Package squidpony.squidmath
Class SilkRNG
java.lang.Object
squidpony.squidmath.AbstractRNG
squidpony.squidmath.SilkRNG
- All Implemented Interfaces:
Serializable
,IRNG
,IStatefulRNG
,RandomnessSource
,StatefulRandomness
public final class SilkRNG extends AbstractRNG implements IStatefulRNG, Serializable
An IStatefulRNG implementation that is meant to provide random numbers very quickly when targeting GWT but also to
produce the same numbers when used on desktop, Android, or other platforms, and that can have its state read as a
StatefulRandomness; it is thus like
Internally, this uses two Weyl sequences (counters with different large increments), and rarely but at specific intervals (when stateA is 0) introduces a lag into one sequence (making stateB keep its value instead of incrementing for one generated number). A multiplier is taken from the upper bits of stateB and multiplied with a xorshifted stateA, then part of a unary hash in the style of SplitMix64 is used to improve quality. A particularly devious piece of bitwise hackery allows this to avoid branching as it decides whether to add the lag or not, and is responsible for this implementation's high speed.
The name comes from spider silk, used in a web, and how this is optimized for Google Web Toolkit.
This was changed on February 29, 2020 to reduce correlation between very similar generators with the same stateA but different stateB; it still passes 32TB of PractRand without anomalies, but may be slightly slower. The reasoning here is that users may want to initialize their RNGs in varied ways, and none of those ways should be unexpectedly flawed. A similar change was applied to TangleRNG, which is much like a 64-bit simplified version of SilkRNG, 4 days later.
Written in 2019 by Tommy Ettinger.
GWTRNG
but should perform better on recent desktop JVMs. This uses a
related algorithm to OrbitRNG
, modified to use 32-bit math and more stringently randomize output. It has two
32-bit ints for state and a period of 0x10000000000000000 (2 to the 64), while passing 32TB of PractRand tests
without any failures or anomalies (so its quality is very good). It is extremely fast when run on Java 13, at least
using OpenJ9 as the compiler; it can produce a billion ints a second on moderately-recent laptop hardware. A nice
quality of the implementation is that it allows any int for both of its states, so you don't need to check and avoid
setting both states to 0 (which GWTRNG has to do in its internals).
Internally, this uses two Weyl sequences (counters with different large increments), and rarely but at specific intervals (when stateA is 0) introduces a lag into one sequence (making stateB keep its value instead of incrementing for one generated number). A multiplier is taken from the upper bits of stateB and multiplied with a xorshifted stateA, then part of a unary hash in the style of SplitMix64 is used to improve quality. A particularly devious piece of bitwise hackery allows this to avoid branching as it decides whether to add the lag or not, and is responsible for this implementation's high speed.
The name comes from spider silk, used in a web, and how this is optimized for Google Web Toolkit.
This was changed on February 29, 2020 to reduce correlation between very similar generators with the same stateA but different stateB; it still passes 32TB of PractRand without anomalies, but may be slightly slower. The reasoning here is that users may want to initialize their RNGs in varied ways, and none of those ways should be unexpectedly flawed. A similar change was applied to TangleRNG, which is much like a 64-bit simplified version of SilkRNG, 4 days later.
Written in 2019 by Tommy Ettinger.
