All Classes
Class | Description |
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BonusConverters |
Created by Tommy Ettinger on 4/22/2017.
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BundleBiMap<E,S> |
An ordered bidirectional map-like data structure, with "bundles" of unique E (for Element) keys and unique S (for
Single) keys updated together like a map that can be queried by E key bundles, S keys, or int indices, as well as
like a multimap that can be queried by lone E keys.
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BundleBundleBiMap<E1,E2> |
An ordered bidirectional map-like data structure, with "bundles" of unique E1 (Element type 1) keys and unique E2
(Element type 2) keys updated together like a map that can be queried by E1 key bundles, E2 key bundles, or int
indices, as well as like a multimap that can be queried by lone E1 or E2 keys.
|
DataCompressor |
A variant of
DataConverter (and an extension of libGDX's Json class) that
compresses its JSON output and reads compressed input. |
DataConverter |
Augmented version of LibGDX's Json class that knows how to handle various data types common in SquidLib.
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JavaRNG |
This makes java.util.Random available for testing purposes.
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JsonCompressor |
A variant of
JsonConverter (and an extension of libGDX's Json class) that
compresses its JSON output and reads compressed input. |
JsonConverter |
Augmented version of LibGDX's Json class that knows how to handle various data types common in SquidLib.
|
JsonStorage |
Helps games store information in libGDX's Preferences class as Strings, then get it back out.
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MultiArrangement<K> |
A bi-directional mapping of non-unique objects to positions in an ordering (which this generates), and vice versa.
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MultiKey |
An ordered multi-directional "map" that keeps 1 or more keysets organized so you can look up one key given a key in
another keyset, and do the same for the indices of keys.
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SquidStorage |
Helps games store information in libGDX's Preferences class as Strings, then get it back out.
|
StringStringMap |
Created by Tommy Ettinger on 1/2/2017.
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TextStorage |
Helps games store information in libGDX's Preferences class as Strings, then get it back out.
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