Serialized Form

  • Package squidpony.squidgrid.gui.gdx

    • Class squidpony.squidgrid.gui.gdx.ColorNoise extends FastNoise implements Serializable

    • Class squidpony.squidgrid.gui.gdx.ICellVisible.Basic extends Object implements Serializable

      serialVersionUID:
      1L
      • Serialized Fields

        • packedColor
          float packedColor
        • symbol
          char symbol
    • Class squidpony.squidgrid.gui.gdx.ICellVisible.Named extends ICellVisible.Basic implements Serializable

      serialVersionUID:
      1L
      • Serialized Fields

    • Class squidpony.squidgrid.gui.gdx.LightingHandler extends Object implements Serializable

      serialVersionUID:
      0L
      • Serialized Fields

    • Class squidpony.squidgrid.gui.gdx.Radiance extends Object implements Serializable

      serialVersionUID:
      1L
      • Serialized Fields

        • color
          float color
          The color of light as a float; typically opaque and lighter than the glowing object's symbol.
        • delay
          float delay
          A time delay that applies to when the strobe and flicker effects change; useful with strobe to make a strobe expand its lit radius at one point, then expand at a slightly later time at another Radiance with a delay. The range for delay should be considered 0f to 1f, with 0f the default (no delay) and values between 0 and 1f that fraction of a full strobe delayed from that default.
        • flare
          float flare
          A temporary increase to the minimum radiance range, meant to brighten a glow during an effect. This should be a float between 0f and 1f, with 0f meaning no change and 1f meaning always max radius.
        • flicker
          float flicker
          The rate of random continuous change to radiance range, like the light from a campfire. The random component of the change is determined by the System.identityHashCode(Object) of this Radiance, which will probably make all flicker effects different when flicker is non-0.
        • range
          float range
          How far the radiated light extends; 0f is "just this cell", anything higher can go into neighboring cells. This is permitted to be a non-integer value, which will make this extend into further cells partially.
        • strobe
          float strobe
          The rate of non-random continuous change to radiance range, like a mechanical strobe effect. This looks like a strobe light when the value is high enough, but at lower values it will smoothly pulse, which can be less distracting to players.
    • Class squidpony.squidgrid.gui.gdx.SColor extends com.badlogic.gdx.graphics.Color implements Serializable

      serialVersionUID:
      1L
      • Serialized Fields

        • calculatedFloat
          float calculatedFloat
        • name
          String name