public static final String |
computerSaysNoName |
"ComputerSaysNo.fnt" |
public static final String |
computerSaysNoTexture |
"ComputerSaysNo.png" |
public static final String |
crispCarved |
"bloccus-msdf.fnt" |
public static final String |
crispCarvedTexture |
"bloccus-msdf.png" |
public static final String |
crispCurvySquare |
"square-msdf.fnt" |
public static final String |
crispCurvySquareTexture |
"square-msdf.png" |
public static final String |
crispDejaVu |
"DejaVuSansMono-msdf.fnt" |
public static final String |
crispDejaVuTexture |
"DejaVuSansMono-msdf.png" |
public static final String |
crispIcons |
"awesome-solid-msdf.fnt" |
public static final String |
crispIconsTexture |
"awesome-solid-msdf.png" |
public static final String |
crispLean |
"Iosevka-msdf.fnt" |
public static final String |
crispLeanTexture |
"Iosevka-msdf.png" |
public static final String |
crispNotoSerif |
"NotoSerif-Family-msdf.fnt" |
public static final String |
crispNotoSerifTexture |
"NotoSerif-Family-msdf.png" |
public static final String |
crispOctagonalSquare |
"a-starry-msdf.fnt" |
public static final String |
crispOctagonalSquareTexture |
"a-starry-msdf.png" |
public static final String |
crispRobotoSans |
"Roboto-Regular-msdf.fnt" |
public static final String |
crispRobotoSansTexture |
"Roboto-Regular-msdf.png" |
public static final String |
crispSlab |
"Iosevka-Slab-msdf.fnt" |
public static final String |
crispSlabTexture |
"Iosevka-Slab-msdf.png" |
public static final String |
distanceFieldClean |
"Noto-Sans-distance.fnt" |
public static final String |
distanceFieldCleanTexture |
"Noto-Sans-distance.png" |
public static final String |
distanceFieldCode |
"SourceCodePro-Medium-distance.fnt" |
public static final String |
distanceFieldCodeJP |
"SourceHanCodeJP-Regular-distance.fnt" |
public static final String |
distanceFieldCodeJPTexture |
"SourceHanCodeJP-Regular-distance.png" |
public static final String |
distanceFieldCodeTexture |
"SourceCodePro-Medium-distance.png" |
public static final String |
distanceFieldDejaVu |
"DejaVuSansMono-distance.fnt" |
public static final String |
distanceFieldDejaVuTexture |
"DejaVuSansMono-distance.png" |
public static final String |
distanceFieldHeavySquare |
"BoxedIn-distance.fnt" |
public static final String |
distanceFieldHeavySquareTexture |
"BoxedIn-distance.png" |
public static final String |
distanceFieldLean |
"Iosevka-distance.fnt" |
public static final String |
distanceFieldLeanLight |
"Iosevka-Light-distance.fnt" |
public static final String |
distanceFieldLeanLightTexture |
"Iosevka-Light-distance.png" |
public static final String |
distanceFieldLeanTexture |
"Iosevka-distance.png" |
public static final String |
distanceFieldNarrow |
"Inconsolata-LGC-Custom-distance.fnt" |
public static final String |
distanceFieldNarrowTexture |
"Inconsolata-LGC-Custom-distance.png" |
public static final String |
distanceFieldOrbit |
