Package squidpony.squidmath
Class PulleyRNG
java.lang.Object
squidpony.squidmath.PulleyRNG
- All Implemented Interfaces:
Serializable
,RandomnessSource
,SkippingRandomness
,StatefulRandomness
public final class PulleyRNG extends Object implements StatefulRandomness, SkippingRandomness, Serializable
A very-high-quality StatefulRandomness that is meant to be reasonably fast, but also to be robust against frequent
state changes, and is built around a strong determine() method. It passes 32TB of PractRand with no anomalies, and
calling
The algorithm for
determine(long)
on two different sequences of inputs (one that added 3 each time, and one that added
5 each time) showed no failures on 32TB of data produced by XORing calls to determine() on both sequences. PulleyRNG
is one-dimensionally equidistributed across all 64-bit outputs, has 64 bits of state, natively outputs 64 bits at a
time, can have its state set and skipped over as a StatefulRandomness
and SkippingRandomness
. It has
a 1-to-1 correspondence between inputs and outputs for determine(long)
, and you can get the input to
determine() that produced a particular long output by passing that output to inverseNextLong(long)
. It is
largely the work of Pelle Evensen, who discovered that where a unary hash (called a determine() method here) can
start with the XOR of the input and two rotations of that input, and that sometimes acts as a better randomization
procedure than multiplying by a large constant (which is what LightRNG.determine(long)
,
LinnormRNG.determine(long)
, and even ThrustAltRNG.determine(long)
do). Evensen also crunched the
numbers to figure out that n ^ n >>> A ^ n >>> B
is a bijection for all distinct non-zero values for A and B,
though this wasn't used in his unary hash rrxmrrxmsx_0.
The algorithm for
determine(long)
looks like this (nextLong()
just calls determine() on a counter):
- XOR the input with two different bitwise rotations:
n ^ (n << 41 | n >>> 23) ^ (n << 17 | n >>> 47)
- Multiply by a large constant,
0x369DEA0F31A53F85L
, and store it in n - XOR n with two different unsigned bitwise right shifts:
n ^ n >>> 25 ^ n >>> 37
- Multiply by a large constant,
0xDB4F0B9175AE2165L
, and store it in n - XOR n with n right-shifted by 28, and return
DiverRNG.randomize(long)
), which is
ridiculously strong (passing the full battery of tests that rrxmrrxmsx_0 only narrowly failed) but not especially
fast. PulleyRNG is an effort to speed up PelicanRNG just a little, but without doing the extensive testing that
ensure virtually any bit pattern given to PelicanRNG will produce pseudo-random outputs. PulleyRNG does well in tough
tests. Other than the input stream correlation test mentioned earlier, this also passes tests if the inputs are
incremented by what is normally one of the worst-case scenarios for other generators -- using an increment that is
the multiplicative inverse (mod 2 to the 64 in this case) of one of the fixed constants in the generator. The first
multiplication performed here is by 0x369DEA0F31A53F85L
, and
0xBE21F44C6018E14DL * 0x369DEA0F31A53F85L == 1L
, so testing determine() with inputs that change by
0xBE21F44C6018E14DL should stress the generator, but instead it does fine through 32TB, with only one "unusual"
anomaly rather early on.
