Uses of Class
squidpony.squidai.CustomDijkstraMap

Packages that use CustomDijkstraMap 
Package Description
squidpony.squidai
Tools for finding paths, optimizing targets for area-of-effect (AOE) abilities, and evaluating influence on a grid.
  • Uses of CustomDijkstraMap in squidpony.squidai

    Methods in squidpony.squidai that return CustomDijkstraMap 
    Modifier and Type Method Description
    CustomDijkstraMap CustomDijkstraMap.initialize​(char[][] level)
    Used to initialize or re-initialize a CustomDijkstraMap that needs a new PhysicalMap because it either wasn't given one when it was constructed, or because the contents of the terrain have changed permanently (not if a creature moved; for that you pass the positions of creatures that block paths to scan() or findPath() ).
    CustomDijkstraMap CustomDijkstraMap.initialize​(char[][] level, char alternateWall)
    Used to initialize or re-initialize a CustomDijkstraMap that needs a new PhysicalMap because it either wasn't given one when it was constructed, or because the contents of the terrain have changed permanently (not if a creature moved; for that you pass the positions of creatures that block paths to scan() or findPath() ).
    CustomDijkstraMap CustomDijkstraMap.initialize​(double[] level)
    Used to initialize or re-initialize a CustomDijkstraMap that needs a new PhysicalMap because it either wasn't given one when it was constructed, or because the contents of the terrain have changed permanently (not if a creature moved; for that you pass the positions of creatures that block paths to scan() or findPath() ).
    CustomDijkstraMap CustomDijkstraMap.initializeCost​(char[][] level)
    Used to initialize the entry cost modifiers for games that require variable costs to enter squares.
    CustomDijkstraMap CustomDijkstraMap.initializeCost​(int[] tiles)
    Used to initialize the entry cost modifiers for games that require variable costs to enter squares.