Class StretchWorldMap
java.lang.Object
com.github.yellowstonegames.world.WorldMapGenerator
com.github.yellowstonegames.world.StretchWorldMap
A concrete implementation of
WorldMapGenerator that distorts the map as it nears the poles, expanding the
smaller-diameter latitude lines in extreme north and south regions so they take up the same space as the equator.
Like all the WorldMapGenerator implementations, this generator allows configuring an INoise, which is
used for most of the generation. This type of map is ideal for projecting onto a 3D
sphere, which could squash the poles to counteract the stretch this does. You might also want to produce an oval
map that more-accurately represents the changes in the diameter of a latitude line on a spherical world; you
should use EllipticalWorldMap for this.
HyperellipticalWorldMap is also a nice option because it can project onto a shape between a
rectangle (like this class) and an ellipse (like EllipticalWorldMap), with all-round sides.
Example map.-
Field Summary
FieldsModifier and TypeFieldDescriptionfinal com.github.yellowstonegames.grid.NoiseWrapperprotected static final floatprotected floatprotected floatprotected floatprotected floatprotected floatprotected floatfinal com.github.yellowstonegames.grid.NoiseWrapperprotected static final floatprotected static final floatfinal com.github.yellowstonegames.grid.NoiseWrapperfinal com.github.yellowstonegames.grid.NoiseWrapperprotected static final floatprotected static final floatfinal com.github.yellowstonegames.grid.NoiseWrapperfinal float[][]final float[][]final float[][]Fields inherited from class WorldMapGenerator
cacheA, cacheB, centerLongitude, coastalWaterLower, coastalWaterUpper, deepWaterLower, deepWaterUpper, DEFAULT_NOISE, forestLower, forestUpper, grassLower, grassUpper, heatData, heatModifier, height, heightCodeData, heightData, landData, landModifier, maxHeat, maxHeight, maxWet, mediumWaterLower, mediumWaterUpper, minHeat, minHeight, minWet, moistureData, rng, rockLower, rockUpper, sandLower, sandUpper, seedA, seedB, shallowWaterLower, shallowWaterUpper, snowLower, snowUpper, startCacheX, startCacheY, startX, startY, usedHeight, usedWidth, width, zoom, zoomStartX, zoomStartY -
Constructor Summary
ConstructorsConstructorDescriptionConstructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted.StretchWorldMap(int mapWidth, int mapHeight) Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted.StretchWorldMap(int width, int height, String serialized) Creates a new generator from the given serialized String, produced bystringSerialize(), but this also requires width and height that match the first two lines of the given String (inBase.BASE86).StretchWorldMap(long initialSeed, int mapWidth, int mapHeight) Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted.StretchWorldMap(long initialSeed, int mapWidth, int mapHeight, float octaveMultiplier) Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted.StretchWorldMap(long initialSeed, int mapWidth, int mapHeight, com.github.yellowstonegames.grid.INoise noiseGenerator) Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted.StretchWorldMap(long initialSeed, int mapWidth, int mapHeight, com.github.yellowstonegames.grid.INoise noiseGenerator, float octaveMultiplier) Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted.StretchWorldMap(StretchWorldMap other) Copies the StretchWorldMapotherto construct a new one that is exactly the same. -
Method Summary
Modifier and TypeMethodDescriptionbooleaninthashCode()com.github.yellowstonegames.grid.Coordproject(float latitude, float longitude) Given a latitude and longitude in radians (the conventional way of describing points on a globe), this gets the (x,y) Coord on the map projection this generator uses that corresponds to the given lat-lon coordinates.static StretchWorldMaprecreateFromString(String data) Creates a new instance of this class from a serialized String produced bystringSerialize().protected voidregenerate(int startX, int startY, int usedWidth, int usedHeight, float landMod, float heatMod, long stateA, long stateB) Serializes this generator's entire state to a String; it can be read back when creating a new instance of this type withStretchWorldMap(int, int, String)or (preferably)recreateFromString(String).toString()intwrapY(int x, int y) Methods inherited from class WorldMapGenerator
codeHeight, generate, generate, generate, getCenterLongitude, removeExcess, setCenterLongitude, wrapX, zoomIn, zoomIn, zoomOut, zoomOut
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Field Details
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terrainFreq
protected static final float terrainFreq- See Also:
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terrainLayeredFreq
protected static final float terrainLayeredFreq- See Also:
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heatFreq
protected static final float heatFreq- See Also:
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moistureFreq
protected static final float moistureFreq- See Also:
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otherFreq
protected static final float otherFreq- See Also:
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minHeat0