"Orbitron-distance.fnt" |
public static final String |
distanceFieldOrbitTexture |
"Orbitron-distance.png" |
public static final String |
distanceFieldPrint |
"Gentium-distance.fnt" |
public static final String |
distanceFieldPrintTexture |
"Gentium-distance.png" |
public static final String |
distanceFieldSlab |
"Iosevka-Slab-distance.fnt" |
public static final String |
distanceFieldSlabLight |
"Iosevka-Slab-Light-distance.fnt" |
public static final String |
distanceFieldSlabLightTexture |
"Iosevka-Slab-Light-distance.png" |
public static final String |
distanceFieldSlabTexture |
"Iosevka-Slab-distance.png" |
public static final String |
distanceFieldSquare |
"Inconsolata-LGC-Square-distance.fnt" |
public static final String |
distanceFieldSquareTexture |
"Inconsolata-LGC-Square-distance.png" |
public static final String |
distanceFieldTypewriterNarrow |
"CM-Custom-distance.fnt" |
public static final String |
distanceFieldTypewriterNarrowTexture |
"CM-Custom-distance.png" |
public static final String |
fragmentShader |
"#ifdef GL_ES\n precision mediump float;\n precision mediump int;\n#endif\n\nuniform sampler2D u_texture;\nuniform float u_smoothing;\nvarying vec4 v_color;\nvarying vec2 v_texCoords;\n\nvoid main() {\n\t if (u_smoothing > 0.0) {\n\t vec4 box = vec4(v_texCoords-0.000125, v_texCoords+0.000125);\n\t float asum = smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, texture2D(u_texture, box.xy).a) +\n smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, texture2D(u_texture, box.zw).a) +\n smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, texture2D(u_texture, box.xw).a) +\n smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, texture2D(u_texture, box.zy).a);\n gl_FragColor = vec4(v_color.rgb, ((smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, texture2D(u_texture, v_texCoords).a) + 0.5 * asum) / 3.0) * v_color.a);\n\t } else {\n\t\tgl_FragColor = v_color * texture2D(u_texture, v_texCoords);\n\t }\n}\n" |
public static final String |
iconFontAll |
"\u200e\uf000\uf001\uf002\uf004\uf005\uf007\uf008\uf009\uf00a\uf00b\uf00c\uf00d\uf00e\uf010\uf011\uf012\uf013\uf015\uf017\uf018\uf019\uf01c\uf01e\uf021\uf022\uf023\uf024\uf025\uf026\uf027\uf028\uf029\uf02a\uf02b\uf02c\uf02d\uf02e\uf02f\uf030\uf031\uf032\uf033\uf034\uf035\uf036\uf037\uf038\uf039\uf03a\uf03b\uf03c\uf03d\uf03e\uf041\uf042\uf043\uf044\uf048\uf049\uf04a\uf04b\uf04c\uf04d\uf04e\uf050\uf051\uf052\uf053\uf054\uf055\uf056\uf057\uf058\uf059\uf05a\uf05b\uf05e\uf060\uf061\uf062\uf063\uf064\uf065\uf066\uf067\uf068\uf069\uf06a\uf06b\uf06c\uf06d\uf06e\uf070\uf071\uf072\uf073\uf074\uf075\uf076\uf077\uf078\uf079\uf07a\uf07b\uf07c\uf080\uf083\uf084\uf085\uf086\uf089\uf08d\uf091\uf093\uf094\uf095\uf098\uf09c\uf09d\uf09e\uf0a0\uf0a1\uf0a3\uf0a4\uf0a5\uf0a6\uf0a7\uf0a8\uf0a9\uf0aa\uf0ab\uf0ac\uf0ad\uf0ae\uf0b0\uf0b1\uf0b2\uf0c0\uf0c1\uf0c2\uf0c3\uf0c4\uf0c5\uf0c6\uf0c7\uf0c8\uf0c9\uf0ca\uf0cb\uf0cc\uf0cd\