Constant Field Values

Contents

squidpony.squidgrid.*

  • squidpony.squidgrid.gui.gdx.DefaultResources 
    Modifier and Type Constant Field Value
    public static final String computerSaysNoName "ComputerSaysNo.fnt"
    public static final String computerSaysNoTexture "ComputerSaysNo.png"
    public static final String crispCarved "bloccus-msdf.fnt"
    public static final String crispCarvedTexture "bloccus-msdf.png"
    public static final String crispCurvySquare "square-msdf.fnt"
    public static final String crispCurvySquareTexture "square-msdf.png"
    public static final String crispDejaVu "DejaVuSansMono-msdf.fnt"
    public static final String crispDejaVuTexture "DejaVuSansMono-msdf.png"
    public static final String crispIcons "awesome-solid-msdf.fnt"
    public static final String crispIconsTexture "awesome-solid-msdf.png"
    public static final String crispLean "Iosevka-msdf.fnt"
    public static final String crispLeanTexture "Iosevka-msdf.png"
    public static final String crispNotoSerif "NotoSerif-Family-msdf.fnt"
    public static final String crispNotoSerifTexture "NotoSerif-Family-msdf.png"
    public static final String crispOctagonalSquare "a-starry-msdf.fnt"
    public static final String crispOctagonalSquareTexture "a-starry-msdf.png"
    public static final String crispRobotoSans "Roboto-Regular-msdf.fnt"
    public static final String crispRobotoSansTexture "Roboto-Regular-msdf.png"
    public static final String crispSlab "Iosevka-Slab-msdf.fnt"
    public static final String crispSlabTexture "Iosevka-Slab-msdf.png"
    public static final String distanceFieldClean "Noto-Sans-distance.fnt"
    public static final String distanceFieldCleanTexture "Noto-Sans-distance.png"
    public static final String distanceFieldCode "SourceCodePro-Medium-distance.fnt"
    public static final String distanceFieldCodeJP "SourceHanCodeJP-Regular-distance.fnt"
    public static final String distanceFieldCodeJPTexture "SourceHanCodeJP-Regular-distance.png"
    public static final String distanceFieldCodeTexture "SourceCodePro-Medium-distance.png"
    public static final String distanceFieldDejaVu "DejaVuSansMono-distance.fnt"
    public static final String distanceFieldDejaVuTexture "DejaVuSansMono-distance.png"
    public static final String distanceFieldHeavySquare "BoxedIn-distance.fnt"
    public static final String distanceFieldHeavySquareTexture "BoxedIn-distance.png"
    public static final String distanceFieldLean "Iosevka-distance.fnt"
    public static final String distanceFieldLeanLight "Iosevka-Light-distance.fnt"
    public static final String distanceFieldLeanLightTexture "Iosevka-Light-distance.png"
    public static final String distanceFieldLeanTexture "Iosevka-distance.png"
    public static final String distanceFieldNarrow "Inconsolata-LGC-Custom-distance.fnt"
    public static final String distanceFieldNarrowTexture "Inconsolata-LGC-Custom-distance.png"
    public static final String distanceFieldOrbit "Orbitron-distance.fnt"
