Uses of Class
squidpony.squidgrid.mapping.DungeonGenerator
| Package | Description | 
|---|---|
| squidpony.squidgrid.mapping | Tools specifically for generating maps and placing content in them, usually working with 2D char arrays. | 
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Uses of DungeonGenerator in squidpony.squidgrid.mappingMethods in squidpony.squidgrid.mapping that return DungeonGenerator Modifier and Type Method Description DungeonGeneratorDungeonGenerator. addBoulders(int percentage)Turns the given percentage of floor cells not already adjacent to walls into wall cells, represented by '#'.DungeonGeneratorDungeonGenerator. addDoors(int percentage, boolean doubleDoors)Turns the given percentage of viable doorways into doors, represented by '+' for doors that allow travel along the x-axis and '/' for doors that allow travel along the y-axis.DungeonGeneratorDungeonGenerator. addGrass(int percentage)Turns the majority of the given percentage of floor cells into grass cells, represented by '"'.DungeonGeneratorDungeonGenerator. addTraps(int percentage)Turns the given percentage of open area floor cells into trap cells, represented by '^'.DungeonGeneratorDungeonGenerator. addWater(int percentage)Turns the majority of the given percentage of floor cells into water cells, represented by '~'.DungeonGeneratorDungeonGenerator. addWater(int percentage, int islandSpacing)Turns the majority of the given percentage of floor cells into water cells, represented by '~'.DungeonGeneratorDungeonGenerator. clearEffects()Removes any door, water, or trap insertion effects that this DungeonGenerator would put in future dungeons.Constructors in squidpony.squidgrid.mapping with parameters of type DungeonGenerator Constructor Description DungeonGenerator(DungeonGenerator copying)Copies all fields from copying and makes a new DungeonGenerator.