Class BiomeMapper.SimpleBiomeMapper
java.lang.Object
com.github.yellowstonegames.world.BiomeMapper.SimpleBiomeMapper
- All Implemented Interfaces:
BiomeMapper
- Enclosing interface:
BiomeMapper
A way to get biome information for the cells on a map when you only need a single value to describe a biome, such
as "Grassland" or "TropicalRainforest".
To use: 1, Construct a SimpleBiomeMapper (constructor takes no arguments). 2, call
To use: 1, Construct a SimpleBiomeMapper (constructor takes no arguments). 2, call
makeBiomes(WorldMapGenerator) with a WorldMapGenerator that has already produced at least one world map.
3, get biome codes from the biomeCodeData field, where a code is an int that can be used as an index
into Biome.TABLE to get a Biome instance, or used with an alternate Biome table of your design. Biome
tables in this case are 66-element arrays organized into groups of 6 elements, with the last 6 elements reserved
for unusual areas, like 60 for empty space where the map doesn't cover. Each group goes from the coldest
temperature first to the warmest temperature last in the group. The first group of 6
contains the dryest biomes, the next 6 are medium-dry, the next are slightly-dry, the next slightly-wet, then
medium-wet, then wettest. After this first block of dry-to-wet groups, there is a group of 6 for coastlines, a
group of 6 for rivers, a group of 6 for lakes, a group of 6 for oceans, and then one element for space outside
the map. The last 6 elements, starting with code 60, lead with the String "Space", and the rest after that are
not expected to be encountered randomly on the surface of a world. This also assigns moisture codes and heat
codes from 0 to 5 for each cell, which may be useful to simplify logic that deals with those factors.-
Nested Class Summary
Nested classes/interfaces inherited from interface BiomeMapper
BiomeMapper.BlendedBiomeMapper, BiomeMapper.DetailedBiomeMapper, BiomeMapper.SimpleBiomeMapper, BiomeMapper.UnrealisticBiomeMapper -
Field Summary
FieldsModifier and TypeFieldDescriptionint[][]The heat codes for the analyzed map, from 0 to 5 inclusive, with 0 coldest and 5 hottest.static final String[]The default biome table to use with biome codes frombiomeCodeData.static final floatstatic final floatstatic final floatstatic final floatstatic final floatstatic final floatstatic final floatstatic final floatstatic final floatstatic final floatstatic final floatstatic final floatint[][]The heat codes for the analyzed map, from 0 to 5 inclusive, with 0 coldest and 5 hottest.int[][]The heat codes for the analyzed map, from 0 to 5 inclusive, with 0 coldest and 5 hottest.static final floatstatic final floatstatic final floatstatic final floatstatic final floatstatic final floatstatic final floatstatic final floatstatic final floatstatic final floatstatic final floatstatic final float -
Constructor Summary
ConstructorsConstructorDescriptionSimple constructor; pretty much does nothing.SimpleBiomeMapper(String serialized) Creates a new generator from the given serialized String, produced bystringSerialize(). -
Method Summary
Modifier and TypeMethodDescriptionbooleanintgetBiomeCode(int x, int y) Gets the most relevant biome code for a given x,y point on the map.int[][]com.github.yellowstonegames.place.Biome[]Gets a String array where biome codes can be used as indices to look up a name for the biome they refer to.intgetHeatCode(int x, int y) Gets a heat code for a given x,y point on a map, usually as an int between 0 and 5 inclusive.int[][]intgetMoistureCode(int x, int y) Gets a moisture code for a given x,y point on a map, usually as an int between 0 and 5 inclusive.int[][]inthashCode()voidmakeBiomes(WorldMapGenerator world) Analyzes the last world produced by the given WorldMapGenerator and uses all of its generated information to assign biome codes for each cell (along with heat and moisture codes).recreateFromString(String data) Creates a new instance of this class from a serialized String produced bystringSerialize().Serializes this generator's entire state to a String; it can be read back when creating a new instance of this type withSimpleBiomeMapper(String)orrecreateFromString(String).toString()
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Field Details
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heatCodeData
public int[][] heatCodeDataThe heat codes for the analyzed map, from 0 to 5 inclusive, with 0 coldest and 5 hottest. -
moistureCodeData
public int[][] moistureCodeDataThe heat codes for the analyzed map, from 0 to 5 inclusive, with 0 coldest and 5 hottest. -
biomeCodeData
public int[][] biomeCodeDataThe heat codes for the analyzed map, from 0 to 5 inclusive, with 0 coldest and 5 hottest. -
coldestValueLower
public static final float coldestValueLower- See Also:
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coldestValueUpper
public static final float coldestValueUpper- See Also:
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colderValueLower
public static final float colderValueLower- See Also:
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colderValueUpper
public static final float colderValueUpper- See Also:
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coldValueLower
public static final float coldValueLower- See Also:
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coldValueUpper
public static final float coldValueUpper- See Also:
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warmValueLower
public static final float warmValueLower- See Also:
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warmValueUpper
public static final float warmValueUpper- See Also:
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warmerValueLower
public static final float warmerValueLower- See Also:
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warmerValueUpper
public static final float warmerValueUpper- See Also:
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warmestValueLower
public static final float warmestValueLower- See Also:
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warmestValueUpper
public static final float warmestValueUpper- See Also:
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driestValueLower
public static final float driestValueLower- See Also:
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driestValueUpper
public static final float driestValueUpper- See Also:
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drierValueLower
public static final float drierValueLower- See Also:
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drierValueUpper
public static final float drierValueUpper- See Also:
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dryValueLower
public static final float dryValueLower- See Also:
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dryValueUpper
public static final float dryValueUpper- See Also:
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wetValueLower
public static final float wetValueLower- See Also:
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wetValueUpper
public static final float wetValueUpper- See Also:
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wetterValueLower
public static final float wetterValueLower- See Also:
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wetterValueUpper
public static final float wetterValueUpper- See Also:
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wettestValueLower
public static final float wettestValueLower- See Also:
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wettestValueUpper
public static final float wettestValueUpper- See Also:
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biomeTable
The default biome table to use with biome codes frombiomeCodeData. Biomes are assigned based on heat and moisture for the first 36 of 66 elements (coldest to warmest for each group of 6, with the first group as the dryest and the last group the wettest), then the next 6 are for coastlines (coldest to warmest), then rivers (coldest to warmest), then lakes (coldest to warmest), then oceans (coldest to warmest), and lastly a row of unusual "biomes" such as empty space outside the map (meant for projections that don't fill a rectangle), underground biomes, volcanoes, and one for just any unknown terrain (called "Exotic").