uf0ce\uf0d0\uf0d1\uf0d6\uf0d7\uf0d8\uf0d9\uf0da\uf0db\uf0dc\uf0dd\uf0de\uf0e0\uf0e2\uf0e3\uf0e7\uf0e8\uf0e9\uf0ea\uf0eb\uf0f0\uf0f1\uf0f2\uf0f3\uf0f4\uf0f8\uf0f9\uf0fa\uf0fb\uf0fc\uf0fd\uf0fe\uf100\uf101\uf102\uf103\uf104\uf105\uf106\uf107\uf108\uf109\uf10a\uf10b\uf10d\uf10e\uf110\uf111\uf118\uf119\uf11a\uf11b\uf11c\uf11e\uf120\uf121\uf122\uf124\uf125\uf126\uf127\uf128\uf129\uf12a\uf12b\uf12c\uf12d\uf12e\uf130\uf131\uf133\uf134\uf135\uf137\uf138\uf139\uf13a\uf13d\uf13e\uf140\uf141\uf142\uf143\uf144\uf146\uf14a\uf14b\uf14d\uf14e\uf150\uf151\uf152\uf153\uf154\uf155\uf156\uf157\uf158\uf159\uf15b\uf15c\uf15d\uf15e\uf160\uf161\uf162\uf163\uf164\uf165\uf182\uf183\uf185\uf186\uf187\uf188\uf191\uf192\uf193\uf195\uf197\uf199\uf19c\uf19d\uf1ab\uf1ac\uf1ad\uf1ae\uf1b0\uf1b2\uf1b3\uf1b8\uf1b9\uf1ba\uf1bb\uf1c0\uf1c1\uf1c2\uf1c3\uf1c4\uf1c5\uf1c6\uf1c7\uf1c8\uf1c9\uf1cd\uf1ce\uf1d8\uf1da\uf1dc\uf1dd\uf1de\uf1e0\uf1e1\uf1e2\uf1e3\uf1e4\uf1e5\uf1e6\uf1ea\uf1eb\uf1ec\uf1f6\uf1f8\uf1f9\uf1fa\uf1fb\uf1fc\uf1fd\uf1fe\uf200\uf201\uf204\uf205\uf206\uf207\uf20a\uf20b\uf217\uf218\uf21a\uf21b\uf21c\uf21d\uf21e\uf221\uf222\uf223\uf224\uf225\uf226\uf227\uf228\uf229\uf22a\uf22b\uf22c\uf22d\uf233\uf234\uf235\uf236\uf238\uf239\uf240\uf241\uf242\uf243\uf244\uf245\uf246\uf247\uf248\uf249\uf24d\uf24e\uf251\uf252\uf253\uf254\uf255\uf256\uf257\uf258\uf259\uf25a\uf25b\uf25c\uf25d\uf26c\uf271\uf272\uf273\uf274\uf275\uf276\uf277\uf279\uf27a\uf28b\uf28d\uf290\uf291\uf292\uf295\uf29a\uf29d\uf29e\uf2a0\uf2a1\uf2a2\uf2a3\uf2a4\uf2a7\uf2a8\uf2b5\uf2b6\uf2b9\uf2bb\uf2bd\uf2c1\uf2c2\uf2c7\uf2c8\uf2c9\uf2ca\uf2cb\uf2cc\uf2cd\uf2ce\uf2d0\uf2d1\uf2d2\uf2db\uf2dc\uf2e5\uf2e7\uf2ea\uf2ed\uf2f1\uf2f2\uf2f5\uf2f6\uf2f9\uf2fe\uf302\uf303\uf304\uf305\uf309\uf30a\uf30b\uf30c\uf31e\uf328\uf337\uf338\uf358\uf359\uf35a\uf35b\uf35d\uf360\uf362\uf381\uf382\uf3a5\uf3be\uf3bf\uf3c1\uf3c5\uf3c9\uf3cd\uf3d1\uf3dd\uf3e0\uf3e5\uf3ed\uf3fa\uf3fd\uf3ff\uf406\uf410\uf433\uf434\uf436\uf439\uf43a\uf43c\uf43f\uf441\uf443\uf445\uf447\uf44b\uf44e\uf450\uf453\uf458\uf45c\uf45d\uf45f\uf461\uf462\uf466\uf468\uf469\uf46a\uf46b\uf46c\uf46d\uf470\uf471\uf472\uf474\uf477\uf478\uf479\uf47d\uf47e\uf47f\uf481\uf482\uf484\uf485\uf486\uf487\uf48b\uf48d\uf48e\uf490\uf491\uf492\uf493\uf494\uf496\uf497\uf49e\uf4ad\uf4b3\uf4b8\uf4b9\uf4ba\uf4bd\uf4be\uf4c0\uf4c2\uf4c4\uf4cd\uf4ce\uf4d3\uf4d6\uf4d7\uf4d8\uf4d9\uf4da\uf4db\uf4de\uf4df\uf4e2\uf4e3\uf4fa\uf4fb\uf4fc\uf4fd\uf4fe\uf4ff\uf500\uf501\uf502\uf503\uf504\uf505\uf506\uf507\uf508\uf509\uf517\uf518\uf519\uf51a\uf51b\uf51c\uf51d\uf51e\uf51f\uf520\uf521\uf522\uf523\uf524\uf525\uf526\uf527\uf528\uf529\uf52a\uf52b\uf52c\uf52d\uf52e\uf52f\uf530\uf531\uf532\uf533\uf534\uf535\uf536\uf537\uf538\uf539\uf53a\uf53b\uf53c\uf53d\uf53e\uf53f\uf540\uf541\uf542\uf543\uf544\uf545\uf546\uf547\uf548\uf549\uf54a\uf54b\uf54c\uf54d\uf54e\uf54f\uf550\uf551\uf552\uf553\uf554\uf555\uf556\uf557\uf558\uf559\uf55a\uf55b\uf55c\uf55d