public static class Noise.InverseLayered3D extends java.lang.Object implements Noise.Noise3D
Modifier and Type | Field and Description |
---|---|
protected Noise.Noise3D |
basis |
double |
frequency |
double |
lacunarity
A multiplier that affects how much the frequency changes with each layer; the default is 0.5 .
|
protected int |
octaves |
Constructor and Description |
---|
InverseLayered3D() |
InverseLayered3D(Noise.Noise3D basis) |
InverseLayered3D(Noise.Noise3D basis,
int octaves) |
InverseLayered3D(Noise.Noise3D basis,
int octaves,
double frequency) |
InverseLayered3D(Noise.Noise3D basis,
int octaves,
double frequency,
double lacunarity) |
Modifier and Type | Method and Description |
---|---|
double |
getNoise(double x,
double y,
double z) |
double |
getNoiseWithSeed(double x,
double y,
double z,
long seed) |
protected int octaves
protected Noise.Noise3D basis
public double frequency
public double lacunarity
public InverseLayered3D()
public InverseLayered3D(Noise.Noise3D basis)
public InverseLayered3D(Noise.Noise3D basis, int octaves)
public InverseLayered3D(Noise.Noise3D basis, int octaves, double frequency)
public InverseLayered3D(Noise.Noise3D basis, int octaves, double frequency, double lacunarity)
public double getNoise(double x, double y, double z)
getNoise
in interface Noise.Noise3D
public double getNoiseWithSeed(double x, double y, double z, long seed)
getNoiseWithSeed
in interface Noise.Noise3D
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