    public static final String distanceFieldOrbitTexture "Orbitron-distance.png"
    public static final String distanceFieldPrint "Gentium-distance.fnt"
    public static final String distanceFieldPrintTexture "Gentium-distance.png"
    public static final String distanceFieldSlab "Iosevka-Slab-distance.fnt"
    public static final String distanceFieldSlabLight "Iosevka-Slab-Light-distance.fnt"
    public static final String distanceFieldSlabLightTexture "Iosevka-Slab-Light-distance.png"
    public static final String distanceFieldSlabTexture "Iosevka-Slab-distance.png"
    public static final String distanceFieldSquare "Inconsolata-LGC-Square-distance.fnt"
    public static final String distanceFieldSquareTexture "Inconsolata-LGC-Square-distance.png"
    public static final String distanceFieldTypewriterNarrow "CM-Custom-distance.fnt"
    public static final String distanceFieldTypewriterNarrowTexture "CM-Custom-distance.png"
    public static final String fragmentShader "#ifdef GL_ES\n precision mediump float;\n precision mediump int;\n#endif\n\nuniform sampler2D u_texture;\nuniform float u_smoothing;\nvarying vec4 v_color;\nvarying vec2 v_texCoords;\n\nvoid main() {\n\t if (u_smoothing > 0.0) {\n\t vec4 box = vec4(v_texCoords-0.000125, v_texCoords+0.000125);\n\t float asum = smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, texture2D(u_texture, box.xy).a) +\n smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, texture2D(u_texture, box.zw).a) +\n smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, texture2D(u_texture, box.xw).a) +\n smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, texture2D(u_texture, box.zy).a);\n gl_FragColor = vec4(v_color.rgb, ((smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, texture2D(u_texture, v_texCoords).a) + 0.5 * asum) / 3.0) * v_color.a);\n\t } else {\n\t\tgl_FragColor = v_color * texture2D(u_texture, v_texCoords);\n\t }\n}\n"
    public static final String iconFontAll "\u200e\uf000\uf001\uf002\uf004\uf005\uf007\uf008\uf009\uf00a\uf00b\uf00c\uf00d\uf00e\uf010\uf011\uf012\uf013\uf015\uf017\uf018\uf019\uf01c\uf01e\uf021\uf022\uf023\uf024\uf025\uf026\uf027\uf028\uf029\uf02a\uf02b\uf02c\uf02d\uf02e\uf02f\uf030\uf031\uf032\uf033\uf034\uf035\uf036\uf037\uf038\uf039\uf03a\uf03b\uf03c\uf03d\uf03e\uf041\uf042\uf043\uf044\uf048\uf049\uf04a\uf04b\uf04c\uf04d\uf04e\uf050\uf051\uf052\uf053\uf054\uf055\uf056\uf057\uf058\uf059\uf05a\uf05b\uf05e\uf060\uf061\uf062\uf063\uf064\uf065\uf066\uf067\uf068\uf069\uf06a\uf06b\uf06c\uf06d\uf06e\uf070\uf071\uf072\uf073\uf074\uf075\uf076\uf077\uf078\uf079\uf07a\uf07b\uf07c\uf080\uf083\uf084\uf085\uf086\uf089\uf08d\uf091\uf093\uf094\uf095\uf098\uf09c\uf09d\uf09e\uf0a0\uf0a1\uf0a3\uf0a4\uf0a5\uf0a6\uf0a7\uf0a8\uf0a9\uf0aa\uf0ab\uf0ac\uf0ad\uf0ae\uf0b0\uf0b1\uf0b2\uf0c0\uf0c1\uf0c2\uf0c3\uf0c4\uf0c5\uf0c6\uf0c7\uf0c8\uf0c9\uf0ca\uf0cb\uf0cc\uf0cd\uf0ce\uf0d0\uf0d1\uf0d6\uf0d7\uf0d8\uf0d9\uf0da\uf0db\uf0dc\uf0dd\uf0de\uf0e0\uf0e2\uf0e3\uf0e7\uf0e8\uf0e9\uf0ea\uf0eb\uf0f0\uf0f1\uf0f2\uf0f3\uf0f4\uf0