@Beta public class FoalNoise extends java.lang.Object implements Noise.Noise2D, Noise.Noise3D, Noise.Noise4D, Noise.Noise5D, Noise.Noise6D
FoamNoise
that doesn't use domain warping.Modifier and Type | Field and Description |
---|---|
static FoalNoise |
instance |
int |
seed |
double |
sharpness |
Constructor and Description |
---|
FoalNoise() |
FoalNoise(int seed) |
FoalNoise(long seed) |
FoalNoise(long seed,
double sharpness) |
Modifier and Type | Method and Description |
---|---|
double |
foamNoise(double x,
double y,
double z,
double w,
double u,
double v,
int seed) |
double |
foamNoise(double x,
double y,
double z,
double w,
double u,
int seed) |
double |
foamNoise(double x,
double y,
double z,
double w,
int seed) |
double |
foamNoise(double x,
double y,
double z,
int seed) |
double |
foamNoise(double x,
double y,
int seed) |
double |
getNoise(double x,
double y) |
double |
getNoise(double x,
double y,
double z) |
double |
getNoise(double x,
double y,
double z,
double w) |
double |
getNoise(double x,
double y,
double z,
double w,
double u) |
double |
getNoise(double x,
double y,
double z,
double w,
double u,
double v) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
double v,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
double u,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
double w,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
double z,
long seed) |
double |
getNoiseWithSeed(double x,
double y,
long seed) |
public static final FoalNoise instance
public int seed
public double sharpness
public FoalNoise()
public FoalNoise(int seed)
public FoalNoise(long seed)
public FoalNoise(long seed, double sharpness)
public double foamNoise(double x, double y, int seed)
public double foamNoise(double x, double y, double z, int seed)
public double foamNoise(double x, double y, double z, double w, int seed)
public double foamNoise(double x, double y, double z, double w, double u, int seed)
public double foamNoise(double x, double y, double z, double w, double u, double v, int seed)
public double getNoise(double x, double y)
getNoise
in interface Noise.Noise2D
public double getNoiseWithSeed(double x, double y, long seed)
getNoiseWithSeed
in interface Noise.Noise2D
public double getNoise(double x, double y, double z)
getNoise
in interface Noise.Noise3D
public double getNoiseWithSeed(double x, double y, double z, long seed)
getNoiseWithSeed
in interface Noise.Noise3D
public double getNoise(double x, double y, double z, double w)
getNoise
in interface Noise.Noise4D
public double getNoiseWithSeed(double x, double y, double z, double w, long seed)
getNoiseWithSeed
in interface Noise.Noise4D
public double getNoise(double x, double y, double z, double w, double u)
getNoise
in interface Noise.Noise5D
public double getNoiseWithSeed(double x, double y, double z, double w, double u, long seed)
getNoiseWithSeed
in interface Noise.Noise5D
public double getNoise(double x, double y, double z, double w, double u, double v)
getNoise
in interface Noise.Noise6D
public double getNoiseWithSeed(double x, double y, double z, double w, double u, double v, long seed)
getNoiseWithSeed
in interface Noise.Noise6D
Copyright © Eben Howard 2012–2022. All rights reserved.