ExplosionEffect(IPackedColorPanel targeting,
float duration,
Coord center,
int radius) |
Constructs an ExplosionEffect with explicit settings for some fields.
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ExplosionEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius) |
Constructs an ExplosionEffect with explicit settings for most fields.
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ExplosionEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
double angle,
double span) |
Constructs an ExplosionEffect with explicit settings for most fields; this constructor allows the case where
an explosion is directed in a cone or sector shape.
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ExplosionEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
double angle,
double span,
float[] coloring) |
Constructs an ExplosionEffect with explicit settings for most fields but also an alternate group of Color
objects that it will use to color the explosion instead of using fiery/smoke colors; this constructor allows
the case where an explosion is directed in a cone or sector shape.
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ExplosionEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
double angle,
double span,
List<? extends com.badlogic.gdx.graphics.Color> coloring) |
Constructs an ExplosionEffect with explicit settings for most fields but also an alternate group of Color
objects that it will use to color the explosion instead of using fiery/smoke colors; this constructor allows
the case where an explosion is directed in a cone or sector shape.
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ExplosionEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
float[] coloring) |
Constructs an ExplosionEffect with explicit settings for most fields but also an alternate group of Color
objects that it will use to color the explosion instead of using fiery/smoke colors.
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ExplosionEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
List<? extends com.badlogic.gdx.graphics.Color> coloring) |
Constructs an ExplosionEffect with explicit settings for most fields but also an alternate group of Color
objects that it will use to color the explosion instead of using fiery/smoke colors.
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ExplosionEffect(IPackedColorPanel targeting,
Coord center,
int radius) |
Constructs an ExplosionEffect with explicit settings for some fields.
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GibberishEffect(IPackedColorPanel targeting,
float duration,
Coord center,
int radius) |
Constructs an ExplosionEffect with explicit settings for some fields.
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GibberishEffect(IPackedColorPanel targeting,
float duration,
Coord center,
int radius,
char[] choices) |
Constructs an ExplosionEffect with explicit settings for some fields.
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GibberishEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius) |
Constructs an ExplosionEffect with explicit settings for most fields.
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GibberishEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
char[] choices) |
Constructs an ExplosionEffect with explicit settings for most fields.
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GibberishEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
double angle,
double span,
char[] choices) |
Constructs an ExplosionEffect with explicit settings for most fields; this constructor allows
the case where an explosion is directed in a cone or sector shape.
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GibberishEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
double angle,
double span,
float[] coloring) |
Constructs an ExplosionEffect with explicit settings for most fields but also an alternate group of Color
objects that it will use to color the explosion instead of using purple spark colors; this constructor allows
the case where an explosion is directed in a cone or sector shape.
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GibberishEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
double angle,
double span,
float[] coloring,
char[] choices) |
Constructs an ExplosionEffect with explicit settings for most fields but also an alternate group of Color
objects that it will use to color the explosion instead of using purple spark colors; this constructor allows
the case where an explosion is directed in a cone or sector shape.
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GibberishEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
double angle,
double span,
List<? extends com.badlogic.gdx.graphics.Color> coloring) |
Constructs an ExplosionEffect with explicit settings for most fields but also an alternate group of Color
objects that it will use to color the explosion instead of using purple spark colors; this constructor allows
the case where an explosion is directed in a cone or sector shape.
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GibberishEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
double angle,
double span,
List<? extends com.badlogic.gdx.graphics.Color> coloring,
char[] choices) |
Constructs an ExplosionEffect with explicit settings for most fields but also an alternate group of Color
objects that it will use to color the explosion instead of using purple spark colors; this constructor allows
the case where an explosion is directed in a cone or sector shape.
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GibberishEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
float[] coloring) |
Constructs an ExplosionEffect with explicit settings for most fields but also an alternate group of Color
objects that it will use to color the explosion instead of using purple spark colors.
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GibberishEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
float[] coloring,
char[] choices) |
Constructs an ExplosionEffect with explicit settings for most fields but also an alternate group of Color
objects that it will use to color the explosion instead of using purple spark colors.
