@Beta public class OctopusNoise extends java.lang.Object implements Noise.Noise2D, Noise.Noise3D, Noise.Noise4D, Noise.Noise5D, Noise.Noise6D
FoamNoise
but using fewer value noise calls. Work in progress.Modifier and Type | Field and Description |
---|---|
static OctopusNoise |
instance |
FastNoise |
n |
Constructor and Description |
---|
OctopusNoise() |
OctopusNoise(int seed) |
OctopusNoise(long seed) |
Modifier and Type | Method and Description |
---|---|
double |
getNoise(double x,
double y) |
double |
getNoise(double x,
double y,
double z) |
double |
getNoise(double x,
double y,
double z,
double w) |
double |
getNoise(double x,
double y,
double z,
double w,
double u) |
double |
getNoise(double x,
double y,
double z,
double w,
double u,
double v) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
double v,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
long seed) |
float |
octopusNoise(float x,
float y,
float z,
float w,
float u,
float v,
int seed) |
float |
octopusNoise(float x,
float y,
float z,
float w,
float u,
int seed) |
float |
octopusNoise(float x,
float y,
float z,
float w,
int seed) |
float |
octopusNoise(float x,
float y,
float z,
int seed) |
float |
octopusNoise(float x,
float y,
int seed) |
public static final OctopusNoise instance
public FastNoise n
public OctopusNoise()
public OctopusNoise(int seed)
public OctopusNoise(long seed)
public float octopusNoise(float x, float y, int seed)
public float octopusNoise(float x, float y, float z, int seed)
public float octopusNoise(float x, float y, float z, float w, int seed)
public float octopusNoise(float x, float y, float z, float w, float u, int seed)
public float octopusNoise(float x, float y, float z, float w, float u, float v, int seed)
public double getNoise(double x, double y)
getNoise
in interface Noise.Noise2D
public double getNoiseWithSeed(double x, double y, long seed)
getNoiseWithSeed
in interface Noise.Noise2D
public double getNoise(double x, double y, double z)
getNoise
in interface Noise.Noise3D
public double getNoiseWithSeed(double x, double y, double z, long seed)
getNoiseWithSeed
in interface Noise.Noise3D
public double getNoise(double x, double y, double z, double w)
getNoise
in interface Noise.Noise4D
public double getNoiseWithSeed(double x, double y, double z, double w, long seed)
getNoiseWithSeed
in interface Noise.Noise4D
public double getNoise(double x, double y, double z, double w, double u)
getNoise
in interface Noise.Noise5D
public double getNoiseWithSeed(double x, double y, double z, double w, double u, long seed)
getNoiseWithSeed
in interface Noise.Noise5D
public double getNoise(double x, double y, double z, double w, double u, double v)
getNoise
in interface Noise.Noise6D
public double getNoiseWithSeed(double x, double y, double z, double w, double u, double v, long seed)
getNoiseWithSeed
in interface Noise.Noise6D
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