise, Externalizable, Serializable
An unusual kind of INoise that typically only outputs -1 or 1, for cases where you want binary results of blobby
noise, but can also produce more bits if constructed as such. If you shift the noise around and have multiple calls,
you can use this to get approximately fair distributions of bits by getting just the sign bit from each -1 or 1
result and concatenating bits to make a 2-bit, 3-bit, etc. value.
In SquidLib, this was called MerlinNoise, and acted similarly. (Merlin because I felt like a wizard writing it.)
In SquidLib, this was called MerlinNoise, and acted similarly. (Merlin because I felt like a wizard writing it.)
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from interface INoise
INoise.Serializer -
Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptioncopy()Creates a copy of this INoise, which should be a deep copy for any mutable state but can be shallow for immutable types such as functions.final booleanintgetBits()intGets the maximum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 7 for one that is defined up to the highest dimension this interface knows about (7D).intGets the minimum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 3 for one that is only defined for 3D or higher-dimensional spaces.floatgetNoise(float x, float y) Gets 2D noise with a default or pre-set seed.floatgetNoise(float x, float y, float z) Gets 3D noise with a default or pre-set seed.floatgetNoise(float x, float y, float z, float w) Gets 4D noise with a default or pre-set seed.floatgetNoise(float x, float y, float z, float w, float u) Gets 5D noise with a default or pre-set seed.floatgetNoise(float x, float y, float z, float w, float u, float v) Gets 6D noise with a default or pre-set seed.floatgetNoiseWithSeed(float x, float y, float z, float w, float u, float v, long seed) Gets 6D noise with a specific seed.floatgetNoiseWithSeed(float x, float y, float z, float w, float u, long seed) Gets 5D noise with a specific seed.floatgetNoiseWithSeed(float x, float y, float z, float w, long seed) Gets 4D noise with a specific seed.floatgetNoiseWithSeed(float x, float y, float z, long seed) Gets 3D noise with a specific seed.floatgetNoiseWithSeed(float x, float y, long seed) Gets 2D noise with a specific seed.intlonggetSeed()Gets the current seed of the generator, as a long even if the seed is stored internally as an int.getTag()Returns a typically-four-character String constant that should uniquely identify this INoise as well as possible.booleanReturns true if this generator can be seeded withINoise.setSeed(long)during each call to obtain noise, or false if calling setSeed() is slow enough or allocates enough that alternative approaches should be used.inthashCode()longnoise2D(long x, long y) 2D bit noise; black and white much of the time but curving instead of angular.longnoise2D(long x, long y, long seed) 2D bit noise; black and white much of the time but curving instead of angular.static longnoise2D(long x, long y, long state, int resolution, int bits) 2D bit noise; black and white much of the time but curving instead of angular.longnoise3D(long x, long y, long z) 3D bit noise; black and white much of the time but curving instead of angular.longnoise3D(long x, long y, long z, long seed) 3D bit noise; black and white much of the time but curving instead of angular.static longnoise3D(long x, long y, long z, long state, int resolution, int bits) 3D bit noise.longnoise4D(long x, long y, long z, long w) 4D bit noise; black and white much of the time but curving instead of angular.longnoise4D(long x, long y, long z, long w, long seed) 4D bit noise; black and white much of the time but curving instead of angular.static longnoise4D(long x, long y, long z, long w, long state, int resolution, int bits) 4D bit noise.longnoise5D(long x, long y, long z, long w, long u) 5D bit noise; black and white much of the time but curving instead of angular.longnoise5D(long x, long y, long z, long w, long u, long seed) 5D bit noise; black and white much of the time but curving instead of angular.static longnoise5D(long x, long y, long z, long w, long u, long state, int resolution, int bits) 5D bit noise.longnoise6D(long x, long y, long z, long w, long u, long v) 6D bit noise; black and white much of the time but curving instead of angular.longnoise6D(long x, long y, long z, long w, long u, long v, long seed) 6D bit noise; black and white much of the time but curving instead of angular.static longnoise6D(long x, long y, long z, long w, long u, long v, long state, int resolution, int bits) 6D bit noise.voidThe object implements the readExternal method to restore its contents by calling the methods of DataInput for primitive types and readObject for objects, strings and arrays.static BitNoiserecreateFromString(String data) voidsetBits(int bits) Sets the number of bits this will output; 8 is common to produce byte-sized values between 0 and 255.voidsetResolution(int resolution) Sets the resolution, which is an exponent that determines the width/height of each zone that shares the same four corners (where only the corners have their own hashed values).voidsetSeed(long seed) Sets the seed to the given long, if long seeds are supported, or(int)seedif only int seeds are supported.stringDeserialize(String data) Given a serialized String produced bystringSerialize(), reassigns this PerlinNoise to have the described state from the given String.Produces a String that describes everything needed to recreate this INoise in full.toString()voidThe object implements the writeExternal method to save its contents by calling the methods of DataOutput for its primitive values or calling the writeObject method of ObjectOutput for objects, strings, and arrays.Methods inherited from interface INoise
getNoise, getNoiseWithSeed
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Field Details
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seed
public long seed -
bits
protected int bits -
resolution
protected int resolution
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Constructor Details
