public static class Noise.Adapted3DFrom4D extends java.lang.Object implements Noise.Noise3D
w
value to a world made with 3D noise results in
something that looks like this.Modifier and Type | Field and Description |
---|---|
Noise.Noise4D |
basis |
double |
w |
Constructor and Description |
---|
Adapted3DFrom4D() |
Adapted3DFrom4D(Noise.Noise4D basis) |
Modifier and Type | Method and Description |
---|---|
double |
getNoise(double x,
double y,
double z) |
double |
getNoiseWithSeed(double x,
double y,
double z,
long seed) |
double |
getW() |
void |
setW(double w) |
public Noise.Noise4D basis
public double w
public Adapted3DFrom4D()
public Adapted3DFrom4D(Noise.Noise4D basis)
public double getW()
public void setW(double w)
public double getNoise(double x, double y, double z)
getNoise
in interface Noise.Noise3D
public double getNoiseWithSeed(double x, double y, double z, long seed)
getNoiseWithSeed
in interface Noise.Noise3D
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