All Classes and Interfaces
Class
Description
Enum used for common targeting limitations (or lack thereof, in the case of AimLimit.FREE ).
Area of Effect interface meant to be implemented by various specific burst, line, flowing, and user-made AOE types.
Static utilities for use in AOE and anything else that might need CoordFloatOrderedMaps.
A group of pathfinding algorithms that explore in all directions equally, and are commonly used when there is more
than one valid goal, or when you want a gradient floodfill to mark each cell in an area with its distance from a
goal.
An AOE type that has a center Coord only and only affects that single Coord.
A struct-like class that holds information about targeting rules for actions or other effects that reach from one
square into another one, with certain potential restrictions.
A simple struct-like class that stores various public fields which describe the targeting properties of a skill,
spell, tech, or any other game-specific term for a targeted (typically offensive) ability we call a Technique.
A small class to store the area that a creature is perceived by other creatures to threaten.
Calculates the Zone of Influence, also known as Zone of Control, for different points on a map.