Package | Description |
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squidpony.squidgrid.mapping |
Tools specifically for generating maps and placing content in them, usually working with 2D char arrays.
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Class and Description |
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DungeonGenerator
The primary way to create a more-complete dungeon, layering different effects and modifications on top of
a DungeonBoneGen's dungeon or another dungeon without such effects.
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DungeonGenerator.FillEffect
The effects that can be applied to this dungeon.
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DungeonUtility
A static class that can be used to modify the char[][] dungeons that other generators produce.
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FantasyPoliticalMapper.Faction
Represents a group that claims territory on a world-map, such as a nation.
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GrowingTreeMazeGenerator.ChoosingMethod
A way to configure how
GrowingTreeMazeGenerator.generate(ChoosingMethod) places paths through the maze. |
IDungeonGenerator
Created by Tommy Ettinger on 6/1/2017.
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MapModule
A subsection of a (typically modern-day or sci-fi) area map that can be placed by ModularMapGenerator.
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MixedGenerator
A dungeon generator that can use a mix of techniques to have part-cave, part-room dungeons.
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ModularMapGenerator
Generator for maps of high-tech areas like space stations or starships, with repeated modules laid out in random ways.
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Placement
Utility class for finding areas where game-specific terrain features might be suitable to place.
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Rectangle
Rectangles in 2D grids.
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RoomFinder
A small class that can analyze a dungeon or other map and identify areas as being "room" or "corridor" based on how
thick the walkable areas are (corridors are at most 2 cells wide at their widest, rooms are anything else).
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SectionDungeonGenerator
A good way to create a more-complete dungeon, layering different effects and modifications on top of a dungeon
produced by DungeonBoneGen or another dungeon without such effects.
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SectionDungeonGenerator.FillEffect
The effects that can be applied to this dungeon.
|
SectionMap
A Map-like collection that allows storing subdivisions of a 2D array with names (always Strings) and
identifying numbers, then looking up
Coord s to find the associated name and/or number, or or looking up
a subdivision with a name or number to get a GreasedRegion back. |
SymmetryDungeonGenerator
A variant on
MixedGenerator that creates bi-radially symmetric maps (basically a yin-yang shape). |
ThinDungeonGenerator
Created by Tommy Ettinger on 8/7/2016.
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WildMap
A finite 2D area map for some kind of wilderness, adapting to different ecosystems by changing its output.
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WorldMapGenerator
Can be used to generate world maps with a wide variety of data, starting with height, temperature and moisture.
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WorldMapGenerator.BiomeMapper |
WorldMapGenerator.EllipticalHammerMap
A concrete implementation of
WorldMapGenerator that projects the world map onto an ellipse that should be
twice as wide as it is tall (although you can stretch it by width and height that don't have that ratio). |
WorldMapGenerator.EllipticalMap
A concrete implementation of
WorldMapGenerator that projects the world map onto an ellipse that should be
twice as wide as it is tall (although you can stretch it by width and height that don't have that ratio). |
WorldMapGenerator.HexagonalMap
A modified version of the Eckert II projection, shaped like an elongated hexagon.
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WorldMapGenerator.HyperellipticalMap
A concrete implementation of
WorldMapGenerator that projects the world map onto a shape that resembles a
mix part-way between an ellipse and a rectangle. |
WorldMapGenerator.LocalMap
A concrete implementation of
WorldMapGenerator that does no projection of the map, as if the area were
completely flat or small enough that curvature is impossible to see. |
WorldMapGenerator.LocalMimicMap
An unusual map generator that imitates an existing local map (such as a map of Australia, which it can do by
default), without applying any projection or changing heat levels in the polar regions or equator.
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WorldMapGenerator.MimicMap
An unusual map generator that imitates an existing map (such as a map of Earth, which it can do by default).
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WorldMapGenerator.RotatingSpaceMap
A concrete implementation of
WorldMapGenerator that imitates an infinite-distance perspective view of a
world, showing only one hemisphere, that should be as wide as it is tall (its outline is a circle). |
WorldMapGenerator.SpaceViewMap
A concrete implementation of
WorldMapGenerator that imitates an infinite-distance perspective view of a
world, showing only one hemisphere, that should be as wide as it is tall (its outline is a circle). |
WorldMapGenerator.SphereMap
A concrete implementation of
WorldMapGenerator that distorts the map as it nears the poles, expanding the
smaller-diameter latitude lines in extreme north and south regions so they take up the same space as the equator;
this counteracts certain artifacts that are common in Simplex noise world maps by using a 4D noise call to
generate terrain, using a normal 3D noise call's result as the extra 4th dimension. |
WorldMapGenerator.TilingMap
A concrete implementation of
WorldMapGenerator that tiles both east-to-west and north-to-south. |
Copyright © Eben Howard 2012–2022. All rights reserved.