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BitNoise
public BitNoise()Constructor for a default BitNoise instance with 1-bit output and resolution 3 (yielding 8x8-cell zones that share their corners). The seed can be set at any point, but it will start at 1. -
BitNoise
public BitNoise(long seed, int bits, int resolution) Constructor for a BitNoise instance that allows specification of all parameters.- Parameters:
seed- the seed to use to alter the generated noise innoise2D(long, long)andnoise3D(long, long, long)bits- the number of bits to output; typically 1 to produce only -1 or 1resolution- an exponent that determines the size of a "zone" of cells that blend between the values at the zone's corners; commonly 1-6
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Method Details
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hasEfficientSetSeed
public boolean hasEfficientSetSeed()Description copied from interface:INoiseReturns true if this generator can be seeded withINoise.setSeed(long)during each call to obtain noise, or false if calling setSeed() is slow enough or allocates enough that alternative approaches should be used. You can always call setSeed() on your own, but generators that don't have any seed won't do anything. Generators that return false for this method will generally behave differently when comparing howINoise.getNoiseWithSeed(float, float, long)changes the seed and how setSeed() does.- Specified by:
hasEfficientSetSeedin interfaceINoise- Returns:
- whether
INoise.setSeed(long)should be efficient to call in everyINoise.getNoiseWithSeed(float, float, long)call
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getSeed
public long getSeed()Description copied from interface:INoiseGets the current seed of the generator, as a long even if the seed is stored internally as an int. This must be implemented, but if the generator doesn't have a seed that can be expressed as a long (potentially usingBitConversion.floatToIntBits(float)), this can just return0. -
setSeed
public void setSeed(long seed) Description copied from interface:INoiseSets the seed to the given long, if long seeds are supported, or(int)seedif only int seeds are supported. If this generator cannot be seeded, this should do nothing, and should not throw an exception. If this operation allocates or is time-intensive, thenINoise.hasEfficientSetSeed()should return false. That method is checked inINoise.getNoiseWithSeed(float, float, long), and if it returns false, the noise call will avoid calling setSeed(). You can always at least try to set the seed, even if it does nothing or is heavy on performance, and doing it a few times each frame should typically be fine for any generator. In the case this is called thousands of times each frame, checkINoise.hasEfficientSetSeed(). -
getBits
public int getBits() -
setBits
public void setBits(int bits) Sets the number of bits this will output; 8 is common to produce byte-sized values between 0 and 255. This value can be between 1 and 64. If bits is 8, then this should produce values of 255 or 0, plus or minus 1. If bits is some other value, then it may produce more than two values, or only produce one.- Parameters:
bits- the number of bits of output each call should generate.
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getResolution
public int getResolution() -
setResolution
public void setResolution(int resolution) Sets the resolution, which is an exponent that determines the width/height of each zone that shares the same four corners (where only the corners have their own hashed values). If resolution is 1, the size of a zone is 2x2, if it is 2, then the size of a zone is 4x4, if it is 3, then 8x8, and so on by powers of 2. The resolution can be as low as 0 (which won't blend corners' hashes at all) or as high as 63, but cannot easily be increased above that (10 is a really large size for a cell at 1024x1024, and 63 is over 9 quintillion square). This doesn't slow down significantly (or at all) if resolution is particularly high or low, but this is often between 1 and 6.- Parameters:
resolution- an int between 0 and 63
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noise2D
public long noise2D(long x, long y) 2D bit noise; black and white much of the time but curving instead of angular.- Parameters:
x- x inputy- y input
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noise2D
public long noise2D(long x, long y, long seed) 2D bit noise; black and white much of the time but curving instead of angular.- Parameters:
x- x inputy- y inputseed- the seed to use to alter the generated noise
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noise3D
public long noise3D(long x, long y, long z) 3D bit noise; black and white much of the time but curving instead of angular.- Parameters:
x- x inputy- y inputz- z input
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noise3D
public long noise3D(long x, long y, long z, long seed) 3D bit noise; black and white much of the time but curving instead of angular.- Parameters:
x- x inputy- y inputz- z inputseed- the seed to use to alter the generated noise
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noise4D
public long noise4D(long x, long y, long z, long w) 4D bit noise; black and white much of the time but curving instead of angular.- Parameters:
x- x inputy- y inputz- z inputw- w input
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noise4D
public long noise4D(long x, long y, long z, long w, long seed) 4D bit noise; black and white much of the time but curving instead of angular.- Parameters:
x- x inputy- y inputz- z inputw- w inputseed- the seed to use to alter the generated noise
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noise5D
public long noise5D(long x, long y, long z, long w, long u) 5D bit noise; black and white much of the time but curving instead of angular.- Parameters:
x- x inputy- y inputz- z inputw- w inputu- u input
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noise5D