f8\uf0f9\uf0fa\uf0fb\uf0fc\uf0fd\uf0fe\uf100\uf101\uf102\uf103\uf104\uf105\uf106\uf107\uf108\uf109\uf10a\uf10b\uf10d\uf10e\uf110\uf111\uf118\uf119\uf11a\uf11b\uf11c\uf11e\uf120\uf121\uf122\uf124\uf125\uf126\uf127\uf128\uf129\uf12a\uf12b\uf12c\uf12d\uf12e\uf130\uf131\uf133\uf134\uf135\uf137\uf138\uf139\uf13a\uf13d\uf13e\uf140\uf141\uf142\uf143\uf144\uf146\uf14a\uf14b\uf14d\uf14e\uf150\uf151\uf152\uf153\uf154\uf155\uf156\uf157\uf158\uf159\uf15b\uf15c\uf15d\uf15e\uf160\uf161\uf162\uf163\uf164\uf165\uf182\uf183\uf185\uf186\uf187\uf188\uf191\uf192\uf193\uf195\uf197\uf199\uf19c\uf19d\uf1ab\uf1ac\uf1ad\uf1ae\uf1b0\uf1b2\uf1b3\uf1b8\uf1b9\uf1ba\uf1bb\uf1c0\uf1c1\uf1c2\uf1c3\uf1c4\uf1c5\uf1c6\uf1c7\uf1c8\uf1c9\uf1cd\uf1ce\uf1d8\uf1da\uf1dc\uf1dd\uf1de\uf1e0\uf1e1\uf1e2\uf1e3\uf1e4\uf1e5\uf1e6\uf1ea\uf1eb\uf1ec\uf1f6\uf1f8\uf1f9\uf1fa\uf1fb\uf1fc\uf1fd\uf1fe\uf200\uf201\uf204\uf205\uf206\uf207\uf20a\uf20b\uf217\uf218\uf21a\uf21b\uf21c\uf21d\uf21e\uf221\uf222\uf223\uf224\uf225\uf226\uf227\uf228\uf229\uf22a\uf22b\uf22c\uf22d\uf233\uf234\uf235\uf236\uf238\uf239\uf240\uf241\uf242\uf243\uf244\uf245\uf246\uf247\uf248\uf249\uf24d\uf24e\uf251\uf252\uf253\uf254\uf255\uf256\uf257\uf258\uf259\uf25a\uf25b\uf25c\uf25d\uf26c\uf271\uf272\uf273\uf274\uf275\uf276\uf277\uf279\uf27a\uf28b\uf28d\uf290\uf291\uf292\uf295\uf29a\uf29d\uf29e\uf2a0\uf2a1\uf2a2\uf2a3\uf2a4\uf2a7\uf2a8\uf2b5\uf2b6\uf2b9\uf2bb\uf2bd\uf2c1\uf2c2\uf2c7\uf2c8\uf2c9\uf2ca\uf2cb\uf2cc\uf2cd\uf2ce\uf2d0\uf2d1\uf2d2\uf2db\uf2dc\uf2e5\uf2e7\uf2ea\uf2ed\uf2f1\uf2f2\uf2f5\uf2f6\uf2f9\uf2fe\uf302\uf303\uf304\uf305\uf309\uf30a\uf30b\uf30c\uf31e\uf328\uf337\uf338\uf358\uf359\uf35a\uf35b\uf35d\uf360\uf362\uf381\uf382\uf3a5\uf3be\uf3bf\uf3c1\uf3c5\uf3c9\uf3cd\uf3d1\uf3dd\uf3e0\uf3e5\uf3ed\uf3fa\uf3fd\uf3ff\uf406\uf410\uf433\uf434\uf436\uf439\uf43a\uf43c\uf43f\uf441\uf443\uf445\uf447\uf44b\uf44e\uf450\uf453\uf458\uf45c\uf45d\uf45f\uf461\uf462\uf466\uf468\uf469\uf46a\uf46b\uf46c\uf46d\uf470\uf471\uf472\uf474\uf477\uf478\uf479\uf47d\uf47e\uf47f\uf481\uf482\uf484\uf485\uf486\uf487\uf48b\uf48d\uf48e\uf490\uf491\uf492\uf493\uf494\uf496\uf497\uf49e\uf4ad\uf4b3\uf4b8\uf4b9\uf4ba\uf4bd\uf4be\uf4c0\uf4c2\uf4c4\uf4cd\uf4ce\uf4d3\uf4d6\uf4d7\uf4d8\uf4d9\uf4da\uf4db\uf4de\uf4df\uf4e2\uf4e3\uf4fa\uf4fb\uf4fc\uf4fd\uf4fe\uf4ff\uf500\uf501\uf502\uf503\uf504\uf505\uf506\uf507\uf508\uf509\uf517\uf518\uf519\uf51a\uf51b\uf51c\uf51d\uf51e\uf51f\uf520\uf521\uf522\uf523\uf524\uf525\uf526\uf527\uf528\uf529\uf52a\uf52b\uf52c\uf52d\uf52e\uf52f\uf530\uf531\uf532\uf533\uf534\uf535\uf536\uf537\uf538\uf539\uf53a\uf53b\uf53c\uf53d\uf53e\uf53f\uf540\uf541\uf542\uf543\uf544\uf545\uf546\uf547\uf548\uf549\uf54a\uf54b\uf54c\uf54d\uf54e\uf54f\uf550\uf551\uf552\uf553\uf554\uf555\uf556\uf557\uf558\uf559\uf55a\uf55b\uf55c\uf55d\uf55e\uf55f\uf560\uf561\uf562\uf563\uf564\uf565\uf566\uf567\uf568\uf569\uf56a\uf56b\uf56c\uf56d\uf56e\uf56f\uf570\uf571\uf572\uf573\uf574\uf575\uf576\uf577\uf578\uf579\uf57a\uf57b\uf57c\uf57d\uf57e\uf57f\uf580\uf581\uf582\uf583\uf584\uf585\uf586\uf587\uf