Uses of Class
squidpony.squidgrid.gui.gdx.AnimatedEntity

  • Uses of AnimatedEntity in squidpony.squidgrid.gui.gdx

    Fields in squidpony.squidgrid.gui.gdx with type parameters of type AnimatedEntity 
    Modifier and Type Field Description
    OrderedSet<AnimatedEntity> SquidPanel.animatedEntities  
    Methods in squidpony.squidgrid.gui.gdx that return AnimatedEntity 
    Modifier and Type Method Description
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, boolean doubleWidth, boolean stretch, com.badlogic.gdx.graphics.g2d.TextureRegion texture)
    Create an AnimatedEntity at position x, y, using a TextureRegion with no color modifications, which, if and only if stretch is true, will be stretched to fit one cell, or two cells if doubleWidth is true.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, boolean doubleWidth, boolean stretch, com.badlogic.gdx.graphics.g2d.TextureRegion texture, com.badlogic.gdx.graphics.Color color)
    Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which, if and only if stretch is true, will be stretched to fit one cell, or two cells if doubleWidth is true.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, boolean doubleWidth, char c, com.badlogic.gdx.graphics.Color color)
    Create an AnimatedEntity at position x, y, using the char c in the given color.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, boolean doubleWidth, char c, Collection<com.badlogic.gdx.graphics.Color> colors)
    Create an AnimatedEntity at position x, y, using the char c in the given colors to cycle through.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, boolean doubleWidth, char c, Collection<com.badlogic.gdx.graphics.Color> colors, float loopTime)
    Create an AnimatedEntity at position x, y, using the char c in the given colors to cycle through.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, boolean doubleWidth, com.badlogic.gdx.graphics.g2d.TextureRegion texture)
    Create an AnimatedEntity at position x, y, using a TextureRegion with no color modifications, which will be stretched to fit one cell, or two cells if doubleWidth is true.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, boolean doubleWidth, com.badlogic.gdx.graphics.g2d.TextureRegion texture, com.badlogic.gdx.graphics.Color color)
    Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be stretched to fit one cell, or two cells if doubleWidth is true.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, boolean doubleWidth, com.badlogic.gdx.graphics.g2d.TextureRegion texture, com.badlogic.gdx.graphics.Color color, String name)
    Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be stretched to fit one cell, or two cells if doubleWidth is true.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, boolean doubleWidth, com.badlogic.gdx.graphics.g2d.TextureRegion texture, Collection<com.badlogic.gdx.graphics.Color> colors)
    Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be stretched to fit one cell, or two cells if doubleWidth is true.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, boolean doubleWidth, com.badlogic.gdx.graphics.g2d.TextureRegion texture, Collection<com.badlogic.gdx.graphics.Color> colors, float loopTime)
    Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be stretched to fit one cell, or two cells if doubleWidth is true.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, boolean doubleWidth, com.badlogic.gdx.graphics.g2d.TextureRegion texture, Collection<com.badlogic.gdx.graphics.Color> colors, float loopTime, String name)
    Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be stretched to fit one cell, or two cells if doubleWidth is true.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, boolean doubleWidth, String s, com.badlogic.gdx.graphics.Color color)
    Create an AnimatedEntity at position x, y, using the String s in the given color.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, boolean doubleWidth, String s, Collection<com.badlogic.gdx.graphics.Color> colors)
    Create an AnimatedEntity at position x, y, using the String s in the given color.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, boolean doubleWidth, String s, Collection<com.badlogic.gdx.graphics.Color> colors, float loopTime)
    Create an AnimatedEntity at position x, y, using the String s in the given color.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, char c, int index, ArrayList<com.badlogic.gdx.graphics.Color> palette)
    Create an AnimatedEntity at position x, y, using the char c with a color looked up by index in palette.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, char c, com.badlogic.gdx.graphics.Color color)
    Create an AnimatedEntity at position x, y, using the char c in the given color.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, com.badlogic.gdx.graphics.g2d.TextureRegion texture)
    Create an AnimatedEntity at position x, y, using a TextureRegion with no color modifications, which will be stretched to fit one cell.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, com.badlogic.gdx.graphics.g2d.TextureRegion texture, com.badlogic.gdx.graphics.Color color)
    Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be stretched to fit one cell.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, String s, int index, ArrayList<com.badlogic.gdx.graphics.Color> palette)
    Create an AnimatedEntity at position x, y, using the String s with a color looked up by index in palette.
