public static class WorldMapGenerator.RoundSideMap extends WorldMapGenerator
WorldMapGenerator
that projects the world map onto a shape with a flat top
and bottom but near-circular sides. This is an equal-area projection, like EllipticalMap, so effects that fill
areas on a map like PoliticalMapper
will fill (almost) equally on any part of the map. This has less
distortion on the far left and far right edges of the map than EllipticalMap, but the flat top and bottom are
probably very distorted in a small area near the poles.
This uses the Eckert IV projection.
Example mapWorldMapGenerator.BiomeMapper, WorldMapGenerator.DetailedBiomeMapper, WorldMapGenerator.EllipticalHammerMap, WorldMapGenerator.EllipticalMap, WorldMapGenerator.HexagonalMap, WorldMapGenerator.HyperellipticalMap, WorldMapGenerator.LocalMap, WorldMapGenerator.LocalMimicMap, WorldMapGenerator.MimicMap, WorldMapGenerator.RotatingSpaceMap, WorldMapGenerator.RoundSideMap, WorldMapGenerator.SimpleBiomeMapper, WorldMapGenerator.SpaceViewMap, WorldMapGenerator.SphereMap, WorldMapGenerator.TilingMap
Modifier and Type | Field and Description |
---|---|
protected int[] |
edges |
Noise.Noise3D |
heat |
protected static double |
heatFreq |
protected double |
maxHeat0 |
protected double |
maxHeat1 |
protected double |
maxWet0 |
protected double |
minHeat0 |
protected double |
minHeat1 |
protected double |
minWet0 |
Noise.Noise3D |
moisture |
protected static double |
moistureFreq |
protected static double |
otherFreq |
Noise.Noise3D |
otherRidged |
Noise.Noise3D |
terrain |
protected static double |
terrainFreq |
Noise.Noise3D |
terrainLayered |
protected static double |
terrainRidgedFreq |
double[][] |
xPositions |
double[][] |
yPositions |
double[][] |
zPositions |
cacheA, cacheB, centerLongitude, coastalWaterLower, coastalWaterUpper, deepWaterLower, deepWaterUpper, DEFAULT_NOISE, forestLower, forestUpper, grassLower, grassUpper, heatData, heatModifier, height, heightCodeData, heightData, landData, landModifier, maxHeat, maxHeight, maxHeightActual, maxWet, mediumWaterLower, mediumWaterUpper, minHeat, minHeight, minHeightActual, minWet, moistureData, rng, rockLower, rockUpper, sandLower, sandUpper, seedA, seedB, shallowWaterLower, shallowWaterUpper, snowLower, snowUpper, startCacheX, startCacheY, startX, startY, usedHeight, usedWidth, width, zoom, zoomStartX, zoomStartY
Constructor and Description |
---|
RoundSideMap()
Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an
ellipse without distortion of the sizes of features but with significant distortion of shape.
|
RoundSideMap(int mapWidth,
int mapHeight)
Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an
ellipse without distortion of the sizes of features but with significant distortion of shape.
|
RoundSideMap(long initialSeed,
int mapWidth,
int mapHeight)
Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an
ellipse without distortion of the sizes of features but with significant distortion of shape.
|
RoundSideMap(long initialSeed,
int mapWidth,
int mapHeight,
double octaveMultiplier)
Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an
ellipse without distortion of the sizes of features but with significant distortion of shape.
|
RoundSideMap(long initialSeed,
int mapWidth,
int mapHeight,
Noise.Noise3D noiseGenerator)
Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an
ellipse without distortion of the sizes of features but with significant distortion of shape.
|
RoundSideMap(long initialSeed,
int mapWidth,
int mapHeight,
Noise.Noise3D noiseGenerator,
double octaveMultiplier)
Constructs a concrete WorldMapGenerator for a map that can be used to display a projection of a globe onto an
ellipse without distortion of the sizes of features but with significant distortion of shape.
|
RoundSideMap(WorldMapGenerator.HexagonalMap other)
Copies the RoundSideMap
other to construct a new one that is exactly the same. |
Modifier and Type | Method and Description |
---|---|
protected void |
regenerate(int startX,
int startY,
int usedWidth,
int usedHeight,
double landMod,
double heatMod,
int stateA,
int stateB) |
int |
wrapX(int x,
int y) |
int |
wrapY(int x,
int y) |
codeHeight, decodeX, decodeY, generate, generate, generate, getCenterLongitude, project, removeExcess, setCenterLongitude, zoomIn, zoomIn, zoomOut, zoomOut
protected static final double terrainFreq
protected static final double terrainRidgedFreq
protected static final double heatFreq
protected static final double moistureFreq
protected static final double otherFreq
protected double minHeat0
protected double maxHeat0
protected double minHeat1
protected double maxHeat1
protected double minWet0
protected double maxWet0
public final Noise.Noise3D terrain
public final Noise.Noise3D heat
public final Noise.Noise3D moisture
public final Noise.Noise3D otherRidged
public final Noise.Noise3D terrainLayered
public final double[][] xPositions
public final double[][] yPositions
public final double[][] zPositions
protected final int[] edges
public RoundSideMap()
HexagonalMap#HexagonalMap(long, int, int, Noise3D, double)
, then this would be the
same as passing the parameters 0x1337BABE1337D00DL, 200, 100, DEFAULT_NOISE, 1.0
.public RoundSideMap(int mapWidth, int mapHeight)
WorldMapGenerator.generate(long)
. The width and
height of the map cannot be changed after the fact, but you can zoom in.
