All Classes and Interfaces
Classes
Class
Description
Methods for compressing and decompressing byte arrays directly.
A simple Actor that carries with it just one
long of glyph info and a Font to show that glyph with.Stores a sparse map of (unmoving) glyphs by their positions, as a dense grid of background colors, and potentially
Actors that can move around and perform Actions.
Action types that operate on potentially multiple GlyphGrid cells.A variant on
GridAction.ExplosionAction that uses continuous noise to remove a set of cells from the affected area
that changes over time.A GridAction that draws a blast of changing background colors in a given radius, potentially avoiding changing
the colors of solid obstacles defined by a
GridAction.ExplosionAction.lightMap.An effect that acts like an
GridAction.ExplosionAction, but instead of changing the background colors, this changes
the foreground glyph to a randomly-selected character from GridAction.GibberishAction.choices.A variant on
GridAction.ExplosionAction that shows waves of different colors extend in circles from the center
of the burst.Changes the color tint of one or more cells on a GlyphGrid for some amount of time.
Supplemental
Action classes and methods to augment Actions.Just like
ParallelAction, but if given null Action items, it ignores them.Executes a number of actions one at a time.
A simple wrapper around a digital
Interpolations.Interpolator so it can act as a libGDX Interpolation.Imported from biscon's xpreader project.
Imported from biscon's xpreader project.
Allows importing REXPaint's .xp files to a format SquidGlyph can read and display.
Imported from biscon's xpreader project.