588\uf589\uf58a\uf58b\uf58c\uf58d\uf58e\uf58f\uf590\uf591\uf593\uf594\uf595\uf596\uf597\uf598\uf599\uf59a\uf59b\uf59c\uf59d\uf59f\uf5a0\uf5a1\uf5a2\uf5a4\uf5a5\uf5a6\uf5a7\uf5aa\uf5ab\uf5ac\uf5ad\uf5ae\uf5af\uf5b0\uf5b1\uf5b3\uf5b4\uf5b6\uf5b7\uf5b8\uf5ba\uf5bb\uf5bc\uf5bd\uf5bf\uf5c0\uf5c1\uf5c2\uf5c3\uf5c4\uf5c5\uf5c7\uf5c8\uf5c9\uf5ca\uf5cb\uf5cd\uf5ce\uf5d0\uf5d1\uf5d2\uf5d7\uf5da\uf5dc\uf5de\uf5df\uf5e1\uf5e4\uf5e7\uf5eb\uf5ee\uf5fc\uf5fd\uf610\uf613\uf619\uf61f\uf621\uf62e\uf62f\uf630\uf637\uf63b\uf63c\uf641\uf644\uf647\uf64a\uf64f\uf651\uf653\uf654\uf655\uf658\uf65d\uf65e\uf662\uf664\uf665\uf666\uf669\uf66a\uf66b\uf66d\uf66f\uf674\uf676\uf678\uf679\uf67b\uf67c\uf67f\uf681\uf682\uf683\uf684\uf687\uf688\uf689\uf696\uf698\uf699\uf69a\uf69b\uf6a0\uf6a1\uf6a7\uf6ad"
    public static final String lessTinyName "Monty-8x20.fnt"
    public static final String lessTinyTexture "Monty-8x20.png"
    public static final String msdfFragmentShader "#ifdef GL_ES\n\tprecision mediump float;\n\tprecision mediump int;\n#endif\n\nuniform sampler2D u_texture;\nuniform float u_smoothing;\nvarying vec4 v_color;\nvarying vec2 v_texCoords;\n\nvoid main() {\n vec3 sdf = texture2D(u_texture, v_texCoords).rgb;\n gl_FragColor = vec4(v_color.rgb, clamp((max(min(sdf.r, sdf.g), min(max(sdf.r, sdf.g), sdf.b)) - 0.5) * u_smoothing + 0.5, 0.0, 1.0) * v_color.a);\n}\n"
    public static final String msdfOutlineFragmentShader "#ifdef GL_ES\n\tprecision mediump float;\n\tprecision mediump int;\n#endif\n\nuniform sampler2D u_texture;\nuniform float u_smoothing;\nvarying vec4 v_color;\nvarying vec2 v_texCoords;\n\nvoid main() {\n vec3 sdf = texture2D(u_texture, v_texCoords).rgb;\n float d = ((max(min(sdf.r, sdf.g), min(max(sdf.r, sdf.g), sdf.b))) - 0.4);\n float block = step(-0.4999999, d);\n float nice = step(0.24999999, d);\n gl_FragColor = vec4(v_color.rgb * nice, clamp(d * u_smoothing + (block + 1.0) * 0.5, 0.0, 1.0) * v_color.a);\n}\n"
    public static final String narrowFontAll " !\"#$%&\'()*+,-./0123\n456789:;<=>?@ABCDEFG\nHIJKLMNOPQRSTUVWXYZ[\n\\]^_`abcdefghijklmno\npqrstuvwxyz{|}~\u00a1\u00a2\u00a3\u00a4\u00a5\n\u00a6\u00a7\u00a8\u00a9\u00aa\u00ab\u00ac\u00ad\u00ae\u00af\u00b0\u00b1\u00b2\u00b3\u00b4\u00b5\u00b6\u00b7\u00b8\u00b9\n\u00ba\u00bb\u00bc\u00bd\u00be\u00bf\u00d7\u00df\u00f7\u00f8\u024d\u024e\u1200\u1201\u1202\u1203\u1204\u1205\u1206\u1207\n\u1208\u1209\u120a\u120b\u120c\u120d\u120e\u120f\u1210\u1211\u1212\u1213\u1214\u1215\u1216\u1217\u1218\u1219\u121a\u121b\n\u121c\u1e9e\u2010\u2012\u2013\u2014\u2015\u2016\u2017\u2018\u2019\u201a\u201b\u201c\u201d\u201e\u201f\u2020\u2021\u2022\n\u2026\u2027\u2039\u203a\u20ac\u2122\u2190\u2191\u2192\u2193\u21b7\u21ba\u21bb\u2200\u2201\u2202\u2203\u2204\u2205\u2206\n\u2207\u2208\u2209\u220b\u220c\u220e\u220f\u2210\u2211\u2212\u2213\u2214\u2215\u2216\u2218\u2219\u221a\u221b\u221c\u221d\n\u221e\u221f\u2220\u2221\u2222\u2223\u2224\u2225\u2226\u2227\u2228\u2229\u222a\u222b\u222c\u222e\u222f\u2231\u2232\u2233\n\u2234\u2235\u2236\u2237\u2248\u224b\u2260\