Class BurstAOE

java.lang.Object
com.github.yellowstonegames.path.technique.BurstAOE
All Implemented Interfaces:
AOE

public class BurstAOE extends Object implements AOE
An AOE type that has a center and a radius, and uses shadowcasting to create a burst of rays from the center, out to the distance specified by radius. You can specify the RadiusType to Radius.DIAMOND for Manhattan distance, RADIUS.SQUARE for Chebyshev, or RADIUS.CIRCLE for Euclidean.
This will produce floats for its findArea() method which are equal to 1.0.
This class uses FOV to create its area of effect.
  • Constructor Summary

    Constructors
    Constructor
    Description
    BurstAOE(com.github.yellowstonegames.grid.Coord center, int radius, com.github.yellowstonegames.grid.Radius radiusType)
     
    BurstAOE(com.github.yellowstonegames.grid.Coord center, int radius, com.github.yellowstonegames.grid.Radius radiusType, int minRange, int maxRange)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    com.github.yellowstonegames.grid.CoordFloatOrderedMap
    This is how an AOE interacts with anything that uses it.
    com.github.yellowstonegames.grid.Coord
     
    com.github.yellowstonegames.grid.Coord
    Get the position from which the AOE originates, which may be related to the location of the AOE's effect, as for lines, cones, and other emitted effects, or may be unrelated except for determining which enemies can be seen or targeted from a given origin point (as for distant effects that radiate from a chosen central point, but have a maxRange at which they can deliver that effect).
    int
     
    com.github.yellowstonegames.grid.Radius
     
    Gets the same values returned by getLimitType(), getMinRange(), getMaxRange(), and getMetric() bundled into one Reach object.
    com.github.yellowstonegames.grid.CoordObjectOrderedMap<com.github.tommyettinger.ds.ObjectList<com.github.yellowstonegames.grid.Coord>>
    idealLocations(Collection<com.github.yellowstonegames.grid.Coord> targets, Collection<com.github.yellowstonegames.grid.Coord> requiredExclusions)
    Returns a OrderedMap of Coord keys and ArrayList of Coord values, where each Coord key is an ideal location to hit as many of the Points in targets as possible without hitting any Points in requiredExclusions, and each value is the collection of targets that will be hit if the associated key is used.
    com.github.yellowstonegames.grid.CoordObjectOrderedMap<com.github.tommyettinger.ds.ObjectList<com.github.yellowstonegames.grid.Coord>>
    idealLocations(Collection<com.github.yellowstonegames.grid.Coord> priorityTargets, Collection<com.github.yellowstonegames.grid.Coord> lesserTargets, Collection<com.github.yellowstonegames.grid.Coord> requiredExclusions)
    A variant of idealLocations that takes two groups of desirable targets, and will rate locations by how many priorityTargets are in the AOE, then by how many lesserTargets are in the AOE, and will only consider locations that do not affect a Coord in requiredExclusions.
    boolean
    mayContainTarget(Collection<com.github.yellowstonegames.grid.Coord> targets)
    Given a Set of Points that the producer of the AOE wants to include in the region of this AOE, this method does a quick approximation to see if there is any possibility that the AOE as currently configured might include one of those Points within itself.
    void
    setCenter(com.github.yellowstonegames.grid.Coord center)
     
    void
    setMap(float[][] map)
    This must be called before any other methods, and takes a float[][] with 1.0 or higher for walls, and anything lower for passable cells.
    void
    setOrigin(com.github.yellowstonegames.grid.Coord origin)
    Set the position from which the AOE originates, which may be related to the location of the AOE's effect, as for lines, cones, and other emitted effects, or may be unrelated except for determining which enemies can be seen or targeted from a given origin point (as for distant effects that radiate from a chosen central point, but have a maxRange at which they can deliver that effect).
    void
    setRadius(int radius)
     
    void
    setRadiusType(com.github.yellowstonegames.grid.Radius radiusType)
     
    void
    setReach(Reach reach)
    Sets the same values as setLimitType(), setMinRange(), setMaxRange(), and setMetric() using one Reach object.
    void
    shift(com.github.yellowstonegames.grid.Coord aim)
    After an AOE has been constructed, it may need to have the affected area shifted over to a different position without changing any other properties of the AOE.