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GibberishEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
List<? extends com.badlogic.gdx.graphics.Color> coloring) |
Constructs an ExplosionEffect with explicit settings for most fields but also an alternate group of Color
objects that it will use to color the explosion instead of using purple spark colors.
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GibberishEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
List<? extends com.badlogic.gdx.graphics.Color> coloring,
char[] choices) |
Constructs an ExplosionEffect with explicit settings for most fields but also an alternate group of Color
objects that it will use to color the explosion instead of using purple spark colors.
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GibberishEffect(IPackedColorPanel targeting,
Coord center,
int radius) |
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GlowBallEffect(IPackedColorPanel targeting,
float duration,
Coord start,
Coord end,
int radius) |
Constructs a GlowBallEffect with explicit settings for some fields.
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GlowBallEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord start,
Coord end,
int radius) |
Constructs a GlowBallEffect with explicit settings for some fields.
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GlowBallEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord start,
Coord end,
int radius,
float coloring) |
Constructs a GlowBallEffect with explicit settings for some fields.
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GlowBallEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord start,
Coord end,
int radius,
com.badlogic.gdx.graphics.Color coloring) |
Constructs a GlowBallEffect with explicit settings for some fields.
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GlowBallEffect(IPackedColorPanel targeting,
Coord start,
Coord end,
int radius) |
Constructs a GlowBallEffect with explicit settings for some fields.
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PanelEffect(IPackedColorPanel targeting) |
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PanelEffect(IPackedColorPanel targeting,
float duration) |
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PanelEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid) |
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ProjectileEffect(IPackedColorPanel targeting,
float duration,
Coord startPoint,
Coord endPoint) |
Constructs a ProjectileEffect with explicit settings for some fields.
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ProjectileEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord startPoint,
Coord endPoint) |
Constructs a ProjectileEffect with explicit settings for most fields.
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ProjectileEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord startPoint,
Coord endPoint,
char shown,
float coloring) |
Constructs a ProjectileEffect with explicit settings for most fields but also an alternate Color
object for the projectile instead of the default white color.
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ProjectileEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord startPoint,
Coord endPoint,
char shown,
com.badlogic.gdx.graphics.Color coloring) |
Constructs a ProjectileEffect with explicit settings for most fields but also an alternate Color
object for the projectile instead of the default white color.
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ProjectileEffect(IPackedColorPanel targeting,
Coord startPoint,
Coord endPoint) |
Constructs a ProjectileEffect with explicit settings for some fields.
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PulseEffect(IPackedColorPanel targeting,
float duration,
Coord center,
int radius) |
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PulseEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius) |
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PulseEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
double angle,
double span) |
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PulseEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
double angle,
double span,
float[] coloring) |
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PulseEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
double angle,
double span,
List<? extends com.badlogic.gdx.graphics.Color> coloring) |
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PulseEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
float[] coloring) |
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PulseEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord center,
int radius,
List<? extends com.badlogic.gdx.graphics.Color> coloring) |
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PulseEffect(IPackedColorPanel targeting,
Coord center,
int radius) |
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SteadyProjectileEffect(IPackedColorPanel targeting,
float duration,
Coord startPoint,
Coord endPoint) |
Constructs a SteadyProjectileEffect with explicit settings for some fields.
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SteadyProjectileEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord startPoint,
Coord endPoint) |
Constructs a SteadyProjectileEffect with explicit settings for most fields.
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SteadyProjectileEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord startPoint,
Coord endPoint,
char shown,
float coloring) |
Constructs a SteadyProjectileEffect with explicit settings for most fields but also an alternate Color
object for the projectile instead of the default white color.
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SteadyProjectileEffect(IPackedColorPanel targeting,
float duration,
GreasedRegion valid,
Coord startPoint,
Coord endPoint,
char shown,
com.badlogic.gdx.graphics.Color coloring) |
Constructs a SteadyProjectileEffect with explicit settings for most fields but also an alternate Color
object for the projectile instead of the default white color.
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SteadyProjectileEffect(IPackedColorPanel targeting,
Coord startPoint,
Coord endPoint) |
Constructs a SteadyProjectileEffect with explicit settings for some fields.
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