AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
boolean stretch,
com.badlogic.gdx.graphics.g2d.TextureRegion texture) |
Create an AnimatedEntity at position x, y, using a TextureRegion with no color modifications, which, if and only
if stretch is true, will be stretched to fit one cell, or two cells if doubleWidth is true.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
boolean stretch,
com.badlogic.gdx.graphics.g2d.TextureRegion texture,
com.badlogic.gdx.graphics.Color color) |
Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which, if and only
if stretch is true, will be stretched to fit one cell, or two cells if doubleWidth is true.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
char c,
com.badlogic.gdx.graphics.Color color) |
Create an AnimatedEntity at position x, y, using the char c in the given color.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
char c,
Collection<com.badlogic.gdx.graphics.Color> colors) |
Create an AnimatedEntity at position x, y, using the char c in the given colors to cycle through.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
char c,
Collection<com.badlogic.gdx.graphics.Color> colors,
float loopTime) |
Create an AnimatedEntity at position x, y, using the char c in the given colors to cycle through.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
com.badlogic.gdx.graphics.g2d.TextureRegion texture) |
Create an AnimatedEntity at position x, y, using a TextureRegion with no color modifications, which will be
stretched to fit one cell, or two cells if doubleWidth is true.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
com.badlogic.gdx.graphics.g2d.TextureRegion texture,
com.badlogic.gdx.graphics.Color color) |
Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be
stretched to fit one cell, or two cells if doubleWidth is true.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
com.badlogic.gdx.graphics.g2d.TextureRegion texture,
com.badlogic.gdx.graphics.Color color,
String name) |
Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be
stretched to fit one cell, or two cells if doubleWidth is true.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
com.badlogic.gdx.graphics.g2d.TextureRegion texture,
Collection<com.badlogic.gdx.graphics.Color> colors) |
Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be
stretched to fit one cell, or two cells if doubleWidth is true.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
com.badlogic.gdx.graphics.g2d.TextureRegion texture,
Collection<com.badlogic.gdx.graphics.Color> colors,
float loopTime) |
Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be
stretched to fit one cell, or two cells if doubleWidth is true.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
com.badlogic.gdx.graphics.g2d.TextureRegion texture,
Collection<com.badlogic.gdx.graphics.Color> colors,
float loopTime,
String name) |
Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be
stretched to fit one cell, or two cells if doubleWidth is true.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
String s,
com.badlogic.gdx.graphics.Color color) |
Create an AnimatedEntity at position x, y, using the String s in the given color.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
String s,
Collection<com.badlogic.gdx.graphics.Color> colors) |
Create an AnimatedEntity at position x, y, using the String s in the given color.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
String s,
Collection<com.badlogic.gdx.graphics.Color> colors,
float loopTime) |
Create an AnimatedEntity at position x, y, using the String s in the given color.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
char c,
int index,
ArrayList<com.badlogic.gdx.graphics.Color> palette) |
Create an AnimatedEntity at position x, y, using the char c with a color looked up by index in palette.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
char c,
com.badlogic.gdx.graphics.Color color) |
Create an AnimatedEntity at position x, y, using the char c in the given color.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
com.badlogic.gdx.graphics.g2d.TextureRegion texture) |
Create an AnimatedEntity at position x, y, using a TextureRegion with no color modifications, which will be
stretched to fit one cell.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
com.badlogic.gdx.graphics.g2d.TextureRegion texture,
com.badlogic.gdx.graphics.Color color) |
Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be
stretched to fit one cell.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
String s,
int index,
ArrayList<com.badlogic.gdx.graphics.Color> palette) |
Create an AnimatedEntity at position x, y, using the String s with a color looked up by index in palette.
|
AnimatedEntity |
ImageSquidPanel.animateActor(int x,
int y,
String s,
com.badlogic.gdx.graphics.Color color) |
Create an AnimatedEntity at position x, y, using the String s in the given color.