- Author:
- Pelle Evensen, Tommy Ettinger
- See Also:
- Serialized Form
-
Constructor Summary
-
Method Summary
Modifier and Type Method Description PulleyRNG
copy()
Produces a copy of this RandomnessSource that, if next() and/or nextLong() are called on this object and the copy, both will generate the same sequence of random numbers from the point copy() was called.static long
determine(long state)
Static randomizing method that takes its state as a parameter; state is expected to change between calls to this.static int
determineBounded(long state, int bound)
Static randomizing method that takes its state as a parameter and limits output to an int between 0 (inclusive) and bound (exclusive); state is expected to change between calls to this.static double
determineDouble(long state)
Returns a random double that is deterministic based on state; if state is the same on two calls to this, this will return the same float.static float
determineFloat(long state)
Returns a random float that is deterministic based on state; if state is the same on two calls to this, this will return the same float.boolean
equals(Object o)
long
getState()
Gets the current state of this generator.int
hashCode()
static long
inverseNextLong(long out)
Given the output of a call tonextLong()
asout
, this finds the state of the PulleyRNG that produce that output.int
next(int bits)
Using this method, any algorithm that might use the built-in Java Random can interface with this randomness source.boolean
nextBoolean()
Gets a random value, true or false.void
nextBytes(byte[] bytes)
Given a byte array as a parameter, this will fill the array with random bytes (modifying it in-place).double
nextDouble()
Gets a uniform random double in the range [0.0,1.0)double
nextDouble(double outer)
Gets a uniform random double in the range [0.0,outer) given a positive parameter outer.float
nextFloat()
Gets a uniform random float in the range [0.0,1.0)int
nextInt()
Can return any int, positive or negative, of any size permissible in a 32-bit signed integer.int
nextInt(int bound)
Exclusive on the outer bound.int
nextInt(int inner, int outer)
Inclusive inner, exclusive outer.long
nextLong()
Can return any long, positive or negative, of any size permissible in a 64-bit signed integer.long
nextLong(long bound)
Exclusive on bound (which may be positive or negative), with an inner bound of 0.long
nextLong(long lower, long upper)
Inclusive inner, exclusive outer; lower and upper can be positive or negative and there's no requirement for one to be greater than or less than the other.void
setState(long seed)
Sets the seed (also the current state) of this generator.long
skip(long advance)
Advances or rolls back the SkippingRandomness' state without actually generating each number.String
toString()
-
Constructor Details
-
Method Details
-
next
Description copied from interface:RandomnessSource
Using this method, any algorithm that might use the built-in Java Random can interface with this randomness source.- Specified by:
next
in interfaceRandomnessSource
- Parameters:
bits
- the number of bits to be returned- Returns:
- the integer containing the appropriate number of bits
-
nextLong
Can return any long, positive or negative, of any size permissible in a 64-bit signed integer.- Specified by:
nextLong
in interfaceRandomnessSource
- Returns:
- any long, all 64 bits are random
-
copy
Produces a copy of this RandomnessSource that, if next() and/or nextLong() are called on this object and the copy, both will generate the same sequence of random numbers from the point copy() was called. This just need to copy the state so it isn't shared, usually, and produce a new value with the same exact state.- Specified by:
copy
in interfaceRandomnessSource
- Specified by:
copy
in interfaceStatefulRandomness
- Returns:
- a copy of this RandomnessSource
-
skip
Description copied from interface:SkippingRandomness
Advances or rolls back the SkippingRandomness' state without actually generating each number. Skips forward or backward a number of steps specified by advance, where a step is equal to one call toRandomnessSource.nextLong()
, and returns the random number produced at that step. Negative numbers can be used to step backward, or 0 can be given to get the most-recently-generated long fromRandomnessSource.nextLong()
.- Specified by:
skip
in interfaceSkippingRandomness
- Parameters:
advance
- Number of future generations to skip over; can be negative to backtrack, 0 gets the most-recently-generated number- Returns:
- the random long generated after skipping forward or backwards by
advance
numbers
-
nextInt
Can return any int, positive or negative, of any size permissible in a 32-bit signed integer.- Returns:
- any int, all 32 bits are random
-
nextInt
Exclusive on the outer bound. The inner bound is 0. The bound can be negative, which makes this produce either a negative int or 0.- Parameters:
bound
- the upper bound; should be positive- Returns:
- a random int between 0 (inclusive) and bound (exclusive)
-
nextInt
Inclusive inner, exclusive outer.- Parameters:
inner
- the inner bound, inclusive, can be positive or negativeouter
- the outer bound, exclusive, can be positive or negative, usually greater than inner- Returns:
- a random int between inner (inclusive) and outer (exclusive)
-
nextLong
Exclusive on bound (which may be positive or negative), with an inner bound of 0. If bound is negative this returns a negative long; if bound is positive this returns a positive long. The bound can even be 0, which will cause this to return 0L every time.
Credit for this method goes to Rafael Baptista's blog for the original idea, and the JDK10 Math class' usage of Hacker's Delight code for the current algorithm. This method is drastically faster than the previous implementation when the bound varies often (roughly 4x faster, possibly more). It also always gets exactly one random long, so by default it advances the state as much asnextLong()
.- Parameters:
bound
- the outer exclusive bound; can be positive or negative- Returns:
- a random long between 0 (inclusive) and bound (exclusive)
-
nextLong
Inclusive inner, exclusive outer; lower and upper can be positive or negative and there's no requirement for one to be greater than or less than the other.- Parameters:
lower
- the lower bound, inclusive, can be positive or negativeupper
- the upper bound, exclusive, can be positive or negative- Returns:
- a random long that may be equal to lower and will otherwise be between lower and upper
-
nextDouble
Gets a uniform random double in the range [0.0,1.0)- Returns:
- a random double at least equal to 0.0 and less than 1.0
-
nextDouble
Gets a uniform random double in the range [0.0,outer) given a positive parameter outer. If outer is negative, it will be the (exclusive) lower bound and 0.0 will be the (inclusive) upper bound.- Parameters:
outer
- the exclusive outer bound, can be negative- Returns:
- a random double between 0.0 (inclusive) and outer (exclusive)
-
nextFloat
Gets a uniform random float in the range [0.0,1.0)- Returns:
- a random float at least equal to 0.0 and less than 1.0
-
nextBoolean
Gets a random value, true or false. Calls nextLong() once.- Returns:
- a random true or false value.
