Class HyperellipticalWorldMap
java.lang.Object
com.github.yellowstonegames.world.WorldMapGenerator
com.github.yellowstonegames.world.HyperellipticalWorldMap
A concrete implementation of
This is my (Tommy Ettinger's) personal favorite projection here, because it can be close enough to the familiar rectangular map projections used in many atlases, while still keeping the poles as single points and minimizing most kinds of shape distortion. Thank you, Waldo Tobler, RIP.
Example map.
WorldMapGenerator that projects the world map onto a shape that resembles a
mix part-way between an ellipse and a rectangle. This is an equal-area projection, like EllipticalWorldMap, so effects that fill
areas on a map like PoliticalMapper will fill (almost) equally on any part of the map. This has less
distortion around all the edges than the other maps here, especially when comparing the North and South poles
with RoundSideWorldMap. This uses the
Tobler hyperelliptical projection.
This is my (Tommy Ettinger's) personal favorite projection here, because it can be close enough to the familiar rectangular map projections used in many atlases, while still keeping the poles as single points and minimizing most kinds of shape distortion. Thank you, Waldo Tobler, RIP.
Example map.
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Field Summary
FieldsModifier and TypeFieldDescriptionfinal floatprotected final int[]final floatfinal com.github.yellowstonegames.grid.NoiseWrapperprotected static final floatfinal floatprotected floatprotected floatprotected floatprotected floatprotected floatprotected floatfinal com.github.yellowstonegames.grid.NoiseWrapperprotected static final floatprotected static final floatfinal com.github.yellowstonegames.grid.NoiseWrapperfinal com.github.yellowstonegames.grid.NoiseWrapperprotected static final floatprotected static final floatfinal com.github.yellowstonegames.grid.NoiseWrapperfinal float[][]final float[][]final float[][]Fields inherited from class WorldMapGenerator
cacheA, cacheB, centerLongitude, coastalWaterLower, coastalWaterUpper, deepWaterLower, deepWaterUpper, DEFAULT_NOISE, forestLower, forestUpper, grassLower, grassUpper, heatData, heatModifier, height, heightCodeData, heightData, landData, landModifier, maxHeat, maxHeight, maxWet, mediumWaterLower, mediumWaterUpper, minHeat, minHeight, minWet, moistureData, rng, rockLower, rockUpper, sandLower, sandUpper, seedA, seedB, shallowWaterLower, shallowWaterUpper, snowLower, snowUpper, startCacheX, startCacheY, startX, startY, usedHeight, usedWidth, width, zoom, zoomStartX, zoomStartY -
Constructor Summary
ConstructorsConstructorDescriptionConstructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape.HyperellipticalWorldMap(int mapWidth, int mapHeight) Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape.HyperellipticalWorldMap(int width, int height, String serialized) Creates a new generator from the given serialized String, produced bystringSerialize(), but this also requires width and height that match the first two lines of the given String (inBase.BASE86).HyperellipticalWorldMap(long initialSeed, int mapWidth, int mapHeight) Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape.HyperellipticalWorldMap(long initialSeed, int mapWidth, int mapHeight, float octaveMultiplier) Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape.HyperellipticalWorldMap(long initialSeed, int mapWidth, int mapHeight, com.github.yellowstonegames.grid.INoise noiseGenerator) Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape.HyperellipticalWorldMap(long initialSeed, int mapWidth, int mapHeight, com.github.yellowstonegames.grid.INoise noiseGenerator, float octaveMultiplier) Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape.HyperellipticalWorldMap(long initialSeed, int mapWidth, int mapHeight, com.github.yellowstonegames.grid.INoise noiseGenerator, float octaveMultiplier, float alpha, float kappa) Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape.HyperellipticalWorldMap(long initialSeed, int mapWidth, int mapHeight, com.github.yellowstonegames.grid.INoise terrainRidgedNoise, com.github.yellowstonegames.grid.INoise terrainBasicNoise, com.github.yellowstonegames.grid.INoise heatNoise, com.github.yellowstonegames.grid.INoise moistureNoise, com.github.yellowstonegames.grid.INoise otherRidgedNoise, float octaveMultiplier, float alpha, float kappa) Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape.Copies the HyperellipticalWorldMapotherto construct a new one that is exactly the same. -
Method Summary