- Author:
- Tommy Ettinger
- See Also:
- Serialized Form
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Field Summary
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Constructor Summary
Constructors Constructor Description SilkRNG()
Creates a new generator seeded using two calls to Math.random().SilkRNG(int seed)
Constructs this SilkRNG by dispersing the bits of seed usingsetSeed(int)
across the two parts of state this has.SilkRNG(int stateA, int stateB)
Constructs this SilkRNG by callingsetState(int, int)
on stateA and stateB as given; see that method for the specific details (stateA and stateB are kept as-is).SilkRNG(long seed)
Constructs this SilkRNG by splitting the given seed across the two parts of state this has withsetState(long)
.SilkRNG(String seed)
Hashesseed
using bothCrossHash.hash(CharSequence)
andString.hashCode()
and uses those two results as the two states withsetState(int, int)
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Method Summary
Modifier and Type Method Description SilkRNG
copy()
Creates a copy of this SilkRNG; it will generate the same random numbers, given the same calls in order, as this SilkRNG at the point copy() is called.static long
determine(int state)
A deterministic random long generator that, given one intstate
as input, returns an almost-always-different long as a result.static int
determineBounded(int state, int bound)
A deterministic random int generator that, given one intstate
and an outer intbound
as input, returns an int between 0 (inclusive) andbound
(exclusive) as a result, which should have no noticeable correlation betweenstate
and the result.static double
determineDouble(int state)
A deterministic random double generator that, given one intstate
as input, returns an almost-always-different double between 0.0 and 1.0 as a result.static float
determineFloat(int state)
A deterministic random float generator that, given one intstate
as input, returns an almost-always-different float between 0.0f and 1.0f as a result.static int
determineInt(int state)
A deterministic random int generator that, given one intstate
as input, irreversibly returns an almost-always-different int as a result.boolean
equals(Object o)
long
getState()
Get the current internal state of the StatefulRandomness as a long.int
getStateA()
int
getStateB()
int
hashCode()
int
next(int bits)
Get up to 32 bits (inclusive) of random output; the int this produces will not require more thanbits
bits to represent.boolean
nextBoolean()
Get a random bit of state, interpreted as true or false with approximately equal likelihood.double
nextDouble()
Gets a random double between 0.0 inclusive and 1.0 exclusive.float
nextFloat()
Gets a random float between 0.0f inclusive and 1.0f exclusive.int
nextInt()
Get a random integer between Integer.MIN_VALUE to Integer.MAX_VALUE (both inclusive).int
nextInt(int bound)
Returns a random non-negative integer below the given bound, or 0 if the bound is 0 or negative.long
nextLong()
Get a random long between Long.MIN_VALUE to Long.MAX_VALUE (both inclusive).void
setSeed(int seed)
Sets the state of this generator using one int, running it through Zog32RNG's algorithm two times to get two ints.void
setState(int stateA, int stateB)
Sets the current internal state of this SilkRNG with two ints, where stateA and stateB can each be any int.void
setState(long state)
Set the current internal state of this StatefulRandomness with a long.void
setStateA(int stateA)
Sets the first part of the state to the given int.void
setStateB(int stateB)
Sets the second part of the state to the given int.Serializable
toSerializable()
Gets a view of this IRNG in a way that implementsSerializable
, which is simply this IRNG.String
toString()
Methods inherited from class squidpony.squidmath.AbstractRNG
between, between, between, getRandomElement, getRandomElement, getRandomElement, nextDouble, nextFloat, nextLong, nextSignedInt, nextSignedLong, randomOrdering, randomOrdering, randomPortion, shuffle, shuffle, shuffle, shuffle, shuffleInPlace, shuffleInPlace, swap
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
Methods inherited from interface squidpony.squidmath.IRNG
between, between, between, getRandomElement, getRandomElement, getRandomElement, nextDouble, nextFloat, nextLong, nextSignedInt, nextSignedLong, randomOrdering, randomOrdering, randomPortion, shuffle, shuffle, shuffle, shuffle, shuffleInPlace, shuffleInPlace
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Field Details
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Constructor Details
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SilkRNG
public SilkRNG()Creates a new generator seeded using two calls to Math.random(). -
SilkRNG
Constructs this SilkRNG by dispersing the bits of seed usingsetSeed(int)
across the two parts of state this has.- Parameters:
seed
- an int that won't be used exactly, but will affect both components of state
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SilkRNG
Constructs this SilkRNG by splitting the given seed across the two parts of state this has withsetState(long)
.- Parameters:
seed
- a long that will be split across both components of state
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SilkRNG
Constructs this SilkRNG by callingsetState(int, int)
on stateA and stateB as given; see that method for the specific details (stateA and stateB are kept as-is).- Parameters:
stateA
- the number to use as the first part of the statestateB
- the number to use as the second part of the state
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SilkRNG
Hashesseed
using bothCrossHash.hash(CharSequence)
andString.hashCode()
and uses those two results as the two states withsetState(int, int)
. If seed is null, this won't call String.hashCode() on it and will instead use 0 as that state.- Parameters:
seed
- any String; may be null
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Method Details
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next
Get up to 32 bits (inclusive) of random output; the int this produces will not require more thanbits
bits to represent.- Specified by:
next
in interfaceIRNG
- Specified by:
next
in interfaceRandomnessSource
- Specified by:
next
in classAbstractRNG
- Parameters:
bits
- an int between 1 and 32, both inclusive- Returns:
- a random number that fits in the specified number of bits
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nextInt
Get a random integer between Integer.MIN_VALUE to Integer.MAX_VALUE (both inclusive).- Specified by:
nextInt
in interfaceIRNG
- Specified by:
nextInt
in classAbstractRNG
- Returns:
- a 32-bit random int.