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Constructor Details
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SimpleBiomeMapper
public SimpleBiomeMapper()Simple constructor; pretty much does nothing. Make sure to callmakeBiomes(WorldMapGenerator)before using fields likebiomeCodeData. -
SimpleBiomeMapper
Creates a new generator from the given serialized String, produced bystringSerialize().- Parameters:
serialized- should have been produced bystringSerialize()
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Method Details
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getHeatCodeData
public int[][] getHeatCodeData()- Specified by:
getHeatCodeDatain interfaceBiomeMapper
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getMoistureCodeData
public int[][] getMoistureCodeData()- Specified by:
getMoistureCodeDatain interfaceBiomeMapper
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getBiomeCodeData
public int[][] getBiomeCodeData()- Specified by:
getBiomeCodeDatain interfaceBiomeMapper
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getBiomeCode
public int getBiomeCode(int x, int y) Description copied from interface:BiomeMapperGets the most relevant biome code for a given x,y point on the map. Some mappers can store more than one biome at a location, but only the one with the highest influence will be returned by this method. Biome codes are always ints, and are typically between 0 and 60, both inclusive; they are meant to be used as indices into a table of names or other objects that identify a biome, accessible viaBiomeMapper.getBiomeTable(). Although different classes may define biome codes differently, they should all be able to be used as indices into the String array returned by getBiomeNameTable().- Specified by:
getBiomeCodein interfaceBiomeMapper- Parameters:
x- the x-coordinate on the mapy- the y-coordinate on the map- Returns:
- an int that can be used as an index into the array returned by
BiomeMapper.getBiomeTable()
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getHeatCode
public int getHeatCode(int x, int y) Description copied from interface:BiomeMapperGets a heat code for a given x,y point on a map, usually as an int between 0 and 5 inclusive. Some implementations may use more or less detail for heat codes, but 0 is always the coldest code used, and the highest value this can return for a given implementation refers to the hottest code used.- Specified by:
getHeatCodein interfaceBiomeMapper- Parameters:
x- the x-coordinate on the mapy- the y-coordinate on the map- Returns:
- an int that can be used to categorize how hot an area is, with 0 as coldest
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getMoistureCode
public int getMoistureCode(int x, int y) Description copied from interface:BiomeMapperGets a moisture code for a given x,y point on a map, usually as an int between 0 and 5 inclusive. Some implementations may use more or less detail for moisture codes, but 0 is always the driest code used, and the highest value this can return for a given implementation refers to the wettest code used. Some implementations may allow seasonal change in moisture, e.g. monsoon seasons, to be modeled differently from average precipitation in an area, but the default assumption is that this describes the average amount of moisture (rain, humidity, and possibly snow/hail or other precipitation) that an area receives annually.- Specified by:
getMoistureCodein interfaceBiomeMapper- Parameters:
x- the x-coordinate on the mapy- the y-coordinate on the map- Returns:
- an int that can be used to categorize how much moisture an area tends to receive, with 0 as driest
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getBiomeTable
public com.github.yellowstonegames.place.Biome[] getBiomeTable()Gets a String array where biome codes can be used as indices to look up a name for the biome they refer to. This table uses 6 levels of heat and 6 levels of moisture, and tracks rivers, coastlines, lakes, and oceans as potentially different types of terrain. Biome codes can be obtained withgetBiomeCode(int, int). This method returns a direct reference toBiome.TABLE, so modifying the returned array is discouraged (you should implementBiomeMapperusing this class as a basis if you want to change its size).- Specified by:
getBiomeTablein interfaceBiomeMapper- Returns:
- a direct reference to
Biome.TABLE, a String array containing names of biomes
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stringSerialize
Serializes this generator's entire state to a String; it can be read back when creating a new instance of this type withSimpleBiomeMapper(String)orrecreateFromString(String). UsesBase.BASE86to represent values very concisely, but not at all readably. The String this produces tends to be very long because it includes some 2D arrays as Strings.- Specified by:
stringSerializein interfaceBiomeMapper- Returns:
- a String that stores the entire state of this generator
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recreateFromString
Creates a new instance of this class from a serialized String produced bystringSerialize(). This is here for compatibility with other classes that use String serialization, but you can just useSimpleBiomeMapper(String)instead.- Parameters:
data- the output ofstringSerialize()- Returns:
- the map that was serialized, as a new generator
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makeBiomes
Analyzes the last world produced by the given WorldMapGenerator and uses all of its generated information to assign biome codes for each cell (along with heat and moisture codes). After calling this, biome codes can be taken frombiomeCodeDataand used as indices intoBiome.TABLEor a custom biome table.- Specified by:
makeBiomesin interfaceBiomeMapper- Parameters:
world- a WorldMapGenerator that should have generated at least one map; it may be at any zoom
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equals
- Specified by:
equalsin interfaceBiomeMapper- Overrides:
equalsin classObject
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toString
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hashCode
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