Class ZoneOfInfluence
java.lang.Object
com.github.yellowstonegames.path.ZoneOfInfluence
Calculates the Zone of Influence, also known as Zone of Control, for different points on a map.
Uses Region for faster storage and manipulation of zones; it's suggested if you use this class to be
somewhat familiar with the methods for manipulating data in that class, though a Region can also be used just
like a Collection of Coord values.
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Field Summary
FieldsModifier and TypeFieldDescriptionprotected booleanprotected DijkstraMapprotected com.github.yellowstonegames.grid.Region[]protected com.github.yellowstonegames.grid.Coord[][]protected com.github.yellowstonegames.grid.Radius -
Constructor Summary
ConstructorsConstructorDescriptionZoneOfInfluence(com.github.yellowstonegames.grid.Coord[][] influences, char[][] map, com.github.yellowstonegames.grid.Radius radiusStrategy) Constructs a Zone of Influence map.ZoneOfInfluence(com.github.yellowstonegames.grid.Coord[] influences, char[][] map, com.github.yellowstonegames.grid.Radius radiusStrategy) Constructs a Zone of Influence map.ZoneOfInfluence(Collection<com.github.yellowstonegames.grid.Coord> influences, char[][] map, com.github.yellowstonegames.grid.Radius radiusStrategy) Constructs a Zone of Influence map. -
Method Summary
Modifier and TypeMethodDescriptioncom.github.yellowstonegames.grid.Region[]Finds the zones of influence for each of the influences (inner arrays of Coord) this was constructed with, and returns all zones as a Region array.com.github.yellowstonegames.grid.Coord[][]Gets the influencing groups; ideally the result should not be changed without setting it back with setInfluences.protected com.github.yellowstonegames.grid.Regionincreasing(float[][] dm, com.github.yellowstonegames.grid.Coord[] inf) com.github.tommyettinger.ds.IntListnearestInfluences(com.github.yellowstonegames.grid.Coord point) This can be given a Coord to check in the results of the latest calculate() call.com.github.tommyettinger.ds.IntListnearestInfluences(com.github.yellowstonegames.grid.Region[] zones, com.github.yellowstonegames.grid.Coord point) Given the zones resulting from this class'calculate()method and a Coord to check, finds the indices of all influencing groups in zones that have the Coord in their area, and returns all such indices as a newly-allocatedIntList.voidsetInfluences(com.github.yellowstonegames.grid.Coord[][] influences) Changes the influencing groups.
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Field Details
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dijkstra
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influences
protected com.github.yellowstonegames.grid.Coord[][] influences -
groups
protected com.github.yellowstonegames.grid.Region[] groups -
completed
protected boolean completed -
radius
protected com.github.yellowstonegames.grid.Radius radius
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Constructor Details
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ZoneOfInfluence
public ZoneOfInfluence(com.github.yellowstonegames.grid.Coord[][] influences, char[][] map, com.github.yellowstonegames.grid.Radius radiusStrategy) Constructs a Zone of Influence map. Takes a (quite possibly jagged) array of arrays of Coord influences, where the elements of the outer array represent different groups of influencing "factions" or groups that exert control over nearby areas, and the Coord elements of the inner array represent individual spots that are part of those groups and share influence with all Coord in the same inner array. Also takes a char[][] for a map, which can be the simplified map with only '#' for walls and '.' for floors, or the final map (with chars like '~' for deep water as well as walls and floors), and a Radius enum that will be used to determine how distance is calculated.
Callcalculate()when you want information out of this.- Parameters:
influences- an outer array containing influencing groups, each an array containing Coords that influencemap- a char[][] that is used as an area map; should be boundedradiusStrategy- a Radius enum that corresponds to how distance should be measured
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ZoneOfInfluence
public ZoneOfInfluence(com.github.yellowstonegames.grid.Coord[] influences, char[][] map, com.github.yellowstonegames.grid.Radius radiusStrategy) Constructs a Zone of Influence map. Takes an arrays of Coord influences, where each Coord is treated as both a one-element group of influencing "factions" or groups that exert control over nearby areas, and the individual spot that makes up one of those groups and spreads influence. Also takes a char[][] for a map, which can be the simplified map with only '#' for walls and '.' for floors, or the final map (with chars like '~' for deep water as well as walls and floors), and a Radius enum that will be used to determine how distance is calculated.