\uf55e\uf55f\uf560\uf561\uf562\uf563\uf564\uf565\uf566\uf567\uf568\uf569\uf56a\uf56b\uf56c\uf56d\uf56e\uf56f\uf570\uf571\uf572\uf573\uf574\uf575\uf576\uf577\uf578\uf579\uf57a\uf57b\uf57c\uf57d\uf57e\uf57f\uf580\uf581\uf582\uf583\uf584\uf585\uf586\uf587\uf588\uf589\uf58a\uf58b\uf58c\uf58d\uf58e\uf58f\uf590\uf591\uf593\uf594\uf595\uf596\uf597\uf598\uf599\uf59a\uf59b\uf59c\uf59d\uf59f\uf5a0\uf5a1\uf5a2\uf5a4\uf5a5\uf5a6\uf5a7\uf5aa\uf5ab\uf5ac\uf5ad\uf5ae\uf5af\uf5b0\uf5b1\uf5b3\uf5b4\uf5b6\uf5b7\uf5b8\uf5ba\uf5bb\uf5bc\uf5bd\uf5bf\uf5c0\uf5c1\uf5c2\uf5c3\uf5c4\uf5c5\uf5c7\uf5c8\uf5c9\uf5ca\uf5cb\uf5cd\uf5ce\uf5d0\uf5d1\uf5d2\uf5d7\uf5da\uf5dc\uf5de\uf5df\uf5e1\uf5e4\uf5e7\uf5eb\uf5ee\uf5fc\uf5fd\uf610\uf613\uf619\uf61f\uf621\uf62e\uf62f\uf630\uf637\uf63b\uf63c\uf641\uf644\uf647\uf64a\uf64f\uf651\uf653\uf654\uf655\uf658\uf65d\uf65e\uf662\uf664\uf665\uf666\uf669\uf66a\uf66b\uf66d\uf66f\uf674\uf676\uf678\uf679\uf67b\uf67c\uf67f\uf681\uf682\uf683\uf684\uf687\uf688\uf689\uf696\uf698\uf699\uf69a\uf69b\uf6a0\uf6a1\uf6a7\uf6ad" |
public static final String |
lessTinyName |
"Monty-8x20.fnt" |
public static final String |
lessTinyTexture |
"Monty-8x20.png" |
public static final String |
msdfFragmentShader |
"#ifdef GL_ES\n\tprecision mediump float;\n\tprecision mediump int;\n#endif\n\nuniform sampler2D u_texture;\nuniform float u_smoothing;\nvarying vec4 v_color;\nvarying vec2 v_texCoords;\n\nvoid main() {\n vec3 sdf = texture2D(u_texture, v_texCoords).rgb;\n gl_FragColor = vec4(v_color.rgb, clamp((max(min(sdf.r, sdf.g), min(max(sdf.r, sdf.g), sdf.b)) - 0.5) * u_smoothing + 0.5, 0.0, 1.0) * v_color.a);\n}\n" |
public static final String |
msdfOutlineFragmentShader |
"#ifdef GL_ES\n\tprecision mediump float;\n\tprecision mediump int;\n#endif\n\nuniform sampler2D u_texture;\nuniform float u_smoothing;\nvarying vec4 v_color;\nvarying vec2 v_texCoords;\n\nvoid main() {\n vec3 sdf = texture2D(u_texture, v_texCoords).rgb;\n float d = ((max(min(sdf.r, sdf.g), min(max(sdf.r, sdf.g), sdf.b))) - 0.4);\n float block = step(-0.4999999, d);\n float nice = step(0.24999999, d);\n gl_FragColor = vec4(v_color.rgb * nice, clamp(d * u_smoothing + (block + 1.0) * 0.5, 0.0, 1.0) * v_color.a);\n}\n" |
public static final String |
narrowFontAll |
" !\"#$%&\'()*+,-./0123\n456789:;<=>?@ABCDEFG\nHIJKLMNOPQRSTUVWXYZ[\n\\]^_`abcdefghijklmno\npqrstuvwxyz{|}~\u00a1\u00a2\u00a3\u00a4\u00a5\n\u00a6\u00a7\u00a8\u00a9\u00aa\u00ab\u00ac\u00ad\u00ae\u00af\u00b0\u00b1\u00b2\u00b3\u00b4\u00b5\u00b6\u00b7\u00b8\u00b9\n\u00ba\u00bb\u00bc\u00bd\u00be\u00bf\u00d7\u00df\u00f7\u00f8\u024d\u024e\u1200\u1201\u1202\u1203\u1204\u1205\u1206\u1207\n\u1208\u1209\u120a\u120b\u120c\u120d\u120e\u120f\u1210\u1211\u1212\u1213\u1214\u1215\u1216\u1217\u1218\u1219\u121a\u121b\n\u121c\u1e9e\u2010\u2012\u2013\u2014\u2015\u2016\u2017\u2018\u2019\u201a\u201b\u201c\u201d\u201e\u201f\u2020\u2021\u2022\n\u2026\u2027\u2039\u203a\u20ac\u2122\u2190