@Beta public class PyrNoise extends java.lang.Object implements Noise.Noise2D, Noise.Noise3D, Noise.Noise4D, Noise.Noise5D, Noise.Noise6D
ValueNoise
, and its static methods are still called
valueNoise(int, double, double)
; this is almost entirely meant as an optimization for value noise.
Instead of hashing all 2-to-the-D points, where D is the dimensionality, this hashes half of those points
(like the square base of a pyramid) and interpolates that with one point in the center of the cube value
noise would have used (like the cap or point of a pyramid).
valueNoise(int, double, double)
methods in this class return results in the range of 0.0 to 1.0,
while the getNoise(double, double)
and getNoiseWithSeed(double, double, long)
methods use the Noise
class default range of -1.0 to 1.0.Constructor and Description |
---|
PyrNoise() |
PyrNoise(int seed) |
PyrNoise(long seed) |
Modifier and Type | Method and Description |
---|---|
double |
getNoise(double x,
double y) |
double |
getNoise(double x,
double y,
double z) |
double |
getNoise(double x,
double y,
double z,
double w) |
double |
getNoise(double x,
double y,
double z,
double w,
double u) |
double |
getNoise(double x,
double y,
double z,
double w,
double u,
double v) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
double v,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
long seed) |
static double |
valueNoise(int seed,
double x,
double y) |
static double |
valueNoise(int seed,
double x,
double y,
double z) |
static double |
valueNoise(int seed,
double x,
double y,
double z,
double w) |
static double |
valueNoise(int seed,
double x,
double y,
double z,
double w,
double u) |
static double |
valueNoise(int seed,
double x,
double y,
double z,
double w,
double u,
double v) |
public static final PyrNoise instance
public int seed
public PyrNoise()
public PyrNoise(int seed)
public PyrNoise(long seed)
public static double valueNoise(int seed, double x, double y)
public static double valueNoise(int seed, double x, double y, double z)
public static double valueNoise(int seed, double x, double y, double z, double w)
public static double valueNoise(int seed, double x, double y, double z, double w, double u)
public static double valueNoise(int seed, double x, double y, double z, double w, double u, double v)
public double getNoise(double x, double y)
getNoise
in interface Noise.Noise2D
public double getNoiseWithSeed(double x, double y, long seed)
getNoiseWithSeed
in interface Noise.Noise2D
public double getNoise(double x, double y, double z)
getNoise
in interface Noise.Noise3D
public double getNoiseWithSeed(double x, double y, double z, long seed)
getNoiseWithSeed
in interface Noise.Noise3D
public double getNoise(double x, double y, double z, double w)
getNoise
in interface Noise.Noise4D
public double getNoiseWithSeed(double x, double y, double z, double w, long seed)
getNoiseWithSeed
in interface Noise.Noise4D
public double getNoise(double x, double y, double z, double w, double u)
getNoise
in interface Noise.Noise5D
public double getNoiseWithSeed(double x, double y, double z, double w, double u, long seed)
getNoiseWithSeed
in interface Noise.Noise5D
public double getNoise(double x, double y, double z, double w, double u, double v)
getNoise
in interface Noise.Noise6D
public double getNoiseWithSeed(double x, double y, double z, double w, double u, double v, long seed)
getNoiseWithSeed
in interface Noise.Noise6D
Copyright © Eben Howard 2012–2022. All rights reserved.