|
AnimatedEntity |
SquidLayers.animateActor(int x,
int y,
char c,
com.badlogic.gdx.graphics.Color color) |
|
AnimatedEntity |
SquidLayers.animateActor(int x,
int y,
char c,
com.badlogic.gdx.graphics.Color color,
boolean doubleWidth) |
|
AnimatedEntity |
SquidLayers.animateActor(int x,
int y,
char c,
com.badlogic.gdx.graphics.Color color,
int layer) |
|
AnimatedEntity |
SquidLayers.animateActor(int x,
int y,
char c,
Collection<com.badlogic.gdx.graphics.Color> colors,
boolean doubleWidth) |
|
AnimatedEntity |
SquidLayers.animateActor(int x,
int y,
char c,
Collection<com.badlogic.gdx.graphics.Color> colors,
float loopTime,
boolean doubleWidth) |
|
AnimatedEntity |
SquidLayers.animateActor(int x,
int y,
com.badlogic.gdx.graphics.g2d.TextureRegion tr) |
|
AnimatedEntity |
SquidLayers.animateActor(int x,
int y,
com.badlogic.gdx.graphics.g2d.TextureRegion tr,
boolean doubleWidth) |
|
AnimatedEntity |
SquidLayers.animateActor(int x,
int y,
com.badlogic.gdx.graphics.g2d.TextureRegion tr,
boolean doubleWidth,
boolean stretch) |
|
AnimatedEntity |
SquidLayers.animateActor(int x,
int y,
com.badlogic.gdx.graphics.g2d.TextureRegion tr,
com.badlogic.gdx.graphics.Color color) |
|
AnimatedEntity |
SquidLayers.animateActor(int x,
int y,
com.badlogic.gdx.graphics.g2d.TextureRegion tr,
com.badlogic.gdx.graphics.Color color,
boolean doubleWidth) |
|
AnimatedEntity |
SquidLayers.animateActor(int x,
int y,
com.badlogic.gdx.graphics.g2d.TextureRegion tr,
com.badlogic.gdx.graphics.Color color,
boolean doubleWidth,
boolean stretch) |
|
AnimatedEntity |
SquidLayers.animateActor(int x,
int y,
com.badlogic.gdx.graphics.g2d.TextureRegion tr,
com.badlogic.gdx.graphics.Color color,
int layer) |
|
AnimatedEntity |
SquidLayers.animateActor(int x,
int y,
com.badlogic.gdx.graphics.g2d.TextureRegion tr,
com.badlogic.gdx.graphics.Color color,
int layer,
boolean doubleWidth,
boolean stretch) |
|
AnimatedEntity |
SquidLayers.animateActor(int x,
int y,
String s,
com.badlogic.gdx.graphics.Color color) |
|
AnimatedEntity |
SquidLayers.animateActor(int x,
int y,
String s,
com.badlogic.gdx.graphics.Color color,
boolean doubleWidth) |
|
AnimatedEntity |
SquidLayers.animateActor(int x,
int y,
String s,
com.badlogic.gdx.graphics.Color color,
int layer) |
|
AnimatedEntity |
SquidLayers.animateActor(int x,
int y,
String s,
com.badlogic.gdx.graphics.Color color,
int layer,
boolean doubleWidth) |
|
AnimatedEntity |
SquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
boolean stretch,
com.badlogic.gdx.graphics.g2d.TextureRegion texture) |
Create an AnimatedEntity at position x, y, using a TextureRegion with no color modifications, which, if and only
if stretch is true, will be stretched to fit one cell, or two cells if doubleWidth is true.
|
AnimatedEntity |
SquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
boolean stretch,
com.badlogic.gdx.graphics.g2d.TextureRegion texture,
com.badlogic.gdx.graphics.Color color) |
Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which, if and only
if stretch is true, will be stretched to fit one cell, or two cells if doubleWidth is true.
|
AnimatedEntity |
SquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
char c,
com.badlogic.gdx.graphics.Color color) |
Create an AnimatedEntity at position x, y, using the char c in the given color.
|
AnimatedEntity |
SquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
com.badlogic.gdx.graphics.g2d.TextureRegion texture) |
Create an AnimatedEntity at position x, y, using a TextureRegion with no color modifications, which will be
stretched to fit one cell, or two cells if doubleWidth is true.