protected float minHeat0 -
maxHeat0
protected float maxHeat0 -
minHeat1
protected float minHeat1 -
maxHeat1
protected float maxHeat1 -
minWet0
protected float minWet0 -
maxWet0
protected float maxWet0 -
terrainRidged
public final com.github.yellowstonegames.grid.NoiseWrapper terrainRidged -
heat
public final com.github.yellowstonegames.grid.NoiseWrapper heat -
moisture
public final com.github.yellowstonegames.grid.NoiseWrapper moisture -
otherRidged
public final com.github.yellowstonegames.grid.NoiseWrapper otherRidged -
terrainBasic
public final com.github.yellowstonegames.grid.NoiseWrapper terrainBasic -
xPositions
public final float[][] xPositions -
yPositions
public final float[][] yPositions -
zPositions
public final float[][] zPositions
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Constructor Details
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StretchWorldMap
public StretchWorldMap()Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted. Always makes a 256x128 map. Uses Noise as its noise generator, with 1f as the octave multiplier affecting detail. If you were usingStretchWorldMap(long, int, int, INoise, float), then this would be the same as passing the parameters0x1337BABE1337D00DL, 256, 128, new Noise(DEFAULT_NOISE), 1f. -
StretchWorldMap
public StretchWorldMap(int mapWidth, int mapHeight) Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted. Takes only the width/height of the map. The initial seed is set to the same large long every time, and it's likely that you would set the seed when you callWorldMapGenerator.generate(long, long). The width and height of the map cannot be changed after the fact, but you can zoom in. Uses Noise as its noise generator, with 1f as the octave multiplier affecting detail.- Parameters:
mapWidth- the width of the map(s) to generate; cannot be changed latermapHeight- the height of the map(s) to generate; cannot be changed later
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StretchWorldMap
public StretchWorldMap(long initialSeed, int mapWidth, int mapHeight) Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted. Takes an initial seed and the width/height of the map. TheinitialSeedparameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long, long). The width and height of the map cannot be changed after the fact, but you can zoom in. Uses Noise as its noise generator, with 1f as the octave multiplier affecting detail.- Parameters:
initialSeed- the seed for the FlowRandom this uses; this may also be set per-call to generatemapWidth- the width of the map(s) to generate; cannot be changed latermapHeight- the height of the map(s) to generate; cannot be changed later
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StretchWorldMap
public StretchWorldMap(long initialSeed, int mapWidth, int mapHeight, float octaveMultiplier) Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted. Takes an initial seed and the width/height of the map. TheinitialSeedparameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long, long). The width and height of the map cannot be changed after the fact, but you can zoom in. Uses Noise as its noise generator, with the given octave multiplier affecting detail.- Parameters:
initialSeed- the seed for the FlowRandom this uses; this may also be set per-call to generatemapWidth- the width of the map(s) to generate; cannot be changed latermapHeight- the height of the map(s) to generate; cannot be changed lateroctaveMultiplier- used to adjust the level of detail, with 0.5f at the bare-minimum detail and 1f normal
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StretchWorldMap
public StretchWorldMap(long initialSeed, int mapWidth, int mapHeight, com.github.yellowstonegames.grid.INoise noiseGenerator) Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted. Takes an initial seed and the width/height of the map. TheinitialSeedparameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long, long). The width and height of the map cannot be changed after the fact, but you can zoom in. Uses the given noise generator, with 1f as the octave multiplier affecting detail.- Parameters:
initialSeed- the seed for the FlowRandom this uses; this may also be set per-call to generatemapWidth- the width of the map(s) to generate; cannot be changed latermapHeight- the height of the map(s) to generate; cannot be changed laternoiseGenerator- an instance of a noise generator capable of 3D noise, usuallyNoise
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StretchWorldMap
