public class ValueNoise extends java.lang.Object implements Noise.Noise1D, Noise.Noise2D, Noise.Noise3D, Noise.Noise4D, Noise.Noise5D, Noise.Noise6D
ClassicNoise, but is structured similarly in many ways, and
should be a little faster.
valueNoise(int, double, double) methods in this class return results in the range of 0.0 to 1.0,
while the getNoise(double, double) and getNoiseWithSeed(double, double, long) methods use the Noise
class default range of -1.0 to 1.0.| Modifier and Type | Field and Description |
|---|---|
static ValueNoise |
instance |
int |
seed |
| Constructor and Description |
|---|
ValueNoise() |
ValueNoise(int seed) |
ValueNoise(long seed) |
| Modifier and Type | Method and Description |
|---|---|
double |
getNoise(double x) |
double |
getNoise(double x,
double y) |
double |
getNoise(double x,
double y,
double z) |
double |
getNoise(double x,
double y,
double z,
double w) |
double |
getNoise(double x,
double y,
double z,
double w,
double u) |
double |
getNoise(double x,
double y,
double z,
double w,
double u,
double v) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
double v,
double m,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
double v,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
long seed) |
double |
getNoiseWithSeed(double x,
long seed) |
static double |
valueNoise(int seed,
double x) |
static double |
valueNoise(int seed,
double x,
double y) |
static double |
valueNoise(int seed,
double x,
double y,
double z) |
static double |
valueNoise(int seed,
double x,
double y,
double z,
double w) |
static double |
valueNoise(int seed,
double x,
double y,
double z,
double w,
double u) |
static double |
valueNoise(int seed,
double x,
double y,
double z,
double w,
double u,
double v) |
static double |
valueNoise(int seed,
double x,
double y,
double z,
double w,
double u,
double v,
double m) |
public static final ValueNoise instance
public int seed
public ValueNoise()
public ValueNoise(int seed)
public ValueNoise(long seed)
public static double valueNoise(int seed,
double x)
public static double valueNoise(int seed,
double x,
double y)
public static double valueNoise(int seed,
double x,
double y,
double z)
public static double valueNoise(int seed,
double x,
double y,
double z,
double w)
public static double valueNoise(int seed,
double x,
double y,
double z,
double w,
double u)
public static double valueNoise(int seed,
double x,
double y,
double z,
double w,
double u,
double v)
public static double valueNoise(int seed,
double x,
double y,
double z,
double w,
double u,
double v,
double m)
public double getNoise(double x)
getNoise in interface Noise.Noise1Dpublic double getNoiseWithSeed(double x,
long seed)
getNoiseWithSeed in interface Noise.Noise1Dpublic double getNoise(double x,
double y)
getNoise in interface Noise.Noise2Dpublic double getNoiseWithSeed(double x,
double y,
long seed)
getNoiseWithSeed in interface Noise.Noise2Dpublic double getNoise(double x,
double y,
double z)
getNoise in interface Noise.Noise3Dpublic double getNoiseWithSeed(double x,
double y,
double z,
long seed)
getNoiseWithSeed in interface Noise.Noise3Dpublic double getNoise(double x,
double y,
double z,
double w)
getNoise in interface Noise.Noise4Dpublic double getNoiseWithSeed(double x,
double y,
double z,
double w,
long seed)
getNoiseWithSeed in interface Noise.Noise4Dpublic double getNoise(double x,
double y,
double z,
double w,
double u)
getNoise in interface Noise.Noise5Dpublic double getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
long seed)
getNoiseWithSeed in interface Noise.Noise5Dpublic double getNoise(double x,
double y,
double z,
double w,
double u,
double v)
getNoise in interface Noise.Noise6Dpublic double getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
double v,
long seed)
getNoiseWithSeed in interface Noise.Noise6Dpublic double getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
double v,
double m,
long seed)
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