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nextInt
Returns a random non-negative integer below the given bound, or 0 if the bound is 0 or negative.- Specified by:
nextInt
in interfaceIRNG
- Overrides:
nextInt
in classAbstractRNG
- Parameters:
bound
- the upper bound (exclusive)- Returns:
- the found number
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nextLong
Get a random long between Long.MIN_VALUE to Long.MAX_VALUE (both inclusive).- Specified by:
nextLong
in interfaceIRNG
- Specified by:
nextLong
in interfaceRandomnessSource
- Specified by:
nextLong
in classAbstractRNG
- Returns:
- a 64-bit random long.
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nextBoolean
Get a random bit of state, interpreted as true or false with approximately equal likelihood. This implementation uses a sign check as an optimization.- Specified by:
nextBoolean
in interfaceIRNG
- Specified by:
nextBoolean
in classAbstractRNG
- Returns:
- a random boolean.
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nextDouble
Gets a random double between 0.0 inclusive and 1.0 exclusive. This returns a maximum of 0.9999999999999999 because that is the largest double value that is less than 1.0 .- Specified by:
nextDouble
in interfaceIRNG
- Specified by:
nextDouble
in classAbstractRNG
- Returns:
- a double between 0.0 (inclusive) and 0.9999999999999999 (inclusive)
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nextFloat
Gets a random float between 0.0f inclusive and 1.0f exclusive. This returns a maximum of 0.99999994 because that is the largest float value that is less than 1.0f .- Specified by:
nextFloat
in interfaceIRNG
- Specified by:
nextFloat
in classAbstractRNG
- Returns:
- a float between 0f (inclusive) and 0.99999994f (inclusive)
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copy
Creates a copy of this SilkRNG; it will generate the same random numbers, given the same calls in order, as this SilkRNG at the point copy() is called. The copy will not share references with this SilkRNG.- Specified by:
copy
in interfaceIRNG
- Specified by:
copy
in interfaceRandomnessSource
- Specified by:
copy
in interfaceStatefulRandomness
- Specified by:
copy
in classAbstractRNG
- Returns:
- a copy of this SilkRNG
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toSerializable
Gets a view of this IRNG in a way that implementsSerializable
, which is simply this IRNG.- Specified by:
toSerializable
in interfaceIRNG
- Specified by:
toSerializable
in classAbstractRNG
- Returns:
- a
Serializable
view of this IRNG or a similar one; alwaysthis
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setSeed
Sets the state of this generator using one int, running it through Zog32RNG's algorithm two times to get two ints. If the states would both be 0, state A is assigned 1 instead.- Parameters:
seed
- the int to use to produce this generator's state
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getStateA
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setStateA
Sets the first part of the state to the given int.- Parameters:
stateA
- any int
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getStateB
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setStateB
Sets the second part of the state to the given int.- Parameters:
stateB
- any int
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setState
Sets the current internal state of this SilkRNG with two ints, where stateA and stateB can each be any int.- Parameters:
stateA
- any intstateB
- any int
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getState
Get the current internal state of the StatefulRandomness as a long.- Specified by:
getState
in interfaceStatefulRandomness
- Returns:
- the current internal state of this object.