    Methods inherited from class Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • BurstAOE

      public BurstAOE(com.github.yellowstonegames.grid.Coord center, int radius, com.github.yellowstonegames.grid.Radius radiusType)
    • BurstAOE

      public BurstAOE(com.github.yellowstonegames.grid.Coord center, int radius, com.github.yellowstonegames.grid.Radius radiusType, int minRange, int maxRange)
  • Method Details

    • getCenter

      public com.github.yellowstonegames.grid.Coord getCenter()
    • setCenter

      public void setCenter(com.github.yellowstonegames.grid.Coord center)
    • getRadius

      public int getRadius()
    • setRadius

      public void setRadius(int radius)
    • getRadiusType

      public com.github.yellowstonegames.grid.Radius getRadiusType()
    • setRadiusType

      public void setRadiusType(com.github.yellowstonegames.grid.Radius radiusType)
    • shift

      public void shift(com.github.yellowstonegames.grid.Coord aim)
      Description copied from interface: AOE
      After an AOE has been constructed, it may need to have the affected area shifted over to a different position without changing any other properties of the AOE. Some AOE implementations may have an origin where the AOE starts emanating from, but the origin will not be affected by this method; instead the cell specified by target must be enough on its own to select a different target area without the producer of the AOE needing to move.
      Specified by:
      shift in interface AOE
      Parameters:
      aim - a that will be used to change the location of the AOE without its producer needing to move
    • mayContainTarget

      public boolean mayContainTarget(Collection<com.github.yellowstonegames.grid.Coord> targets)
      Description copied from interface: AOE
      Given a Set of Points that the producer of the AOE wants to include in the region of this AOE, this method does a quick approximation to see if there is any possibility that the AOE as currently configured might include one of those Points within itself. It does not do a full, detailed scan, nor does it count how many opponents might be included. It does not check the map to verify that there is any sort of path to a target. It is recommended that the Set of Points consist only of enemies that are within FOV, which cuts down a lot on the amount of checks this needs to make; if the game doesn't restrict the player's FOV, this is still recommended (just with a larger FOV radius) because it prevents checking enemies on the other side of the map and through multiple walls.
      Specified by:
      mayContainTarget in interface AOE
      Parameters:
      targets - a Collection (usually a Set) of Points that are desirable targets to include in this AOE
      Returns:
      true if there could be at least one target within the AOE, false otherwise. Very approximate.
    • idealLocations

      public com.github.yellowstonegames.grid.CoordObjectOrderedMap<com.github.tommyettinger.ds.ObjectList<com.github.yellowstonegames.grid.Coord>> idealLocations(Collection<com.github.yellowstonegames.grid.Coord> targets, Collection<com.github.yellowstonegames.grid.Coord> requiredExclusions)
      Description copied from interface: AOE
      Returns a OrderedMap of Coord keys and ArrayList of Coord values, where each Coord key is an ideal location to hit as many of the Points in targets as possible without hitting any Points in requiredExclusions, and each value is the collection of targets that will be hit if the associated key is used. The length of any ArrayList in the returned collection's values will be the number of targets likely to be affected by the AOE when shift() is called with the Coord key as an argument; all ArrayLists should have the same length. The second argument may be null, in which case this will initialize it to an empty Set of Coord and disregard it.
      With complex maps and varied arrangements of obstacles and desirable targets, calculating the best points to evaluate for AI can be computationally difficult. This method provides a way to calculate with good accuracy the best Points to pass to shift(Coord) before calling findArea(). For "blackened thrash industrial death metal" levels of brutality for the AI, the results of this can be used verbatim, but for more reasonable AI levels, you can intentionally alter the best options to simulate imperfect aim or environmental variance on the AOE.
      Beast-like creatures that do not need devious AI should probably not use this method at all and instead use shift(Coord) with the location of some enemy (probably the closest) as its argument.
      Specified by:
      idealLocations in interface AOE
      Parameters:
      targets - a Set of Points that are desirable targets to include in this AOE
      requiredExclusions - a Set of Points that this tries strongly to avoid including in this AOE
      Returns:
      a OrderedMap of Coord keys and ArrayList of Coord values where keys are ideal locations and values are the target points that will be hit when that key is used.
    • idealLocations

