See: Description
Interface | Description |
---|---|
Heuristic<V> |
A
Heuristic generates estimates of the cost to move from a given node to the goal. |
Class | Description |
---|---|
Algorithms<V> |
Most of the algorithms that operate on a
Graph are defined here, with some specific cases in subclasses. |
Connection<V> |
The most-commonly-used class that represents an edge between nodes on a Graph.
|
Connection.DirectedConnection<V> |
A Connection that treats A-to-B as a different edge from B-to-A.
|
Connection.UndirectedConnection<V> |
A Connection that treats A-to-B and B-to-A as the same edge.
|
CostlyGraph |
A default setting for a DirectedGraph of Coord vertices where each passable cell has a cost to enter it from any
passable neighbor.
|
DefaultGraph |
A default setting for an
UndirectedGraph of Coord vertices where all connections have cost 1. |
DirectedGraph<V> |
A kind of
Graph where all connections between vertices are one-way (but a connection may exist that goes from
A to B and another connection may go from B to A), and each connection can have a different cost. |
DirectedGraphAlgorithms<V> |
Algorithms specific to directed graphs, like
CostlyGraph , as well as general Algorithms . |
Edge<V> |
Abstract superclass of any connection between nodes on a graph.
|
Graph<V> |
Abstract superclass of actual Graph types, like
DirectedGraph and UndirectedGraph . |
Node<V> |
An extended version of
BinaryHeap.Node that also stores a reference to the parent Graph,
a vertex object of type V , a Map of neighbor Nodes to the appropriate Connection per Node, an extra
List of those same Connections for faster iteration, and a lot of internal data used by algorithms in this package. |
UndirectedGraph<V> |
A kind of
Graph where all connections between vertices are two-way and have equal cost for traveling A to B
or B to A. |
UndirectedGraphAlgorithms<V> |
Algorithms specific to undirected graphs, like
DefaultGraph , as well as general Algorithms . |
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