-
nextBytes
Given a byte array as a parameter, this will fill the array with random bytes (modifying it in-place). Calls nextLong()Math.ceil(bytes.length / 8.0)
times.- Parameters:
bytes
- a byte array that will have its contents overwritten with random bytes.
-
setState
Sets the seed (also the current state) of this generator.- Specified by:
setState
in interfaceStatefulRandomness
- Parameters:
seed
- the seed to use for this PulleyRNG, as if it was constructed with this seed.
-
getState
Gets the current state of this generator.- Specified by:
getState
in interfaceStatefulRandomness
- Returns:
- the current seed of this PulleyRNG, changed once per call to nextLong()
-
inverseNextLong
Given the output of a call tonextLong()
asout
, this finds the state of the PulleyRNG that produce that output. If you set the state of a PulleyRNG withsetState(long)
to the result of this method and then callnextLong()
on it, you should get backout
. This can also reversedetermine(long)
; it uses the same algorithm as nextLong().
This isn't as fast asnextLong()
, but both run in constant time.
This will not necessarily work if out was produced by a generator other than a PulleyRNG, or if it was produced with the boundednextLong(long)
method by any generator.- Parameters:
out
- a long as produced bynextLong()
, without changes- Returns:
- the state of the RNG that will produce the given long
-
toString
-
equals
-
hashCode
-
determine
Static randomizing method that takes its state as a parameter; state is expected to change between calls to this. It is recommended that you usePulleyRNG.determine(++state)
orPulleyRNG.determine(--state)
to produce a sequence of different numbers, but you can also usePulleyRNG.determine(state += 12345L)
or any odd-number increment. All longs are accepted by this method, and all longs can be produced; passing 0 here will return 0.- Parameters:
state
- any long; subsequent calls should change by an odd number, such as with++state
- Returns:
- any long
-
determineBounded
Static randomizing method that takes its state as a parameter and limits output to an int between 0 (inclusive) and bound (exclusive); state is expected to change between calls to this. It is recommended that you usePulleyRNG.determineBounded(++state, bound)
orPulleyRNG.determineBounded(--state, bound)
to produce a sequence of different numbers, but you can also usePulleyRNG.determineBounded(state += 12345L, bound)
or any odd-number increment. All longs are accepted by this method, but not all ints between 0 and bound are guaranteed to be produced with equal likelihood (for any odd-number values for bound, this isn't possible for most generators). The bound can be negative.- Parameters:
state
- any long; subsequent calls should change by an odd number, such as with++state
bound
- the outer exclusive bound, as an int- Returns:
- an int between 0 (inclusive) and bound (exclusive)
-
determineFloat
Returns a random float that is deterministic based on state; if state is the same on two calls to this, this will return the same float. This is expected to be called with a changing variable, e.g.determine(++state)
, where the increment for state should be odd but otherwise doesn't really matter. This should tolerate just about any increment as long as it is odd. The period is 2 to the 64 if you increment or decrement by 1, but there are only 2 to the 30 possible floats between 0 and 1.- Parameters:
state
- a variable that should be different every time you want a different random result; usingdetermine(++state)
is recommended to go forwards ordetermine(--state)
to generate numbers in reverse order- Returns:
- a pseudo-random float between 0f (inclusive) and 1f (exclusive), determined by
state
-
determineDouble
Returns a random double that is deterministic based on state; if state is the same on two calls to this, this will return the same float. This is expected to be called with a changing variable, e.g.determine(++state)
, where the increment for state should be odd but otherwise doesn't really matter. This should tolerate just about any increment, as long as it is odd. The period is 2 to the 64 if you increment or decrement by 1, but there are only 2 to the 62 possible doubles between 0 and 1.- Parameters:
state
- a variable that should be different every time you want a different random result; usingdetermine(++state)
is recommended to go forwards ordetermine(--state)
to generate numbers in reverse order- Returns:
- a pseudo-random double between 0.0 (inclusive) and 1.0 (exclusive), determined by
state
-