public static class Noise.InverseLayered4D extends java.lang.Object implements Noise.Noise4D
Modifier and Type | Field and Description |
---|---|
protected Noise.Noise4D |
basis |
double |
frequency |
double |
lacunarity
A multiplier that affects how much the frequency changes with each layer; the default is 0.5 .
|
protected int |
octaves |
Constructor and Description |
---|
InverseLayered4D() |
InverseLayered4D(Noise.Noise4D basis) |
InverseLayered4D(Noise.Noise4D basis,
int octaves) |
InverseLayered4D(Noise.Noise4D basis,
int octaves,
double frequency) |
InverseLayered4D(Noise.Noise4D basis,
int octaves,
double frequency,
double lacunarity) |
Modifier and Type | Method and Description |
---|---|
double |
getNoise(double x,
double y,
double z,
double w) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
long seed) |
protected int octaves
protected Noise.Noise4D basis
public double frequency
public double lacunarity
public InverseLayered4D()
public InverseLayered4D(Noise.Noise4D basis)
public InverseLayered4D(Noise.Noise4D basis, int octaves)
public InverseLayered4D(Noise.Noise4D basis, int octaves, double frequency)
public InverseLayered4D(Noise.Noise4D basis, int octaves, double frequency, double lacunarity)
public double getNoise(double x, double y, double z, double w)
getNoise
in interface Noise.Noise4D
public double getNoiseWithSeed(double x, double y, double z, double w, long seed)
getNoiseWithSeed
in interface Noise.Noise4D
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