Uses FastNoise as its noise generator, with 1.0 as the octave multiplier affecting detail.mapWidth
- the width of the map(s) to generate; cannot be changed latermapHeight
- the height of the map(s) to generate; cannot be changed laterpublic RoundSideMap(long initialSeed, int mapWidth, int mapHeight)
initialSeed
parameter may or may not be used, since you can specify the seed to use when you call WorldMapGenerator.generate(long)
.
The width and height of the map cannot be changed after the fact, but you can zoom in.
Uses FastNoise as its noise generator, with 1.0 as the octave multiplier affecting detail.initialSeed
- the seed for the GWTRNG this uses; this may also be set per-call to generatemapWidth
- the width of the map(s) to generate; cannot be changed latermapHeight
- the height of the map(s) to generate; cannot be changed laterpublic RoundSideMap(long initialSeed, int mapWidth, int mapHeight, double octaveMultiplier)
initialSeed
parameter may or may not be used, since you can specify the seed to use when you call WorldMapGenerator.generate(long)
.
The width and height of the map cannot be changed after the fact, but you can zoom in.
Uses FastNoise as its noise generator, with the given octave multiplier affecting detail.initialSeed
- the seed for the GWTRNG this uses; this may also be set per-call to generatemapWidth
- the width of the map(s) to generate; cannot be changed latermapHeight
- the height of the map(s) to generate; cannot be changed lateroctaveMultiplier
- used to adjust the level of detail, with 0.5 at the bare-minimum detail and 1.0 normalpublic RoundSideMap(long initialSeed, int mapWidth, int mapHeight, Noise.Noise3D noiseGenerator)
initialSeed
parameter may or may not be used, since you can specify the seed to use when you call WorldMapGenerator.generate(long)
.
The width and height of the map cannot be changed after the fact, but you can zoom in.
Uses the given noise generator, with 1.0 as the octave multiplier affecting detail. The suggested Noise3D
implementation to use is FastNoise.instance
initialSeed
- the seed for the GWTRNG this uses; this may also be set per-call to generatemapWidth
- the width of the map(s) to generate; cannot be changed latermapHeight
- the height of the map(s) to generate; cannot be changed laternoiseGenerator
- an instance of a noise generator capable of 3D noise, usually FastNoise
public RoundSideMap(long initialSeed, int mapWidth, int mapHeight, Noise.Noise3D noiseGenerator, double octaveMultiplier)
Noise.Noise3D
implementation, where FastNoise.instance
is suggested, and a
multiplier on how many octaves of noise to use, with 1.0 being normal (high) detail and higher multipliers
producing even more detailed noise when zoomed-in). The initialSeed
parameter may or may not be used,
since you can specify the seed to use when you call WorldMapGenerator.generate(long)
. The width and height of the map
cannot be changed after the fact, but you can zoom in. FastNoise will be the fastest 3D generator to use for
noiseGenerator
, and the seed it's constructed with doesn't matter because this will change the
seed several times at different scales of noise (it's fine to use the static FastNoise.instance
because it has no changing state between runs of the program). The octaveMultiplier
parameter should
probably be no lower than 0.5, but can be arbitrarily high if you're willing to spend much more time on
generating detail only noticeable at very high zoom; normally 1.0 is fine and may even be too high for maps
that don't require zooming.initialSeed
- the seed for the GWTRNG this uses; this may also be set per-call to generatemapWidth
- the width of the map(s) to generate; cannot be changed latermapHeight
- the height of the map(s) to generate; cannot be changed laternoiseGenerator
- an instance of a noise generator capable of 3D noise, usually FastNoise
octaveMultiplier
- used to adjust the level of detail, with 0.5 at the bare-minimum detail and 1.0 normalpublic RoundSideMap(WorldMapGenerator.HexagonalMap other)
other
to construct a new one that is exactly the same. References will only
be shared to Noise classes.other
- a RoundSideMap to copypublic int wrapX(int x, int y)
wrapX
in class WorldMapGenerator
public int wrapY(int x, int y)
wrapY
in class WorldMapGenerator
protected void regenerate(int startX, int startY, int usedWidth, int usedHeight, double landMod, double heatMod, int stateA, int stateB)
regenerate
in class WorldMapGenerator
Copyright © Eben Howard 2012–2022. All rights reserved.