    AnimatedEntity ImageSquidPanel.animateActor​(int x, int y, String s, com.badlogic.gdx.graphics.Color color)
    Create an AnimatedEntity at position x, y, using the String s in the given color.
    AnimatedEntity SquidLayers.animateActor​(int x, int y, char c, com.badlogic.gdx.graphics.Color color)  
    AnimatedEntity SquidLayers.animateActor​(int x, int y, char c, com.badlogic.gdx.graphics.Color color, boolean doubleWidth)  
    AnimatedEntity SquidLayers.animateActor​(int x, int y, char c, com.badlogic.gdx.graphics.Color color, int layer)  
    AnimatedEntity SquidLayers.animateActor​(int x, int y, char c, Collection<com.badlogic.gdx.graphics.Color> colors, boolean doubleWidth)  
    AnimatedEntity SquidLayers.animateActor​(int x, int y, char c, Collection<com.badlogic.gdx.graphics.Color> colors, float loopTime, boolean doubleWidth)  
    AnimatedEntity SquidLayers.animateActor​(int x, int y, com.badlogic.gdx.graphics.g2d.TextureRegion tr)  
    AnimatedEntity SquidLayers.animateActor​(int x, int y, com.badlogic.gdx.graphics.g2d.TextureRegion tr, boolean doubleWidth)  
    AnimatedEntity SquidLayers.animateActor​(int x, int y, com.badlogic.gdx.graphics.g2d.TextureRegion tr, boolean doubleWidth, boolean stretch)  
    AnimatedEntity SquidLayers.animateActor​(int x, int y, com.badlogic.gdx.graphics.g2d.TextureRegion tr, com.badlogic.gdx.graphics.Color color)  
    AnimatedEntity SquidLayers.animateActor​(int x, int y, com.badlogic.gdx.graphics.g2d.TextureRegion tr, com.badlogic.gdx.graphics.Color color, boolean doubleWidth)  
    AnimatedEntity SquidLayers.animateActor​(int x, int y, com.badlogic.gdx.graphics.g2d.TextureRegion tr, com.badlogic.gdx.graphics.Color color, boolean doubleWidth, boolean stretch)  
    AnimatedEntity SquidLayers.animateActor​(int x, int y, com.badlogic.gdx.graphics.g2d.TextureRegion tr, com.badlogic.gdx.graphics.Color color, int layer)  
    AnimatedEntity SquidLayers.animateActor​(int x, int y, com.badlogic.gdx.graphics.g2d.TextureRegion tr, com.badlogic.gdx.graphics.Color color, int layer, boolean doubleWidth, boolean stretch)  
    AnimatedEntity SquidLayers.animateActor​(int x, int y, String s, com.badlogic.gdx.graphics.Color color)  
    AnimatedEntity SquidLayers.animateActor​(int x, int y, String s, com.badlogic.gdx.graphics.Color color, boolean doubleWidth)  
    AnimatedEntity SquidLayers.animateActor​(int x, int y, String s, com.badlogic.gdx.graphics.Color color, int layer)  
    AnimatedEntity SquidLayers.animateActor​(int x, int y, String s, com.badlogic.gdx.graphics.Color color, int layer, boolean doubleWidth)  
    AnimatedEntity SquidPanel.animateActor​(int x, int y, boolean doubleWidth, boolean stretch, com.badlogic.gdx.graphics.g2d.TextureRegion texture)
    Create an AnimatedEntity at position x, y, using a TextureRegion with no color modifications, which, if and only if stretch is true, will be stretched to fit one cell, or two cells if doubleWidth is true.
