@Beta public class WaveNoise extends java.lang.Object implements Noise.Noise2D, Noise.Noise3D, Noise.Noise4D, Noise.Noise5D, Noise.Noise6D
ClassicNoise
but produces more of its
output in the extreme range (close to -1.0 or 1.0) than Perlin ever does.
Modifier and Type | Method and Description |
---|---|
double |
getNoise(double x,
double y) |
double |
getNoise(double x,
double y,
double z) |
double |
getNoise(double x,
double y,
double z,
double w) |
double |
getNoise(double x,
double y,
double z,
double w,
double u) |
double |
getNoise(double x,
double y,
double z,
double w,
double u,
double v) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
double v,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
long seed) |
protected static double |
gradCoord2D(long seed,
int x,
int y,
double xd,
double yd) |
protected static double |
gradCoord3D(long seed,
int x,
int y,
int z,
double xd,
double yd,
double zd) |
protected static double |
gradCoord4D(long seed,
int x,
int y,
int z,
int w,
double xd,
double yd,
double zd,
double wd) |
protected static double |
gradCoord5D(long seed,
int x,
int y,
int z,
int w,
int u,
double xd,
double yd,
double zd,
double wd,
double ud) |
protected static double |
gradCoord6D(long seed,
int x,
int y,
int z,
int w,
int u,
int v,
double xd,
double yd,
double zd,
double wd,
double ud,
double vd) |
protected static double |
zigzagTight(double value)
Just in case we need a version of
NumberTools.zigzag(double) that outputs 0.0 to 1.0. |
public static final WaveNoise instance
public long seed
protected static double zigzagTight(double value)
NumberTools.zigzag(double)
that outputs 0.0 to 1.0.value
- any double (except NaN)protected static double gradCoord2D(long seed, int x, int y, double xd, double yd)
protected static double gradCoord3D(long seed, int x, int y, int z, double xd, double yd, double zd)
protected static double gradCoord4D(long seed, int x, int y, int z, int w, double xd, double yd, double zd, double wd)
protected static double gradCoord5D(long seed, int x, int y, int z, int w, int u, double xd, double yd, double zd, double wd, double ud)
protected static double gradCoord6D(long seed, int x, int y, int z, int w, int u, int v, double xd, double yd, double zd, double wd, double ud, double vd)
public double getNoise(double x, double y)
getNoise
in interface Noise.Noise2D
public double getNoiseWithSeed(double x, double y, long seed)
getNoiseWithSeed
in interface Noise.Noise2D
public double getNoise(double x, double y, double z)
getNoise
in interface Noise.Noise3D
public double getNoiseWithSeed(double x, double y, double z, long seed)
getNoiseWithSeed
in interface Noise.Noise3D
public double getNoise(double x, double y, double z, double w)
getNoise
in interface Noise.Noise4D
public double getNoiseWithSeed(double x, double y, double z, double w, long seed)
getNoiseWithSeed
in interface Noise.Noise4D
public double getNoise(double x, double y, double z, double w, double u)
getNoise
in interface Noise.Noise5D
public double getNoiseWithSeed(double x, double y, double z, double w, double u, long seed)
getNoiseWithSeed
in interface Noise.Noise5D
public double getNoise(double x, double y, double z, double w, double u, double v)
getNoise
in interface Noise.Noise6D
public double getNoiseWithSeed(double x, double y, double z, double w, double u, double v, long seed)
getNoiseWithSeed
in interface Noise.Noise6D
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