u2261\u2262\u2263\u2264\u2265\u2266\u2267\u2268\u2269\u226a\u226b\u2500\u2501\n\u2502\u2503\u2504\u2505\u2506\u2507\u2508\u2509\u250a\u250b\u250c\u250d\u250e\u250f\u2510\u2511\u2512\u2513\u2514\u2515\n\u2516\u2517\u2518\u2519\u251a\u251b\u251c\u251d\u251e\u251f\u2520\u2521\u2522\u2523\u2524\u2525\u2526\u2527\u2528\u2529\n\u252a\u252b\u252c\u252d\u252e\u252f\u2530\u2531\u2532\u2533\u2534\u2535\u2536\u2537\u2538\u2539\u253a\u253b\u253c\u253d\n\u253e\u253f\u2540\u2541\u2542\u2543\u2544\u2545\u2546\u2547\u2548\u2549\u254a\u254b\u254c\u254d\u254e\u254f\u2550\u2551\n\u2552\u2553\u2554\u2555\u2556\u2557\u2558\u2559\u255a\u255b\u255c\u255d\u255e\u255f\u2560\u2561\u2562\u2563\u2564\u2565\n\u2566\u2567\u2568\u2569\u256a\u256b\u256c\u256d\u256e\u256f\u2570\u2571\u2572\u2573\u2574\u2575\u2576\u2577\u2578\u2579\n\u257a\u257b\u257c\u257d\u257e\u257f\u2581\u2584\u2585\u2586\u2587\u2588\u258c\u2590\u2591\u2592\u2593\u2594\u2596\u2597\n\u2598\u2599\u259a\u259b\u259c\u259d\u259e\u259f"
    public static final String narrowFontSymbols "\u1200\u1201\u1202\u1203\u1204\u1205\u1206\u1207\u1208\u1209\u120a\u120b\u120c\u120d\u120e\u120f\u1210\u1211\u1212\u1213\u1214\u1215\u1216\u1217\u1218\u1219\u121a\u121b\u121c"
    public static final String narrowName "Rogue-Zodiac-6x12.fnt"
    public static final String narrowNameExtraLarge "Rogue-Zodiac-18x36.fnt"
    public static final String narrowNameLarge "Rogue-Zodiac-12x24.fnt"
    public static final String narrowTexture "Rogue-Zodiac-6x12_0.png"
    public static final String narrowTextureExtraLarge "Rogue-Zodiac-18x36_0.png"
    public static final String narrowTextureLarge "Rogue-Zodiac-12x24_0.png"
    public static final String outlineFragmentShader "#ifdef GL_ES\nprecision mediump float;\nprecision mediump int;\n#endif\n\nuniform sampler2D u_texture;\nuniform float u_smoothing;\nvarying vec4 v_color;\nvarying vec2 v_texCoords;\n\nvoid main() {\n if(u_smoothing <= 0.0) {\n float smoothing = -u_smoothing;\n\t vec4 box = vec4(v_texCoords-0.000125, v_texCoords+0.000125);\n vec2 sample0 = texture2D(u_texture, v_texCoords).ra;\n vec2 sample1 = texture2D(u_texture, box.xy).ra;\n vec2 sample2 = texture2D(u_texture, box.zw).ra;\n vec2 sample3 = texture2D(u_texture, box.xw).ra;\n vec2 sample4 = texture2D(u_texture, box.zy).ra;\n\t float asum = smoothstep(0.5 - smoothing, 0.5 + smoothing, min(sample0.x, sample0.y)) + 0.5 * (\n smoothstep(0.5 - smoothing, 0.5 + smoothing, min(sample1.x, sample1.y)) +\n smoothstep(0.5 - smoothing, 0.5 + smoothing, min(sample2.x, sample2.y)) +\n smoothstep(0.5 - smoothing, 0.5 + smoothing, min(sample3.x, sample3.y)) +\n smoothstep(0.5 - smoothing, 0.5 + smoothing, min(sample4.x, sample4.y)));\n gl_FragColor = vec4(v_color.rgb, (asum / 3.0) * v_color.a);\n\t } else {\n vec2 radistance = texture2D(u_texture, v_texCoords).ra;\n float distance = min(radistance.x, radistance.y);\n\t vec4 box = vec4(v_texCoords-0.000625, v_texCoords+0.000625);\n vec2 sample0 = texture2D(u_texture, v_texCoords).ra;\n vec2 sample1 = texture2D(u_texture, box.xy).ra;\n vec2 sample2 = texture2D(u_texture, box.zw).ra;\n vec2 sample3 = texture2D(u_texture, box.xw).ra;\n vec2 sample4 = texture2D(u_texture, box.zy).ra;\n\t float asum = smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, min(sample0.x, sample0.y)) + 0.5 * (\n smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, min(sample1.x, sample1.y)) +\n smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, min(sample2.x, sample2.y)) +\n smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, min(sample3.x, sample3.y)) +\n smoothstep(0.5 - u_smoothing, 0.5 + u_smoothing, min(sample4.x, sample4.y))),\n fancy = step(0.55, distance);\n\t gl_FragColor = vec4(v_color.rgb * fancy, (asum + step(0.3, distance)) * v_color.a);\n }\n}\n"
    public static final String sevenTwelveName "7-12-serif.fnt"
    public static final String sevenTwelveTexture "7-12-serif.png"
    public static final String smoothName "Inconsolata-LGC-8x18.fnt"
    public static final String smoothNameLarge "Inconsolata-LGC-12x24.fnt"
    public static final String smoothSquareName "Inconsolata-LGC-Square-25x25.fnt"
    public static final String smoothSquareTexture "Inconsolata-LGC-Square-25x25.png"
    public static final String smoothTexture "Inconsolata-LGC-8x18.png"
    public static final String smoothTextureLarge "Inconsolata-LGC-12x24.png"
    public static final String squareName "Zodiac-Square-12x12.fnt"
    public static final String squareNameLarge "Zodiac-Square-24x24.fnt"
    public static final String squareTexture "Zodiac-Square-12x12.png"
    public static final String squareTextureLarge "Zodiac-Square-24x24.png"
    public static final String tinyName "Monty-4x10.fnt"
    public static final String tinyTexture "Monty-4x10.png"
    public static final String unicodeName "Mandrill-6x16.fnt"
    public static final String unicodeNameLarge "Mandrill-12x32.fnt"
    public static final String unicodeTexture "Mandrill-6x16.png"
    public static final String unicodeTextureLarge "Mandrill-12x32.png"
    public static final String vertexShader "attribute vec4 a_position;\nattribute vec4 a_color;\nattribute vec2 a_texCoord0;\nuniform mat4 u_projTrans;\nvarying vec4 v_color;\nvarying vec2 v_texCoords;\n\nvoid main() {\n\tv_color = a_color;\n\tv_color.a = v_color.a * (255.0/254.0);\n\tv_texCoords = a_texCoord0;\n\tgl_Position = u_projTrans * a_position;\n}\n"
  • squidpony.squidgrid.gui.gdx.SColor 
    Modifier and Type Constant Field Value
    public static final float FLOAT_BLACK -4.253529586511731E37f
    public static final float FLOAT_WHITE -1.7014117331926443E38f
  • squidpony.squidgrid.gui.gdx.SquidInput 
    Modifier and Type Constant Field Value
    public static final char BACKSPACE 8832
    public static final char CENTER_ARROW 8634
    public static final char DOWN_ARROW 8595
    public static final char DOWN_LEFT_ARROW 8601
    public static final char DOWN_RIGHT_ARROW 8600
    public static final char END 9763
    public static final char ENTER 8629