    AnimatedEntity SquidPanel.animateActor​(int x, int y, boolean doubleWidth, boolean stretch, com.badlogic.gdx.graphics.g2d.TextureRegion texture, com.badlogic.gdx.graphics.Color color)
    Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which, if and only if stretch is true, will be stretched to fit one cell, or two cells if doubleWidth is true.
    AnimatedEntity SquidPanel.animateActor​(int x, int y, boolean doubleWidth, char c, com.badlogic.gdx.graphics.Color color)
    Create an AnimatedEntity at position x, y, using the char c in the given color.
    AnimatedEntity SquidPanel.animateActor​(int x, int y, boolean doubleWidth, com.badlogic.gdx.graphics.g2d.TextureRegion texture)
    Create an AnimatedEntity at position x, y, using a TextureRegion with no color modifications, which will be stretched to fit one cell, or two cells if doubleWidth is true.
    AnimatedEntity SquidPanel.animateActor​(int x, int y, boolean doubleWidth, com.badlogic.gdx.graphics.g2d.TextureRegion texture, com.badlogic.gdx.graphics.Color color)
    Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be stretched to fit one cell, or two cells if doubleWidth is true.
    AnimatedEntity SquidPanel.animateActor​(int x, int y, boolean doubleWidth, com.badlogic.gdx.graphics.g2d.TextureRegion texture, Collection<com.badlogic.gdx.graphics.Color> colors)
    Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be stretched to fit one cell, or two cells if doubleWidth is true.
    AnimatedEntity SquidPanel.animateActor​(int x, int y, boolean doubleWidth, com.badlogic.gdx.graphics.g2d.TextureRegion texture, Collection<com.badlogic.gdx.graphics.Color> colors, float loopTime)
    Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be stretched to fit one cell, or two cells if doubleWidth is true.
    AnimatedEntity SquidPanel.animateActor​(int x, int y, boolean doubleWidth, String s, com.badlogic.gdx.graphics.Color color)
    Create an AnimatedEntity at position x, y, using the String s in the given color.
    AnimatedEntity SquidPanel.animateActor​(int x, int y, boolean doubleWidth, String s, Collection<com.badlogic.gdx.graphics.Color> colors)
    Create an AnimatedEntity at position x, y, using the String s in the given color.
    AnimatedEntity SquidPanel.animateActor​(int x, int y, boolean doubleWidth, String s, Collection<com.badlogic.gdx.graphics.Color> colors, float loopTime)
    Create an AnimatedEntity at position x, y, using the String s in the given color.
    AnimatedEntity SquidPanel.animateActor​(int x, int y, char c, com.badlogic.gdx.graphics.Color color)
    Create an AnimatedEntity at position x, y, using the char c in the given color.
    AnimatedEntity SquidPanel.animateActor​(int x, int y, com.badlogic.gdx.graphics.g2d.TextureRegion texture)
    Create an AnimatedEntity at position x, y, using a TextureRegion with no color modifications, which will be stretched to fit one cell.
    AnimatedEntity SquidPanel.animateActor​(int x, int y, com.badlogic.gdx.graphics.g2d.TextureRegion texture, com.badlogic.gdx.graphics.Color color)
    Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be stretched to fit one cell.
    AnimatedEntity SquidPanel.animateActor​(int x, int y, String s, com.badlogic.gdx.graphics.Color color)
    Create an AnimatedEntity at position x, y, using the String s in the given color.
    AnimatedEntity ImageSquidPanel.directionMarker​(int x, int y, boolean doubleWidth, com.badlogic.gdx.graphics.Color color)  
    AnimatedEntity ImageSquidPanel.directionMarker​(int x, int y, boolean doubleWidth, Collection<com.badlogic.gdx.graphics.Color> colors, float loopTime)
    Create an AnimatedEntity at position x, y, using '^' as its contents, but as an image so it can be rotated.
