See: Description
Interface | Description |
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IColorCenter<T> |
How to manage colors, making sure that a color is allocated at most once.
|
IFilter<T> |
A filter is a function on colors.
|
Class | Description |
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ArrayTools |
Static methods for various frequently-used operations on 1D and 2D arrays.
|
ByteStringEncoding |
A variant on LZSEncoding to encode byte arrays to compressed Strings, and decode them back.
|
ColoredStringList<T> | Deprecated
This class duplicates the functionality of an ArrayList of IColoredString, and isn't very clear.
|
Converters |
Ways to produce concrete implementations of StringConvert for various data structures.
|
DamerauLevenshteinAlgorithm |
The Damerau-Levenshtein Algorithm is an extension to the Levenshtein
Algorithm which solves the edit distance problem between a source string and
a target string with the following operations:
Character Insertion
Character Deletion
Character Replacement
Adjacent Character Swap
Note that the adjacent character swap operation is an edit that may be
applied when two adjacent characters in the source string match two adjacent
characters in the target string, but in reverse order, rather than a general
allowance for adjacent character swaps.
|
FakeLanguageGen |
A text generator for producing sentences and/or words in nonsense languages that fit a theme.
|
FakeLanguageGen.Alteration | |
FakeLanguageGen.Modifier | |
FakeLanguageGen.SentenceForm |
A simple way to bundle a FakeLanguageGen with the arguments that would be passed to it when calling
FakeLanguageGen.sentence(IRNG, int, int, String[], String[], double, int) or one of its overloads. |
Garbler |
Tools for garbling Strings (making them appear to be gibberish) and degarbling earlier outputs to get the original
inputs.
|
GridCompression |
Very early way of additional compression that can be applied to 2D double and byte arrays.
|
IColorCenter.Skeleton<T> |
A skeletal implementation of
IColorCenter . |
LZSEncoding |
LZ-String compression; wrapped by
LZSPlus for convenience, but extended functionality is available here. |
LZSPlus |
LZ-String compression, taking Strings and compressing them to other Strings, optionally with some encryption.
|
Maker |
Utility methods for more easily constructing data structures, particularly those in Java's standard library.
|
MarkovChar |
A simple Markov chain text generator; call
MarkovChar.analyze(CharSequence) once on a large sample text, then you can
call MarkovChar.chain(long) many times to get odd-sounding "remixes" of the sample text. |
MarkovObject<T> |
A simple Markov chain generator that works with Lists of some type instead of text like
MarkovTextLimited . |
MarkovText |
A simple Markov chain text generator; call
MarkovText.analyze(CharSequence) once on a large sample text, then you can
call MarkovText.chain(long) many times to get odd-sounding "remixes" of the sample text. |
MarkovTextLimited |
A simple Markov chain text generator; it is called "Limited" because it only can be used as an order-1 Markov chain,
meaning only one prior word is looked at.
|
Messaging |
Helps handle formation of messages from a template, using correct pronouns and helping handle various idiosyncrasies
in English-language text.
|
Messaging.BeingSubstitution | |
Messaging.Group | |
Mnemonic |
A utility class to print (typically very large) numbers in a way that players can more-meaningfully tell them apart.
|
MonsterGen |
A class for generating random monster descriptions; can be subclassed to generate stats for a specific game.
|
MonsterGen.Chimera |
A creature that can be mixed with other Chimeras or given additional descriptors, then printed in a usable format
for game text.
|
NaturalLanguageCipher |
Class that builds up a dictionary of words in an English-language source text to words generated by a
FakeLanguageGen , and can translate a source text to a similarly-punctuated, similarly-capitalized fake text;
it will try to use variants on the translation of the same root word when it encounters conjugations of that root
word or that root word with common English prefixes/suffixes. |
ObText |
A simple format parser for String-based configuration or data files where JSON is overkill.
|
ObText.ContentMatcher | |
ObText.ObTextEntry | |
ProceduralMessaging |
Combines
Messaging with Thesaurus and optionally NaturalLanguageCipher to make variations on
a sentence structure. |
ProceduralMessaging.AssociatedName |
Data class that stores a name String and one or more Strings that may be used as part of a title with that name,
typically using categories from
Thesaurus to add variety. |
SquidTags |
Tags used by SquidLib when calling libgdx's logging system.
|
StringConvert<T> |
Used to standardize conversion for a given type,
T , to and from a serialized String format. |
StringKit |
Various utility functions for dealing with Strings, CharSequences, and char[]s; this has lots of methods to convert
to and from Strings and numbers, but also has tools to wrap long CharSequences to fit in a maximum width, join arrays
of various items into long Strings, split/search/count occurrences of literal char arrays or CharSequences without
using any regex, and generally tidy up generated text.
|
Thesaurus |
A text processing class that can swap out occurrences of special keywords and replace them with randomly-selected
synonyms.
|
WeightedLetterNamegen |
Based on work by Nolithius available at the following two sites
https://github.com/Nolithius/weighted-letter-namegen
http://code.google.com/p/weighted-letter-namegen/
|
Enum | Description |
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Messaging.NounTrait |
Properties of nouns needed to correctly conjugate those nouns and refer to them with pronouns, such as genders.
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Copyright © Eben Howard 2012–2022. All rights reserved.