    public static final char ESCAPE 9760
    public static final char F1 9312
    public static final char F10 9321
    public static final char F11 9322
    public static final char F12 9323
    public static final char F2 9313
    public static final char F3 9314
    public static final char F4 9315
    public static final char F5 9316
    public static final char F6 9317
    public static final char F7 9318
    public static final char F8 9319
    public static final char F9 9320
    public static final char FORWARD_DELETE 8833
    public static final char GAMEPAD_A 9398
    public static final char GAMEPAD_B 9399
    public static final char GAMEPAD_C 9400
    public static final char GAMEPAD_L1 9409
    public static final char GAMEPAD_L2 9435
    public static final char GAMEPAD_LEFT_THUMB 9383
    public static final char GAMEPAD_R1 9415
    public static final char GAMEPAD_R2 9441
    public static final char GAMEPAD_RIGHT_THUMB 9389
    public static final char GAMEPAD_SELECT 9756
    public static final char GAMEPAD_START 10003
    public static final char GAMEPAD_X 9421
    public static final char GAMEPAD_Y 9422
    public static final char GAMEPAD_Z 9423
    public static final char HOME 8962
    public static final char INSERT 8712
    public static final char LEFT_ARROW 8592
    public static final char PAGE_DOWN 8868
    public static final char PAGE_UP 8869
    public static final char RIGHT_ARROW 8594
    public static final char TAB 8633
    public static final char UP_ARROW 8593
    public static final char UP_LEFT_ARROW 8598
    public static final char UP_RIGHT_ARROW 8599
    public static final char VERTICAL_ARROW 8597
  • squidpony.squidgrid.gui.gdx.SquidLayers 
    Modifier and Type Constant Field Value
    public static final char EMPTY_CELL 32
  • squidpony.squidgrid.gui.gdx.TextCellFactory 
    Modifier and Type Constant Field Value
    public static final String DEFAULT_FITTING " !\"#$%&\'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~"
    public static final String SQUID_FITTING " !\"#$%&\'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~\u00a1\u00a2\u00a3\u00a4\u00a5\u00a6\u00a7\u00a8\u00a9\u00aa\u00ab\u00ac\u00ae\u00af\u00b0\u00b1\u00b2\u00b3\u00b4\u00b5\u00b6\u00b7\u00b8\u00b9\u00ba\u00bb\u00bc\u00bd\u00be\u00bf\u00c0\u00c1\u00c2\u00c3\u00c4\u00c5\u00c6\u00c7\u00c8\u00c9\u00ca\u00cb\u00cc\u00cd\u00ce\u00cf\u00d0\u00d1\u00d2\u00d3\u00d4\u00d5\u00d6\u00d7\u00d8\u00d9\u00da\u00db\u00dc\u00dd\u00de\u00df\u00e0\u00e1\u00e2\u00e3\u00e4\u00e5\u00e6\u00e7\u00e8\u00e9\u00ea\u00eb\u00ec\u00ed\u00ee\u00ef\u00f0\u00f1\u00f2\u00f3\u00f4\u00f5\u00f6\u00f7\u00f8\u00f9\u00fa\u00fb\u00fc\u00fd\u00fe\u00ff\u0100\u0101\u0102\u0103\u0104\u0105\u0106\u0107\u0108\u0109\u010a\u010b\u010c\u010d\u010e\u010f\u0110\u0111\u0112\u0113\u0114\u0115\u0116\u0117\u0118\u0119\u011a\u011b\u011c\u011d\u011e\u011f\u0120\u0121\u0122\u0123\u0124\u0125\u0126\u0127\u0128\u0129\u012a\u012b\u012c\u012d\u012e\u012f\u0130\u0131\u0134\u0135\u0136\u0137\u0139\u013a\u013b\u013c\u013d\u013