    AnimatedEntity SquidLayers.directionMarker​(int x, int y, com.badlogic.gdx.graphics.Color color, int layer, boolean doubleWidth)  
    AnimatedEntity SquidLayers.directionMarker​(int x, int y, Collection<com.badlogic.gdx.graphics.Color> colors, float loopTime, int layer, boolean doubleWidth)  
    AnimatedEntity SquidPanel.directionMarker​(int x, int y, boolean doubleWidth, com.badlogic.gdx.graphics.Color color)  
    AnimatedEntity SquidPanel.directionMarker​(int x, int y, boolean doubleWidth, Collection<com.badlogic.gdx.graphics.Color> colors, float loopTime)
    Create an AnimatedEntity at position x, y, using '^' as its contents, but as an image so it can be rotated.
    AnimatedEntity ImageSquidPanel.getAnimatedEntityByCell​(int x, int y)  
    AnimatedEntity SquidLayers.getAnimatedEntityByCell​(int x, int y)  
    AnimatedEntity SquidLayers.getAnimatedEntityByCell​(int x, int y, int layer)  
    AnimatedEntity SquidPanel.getAnimatedEntityByCell​(int x, int y)  
    Methods in squidpony.squidgrid.gui.gdx that return types with arguments of type AnimatedEntity 
    Modifier and Type Method Description
    OrderedSet<AnimatedEntity> SquidLayers.getAnimatedEntities()  
    OrderedSet<AnimatedEntity> SquidLayers.getAnimatedEntities​(int layer)  
    OrderedSet<AnimatedEntity> SquidPanel.getAnimatedEntities()  
    Methods in squidpony.squidgrid.gui.gdx with parameters of type AnimatedEntity 
    Modifier and Type Method Description
    SquidLayers SquidLayers.bump​(AnimatedEntity ae, int layer, Direction dir, float duration)  
    SquidLayers SquidLayers.bump​(AnimatedEntity ae, Direction dir)  
    void SquidPanel.bump​(AnimatedEntity ae, Direction direction, float duration)
    Start a bumping animation in the given direction that will last duration seconds.
    void ImageSquidPanel.drawActor​(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, AnimatedEntity ae)
    Draws one AnimatedEntity, specifically the Actor it contains.
    void SquidLayers.drawActor​(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, AnimatedEntity ae)  
    void SquidLayers.drawActor​(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, AnimatedEntity ae, int layer)  
    void SquidPanel.drawActor​(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha, AnimatedEntity ae)
    Draws one AnimatedEntity, specifically the Actor it contains.
    void SquidPanel.fixPosition​(AnimatedEntity ae)  
    void SquidPanel.recallActor​(AnimatedEntity ae)  
    void SquidPanel.recallActor​(AnimatedEntity ae, int nextX, int nextY)  
    void SquidLayers.removeAnimatedEntity​(AnimatedEntity ae)  
    void SquidLayers.removeAnimatedEntity​(AnimatedEntity ae, int layer)  
    void SquidPanel.removeAnimatedEntity​(AnimatedEntity ae)  
    SquidLayers SquidLayers.slide​(AnimatedEntity ae, int endX, int endY)  
    SquidLayers SquidLayers.slide​(AnimatedEntity ae, int endX, int endY, int layer, float duration)  
    void SquidPanel.slide​(AnimatedEntity ae, int newX, int newY, float duration)
    Start a movement animation for the object at the grid location x, y and moves it to newX, newY over a number of seconds given by duration (often 0.12f or somewhere around there).
    SquidLayers SquidLayers.tint​(AnimatedEntity ae, com.badlogic.gdx.graphics.Color color)  
    SquidLayers SquidLayers.tint​(AnimatedEntity ae, com.badlogic.gdx.graphics.Color color, int layer, float duration)  
    void SquidPanel.tint​(AnimatedEntity ae, com.badlogic.gdx.graphics.Color color, float duration)
    Starts a tint animation for ae for the given duration in seconds.
    SquidLayers SquidLayers.wiggle​(AnimatedEntity ae)  
    SquidLayers SquidLayers.wiggle​(AnimatedEntity ae, int layer, float duration)  
    void SquidPanel.wiggle​(AnimatedEntity ae, float duration)
    Starts an wiggling animation for the object at the given location for the given duration in seconds.