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setState
Set the current internal state of this StatefulRandomness with a long.- Specified by:
setState
in interfaceStatefulRandomness
- Parameters:
state
- a 64-bit long. You should avoid passing 0; this implementation will treat it as 1.
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equals
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hashCode
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toString
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determineInt
A deterministic random int generator that, given one intstate
as input, irreversibly returns an almost-always-different int as a result. Unlike the rest of SilkRNG, this will not produce all possible ints given all ints as inputs, and probably a third of all possible ints cannot be returned. You should call this withSilkRNG.determineInt(state = state + 1 | 0)
(you can subtract 1 to go backwards instead of forwards), which will allow overflow in the incremented state to be handled the same on GWT as on desktop.- Parameters:
state
- an int that should go up or down by 1 each call, as withSilkRNG.determineInt(state = state + 1 | 0)
to handle overflow- Returns:
- a not-necessarily-unique int that is usually very different from
state
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determineBounded
A deterministic random int generator that, given one intstate
and an outer intbound
as input, returns an int between 0 (inclusive) andbound
(exclusive) as a result, which should have no noticeable correlation betweenstate
and the result. You should call this withSilkRNG.determineBound(state = state + 1 | 0, bound)
(you can subtract 1 to go backwards instead of forwards), which will allow overflow in the incremented state to be handled the same on GWT as on desktop. Like most bounded int generation in SquidLib, this uses some long math, but most of the function uses ints.- Parameters:
state
- an int that should go up or down by 1 each call, as withSilkRNG.determineBounded(state = state + 1 | 0, bound)
to handle overflowbound
- the outer exclusive bound, as an int; may be positive or negative- Returns:
- an int between 0 (inclusive) and
bound
(exclusive)
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determine
A deterministic random long generator that, given one intstate
as input, returns an almost-always-different long as a result. This can only return a tiny fraction of all possible longs, since there are at most 2 to the 32 possible ints and this doesn't even return different values for each of those. You should call this withSilkRNG.determine(state = state + 1 | 0)
(you can subtract 1 to go backwards instead of forwards), which will allow overflow in the incremented state to be handled the same on GWT as on desktop.- Parameters:
state
- an int that should go up or down by 1 each call, as withSilkRNG.determine(state = state + 1 | 0)
to handle overflow- Returns:
- a not-necessarily-unique long that is usually very different from
state
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determineFloat
A deterministic random float generator that, given one intstate
as input, returns an almost-always-different float between 0.0f and 1.0f as a result. Unlike the rest of SilkRNG, this might not produce all possible floats given all ints as inputs, and some fraction of possible floats cannot be returned. You should call this withSilkRNG.determineFloat(state = state + 1 | 0)
(you can subtract 1 to go backwards instead of forwards), which will allow overflow in the incremented state to be handled the same on GWT as on desktop.- Parameters:
state
- an int that should go up or down by 1 each call, as withSilkRNG.determineFloat(state = state + 1 | 0)
to handle overflow- Returns:
- a not-necessarily-unique float from 0.0f to 1.0f that is usually very different from
state
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determineDouble
A deterministic random double generator that, given one intstate
as input, returns an almost-always-different double between 0.0 and 1.0 as a result. This cannot produce more than a tiny fraction of all possible doubles because the input is 32 bits and at least 53 bits are needed to represent most doubles from 0.0 to 1.0. You should call this withSilkRNG.determineDouble(state = state + 1 | 0)
(you can subtract 1 to go backwards instead of forwards), which will allow overflow in the incremented state to be handled the same on GWT as on desktop.- Parameters:
state
- an int that should go up or down by 1 each call, as withSilkRNG.determineDouble(state = state + 1 | 0)
to handle overflow- Returns:
- a not-necessarily-unique double from 0.0 to 1.0 that is usually very different from
state
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