public StretchWorldMap(long initialSeed, int mapWidth, int mapHeight, com.github.yellowstonegames.grid.INoise noiseGenerator, float octaveMultiplier) Constructs a concrete WorldMapGenerator for a map that can be used to wrap a sphere (as with a texture on a 3D model), with seamless east-west wrapping, no north-south wrapping, and distortion that causes the poles to have significantly-exaggerated-in-size features while the equator is not distorted. Takes an initial seed, the width/height of the map, and parameters for noise generation (aNoiseimplementation, which is usuallyNoise.instance, and a multiplier on how many octaves of noise to use, with 1f being normal (high) detail and higher multipliers producing even more detailed noise when zoomed-in). TheinitialSeedparameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long, long). The width and height of the map cannot be changed after the fact, but you can zoom in. Noise will be the fastest 3D generator to use fornoiseGenerator, and the seed it's constructed with doesn't matter because this will change the seed several times at different scales of noise (it's fine to use the staticNoise.instancebecause it has no changing state between runs of the program). TheoctaveMultiplierparameter should probably be no lower than 0.5f, but can be arbitrarily high if you're willing to spend much more time on generating detail only noticeable at very high zoom; normally 1f is fine and may even be too high for maps that don't require zooming.- Parameters:
initialSeed- the seed for the FlowRandom this uses; this may also be set per-call to generatemapWidth- the width of the map(s) to generate; cannot be changed latermapHeight- the height of the map(s) to generate; cannot be changed laternoiseGenerator- an instance of a noise generator capable of 3D noise, usuallyNoise.instanceoctaveMultiplier- used to adjust the level of detail, with 0.5f at the bare-minimum detail and 1f normal
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StretchWorldMap
Copies the StretchWorldMapotherto construct a new one that is exactly the same. References will only be shared to Noise classes.- Parameters:
other- a StretchWorldMap to copy
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StretchWorldMap
Creates a new generator from the given serialized String, produced bystringSerialize(), but this also requires width and height that match the first two lines of the given String (inBase.BASE86). It is almost always easier to userecreateFromString(String)instead.- Parameters:
width- width of the map or maps to generate; must match the first line of the given String inBase.BASE86height- height of the map or maps to generate; must match the second line of the given String inBase.BASE86serialized- should have been produced bystringSerialize()
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Method Details
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stringSerialize
Serializes this generator's entire state to a String; it can be read back when creating a new instance of this type withStretchWorldMap(int, int, String)or (preferably)recreateFromString(String). UsesBase.BASE86to represent values very concisely, but not at all readably. The String this produces tends to be very long because it includes several 2D arrays and a Region as Strings.- Overrides:
stringSerializein classWorldMapGenerator- Returns:
- a String that stores the entire state of this generator
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recreateFromString
Creates a new instance of this class from a serialized String produced bystringSerialize(). This can get the width and height from the String, which makes this probably preferable to using the constructorStretchWorldMap(int, int, String). This stores the last-generated map in this WorldMapGenerator, where it can be used by other code like aWorldMapView.- Parameters:
data- the output ofstringSerialize()- Returns:
- the map that was serialized, as a new generator
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wrapY
public int wrapY(int x, int y) - Overrides:
wrapYin classWorldMapGenerator
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project
public com.github.yellowstonegames.grid.Coord project(float latitude, float longitude) Given a latitude and longitude in radians (the conventional way of describing points on a globe), this gets the (x,y) Coord on the map projection this generator uses that corresponds to the given lat-lon coordinates. If this generator does not represent a globe (if it is toroidal, for instance) or if there is no "good way" to calculate the projection for a given lat-lon coordinate, this returns null. This implementation never returns null. If this is a supported operation and the parameters are valid, this returns a Coord with x between 0 andWorldMapGenerator.width, and y between 0 andWorldMapGenerator.height, both exclusive. Automatically wraps the Coord's values usingWorldMapGenerator.wrapX(int, int)andwrapY(int, int).- Overrides:
projectin classWorldMapGenerator- Parameters:
latitude- the latitude, from-TrigTools.HALF_PItoTrigTools.HALF_PIlongitude- the longitude, from0ftoTrigTools.PI2- Returns:
- the point at the given latitude and longitude, as a Coord with x between 0 and
WorldMapGenerator.widthand y between 0 andWorldMapGenerator.height, or null if unsupported
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regenerate
protected void regenerate(int startX, int startY, int usedWidth, int usedHeight, float landMod, float heatMod, long stateA, long stateB) - Specified by:
regeneratein classWorldMapGenerator
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equals
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hashCode
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toString
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