public long noise5D(long x, long y, long z, long w, long u, long seed) 5D bit noise; black and white much of the time but curving instead of angular.- Parameters:
x- x inputy- y inputz- z inputw- w inputu- u inputseed- the seed to use to alter the generated noise
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noise6D
public long noise6D(long x, long y, long z, long w, long u, long v) 6D bit noise; black and white much of the time but curving instead of angular.- Parameters:
x- x inputy- y inputz- z inputw- w inputu- u inputv- v input
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noise6D
public long noise6D(long x, long y, long z, long w, long u, long v, long seed) 6D bit noise; black and white much of the time but curving instead of angular.- Parameters:
x- x inputy- y inputz- z inputw- w inputu- u inputv- v inputseed- the seed to use to alter the generated noise
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noise2D
public static long noise2D(long x, long y, long state, int resolution, int bits) 2D bit noise; black and white much of the time but curving instead of angular.- Parameters:
x- x inputy- y inputstate- state to adjust the outputresolution- the number of cells between "vertices" where one hashed value is used fullybits- how many bits should be used for each (signed long) output; often this is 8 to output a byte- Returns:
- noise from
-(1L << bits)to(1L << bits) - 1L, both inclusive
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noise3D
public static long noise3D(long x, long y, long z, long state, int resolution, int bits) 3D bit noise.- Parameters:
x- x inputy- y inputz- z inputstate- state to adjust the outputresolution- the number of cells between "vertices" where one hashed value is used fullybits- how many bits should be used for each (signed long) output; often this is 8 to output a byte- Returns:
- noise from
-(1L << bits)to(1L << bits) - 1L, both inclusive
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noise4D
public static long noise4D(long x, long y, long z, long w, long state, int resolution, int bits) 4D bit noise.- Parameters:
x- x inputy- y inputz- z inputw- w inputstate- state to adjust the outputresolution- the number of cells between "vertices" where one hashed value is used fullybits- how many bits should be used for each (signed long) output; often this is 8 to output a byte- Returns:
- noise from
-(1L << bits)to(1L << bits) - 1L, both inclusive
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noise5D
public static long noise5D(long x, long y, long z, long w, long u, long state, int resolution, int bits) 5D bit noise.- Parameters:
x- x inputy- y inputz- z inputw- w inputu- u inputstate- state to adjust the outputresolution- the number of cells between "vertices" where one hashed value is used fullybits- how many bits should be used for each (signed long) output; often this is 8 to output a byte- Returns:
- noise from
-(1L << bits)to(1L << bits) - 1L, both inclusive
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noise6D
public static long noise6D(long x, long y, long z, long w, long u, long v, long state, int resolution, int bits) 6D bit noise.- Parameters:
x- x inputy- y inputz- z inputw- w inputu- u inputv- v inputstate- state to adjust the outputresolution- the number of cells between "vertices" where one hashed value is used fullybits- how many bits should be used for each (signed long) output; often this is 8 to output a byte- Returns:
- noise from
-(1L << bits)to(1L << bits) - 1L, both inclusive
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getNoise
public float getNoise(float x, float y) Description copied from interface:INoiseGets 2D noise with a default or pre-set seed. -
getNoiseWithSeed
public float getNoiseWithSeed(float x, float y, long seed) Description copied from interface:INoiseGets 2D noise with a specific seed. If the seed cannot be retrieved or changed per-call, then this falls back to changing the position instead of the seed; you can check if this will happen withINoise.hasEfficientSetSeed().- Specified by:
getNoiseWithSeedin interfaceINoise- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatseed- can be any long- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
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getNoise
public float getNoise(float x, float y, float z) Description copied from interface:INoiseGets 3D noise with a default or pre-set seed. -
getNoiseWithSeed
public float getNoiseWithSeed(float x, float y, float z, long seed) Description copied from interface:INoiseGets 3D noise with a specific seed. If the seed cannot be retrieved or changed per-call, then this falls back to changing the position instead of the seed; you can check if this will happen withINoise.hasEfficientSetSeed().- Specified by:
getNoiseWithSeedin interfaceINoise- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatseed- can be any long- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
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getNoise
public float getNoise(float x, float y, float z, float w) Description copied from interface:INoiseGets 4D noise with a default or pre-set seed. -
getNoiseWithSeed
public float getNoiseWithSeed(float x, float y, float z, float w, long seed) Description copied from interface:INoiseGets 4D noise with a specific seed. If the seed cannot be retrieved or changed per-call, then this falls back to changing the position instead of the seed; you can check if this will happen withINoise.hasEfficientSetSeed().- Specified by:
getNoiseWithSeedin interfaceINoise- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatseed- can be any long- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
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getNoise
public float getNoise(float x, float y, float z, float w, float u) Description copied from interface:INoiseGets 5D noise with a default or pre-set seed.- Specified by:
getNoisein interfaceINoise- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatu- u position; can be any finite float- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