Callcalculate()when you want information out of this.- Parameters:
influences- an array containing Coords that each have their own independent influencemap- a char[][] that is used as an area map; should be boundedradiusStrategy- a Radius enum that corresponds to how distance should be measured- See Also:
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ZoneOfInfluence
public ZoneOfInfluence(Collection<com.github.yellowstonegames.grid.Coord> influences, char[][] map, com.github.yellowstonegames.grid.Radius radiusStrategy) Constructs a Zone of Influence map. Takes a Collection of Coord influences, where each Coord is treated as both a one-element group of influencing "factions" or groups that exert control over nearby areas, and the individual spot that makes up one of those groups and spreads influence. Also takes a char[][] for a map, which can be the simplified map with only '#' for walls and '.' for floors, or the final map (with chars like '~' for deep water as well as walls and floors), and a Radius enum that will be used to determine how distance is calculated.
It often makes sense to use a Region as the Collection of Coord.
Callcalculate()when you want information out of this.- Parameters:
influences- A Collection of Coord, such as a Region, where each Coord has independent influencemap- a char[][] that is used as an area map; should be boundedradiusStrategy- a Radius enum that corresponds to how distance should be measured
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Method Details
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calculate
public com.github.yellowstonegames.grid.Region[] calculate()Finds the zones of influence for each of the influences (inner arrays of Coord) this was constructed with, and returns all zones as a Region array. This has each zone of influence overlap with its neighbors; this is useful to find borders usingRegion.and(Region), and borders are typically between 1 and 2 cells wide. You can get a different region if you want region A without the overlapping areas it shares with region B by usingRegion.andNot(Region). Merging two zones A and B can be done withRegion.or(Region). You can transform the data into a boolean[][] easily withRegion.decode(), where true is contained in the zone and false is not. The methodsRegion.fringe(),Region.expand(),Region.singleRandom(EnhancedRandom), andRegion.separatedBlue(float)are also potentially useful for this sort of data. You should save theRegion[]for later use if you want to callnearestInfluences(Region[], Coord).
The first Region in the returned Region[] will correspond to the area influenced by the first Coord[] in the nested array passed to the constructor (or the first Coord if a non-nested array was passed); the second will correspond to the second, and so on. The length of the Region[] this returns will equal the number of influence groups.- Returns:
- a Region array, with each item storing a zone's area
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increasing
protected com.github.yellowstonegames.grid.Region increasing(float[][] dm, com.github.yellowstonegames.grid.Coord[] inf) -
nearestInfluences
public com.github.tommyettinger.ds.IntList nearestInfluences(com.github.yellowstonegames.grid.Region[] zones, com.github.yellowstonegames.grid.Coord point) Given the zones resulting from this class'calculate()method and a Coord to check, finds the indices of all influencing groups in zones that have the Coord in their area, and returns all such indices as a newly-allocatedIntList.- Parameters:
zones- a Region[] returned bycalculate()point- the Coord to test- Returns:
- an IntVLA where each element is the index of an influencing group in zones
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nearestInfluences
public com.github.tommyettinger.ds.IntList nearestInfluences(com.github.yellowstonegames.grid.Coord point) This can be given a Coord to check in the results of the latest calculate() call. Finds the indices of all influencing groups in zones that have the Coord in their area, and returns all such indices as a newly-allocatedIntList.- Parameters:
point- the Coord to test- Returns:
- an IntVLA where each element is the index of an influencing group in zones
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getInfluences
public com.github.yellowstonegames.grid.Coord[][] getInfluences()Gets the influencing groups; ideally the result should not be changed without setting it back with setInfluences.- Returns:
- influences a jagged array of Coord arrays, where the inner arrays are groups of influences
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setInfluences
public void setInfluences(com.github.yellowstonegames.grid.Coord[][] influences) Changes the influencing groups. This also invalidates the last calculation for the purposes of nearestInfluences, at least for the overload that takes only a Coord.- Parameters:
influences- a jagged array of Coord arrays, where the inner arrays are groups of influences
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