Package | Description |
---|---|
squidpony.squidgrid.mapping |
Tools specifically for generating maps and placing content in them, usually working with 2D char arrays.
|
Modifier and Type | Class and Description |
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class |
BasicCaveGenerator |
class |
ClassicRogueMapGenerator
Creates a dungeon in the style of the original Rogue game.
|
class |
ConnectingMapGenerator
A room placing algorithm developed by Rayvolution for his game Fail To Hero, this was simple to implement but
delivers complex connectivity.
|
class |
DenseRoomMapGenerator
Map generator that constructs a large number of overlapping rectangular rooms.
|
class |
DividedMazeGenerator
Recursively divided maze.
|
class |
DungeonGenerator
The primary way to create a more-complete dungeon, layering different effects and modifications on top of
a DungeonBoneGen's dungeon or another dungeon without such effects.
|
class |
FlowingCaveGenerator
An IDungeonGenerator that distorts and smooths an ordinary dungeon map to make it appear like a cave complex.
|
class |
GrowingTreeMazeGenerator
A maze generator that can be configured using a
GrowingTreeMazeGenerator.ChoosingMethod , which can be customized for the app. |
class |
LanesMapGenerator
Generate dungeons with between 1 and 3 primary "lanes" going from the upper left "base" to the bottom right "base"
(and vice versa, since this is symmetrical).
|
class |
MixedGenerator
A dungeon generator that can use a mix of techniques to have part-cave, part-room dungeons.
|
class |
ModularMapGenerator
Generator for maps of high-tech areas like space stations or starships, with repeated modules laid out in random ways.
|
class |
OrganicMapGenerator
Map generator that produces erratic, non-artificial-looking areas that could be cave complexes.
|
class |
PacMazeGenerator
Meant to produce the sort of narrow, looping, not-quite-maze-like passages found in a certain famous early arcade game.
|
class |
SectionDungeonGenerator
A good way to create a more-complete dungeon, layering different effects and modifications on top of a dungeon
produced by DungeonBoneGen or another dungeon without such effects.
|
class |
SerpentMapGenerator
Generate dungeons based on a random, winding, looping path through 2D space.
|
class |
SymmetryDungeonGenerator
A variant on
MixedGenerator that creates bi-radially symmetric maps (basically a yin-yang shape). |
class |
ThinDungeonGenerator
Created by Tommy Ettinger on 8/7/2016.
|
Copyright © Eben Howard 2012–2022. All rights reserved.