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getNoiseWithSeed
public float getNoiseWithSeed(float x, float y, float z, float w, float u, long seed) Description copied from interface:INoiseGets 5D noise with a specific seed. If the seed cannot be retrieved or changed per-call, then this falls back to changing the position instead of the seed; you can check if this will happen withINoise.hasEfficientSetSeed().- Specified by:
getNoiseWithSeedin interfaceINoise- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatu- u position; can be any finite floatseed- can be any long- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
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getNoise
public float getNoise(float x, float y, float z, float w, float u, float v) Description copied from interface:INoiseGets 6D noise with a default or pre-set seed.- Specified by:
getNoisein interfaceINoise- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatu- u position; can be any finite floatv- v position; can be any finite float- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
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getNoiseWithSeed
public float getNoiseWithSeed(float x, float y, float z, float w, float u, float v, long seed) Description copied from interface:INoiseGets 6D noise with a specific seed. If the seed cannot be retrieved or changed per-call, then this falls back to changing the position instead of the seed; you can check if this will happen withINoise.hasEfficientSetSeed().- Specified by:
getNoiseWithSeedin interfaceINoise- Parameters:
x- x position; can be any finite floaty- y position; can be any finite floatz- z position; can be any finite floatw- w position; can be any finite floatu- u position; can be any finite floatv- v position; can be any finite floatseed- can be any long- Returns:
- a noise value between -1.0f and 1.0f, both inclusive
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getMinDimension
public int getMinDimension()Description copied from interface:INoiseGets the minimum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 3 for one that is only defined for 3D or higher-dimensional spaces.- Specified by:
getMinDimensionin interfaceINoise- Returns:
- the minimum supported dimension, from 2 to 7 inclusive
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getMaxDimension
public int getMaxDimension()Description copied from interface:INoiseGets the maximum dimension supported by this generator, such as 2 for a generator that only is defined for flat surfaces, or 7 for one that is defined up to the highest dimension this interface knows about (7D).- Specified by:
getMaxDimensionin interfaceINoise- Returns:
- the maximum supported dimension, from 2 to 7 inclusive
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getTag
Description copied from interface:INoiseReturns a typically-four-character String constant that should uniquely identify this INoise as well as possible. If a duplicate tag is already registered andINoise.Serializer.register(INoise)attempts to register the same tag again, a message is printed toSystem.err. The default implementation returns the String(NO), which is essentially an invalid tag, meant to indicate that this was not fully implemented. Implementing this is required for any usage of Serializer. -
stringSerialize
Produces a String that describes everything needed to recreate this INoise in full. This String can be read back in bystringDeserialize(String)to reassign the described state to another INoise.- Specified by:
stringSerializein interfaceINoise- Returns:
- a String that describes this PerlinNoise for serialization
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stringDeserialize
Given a serialized String produced bystringSerialize(), reassigns this PerlinNoise to have the described state from the given String. The serialized String must have been produced by a PerlinNoise.- Specified by:
stringDeserializein interfaceINoise- Parameters:
data- a serialized String, typically produced bystringSerialize()- Returns:
- this PerlinNoise, after being modified (if possible)
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recreateFromString
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writeExternal
Description copied from interface:INoiseThe object implements the writeExternal method to save its contents by calling the methods of DataOutput for its primitive values or calling the writeObject method of ObjectOutput for objects, strings, and arrays.- Specified by:
writeExternalin interfaceExternalizable- Specified by:
writeExternalin interfaceINoise- Parameters:
out- the stream to write the object to- Throws:
IOException- Includes any I/O exceptions that may occur
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readExternal
Description copied from interface:INoiseThe object implements the readExternal method to restore its contents by calling the methods of DataInput for primitive types and readObject for objects, strings and arrays. The readExternal method must read the values in the same sequence and with the same types as were written by writeExternal.- Specified by:
readExternalin interfaceExternalizable- Specified by:
readExternalin interfaceINoise- Parameters:
in- the stream to read data from in order to restore the object- Throws:
IOException- if I/O errors occur
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copy
Description copied from interface:INoiseCreates a copy of this INoise, which should be a deep copy for any mutable state but can be shallow for immutable types such as functions. This almost always just calls a copy constructor.
The default implementation throws anUnsupportedOperationExceptiononly. Implementors are strongly encouraged to implement this in general, and that is required to use an INoise class withINoise.Serializer. -
toString
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equals
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hashCode
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