e\u013f\u0140\u0141\u0142\u0143\u0144\u0145\u0146\u0147\u0148\u014a\u014b\u014c\u014d\u014e\u014f\u0150\u0151\u0152\u0153\u0154\u0155\u0156\u0157\u0158\u0159\u015a\u015b\u015c\u015d\u015e\u015f\u0160\u0161\u0162\u0163\u0164\u0165\u0168\u0169\u016a\u016b\u016c\u016d\u016e\u016f\u0170\u0171\u0172\u0173\u0174\u0175\u0176\u0177\u0178\u0179\u017a\u017b\u017c\u017d\u017e\u017f\u0192\u01fa\u01fb\u01fc\u01fd\u01fe\u01ff\u0218\u0219\u021a\u021b\u0237\u02c6\u02c7\u02c9\u02cb\u02d8\u02d9\u02da\u02db\u02dc\u02dd\u0384\u0385\u0386\u0387\u0388\u0389\u038a\u038c\u038e\u038f\u0390\u0391\u0392\u0393\u0394\u0395\u0396\u0397\u0398\u0399\u039a\u039b\u039c\u039d\u039e\u039f\u03a0\u03a1\u03a3\u03a4\u03a5\u03a6\u03a7\u03a8\u03a9\u03aa\u03ab\u03ac\u03ad\u03ae\u03af\u03b0\u03b1\u03b2\u03b3\u03b4\u03b5\u03b6\u03b7\u03b8\u03b9\u03ba\u03bb\u03bc\u03bd\u03be\u03bf\u03c0\u03c1\u03c2\u03c3\u03c4\u03c5\u03c6\u03c7\u03c8\u03c9\u03ca\u03cb\u03cc\u03cd\u03ce\u0400\u0401\u0402\u0403\u0404\u0405\u0406\u0407\u0408\u0409\u040a\u040b\u040c\u040d\u040e\u040f\u0410\u0411\u0412\u0413\u0414\u0415\u0416\u0417\u0418\u0419\u041a\u041b\u041c\u041d\u041e\u041f\u0420\u0421\u0422\u0423\u0424\u0425\u0426\u0427\u0428\u0429\u042a\u042b\u042c\u042d\u042e\u042f\u0430\u0431\u0432\u0433\u0434\u0435\u0436\u0437\u0438\u0439\u043a\u043b\u043c\u043d\u043e\u043f\u0440\u0441\u0442\u0443\u0444\u0445\u0446\u0447\u0448\u0449\u044a\u044b\u044c\u044d\u044e\u044f\u0450\u0451\u0452\u0453\u0454\u0455\u0456\u0457\u0458\u0459\u045a\u045b\u045c\u045d\u045e\u045f\u0474\u0475\u0490\u0491\u1e80\u1e81\u1e82\u1e83\u1e84\u1e85\u1ef2\u1ef3\u2013\u2014\u2018\u2019\u201a\u201b\u201c\u201d\u201e\u2020\u2021\u2022\u2026\u2030\u2039\u203a\u207f\u20a4\u20ac\u2116\u2122\u2126\u212e\u2190\u2191\u2192\u2193\u2206\u2212\u221a\u2248\u2500\u2502\u250c\u2510\u2514\u2518\u251c\u2524\u252c\u2534\u253c\u2550\u2551\u2552\u2553\u2554\u2555\u2556\u2557\u2558\u2559\u255a\u255b\u255c\u255d\u255e\u255f\u2560\u2561\u2562\u2563\u2564\u2565\u2566\u2567\u2568\u2569\u256a\u256b\u256c\u25a0\u25a1\u25b2\u25bc\u25cb\u25cf\u25e6\u2640\u2642\u2660\u2663\u2665\u2666\u266a"
  • squidpony.squidgrid.gui.gdx.TextFamily 
    Modifier and Type Constant Field Value
    public static final int BOLD 1
    public static final int BOLD_ITALIC 3
    public static final int ITALIC 2
    public static final int REGULAR 0
  • squidpony.squidgrid.gui.gdx.WorldMapView 
    Modifier and Type Constant Field Value
    public static final int Beach 10
    public static final int BorealForest 7
    public static final int Desert 0
    public static final int Empty 14
    public static final int Grassland 3
    public static final int Ice 9
    public static final int Ocean 13
    public static final int Rocky 11
    public static final int Savanna 1
    public static final int SeasonalForest 5
    public static final int Shallow 12
    public static final int TemperateRainforest 6
    public static final int TropicalRainforest 2
    public static final int Tundra 8
    public static final int Woodland 4