      public com.github.yellowstonegames.grid.CoordObjectOrderedMap<com.github.tommyettinger.ds.ObjectList<com.github.yellowstonegames.grid.Coord>> idealLocations(Collection<com.github.yellowstonegames.grid.Coord> priorityTargets, Collection<com.github.yellowstonegames.grid.Coord> lesserTargets, Collection<com.github.yellowstonegames.grid.Coord> requiredExclusions)
      Description copied from interface: AOE
      A variant of idealLocations that takes two groups of desirable targets, and will rate locations by how many priorityTargets are in the AOE, then by how many lesserTargets are in the AOE, and will only consider locations that do not affect a Coord in requiredExclusions. Unlike the variant of idealLocations that only takes one group of targets, this variant can return a collection with ArrayList values where the same Coord appears four times in the same ArrayList; this is done only for priorityTargets that are affected by the target Coord at the associated key, and is done so that the length of each similar-quality ArrayList should be identical (since a priorityTarget is worth four times what a lesserTarget is worth in the calculation this uses).
      Specified by:
      idealLocations in interface AOE
      Parameters:
      priorityTargets - A Set of Points that are the most-wanted targets to include in this AOE
      lesserTargets - A Set of Points that are the less-wanted targets to include in this AOE, should not overlap with priorityTargets
      requiredExclusions - a Set of Points that this tries strongly to avoid including in this AOE
      Returns:
      a OrderedMap of Coord keys and ArrayList of Coord values where keys are ideal locations and values are the target points that will be hit when that key is used.
    • setMap

      public void setMap(float[][] map)
      Description copied from interface: AOE
      This must be called before any other methods, and takes a float[][] with 1.0 or higher for walls, and anything lower for passable cells. This means the map is a resistance map, as used by FOV and BresenhamLine.
      Specified by:
      setMap in interface AOE
      Parameters:
      map - width first, height second, 2D float array.
    • findArea

      public com.github.yellowstonegames.grid.CoordFloatOrderedMap findArea()
      Description copied from interface: AOE
      This is how an AOE interacts with anything that uses it. It expects a map to have already been set with setMap, with '#' for walls, '.' for floors and potentially other chars that implementors can use if they are present in the map. The map must be bounded by walls, which DungeonProcessor does automatically and other generators can easily add with DungeonTools.wallWrap(dungeon);.
      This returns a CoordFloatOrderedMap; if a cell is 100% affected by the AOE then the value should be 1.0; if it is 50% affected it should be 0.5, if unaffected should be 0.0, etc. The Coord keys should have the same x and y as the x,y map positions they correspond to.
      Specified by:
      findArea in interface AOE
      Returns:
      a CoordFloatOrderedMap with values from 1.0 (fully affected) to 0.0 (unaffected).
    • getOrigin

      public com.github.yellowstonegames.grid.Coord getOrigin()
      Description copied from interface: AOE
      Get the position from which the AOE originates, which may be related to the location of the AOE's effect, as for lines, cones, and other emitted effects, or may be unrelated except for determining which enemies can be seen or targeted from a given origin point (as for distant effects that radiate from a chosen central point, but have a maxRange at which they can deliver that effect). In most cases, this is the position of a character producing the AOE in question.
      Specified by:
      getOrigin in interface AOE
    • setOrigin

      public void setOrigin(com.github.yellowstonegames.grid.Coord origin)
      Description copied from interface: AOE
      Set the position from which the AOE originates, which may be related to the location of the AOE's effect, as for lines, cones, and other emitted effects, or may be unrelated except for determining which enemies can be seen or targeted from a given origin point (as for distant effects that radiate from a chosen central point, but have a maxRange at which they can deliver that effect). In most cases, this is the position of a character producing the AOE in question.
      Specified by:
      setOrigin in interface AOE
    • getReach

      public Reach getReach()
      Gets the same values returned by getLimitType(), getMinRange(), getMaxRange(), and getMetric() bundled into one Reach object.
      Specified by:
      getReach in interface AOE
      Returns:
      a non-null Reach object.
    • setReach

      public void setReach(Reach reach)
      Sets the same values as setLimitType(), setMinRange(), setMaxRange(), and setMetric() using one Reach object.
      Specified by:
      setReach in interface AOE
      Parameters:
      reach - a non-null Reach object.