\u2191\u2192\u2193\u21b7\u21ba\u21bb\u2200\u2201\u2202\u2203\u2204\u2205\u2206\n\u2207\u2208\u2209\u220b\u220c\u220e\u220f\u2210\u2211\u2212\u2213\u2214\u2215\u2216\u2218\u2219\u221a\u221b\u221c\u221d\n\u221e\u221f\u2220\u2221\u2222\u2223\u2224\u2225\u2226\u2227\u2228\u2229\u222a\u222b\u222c\u222e\u222f\u2231\u2232\u2233\n\u2234\u2235\u2236\u2237\u2248\u224b\u2260\u2261\u2262\u2263\u2264\u2265\u2266\u2267\u2268\u2269\u226a\u226b\u2500\u2501\n\u2502\u2503\u2504\u2505\u2506\u2507\u2508\u2509\u250a\u250b\u250c\u250d\u250e\u250f\u2510\u2511\u2512\u2513\u2514\u2515\n\u2516\u2517\u2518\u2519\u251a\u251b\u251c\u251d\u251e\u251f\u2520\u2521\u2522\u2523\u2524\u2525\u2526\u2527\u2528\u2529\n\u252a\u252b\u252c\u252d\u252e\u252f\u2530\u2531\u2532\u2533\u2534\u2535\u2536\u2537\u2538\u2539\u253a\u253b\u253c\u253d\n\u253e\u253f\u2540\u2541\u2542\u2543\u2544\u2545\u2546\u2547\u2548\u2549\u254a\u254b\u254c\u254d\u254e\u254f\u2550\u2551\n\u2552\u2553\u2554\u2555\u2556\u2557\u2558\u2559\u255a\u255b\u255c\u255d\u255e\u255f\u2560\u2561\u2562\u2563\u2564\u2565\n\u2566\u2567\u2568\u2569\u256a\u256b\u256c\u256d\u256e\u256f\u2570\u2571\u2572\u2573\u2574\u2575\u2576\u2577\u2578\u2579\n\u257a\u257b\u257c\u257d\u257e\u257f\u2581\u2584\u2585\u2586\u2587\u2588\u258c\u2590\u2591\u2592\u2593\u2594\u2596\u2597\n\u2598\u2599\u259a\u259b\u259c\u259d\u259e\u259f" |
public static final String |
narrowFontSymbols |
"\u1200\u1201\u1202\u1203\u1204\u1205\u1206\u1207\u1208\u1209\u120a\u120b\u120c\u120d\u120e\u120f\u1210\u1211\u1212\u1213\u1214\u1215\u1216\u1217\u1218\u1219\u121a\u121b\u121c" |
public static final String |
narrowName |
"Rogue-Zodiac-6x12.fnt" |
public static final String |
narrowNameExtraLarge |
"Rogue-Zodiac-18x36.fnt" |
public static final String |
narrowNameLarge |
"Rogue-Zodiac-12x24.fnt" |
public static final String |
narrowTexture |
"Rogue-Zodiac-6x12_0.png" |
public static final String |
narrowTextureExtraLarge |
"Rogue-Zodiac-18x36_0.png" |
public static final String |
narrowTextureLarge |
"Rogue-Zodiac-12x24_0.png" |
public static final String |
outlineFragmentShader |
"#ifdef GL_ES\nprecision mediump float;\nprecision mediump int;\n#endif\n\nuniform sampler2D u_texture;\nuniform float u_smoothing;\nvarying vec4 v_color;\nvarying vec2 v_texCoords;\n\nvoid main() {\n if(u_smoothing <= 0.0) {\n float smoothing = -u_smoothing;\n\t vec4 box = vec4(v_texCoords-0.000125, v_texCoords+0.000125);\n vec2 sample0 = texture2D(u_texture, v_texCoords).ra;\n vec2 sample1 = texture2D(u_texture, box.xy).ra;\n vec2 sample2 = texture2D(u_texture, box.zw).ra;\n vec2 sample3 = texture2D(u_texture, box.xw).ra;\n vec2 sample4 = texture2D(u_texture, box.zy).ra;\n\t float asum = smoothstep(0.5 - smoothing, 0.5 + smoothing, min(sample0.x, sample0.y)) + 0.5 * (\n smoothstep(0.5 - smoothing, 0.5 + smoothing, min(sample1.x, sample1.y)) +\n smoothstep(0.5 - smoothing, 0.5 + smoothing, min(sample2.x, sample2.y)) +\n