Modifier and TypeMethodDescriptionbooleaninthashCode()com.github.yellowstonegames.grid.Coordproject(float latitude, float longitude) Given a latitude and longitude in radians (the conventional way of describing points on a globe), this gets the (x,y) Coord on the map projection this generator uses that corresponds to the given lat-lon coordinates.static HyperellipticalWorldMaprecreateFromString(String data) Creates a new instance of this class from a serialized String produced bystringSerialize().protected voidregenerate(int startX, int startY, int usedWidth, int usedHeight, float landMod, float heatMod, long stateA, long stateB) Serializes this generator's entire state to a String; it can be read back when creating a new instance of this type withHyperellipticalWorldMap(int, int, String)or (preferably)recreateFromString(String).toString()intwrapX(int x, int y) intwrapY(int x, int y) voidzoomIn(int zoomAmount, int zoomCenterX, int zoomCenterY) Floats the resolution of the map and halves the area it covers repeatedly, doublingzoomAmounttimes; the 2D arrays this uses keep their sizes.voidzoomOut(int zoomAmount, int zoomCenterX, int zoomCenterY) Halves the resolution of the map and floats the area it covers repeatedly, halvingzoomAmounttimes; the 2D arrays this uses keep their sizes.Methods inherited from class WorldMapGenerator
codeHeight, generate, generate, generate, getCenterLongitude, removeExcess, setCenterLongitude, zoomIn, zoomOut
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Field Details
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terrainFreq
protected static final float terrainFreq- See Also:
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terrainLayeredFreq
protected static final float terrainLayeredFreq- See Also:
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heatFreq
protected static final float heatFreq- See Also:
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moistureFreq
protected static final float moistureFreq- See Also:
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otherFreq
protected static final float otherFreq- See Also:
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minHeat0
protected float minHeat0 -
maxHeat0
protected float maxHeat0 -
minHeat1
protected float minHeat1 -
maxHeat1
protected float maxHeat1 -
minWet0
protected float minWet0 -
maxWet0
protected float maxWet0 -
terrainRidged
public final com.github.yellowstonegames.grid.NoiseWrapper terrainRidged -
heat
public final com.github.yellowstonegames.grid.NoiseWrapper heat -
moisture
public final com.github.yellowstonegames.grid.NoiseWrapper moisture -
otherRidged
public final com.github.yellowstonegames.grid.NoiseWrapper otherRidged -
terrainBasic
public final com.github.yellowstonegames.grid.NoiseWrapper terrainBasic -
xPositions
public final float[][] xPositions -
yPositions
public final float[][] yPositions -
zPositions
public final float[][] zPositions -
edges
protected final int[] edges -
alpha
public final float alpha -
kappa
public final float kappa -
epsilon
public final float epsilon
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Constructor Details
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HyperellipticalWorldMap
public HyperellipticalWorldMap()Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape. Always makes a 200x100 map. Uses Noise as its noise generator, with 1f as the octave multiplier affecting detail. If you were usingHyperellipticalWorldMap(long, int, int, INoise, float), then this would be the same as passing the parameters0x1337BABE1337D00DL, 200, 100, new Noise(DEFAULT_NOISE), 1f. Example map, showing special shape -
HyperellipticalWorldMap
public HyperellipticalWorldMap(int mapWidth, int mapHeight) Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape. Takes only the width/height of the map. The initial seed is set to the same large long every time, and it's likely that you would set the seed when you callWorldMapGenerator.generate(long, long). The width and height of the map cannot be changed after the fact, but you can zoom in. Uses Noise as its noise generator, with 1f as the octave multiplier affecting detail.- Parameters:
mapWidth- the width of the map(s) to generate; cannot be changed latermapHeight- the height of the map(s) to generate; cannot be changed later
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HyperellipticalWorldMap
public HyperellipticalWorldMap(long initialSeed, int mapWidth, int mapHeight) Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape. Takes an initial seed and the width/height of the map. TheinitialSeedparameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long, long). The width and height of the map cannot be changed after the fact, but you can zoom in. Uses Noise as its noise generator, with 1f as the octave multiplier affecting detail.- Parameters:
initialSeed- the seed for the FlowRandom this uses; this may also be set per-call to generatemapWidth- the width of the map(s) to generate; cannot be changed latermapHeight- the height of the map(s) to generate; cannot be changed later
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HyperellipticalWorldMap
public HyperellipticalWorldMap(long initialSeed, int mapWidth, int mapHeight, float octaveMultiplier) Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape. Takes an initial seed and the width/height of the map. TheinitialSeedparameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long, long). The width and height of the map cannot be changed after the fact, but you can zoom in. Uses Noise as its noise generator, with the given octave multiplier affecting detail.- Parameters:
initialSeed- the seed for the FlowRandom this uses; this may also be set per-call to generatemapWidth- the width of the map(s) to generate; cannot be changed latermapHeight- the height of the map(s) to generate; cannot be changed lateroctaveMultiplier- used to adjust the level of detail, with 0.5f at the bare-minimum detail and 1f normal
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HyperellipticalWorldMap
public HyperellipticalWorldMap(long initialSeed, int mapWidth, int mapHeight, com.github.yellowstonegames.grid.INoise noiseGenerator) Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape. Takes an initial seed and the width/height of the map. TheinitialSeedparameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long, long). The width and height of the map cannot be changed after the fact, but you can zoom in. Uses the given noise generator, with 1f as the octave multiplier affecting detail. The suggested Noise implementation to use isNoise.instance.- Parameters:
initialSeed- the seed for the FlowRandom this uses; this may also be set per-call to generatemapWidth- the width of the map(s) to generate; cannot be changed latermapHeight- the height of the map(s) to generate; cannot be changed laternoiseGenerator- an instance of a noise generator capable of 3D noise, usuallyNoise
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HyperellipticalWorldMap
public HyperellipticalWorldMap(long initialSeed, int mapWidth, int mapHeight, com.github.yellowstonegames.grid.INoise noiseGenerator, float octaveMultiplier) Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape. Takes an initial seed, the width/height of the map, and parameters for noise generation (aNoiseimplementation, whereNoise.instanceis suggested, and a multiplier on how many octaves of noise to use, with 1f being normal (high) detail and higher multipliers producing even more detailed noise when zoomed-in). TheinitialSeedparameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long, long). The width and height of the map cannot be changed after the fact, but you can zoom in. Noise will be the fastest 3D generator to use fornoiseGenerator, and the seed it's constructed with doesn't matter because this will change the seed several times at different scales of noise (it's fine to use the staticNoise.instancebecause it has no changing state between runs of the program). TheoctaveMultiplierparameter should probably be no lower than 0.5f, but can be arbitrarily high if you're willing to spend much more time on generating detail only noticeable at very high zoom; normally 1f is fine and may even be too high for maps that don't require zooming.- Parameters:
initialSeed- the seed for the FlowRandom this uses; this may also be set per-call to generatemapWidth- the width of the map(s) to generate; cannot be changed latermapHeight- the height of the map(s) to generate; cannot be changed laternoiseGenerator- an instance of a noise generator capable of 3D noise, usuallyNoiseoctaveMultiplier- used to adjust the level of detail, with 0.5f at the bare-minimum detail and 1f normal
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HyperellipticalWorldMap
public HyperellipticalWorldMap(long initialSeed, int mapWidth, int mapHeight, com.github.yellowstonegames.grid.INoise noiseGenerator, float octaveMultiplier, float alpha, float kappa) Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape. Takes an initial seed, the width/height of the map, and parameters for noise generation (aNoiseimplementation, whereNoise.instanceis suggested, and a multiplier on how many octaves of noise to use, with 1f being normal (high) detail and higher multipliers producing even more detailed noise when zoomed-in). TheinitialSeedparameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long, long). The width and height of the map cannot be changed after the fact, but you can zoom in. Noise will be the fastest 3D generator to use fornoiseGenerator, and the seed it's constructed with doesn't matter because this will change the seed several times at different scales of noise (it's fine to use the staticNoise.instancebecause it has no changing state between runs of the program). TheoctaveMultiplierparameter should probably be no lower than 0.5f, but can be arbitrarily high if you're willing to spend much more time on generating detail only noticeable at very high zoom; normally 1f is fine and may even be too high for maps that don't require zooming.- Parameters:
initialSeed- the seed for the FlowRandom this uses; this may also be set per-call to generatemapWidth- the width of the map(s) to generate; cannot be changed latermapHeight- the height of the map(s) to generate; cannot be changed laternoiseGenerator- an instance of a noise generator capable of 3D noise, usuallyNoiseoctaveMultiplier- used to adjust the level of detail, with 0.5f at the bare-minimum detail and 1f normalalpha- one of the Tobler parameters; 0.0625f is the default and this can range from 0f to 1f at leastkappa- one of the Tobler parameters; 2.5f is the default but 2f-5f range values are also often used
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HyperellipticalWorldMap
public HyperellipticalWorldMap(long initialSeed, int mapWidth, int mapHeight, com.github.yellowstonegames.grid.INoise terrainRidgedNoise, com.github.yellowstonegames.grid.INoise terrainBasicNoise, com.github.yellowstonegames.grid.INoise heatNoise, com.github.yellowstonegames.grid.INoise moistureNoise, com.github.yellowstonegames.grid.INoise otherRidgedNoise, float octaveMultiplier, float alpha, float kappa) Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an ellipse without distortion of the sizes of features but with significant distortion of shape. Takes an initial seed, the width/height of the map, and parameters for noise generation (aNoiseimplementation, whereNoise.instanceis suggested, and a multiplier on how many octaves of noise to use, with 1f being normal (high) detail and higher multipliers producing even more detailed noise when zoomed-in). TheinitialSeedparameter may or may not be used, since you can specify the seed to use when you callWorldMapGenerator.generate(long, long). The width and height of the map cannot be changed after the fact, but you can zoom in. Noise will be the fastest 3D generator to use fornoiseGenerator, and the seed it's constructed with doesn't matter because this will change the seed several times at different scales of noise (it's fine to use the staticNoise.instancebecause it has no changing state between runs of the program). TheoctaveMultiplierparameter should probably be no lower than 0.5f, but can be arbitrarily high if you're willing to spend much more time on generating detail only noticeable at very high zoom; normally 1f is fine and may even be too high for maps that don't require zooming.- Parameters:
initialSeed- the seed for the FlowRandom this uses; this may also be set per-call to generatemapWidth- the width of the map(s) to generate; cannot be changed latermapHeight- the height of the map(s) to generate; cannot be changed laterterrainRidgedNoise- an instance of a noise generator capable of 3D noise, usuallyNoiseterrainBasicNoise- an instance of a noise generator capable of 3D noise, usuallyNoiseheatNoise- an instance of a noise generator capable of 3D noise, usuallyNoisemoistureNoise- an instance of a noise generator capable of 3D noise, usuallyNoiseotherRidgedNoise- an instance of a noise generator capable of 3D noise, usuallyNoiseoctaveMultiplier- used to adjust the level of detail, with 0.5f at the bare-minimum detail and 1f normalalpha- one of the Tobler parameters; 0.0625f is the default and this can range from 0f to 1f at leastkappa- one of the Tobler parameters; 2.5f is the default but 2f-5f range values are also often used
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HyperellipticalWorldMap
Copies the HyperellipticalWorldMapotherto construct a new one that is exactly the same. References will only be shared to Noise classes.- Parameters:
other- a HyperellipticalWorldMap to copy
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HyperellipticalWorldMap
Creates a new generator from the given serialized String, produced bystringSerialize(), but this also requires width and height that match the first two lines of the given String (inBase.BASE86). It is almost always easier to userecreateFromString(String)instead.- Parameters:
width- width of the map or maps to generate; must match the first line of the given String inBase.BASE86height- height of the map or maps to generate; must match the second line of the given String inBase.BASE86serialized- should have been produced bystringSerialize()
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Method Details
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stringSerialize
Serializes this generator's entire state to a String; it can be read back when creating a new instance of this type withHyperellipticalWorldMap(int, int, String)or (preferably)recreateFromString(String). UsesBase.BASE86to represent values very concisely, but not at all readably. The String this produces tends to be very long because it includes several 2D arrays and a Region as Strings.- Overrides:
stringSerializein classWorldMapGenerator- Returns:
- a String that stores the entire state of this generator
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recreateFromString
Creates a new instance of this class from a serialized String produced bystringSerialize(). This can get the width and height from the String, which makes this probably preferable to using the constructorHyperellipticalWorldMap(int, int, String). This stores the last-generated map in this WorldMapGenerator, where it can be used by other code like aWorldMapView.- Parameters:
data- the output ofstringSerialize()- Returns:
- the map that was serialized, as a new generator
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wrapX
public int wrapX(int x, int y) - Overrides:
wrapXin classWorldMapGenerator
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wrapY
public int wrapY(int x, int y) - Overrides:
wrapYin classWorldMapGenerator
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zoomOut
public void zoomOut(int zoomAmount, int zoomCenterX, int zoomCenterY) Description copied from class:WorldMapGeneratorHalves the resolution of the map and floats the area it covers repeatedly, halvingzoomAmounttimes; the 2D arrays this uses keep their sizes. This version of zoomOut allows you to specify where the zoom should be centered, using the current coordinates (if the map size is 256x256, then coordinates should be between 0 and 255, and will refer to the currently used area and not necessarily the full world size).
Only has an effect if you have previously zoomed in usingWorldMapGenerator.zoomIn(int, int, int)or its overload.- Overrides:
zoomOutin classWorldMapGenerator- Parameters:
zoomCenterX- the center X position to zoom out from; if too close to an edge, this will stop moving before it would extend past an edgezoomCenterY- the center Y position to zoom out from; if too close to an edge, this will stop moving before it would extend past an edge
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zoomIn
public void zoomIn(int zoomAmount, int zoomCenterX, int zoomCenterY) Description copied from class:WorldMapGeneratorFloats the resolution of the map and halves the area it covers repeatedly, doublingzoomAmounttimes; the 2D arrays this uses keep their sizes. This version of zoomIn allows you to specify where the zoom should be centered, using the current coordinates (if the map size is 256x256, then coordinates should be between 0 and 255, and will refer to the currently used area and not necessarily the full world size).
Although there is no technical restriction on maximum zoom, zooming in more than 5 times (64x scale or greater) will make the map appear somewhat less realistic due to rounded shapes appearing more bubble-like and less like a normal landscape.- Overrides:
zoomInin classWorldMapGenerator- Parameters:
zoomCenterX- the center X position to zoom in to; if too close to an edge, this will stop moving before it would extend past an edgezoomCenterY- the center Y position to zoom in to; if too close to an edge, this will stop moving before it would extend past an edge
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project
public com.github.yellowstonegames.grid.Coord project(float latitude, float longitude) Given a latitude and longitude in radians (the conventional way of describing points on a globe), this gets the (x,y) Coord on the map projection this generator uses that corresponds to the given lat-lon coordinates. If this generator does not represent a globe (if it is toroidal, for instance) or if there is no "good way" to calculate the projection for a given lat-lon coordinate, this returns null. This implementation never returns null. If this is a supported operation and the parameters are valid, this returns a Coord with x between 0 andWorldMapGenerator.width, and y between 0 andWorldMapGenerator.height, both exclusive. Automatically wraps the Coord's values usingwrapX(int, int)andwrapY(int, int).- Overrides:
projectin classWorldMapGenerator- Parameters:
latitude- the latitude, from-TrigTools.HALF_PItoTrigTools.HALF_PIlongitude- the longitude, from0ftoTrigTools.PI2- Returns:
- the point at the given latitude and longitude, as a Coord with x between 0 and
WorldMapGenerator.widthand y between 0 andWorldMapGenerator.height, or null if unsupported
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regenerate
protected void regenerate(int startX, int startY, int usedWidth, int usedHeight, float landMod, float heatMod, long stateA, long stateB) - Specified by:
regeneratein classWorldMapGenerator
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equals
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hashCode
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toString
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