All Classes and Interfaces

Classes
Class
Description
Methods for compressing and decompressing byte arrays directly.
A simple Actor that carries with it just one long of glyph info and a Font to show that glyph with.
Stores a sparse map of (unmoving) glyphs by their positions, as a dense grid of background colors, and potentially Actors that can move around and perform Actions.
Action types that operate on potentially multiple GlyphGrid cells.
A variant on GridAction.ExplosionAction that uses continuous noise to remove a set of cells from the affected area that changes over time.
A GridAction that draws a blast of changing background colors in a given radius, potentially avoiding changing the colors of solid obstacles defined by a GridAction.ExplosionAction.lightMap.
An effect that acts like an GridAction.ExplosionAction, but instead of changing the background colors, this changes the foreground glyph to a randomly-selected character from GridAction.GibberishAction.choices.
A variant on GridAction.ExplosionAction that shows waves of different colors extend in circles from the center of the burst.
Changes the color tint of one or more cells on a GlyphGrid for some amount of time.
Supplemental Action classes and methods to augment Actions.
Just like ParallelAction, but if given null Action items, it ignores them.
Executes a number of actions one at a time.
A simple wrapper around a digital Interpolations.Interpolator so it can act as a libGDX Interpolation.
Allows importing REXPaint's .xp files to a format SquidGlyph can read and display.