smoothstep(0.5 - smoothing, 0.5 + smoothing, min(sample3.x, sample3.y)) +\n smoothstep(0.5 - smoothing, 0.5 + smoothing, min(sample4.x, sample4.y)));\n gl_FragColor = vec4(v_color.rgb, (asum / 3.0) * v_color.a);\n\t } else {\n vec2 radistance = texture2D(u_texture, v_texCoords).ra;\n float distance = min(radistance.x, radistance.y);\n\t vec4 box = vec4(v_texCoords-0.000625, v_texCoords+0.000625);\n vec2 sample0 = texture2D(u_texture, v_texCoords).ra;\n vec2 sample1 = texture2D(u_texture, box.xy).ra;\n vec2 sample2 = texture2D(u_texture, box.zw).ra;\n vec2 sample3 = texture2D(u_texture, box.xw).ra;\n vec2 sample4 = texture2D(u_texture, box.zy).ra;\n\t float asum = smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, min(sample0.x, sample0.y)) + 0.5 * (\n smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, min(sample1.x, sample1.y)) +\n smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, min(sample2.x, sample2.y)) +\n smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, min(sample3.x, sample3.y)) +\n smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, min(sample4.x, sample4.y))),\n fancy = step(0.55, distance);\n\t gl_FragColor = vec4(v_color.rgb * fancy, (asum + step(0.3, distance)) * v_color.a);\n }\n}\n" |
public static final String |
sevenTwelveName |
"7-12-serif.fnt" |
public static final String |
sevenTwelveTexture |
"7-12-serif.png" |
public static final String |
smoothName |
"Inconsolata-LGC-8x18.fnt" |
public static final String |
smoothNameLarge |
"Inconsolata-LGC-12x24.fnt" |
public static final String |
smoothSquareName |
"Inconsolata-LGC-Square-25x25.fnt" |
public static final String |
smoothSquareTexture |
"Inconsolata-LGC-Square-25x25.png" |
public static final String |
smoothTexture |
"Inconsolata-LGC-8x18.png" |
public static final String |
smoothTextureLarge |
"Inconsolata-LGC-12x24.png" |
public static final String |
squareName |
"Zodiac-Square-12x12.fnt" |
public static final String |
squareNameLarge |
"Zodiac-Square-24x24.fnt" |
public static final String |
squareTexture |
"Zodiac-Square-12x12.png" |
public static final String |
squareTextureLarge |
"Zodiac-Square-24x24.png" |
public static final String |
tinyName |
"Monty-4x10.fnt" |
public static final String |
tinyTexture |
"Monty-4x10.png" |
public static final String |
unicodeName |
"Mandrill-6x16.fnt" |
public static final String |
unicodeNameLarge |
"Mandrill-12x32.fnt" |
public static final String |
unicodeTexture |
"Mandrill-6x16.png" |
public static final String |
unicodeTextureLarge |
"Mandrill-12x32.png" |
public static final String |
vertexShader |
"attribute vec4 a_position;\nattribute vec4 a_color;\nattribute vec2 a_texCoord0;\nuniform mat4 u_projTrans;\nvarying vec4 v_color;\nvarying vec2 v_texCoords;\n\nvoid main() {\n\tv_color = a_color;\n\tv_color.a = v_color.a * (255.0/254.0);\n\tv_texCoords = a_texCoord0;\n\tgl_Position = u_projTrans * a_position;\n}\n" |