|
AnimatedEntity |
SquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
com.badlogic.gdx.graphics.g2d.TextureRegion texture,
com.badlogic.gdx.graphics.Color color) |
Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be
stretched to fit one cell, or two cells if doubleWidth is true.
|
AnimatedEntity |
SquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
com.badlogic.gdx.graphics.g2d.TextureRegion texture,
Collection<com.badlogic.gdx.graphics.Color> colors) |
Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be
stretched to fit one cell, or two cells if doubleWidth is true.
|
AnimatedEntity |
SquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
com.badlogic.gdx.graphics.g2d.TextureRegion texture,
Collection<com.badlogic.gdx.graphics.Color> colors,
float loopTime) |
Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be
stretched to fit one cell, or two cells if doubleWidth is true.
|
AnimatedEntity |
SquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
String s,
com.badlogic.gdx.graphics.Color color) |
Create an AnimatedEntity at position x, y, using the String s in the given color.
|
AnimatedEntity |
SquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
String s,
Collection<com.badlogic.gdx.graphics.Color> colors) |
Create an AnimatedEntity at position x, y, using the String s in the given color.
|
AnimatedEntity |
SquidPanel.animateActor(int x,
int y,
boolean doubleWidth,
String s,
Collection<com.badlogic.gdx.graphics.Color> colors,
float loopTime) |
Create an AnimatedEntity at position x, y, using the String s in the given color.
|
AnimatedEntity |
SquidPanel.animateActor(int x,
int y,
char c,
com.badlogic.gdx.graphics.Color color) |
Create an AnimatedEntity at position x, y, using the char c in the given color.
|
AnimatedEntity |
SquidPanel.animateActor(int x,
int y,
com.badlogic.gdx.graphics.g2d.TextureRegion texture) |
Create an AnimatedEntity at position x, y, using a TextureRegion with no color modifications, which will be
stretched to fit one cell.
|
AnimatedEntity |
SquidPanel.animateActor(int x,
int y,
com.badlogic.gdx.graphics.g2d.TextureRegion texture,
com.badlogic.gdx.graphics.Color color) |
Create an AnimatedEntity at position x, y, using a TextureRegion with the given color, which will be
stretched to fit one cell.
|
AnimatedEntity |
SquidPanel.animateActor(int x,
int y,
String s,
com.badlogic.gdx.graphics.Color color) |
Create an AnimatedEntity at position x, y, using the String s in the given color.
|
AnimatedEntity |
ImageSquidPanel.directionMarker(int x,
int y,
boolean doubleWidth,
com.badlogic.gdx.graphics.Color color) |
|
AnimatedEntity |
ImageSquidPanel.directionMarker(int x,
int y,
boolean doubleWidth,
Collection<com.badlogic.gdx.graphics.Color> colors,
float loopTime) |
Create an AnimatedEntity at position x, y, using '^' as its contents, but as an image so it can be rotated.
|
AnimatedEntity |
SquidLayers.directionMarker(int x,
int y,
com.badlogic.gdx.graphics.Color color,
int layer,
boolean doubleWidth) |
|
AnimatedEntity |
SquidLayers.directionMarker(int x,
int y,
Collection<com.badlogic.gdx.graphics.Color> colors,
float loopTime,
int layer,
boolean doubleWidth) |
|
AnimatedEntity |
SquidPanel.directionMarker(int x,
int y,
boolean doubleWidth,
com.badlogic.gdx.graphics.Color color) |
|
AnimatedEntity |
SquidPanel.directionMarker(int x,
int y,
boolean doubleWidth,
Collection<com.badlogic.gdx.graphics.Color> colors,
float loopTime) |
Create an AnimatedEntity at position x, y, using '^' as its contents, but as an image so it can be rotated.
|
AnimatedEntity |
ImageSquidPanel.getAnimatedEntityByCell(int x,
int y) |
|
AnimatedEntity |
SquidLayers.getAnimatedEntityByCell(int x,
int y) |
|
AnimatedEntity |
SquidLayers.getAnimatedEntityByCell(int x,
int y,
int layer) |
|
AnimatedEntity |
SquidPanel.getAnimatedEntityByCell(int x,
int y) |
|