Class GreasedZOI

java.lang.Object
squidpony.squidai.GreasedZOI
All Implemented Interfaces:
Serializable

public class GreasedZOI
extends Object
implements Serializable
Calculates the Zone of Influence, also known as Zone of Control, for different points on a map. Uses GreasedRegion for faster storage and manipulation of zones; it's suggested if you use this class to be somewhat familiar with the methods for manipulating data in that class, though a GreasedRegion can also be used just like a Collection of Coord values. This class is very similar in API and implementation to ZOI, but should be faster on large maps and produces much less garbage. The main reason to choose between ZOI and GreasedZOI is whether your existing code uses GreasedRegions, like this class, or uses CoordPacker, like ZOI. If you don't currently use either, GreasedZOI is probably preferable because the calculate() method produces a value that can be reasonably consumed by Collection-based APIs, while ZOI.calculate() produces a harder-to-use short[] that must be read by CoordPacker. Repeated operations on CoordPacker's short[] data will have to keep allocating more arrays and temporary internal data structures, while a GreasedRegion can be reused many times and only rarely allocates more space.
Created by Tommy Ettinger on 1/14/2018.
See Also:
Serialized Form
  • Constructor Details

    • GreasedZOI

      public GreasedZOI​(Coord[][] influences, char[][] map, Radius radiusStrategy)
      Constructs a Zone of Influence map. Takes a (quite possibly jagged) array of arrays of Coord influences, where the elements of the outer array represent different groups of influencing "factions" or groups that exert control over nearby areas, and the Coord elements of the inner array represent individual spots that are part of those groups and share influence with all Coord in the same inner array. Also takes a char[][] for a map, which can be the simplified map with only '#' for walls and '.' for floors, or the final map (with chars like '~' for deep water as well as walls and floors), and a Radius enum that will be used to determine how distance is calculated.
      Call calculate() when you want information out of this.
      Parameters:
      influences - an outer array containing influencing groups, each an array containing Coords that influence
      map - a char[][] that is used as an area map; should be bounded
      radiusStrategy - a Radius enum that corresponds to how distance should be measured
    • GreasedZOI

      public GreasedZOI​(Coord[] influences, char[][] map, Radius radiusStrategy)
      Constructs a Zone of Influence map. Takes an arrays of Coord influences, where each Coord is treated as both a one-element group of influencing "factions" or groups that exert control over nearby areas, and the individual spot that makes up one of those groups and spreads influence. Also takes a char[][] for a map, which can be the simplified map with only '#' for walls and '.' for floors, or the final map (with chars like '~' for deep water as well as walls and floors), and a Radius enum that will be used to determine how distance is calculated.
      Essentially, this is the same as constructing a ZOI with a Coord[][] where each inner array has only one element.
      Call calculate() when you want information out of this.
      Parameters:
      influences - an array containing Coords that each have their own independent influence
      map - a char[][] that is used as an area map; should be bounded
      radiusStrategy - a Radius enum that corresponds to how distance should be measured
      See Also:
      PoissonDisk provides a good way to generate evenly spaced Coords
    • GreasedZOI

      public GreasedZOI​(Collection<Coord> influences, char[][] map, Radius radiusStrategy)
      Constructs a Zone of Influence map. Takes a Collection of Coord influences, where each Coord is treated as both a one-element group of influencing "factions" or groups that exert control over nearby areas, and the individual spot that makes up one of those groups and spreads influence. Also takes a char[][] for a map, which can be the simplified map with only '#' for walls and '.' for floors, or the final map (with chars like '~' for deep water as well as walls and floors), and a Radius enum that will be used to determine how distance is calculated.
      Essentially, this is the same as constructing a ZOI with a Coord[][] where each inner array has only one element, drawn from a Collection. It often makes sense to use a GreasedRegion as the Collection of Coord.
      Call calculate() when you want information out of this.
      Parameters:
      influences - A Collection of Coord, such as a GreasedRegion, where each Coord has independent influence
      map - a char[][] that is used as an area map; should be bounded
      radiusStrategy - a Radius enum that corresponds to how distance should be measured
  • Method Details

    • calculate

      Finds the zones of influence for each of the influences (inner arrays of Coord) this was constructed with, and returns all zones as a GreasedRegion array. This has each zone of influence overlap with its neighbors; this is useful to find borders using GreasedRegion.and(GreasedRegion), and borders are typically between 1 and 2 cells wide. You can get a different region if you want region A without the overlapping areas it shares with region B by using GreasedRegion.andNot(GreasedRegion). Merging two zones A and B can be done with GreasedRegion.or(GreasedRegion). You can transform the data into a boolean[][] easily with GreasedRegion.decode(), where true is contained in the zone and false is not. The methods GreasedRegion.fringe(), GreasedRegion.expand(), GreasedRegion.singleRandom(IRNG), and GreasedRegion.separatedBlue(double) are also potentially useful for this sort of data. You should save the GreasedRegion[] for later use if you want to call nearestInfluences(GreasedRegion[], Coord).
      The first GreasedRegion in the returned GreasedRegion[] will correspond to the area influenced by the first Coord[] in the nested array passed to the constructor (or the first Coord if a non-nested array was passed); the second will correspond to the second, and so on. The length of the GreasedRegion[] this returns will equal the number of influence groups.
      Returns:
      a GreasedRegion array, with each item storing a zone's area
    • increasing

      protected GreasedRegion increasing​(double[][] dm, Coord[] inf)
    • nearestInfluences

      public IntVLA nearestInfluences​(GreasedRegion[] zones, Coord point)
      Given the zones resulting from this class' calculate() method and a Coord to check, finds the indices of all influencing groups in zones that have the Coord in their area, and returns all such indices as an IntVLA.
      Parameters:
      zones - a GreasedRegion[] returned by calculate
      point - the Coord to test
      Returns:
      an IntVLA where each element is the index of an influencing group in zones
    • nearestInfluences

      public IntVLA nearestInfluences​(Coord point)
      This can be given a Coord to check in the results of the latest calculate() call. Finds the indices of all influencing groups in zones that have the Coord in their area, and returns all such indices as an IntVLA. You can convert the IntVLA to an array with IntVLA.toArray() if you want to match ZOI's behavior.
      Parameters:
      point - the Coord to test
      Returns:
      an IntVLA where each element is the index of an influencing group in zones
    • getInfluences

      public Coord[][] getInfluences()
      Gets the influencing groups; ideally the result should not be changed without setting it back with setInfluences.
      Returns:
      influences a jagged array of Coord arrays, where the inner arrays are groups of influences
    • setInfluences

      public void setInfluences​(Coord[][] influences)
      Changes the influencing groups. This also invalidates the last calculation for the purposes of nearestInfluences, at least for the overload that takes only a Coord.
      Parameters:
      influences - a jagged array of Coord arrays, where the inner arrays are groups of influences