@Beta public class OctopusNoise extends java.lang.Object implements Noise.Noise2D, Noise.Noise3D, Noise.Noise4D, Noise.Noise5D, Noise.Noise6D
FoamNoise but using fewer value noise calls. Work in progress.| Modifier and Type | Field and Description |
|---|---|
static OctopusNoise |
instance |
FastNoise |
n |
| Constructor and Description |
|---|
OctopusNoise() |
OctopusNoise(int seed) |
OctopusNoise(long seed) |
| Modifier and Type | Method and Description |
|---|---|
double |
getNoise(double x,
double y) |
double |
getNoise(double x,
double y,
double z) |
double |
getNoise(double x,
double y,
double z,
double w) |
double |
getNoise(double x,
double y,
double z,
double w,
double u) |
double |
getNoise(double x,
double y,
double z,
double w,
double u,
double v) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
double v,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
long seed) |
float |
octopusNoise(float x,
float y,
float z,
float w,
float u,
float v,
int seed) |
float |
octopusNoise(float x,
float y,
float z,
float w,
float u,
int seed) |
float |
octopusNoise(float x,
float y,
float z,
float w,
int seed) |
float |
octopusNoise(float x,
float y,
float z,
int seed) |
float |
octopusNoise(float x,
float y,
int seed) |
public static final OctopusNoise instance
public FastNoise n
public OctopusNoise()
public OctopusNoise(int seed)
public OctopusNoise(long seed)
public float octopusNoise(float x,
float y,
int seed)
public float octopusNoise(float x,
float y,
float z,
int seed)
public float octopusNoise(float x,
float y,
float z,
float w,
int seed)
public float octopusNoise(float x,
float y,
float z,
float w,
float u,
int seed)
public float octopusNoise(float x,
float y,
float z,
float w,
float u,
float v,
int seed)
public double getNoise(double x,
double y)
getNoise in interface Noise.Noise2Dpublic double getNoiseWithSeed(double x,
double y,
long seed)
getNoiseWithSeed in interface Noise.Noise2Dpublic double getNoise(double x,
double y,
double z)
getNoise in interface Noise.Noise3Dpublic double getNoiseWithSeed(double x,
double y,
double z,
long seed)
getNoiseWithSeed in interface Noise.Noise3Dpublic double getNoise(double x,
double y,
double z,
double w)
getNoise in interface Noise.Noise4Dpublic double getNoiseWithSeed(double x,
double y,
double z,
double w,
long seed)
getNoiseWithSeed in interface Noise.Noise4Dpublic double getNoise(double x,
double y,
double z,
double w,
double u)
getNoise in interface Noise.Noise5Dpublic double getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
long seed)
getNoiseWithSeed in interface Noise.Noise5Dpublic double getNoise(double x,
double y,
double z,
double w,
double u,
double v)
getNoise in interface Noise.Noise6Dpublic double getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
double v,
long seed)
getNoiseWithSeed in interface Noise.Noise6DCopyright © Eben Howard 2012–2022. All rights reserved.